• Title/Summary/Keyword: Provide Interface

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A couple Voronoi-RBSM modeling strategy for RC structures

  • Binbin Gong;Hao Li
    • Structural Engineering and Mechanics
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    • v.91 no.3
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    • pp.239-250
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    • 2024
  • With the aim to provide better predication about fracture behavior, a numerical simulating strategy based on the rigid spring model is proposed for reinforced concrete (RC) structures in this study. According to the proposed strategy, concrete is partitioned into a series of irregular rigid blocks based on the Voronoi diagram, which are connected by interface springs. Steel bars are simulated by bar elements, and the bond slip element is defined at bar element nodes to describe the interaction between reinforcement and concrete. A concrete damage evolution model based on the separation criterion is adopted to describe the weakening process of interface spring between adjacent blocks, while a nonlinear bond slip model is introduced to simulate the synergy behaviour of reinforced steel bars and concrete. In the damage evolution model of concrete, the influence of compressive stress perpendicular to the interface on the shear strength is considered. To check the effectiveness and applicability of the proposed modelling, experimental and numerical studies about a simply-supported RC beam and the two-notched concrete plates in Nooru-Mohamed's experiment are conducted, and the grid sensitivity are investigated.

Development of Pen-type Haptic User Interface and Haptic Effect Design for Digilog Book Authoring (디지로그 북 저작을 위한 펜형 햅틱 사용자인터페이스의 개발)

  • Lee, Jun-Hun;Ha, Tae-Jin;Ryu, Je-Ha;Woo, Woon-Tak
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.402-405
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    • 2009
  • Digilog Book, the next generation publication material, supplies digitalized contents on an analog book by integrating digital contents into existing analog books. There are some studies related to authoring tools which are to authorize, and publish some books which provide digital contents by using VR or AR techniques. In this paper, a pen-type haptic user interface for Digilog Book authoring tool has been introduced. This haptic user interface is developed for more realistic and more effective authoring tasks. This haptic interface provides haptic effects for authoring tasks which are including translation, rotation, scaling, and menu selection. In this research, we designed a body, control circuits, vibration haptic patterns for haptic user interface, and a protocol for between haptic user interface and Digilog Book main control system. Also a simple user study has been done with a developed haptic user interface.

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Interface Design of Online Collaborative Learning Environment for Person Storytelling - From CSCL point of view for digital media design - (퍼스널 스토리텔링의 온라인 협력 학습을 위한 인터페이스에 대한 연구 - CSCL을 통한 디지털 미디어 디자인의 학습 측면에서 -)

  • Song, Ji-Won
    • Archives of design research
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    • v.20 no.1 s.69
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    • pp.155-166
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    • 2007
  • This study is about an interface design supporting collaborative learning activities in online environment in which people exchange their knowledge and give feedback on personal storytelling to each other. Interface design issues from the viewpoint of Computer Supported Collaborative Learning (CSCL) on digital media design are considered. Based on collaborative learning theories and analysis on the existing online collaborative sites about digital media, such as online forums for digital pictures and films, interface guidelines are suggested and the interface is designed. The interface design is evaluated through a pilot test. The interface for collaborative learning on personal storytelling is designed to support observation and to provide a scaffolding for valuable conversation. It is also designed to help intersubjectivity of online conversation and an easy access to media.

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A Packet Control method of Interconnection between IBM NP4GS3 DASL and CSIX Interface (IBM NP4GS3 DASL인터페이스와 CSIX-Ll인터페이스의 연동구조 및 패킷 제어방안)

  • 김광옥;최창식;박완기;최병철;곽동용
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.40 no.4
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    • pp.10-21
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    • 2003
  • Recently, the optical subscriber interface module uses the high performance network processor to quickly develop new application services such as MPLS, VPN, RPR and EPON with a short time-to-market. Although a number of vendors are developing the network processor at 2.5Gbps, only the IBM NP4GS3 can provide packet processing with wire-speed at 2.5Gbps. IBM NP4GS3, however, uses its unique speed DASL interface instead of CSIX-Ll interface, which has standardized by M: Forum currently Therefore, we implement an interconnection mechanism to use the switch fabric with CSIX-Ll interface. In this paper, we suggest the architecture and a packet control mechanism supporting interconnection between IBM NP4GS3 DASL and CSIX-Ll switch interface using the common IBM UDASL ASIC and XILINX FPGA.

MPEG-U based Advanced User Interaction Interface System Using Hand Posture Recognition (손 자세 인식을 이용한 MPEG-U 기반 향상된 사용자 상호작용 인터페이스 시스템)

  • Han, Gukhee;Lee, Injae;Choi, Haechul
    • Journal of Broadcast Engineering
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    • v.19 no.1
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    • pp.83-95
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    • 2014
  • Hand posture recognition is an important technique to enable a natural and familiar interface in HCI(human computer interaction) field. In this paper, we introduce a hand posture recognition method by using a depth camera. Moreover, the hand posture recognition method is incorporated with MPEG-U based advanced user interaction (AUI) interface system, which can provide a natural interface with a variety of devices. The proposed method initially detects positions and lengths of all fingers opened and then it recognizes hand posture from pose of one or two hands and the number of fingers folded when user takes a gesture representing a pattern of AUI data format specified in the MPEG-U part 2. The AUI interface system represents user's hand posture as compliant MPEG-U schema structure. Experimental results show performance of the hand posture recognition and it is verified that the AUI interface system is compatible with the MPEG-U standard.

A 3D visualization method for mobile interface based on user's menu preference (사용자 메뉴 선호도 기반 모바일 인터페이스 3D 시각화 기법)

  • Yu, Seok-Jong
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.7
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    • pp.49-55
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    • 2010
  • The analysis of menu preference by different users is one of the important issues in mobile interface design. Current mobile phones do not provide any functionalities to customize the user interface based on use history after they are released by manufacturers or mobile carriers. Though a number of functions are loaded into mobile devices, all the menus are uniformly presented to users regardless of menu preference, and it becomes a reason to decrease the usability of mobile interface. To improve this limitation, this paper suggests how to apply 3D visualization methods to mobile interface, depending on menu use history. In addition, for performance evaluation, 3D mobile interface system was implemented using 3D visualization methods such as depth, transparency, and animation. Finally, experiments for performance evaluation were performed in order to measure and compare menu search times.

Attributes for Developing a Database for Construction Information Interface

  • Moon, Sungwoo;Cho, Kyeongsu
    • International conference on construction engineering and project management
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    • 2015.10a
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    • pp.673-673
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    • 2015
  • Earthwork is an operation that provides space for structures, and it takes up a large portion of the construction costs in a construction project. In large-scale earthwork, numerous types of construction equipment are used in the operation. The types of equipment should be selected based on the field conditions and the construction methods. These construction vehicles are constantly changing positions during the earthwork operation. Therefore, the equipment operators require effective communication to ensure the efficiency of the earthwork operation. All equipment operators should exchange information with the other equipment operators. Information should be exchanged continuously to support decision making and increase productivity during the earthwork operation at the construction site. This paper investigates the attributes required for an information interface between construction vehicles during an earthwork operation. This paper 1) discusses the importance of an information interface for construction vehicles in order to increase productivity during an earthwork operation, 2) analyses the types of attributes that need to be communicated between construction vehicles, and 3) provides a database that has been built for attribute control. The database built for the information interface between construction vehicles will enhance communication between vehicle operators. Table I shows the typical attributes that should be shared between the excavator operator and the dump truck operator. This information needs to be shared among the operators, as it helps them to plan the earthwork operation in a more efficient manner. A database has been developed to store this information in an entity relation diagram. A user-interface display environment is also developed to provide this information to the operators in the construction vehicles. The proposed interface can help exchange information effectively and facilitate a common understanding during the earthwork operation. For example, the vehicle operators will be aware of the planned volume, excavated volume, transportation time, and transportation numbers. As a part of this study, mobile devices, such as mobile phones and google glasses, will be used as hands-on communication tools.

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A Vertical Handover Scheme Using Proxy Binding Update (프록시 바인딩 갱신을 이용한 수직적 핸드오버 기법)

  • Park, Hee-Dong
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.1
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    • pp.15-20
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    • 2010
  • This paper proposes a multihoming-based vertical handover scheme using Proxy binding update to minimize handover delay and packet loss while a mobile node moves to a heterogeneous access network. When a mobile node moves to a heterogeneous access network, the proposed scheme can provide a mobile node with fast and seamless handover by performing layer-3 handover using its new interface while the other interface is still communicating in the old access network. The proposed Proxy binding update is different from the Mobile IP binding update in that it includes home addres (HoA) of the old interface instead of the new interface. The performance analysis shows that the proposed scheme can efficiently reduce vertical handover delay and packet loss.

Development of an EMG-based Wireless and Wearable Computer Interlace (근전도기반의 무선 착용형 컴퓨터 인터페이스 개발)

  • Han, Hyo-Nyoung;Choi, Chang-Mok;Lee, Yun-Joo;Ha, Sung-Do;Kim, Jung
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.240-244
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    • 2008
  • This paper presents an EMG-based wireless and wearable computer interface. The wearable device contains 4 channel EMG sensors and is able to acquire EMG signals using signal processing. Obtained signals are transmitted to a host computer through wireless communication. EMG signals induced by the volitional movements are acquired from four sites in the lower limb to extract a user's intention and six classes of wrist movements are discriminated by employing an artificial neural network (ANN). This interface could provide an aid to the limb disabled to directly access to computers and network environments without conventional computer interface such as a keyboard and a mouse.

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The Study on Real-time LDAP Interface in used Main Memory Resident Database System (주기억장치 상주형 DBMS을 위한 실시간 LDAP Interface에 관한 연구)

  • Lee Jeong-Bae;Cha Sang-Gyun;Kim Hwan-Chul;Park Byung-Kwan
    • The KIPS Transactions:PartA
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    • v.11A no.7 s.91
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    • pp.475-482
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    • 2004
  • We live in the flood of information due to advancement of information communication and increase of E-mail. Managing users huge in-formation systematically and speedy searching are needed in these social advancement. In this thesis, in order to satisfy these requirement, We suggested Real-time LDAP Interface using Main Memory Resident Database Management System which can manage a lot of information fast systematically. It is expected that system can provide advantage of performance improvement through replacing Main Memory Resident Database Management System without change of application which is required high speed process.