• 제목/요약/키워드: Project learning

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냉동수업에서 프로젝트 학습법이 학생들에게 미치는 영향 (An Effect of Project Learning Method in the Refrigeration Instruction for Students)

  • 박종운;윤정인;조예지
    • 수산해양교육연구
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    • 제17권2호
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    • pp.252-259
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    • 2005
  • In this research, as an educational tool in the Refrigeration instruction, a project learning method was applied which enables active hand on practice and encourages a more active participation of students with an increased level of interest in learning. The purpose of this study is to present project learning method as an educational tool that can arouse interest and motivation of students by an active hands-on learning process. This will aid in the enhancement of understanding of educators and students in the project learning method, and assist in development of project learning method that can increase intuitiveness and originality of students. For the purpose of the study, the following questions were asked. First, what is the level of existing knowledge pertaining to Refrigeration Training Program of students? Second, what effect does Refrigeration Training Program conducted via the project approach have on the level of motivation and interest of students? Third, what effect does Refrigeration Training Program conducted via the project approach have on the study habits of students?

도서관 프로젝트학습에서 학습자의 학습동기와 메타인지의 관계에 관한 연구 (A Study of the Relationship between Learners' Motivation to Learn and Metacognition in Project-based Learning in the School Libraries)

  • 이승길
    • 한국도서관정보학회지
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    • 제43권4호
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    • pp.225-248
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    • 2012
  • 본 연구에서는 도서관 프로젝트학습에서 학습자의 학습동기와 메타인지가 어떤 관계에 있는지 살펴보았다. 연구환경으로 도서관 프로젝트학습을 설계하고 실행 및 평가하는 전체적인 교수-학습의 과정을 실행하였다. 연구 결과 도서관 프로젝트학습에서 학습자의 학습동기와 메타인지의 관계는 통계적으로 유의한 것으로 나타났다. 따라서 도서관 프로젝트학습은 학습자의 메타인지와 밀접한 연관이 있다고 할 수 있다.

Applying the ADDIE Instructional Design Model to Multimedia Rich Project-based Learning Experiences in the Korean Classroom

  • LEE, Youngmin
    • Educational Technology International
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    • 제7권1호
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    • pp.81-98
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    • 2006
  • The purpose of this study was to apply the ADDIE instructional design model to develop multimedia rich project-based learning methods for effective instruction in a Korean mechanical engineering high school. This study was conducted as action research based on a high school situation. The study included 40 participants in a class purposively selected from 52 classes at 2080 student high school. Data were collected through observations, surveys and artifacts. Results indicated the multimedia rich project-based learning allowed students to take part in learning activities and there was close cooperation with and among group members to create better products. Also, the flexibility in the project-based learning environment allowed the participants to make decisions about their abilities, resources, and plans. Recommendations and implications for teacher educators as well as in-service and pre-service teachers are also presented.

스마트러닝 환경에서의 프로젝트 학습 전략 및 요인 분석 (The Analysis of Features of Project Based Learning in Smart Learning Environment)

  • 김수환;한선관
    • 정보교육학회논문지
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    • 제17권3호
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    • pp.243-252
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    • 2013
  • 본 논문에서는 스마트러닝 환경에서 프로젝트 학습을 적용하여 프로젝트 학습 전략 및 특징을 분석하였다. 스마트러닝 환경은 기존의 이러닝 환경과 다르며, 이에 따라 프로젝트 학습 전략도 차별화가 필요하다. 본 연구에서는 스마트러닝 환경에서 초등학생을 대상으로 프로젝트 학습을 실시한 후, 설문조사 및 관찰, 인터뷰를 통하여 기존의 프로젝트 학습과의 차이점, 교육특징 및 시사점을 도출하였다. 나아가 스마트러닝 환경에서 프로젝트 학습 만족도에 영향을 주는 요인이 무엇인지 분석하였다. 연구결과, 스마트러닝 환경에서의 프로젝트 학습은 기존의 프로젝트 학습과 기술과 기기 측면, 소프트웨어, 학습참여 측면에서 차이가 있다고 인식되었다. 또한 스마트 환경에서 프로젝트 학습 만족도에 영향을 주는 요인은 기술과 기기, 상시성이 유의미한 요인으로 확인되었다.

혼합학습(Blended Learning)을 적용한 디자인 수업 실증사례 연구 -팀 프로젝트와 스마트디바이스 앱 기반 학습을 중심으로- (A Case Study on Design Classes using Blended Learning -Focused on Team Project and Smart Device App-based Learning-)

  • 김진희;김혜균
    • 한국의류학회지
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    • 제45권2호
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    • pp.271-284
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    • 2021
  • This study presents the educational utility of blended learning by analyzing the effectiveness of learning after class by blending team project learning and smart device app-based learning methods. Qualitative analysis and survey analysis were conducted and the results were as follows. First, team project activities based on task resolution were conducted freely through detailed activities such as sharing roles, planning meetings, and coordinating opinions. Team activities were carried out with respect and consideration, team member bonding, and a sense of responsibility. Second, the smart device app is recognized as a medium for work and communication, and fast feedback has been made, making it highly impactful on classroom activities. Third, in terms of learning satisfaction, most learners showed an interest in the course and were satisfied with the project results. The smart device app was used as a learning and communication medium for personal and team activities and was analyzed as a blended method applicable to classes that conduct practical activities as an efficient tool to further activate project activities.

공학중심의 융합프로젝트 교수학습모형의 교육적 효과 (Educational Effects of an Instructional Model for Engineering-Centered Convergence Project)

  • 최지은;진성희;김학일
    • 공학교육연구
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    • 제21권1호
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    • pp.3-13
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    • 2018
  • The purpose of this study is to propose a teaching and learning model that can effectively manage convergence education, which is one of the concerns of university education, at the level of course. The pre-collaborative instructional design stage is to prepare the operation of the convergence project course. It shares the common goal and establishes a team of relevant professors to set up the actual convergence project topic and establishes cooperation relationships with industry or community as needed. In the convergence project activity, students will be able to understand the learning objectives, learning activities, evaluation methods, and explain the subject of the convergence project by proceeding with the whole orientation. Students organize teams of interest and conduct learning and design activities on convergence technologies and present their results. In the educational improvement activities, professors will share the lesson process and results and discuss improvements through the improvement seminar. As a result of analyzing the effectiveness of the proposed convergence project based teaching and learning model, the convergence project experience has improved the cooperative self - efficacy for the learners and the results were confirmed that students perceived to achieve the expected learning goal and satisfied with their experience.

How do learners discover the topic in team project-based learning?: Analysis of Learners' Creative Activity in the process of selecting the topic

  • Kim, Hyekyung;Kim, Insu
    • Educational Technology International
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    • 제14권2호
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    • pp.167-187
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    • 2013
  • Team project learning is a type of Project-Based Learning, which is an effective learning method for developing collaborative competency and interpersonal communication skills, as well as for developing cognitive competency such as critical thinking, creative thinking, and analytical skills. This research, conducted to analyze learning activities, focuses on students' creative thinking and activities in TPBL(Team Project-Based Learning). A qualitative approach including a reflective journal based on the 6 stages of TPBL, was adopted for this purpose. In this study, 69 reflective journals on the three stages (developing a theme, researching, theme-making) of 23 undergraduate students were categorized on the basis of three criteria: divergent thinking factors, convergent thinking factors and affective factors. The results show that the participants' journals demonstrated twenty-eight activities from nine cognitive factors and nine activities from three affective factors were derived from reflect journal. This finding indicates that more appropriate instructional strategies are needed for students to enhance their creative thinking skills and activities

형식 교육과 비형식 학습 경험을 통합한 스마트 프로젝트학습 활동 개발 및 적용 (The Development and Implementation of Smart Project Learning that Integrates Formal Education with Informal Learning)

  • 조미헌;허희옥;강의성;류숙희;김용대;서정희
    • 정보교육학회논문지
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    • 제17권3호
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    • pp.291-304
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    • 2013
  • 본 연구는 미래의 교육 환경과 방법의 변화를 고려하여, 학교에서 이루어지는 형식 교육과 학교 밖에서 이루어지는 비형식 학습 경험의 통합과 각종 스마트 기기의 활용을 기반으로 한 프로젝트 활동을 개발하고, 전문가의 검토를 받아 수정한 후 이를 현장에 적용하여 적용 가능성을 타진하였다. 효과적인 학습을 위해 스마트 테크놀로지를 이용한 프로젝트 과정, 과정별 교수 학습 활동 및 관련 지원 자료들을 개발하고 이를 패키지로 구성하였다. 개발한 프로젝트학습 활동과 지원 자료는 서울시 소재 한 초등학교 5학년 학생 18명을 대상으로 시범적용을 하였다. 시범적용 결과는 관찰, 면담, 학습 과정 및 결과물 평가를 통하여 분석되었고, '프로젝트 활동 전반', '학습 자료와 도구' 그리고 '비형식 학습 경험'과 같은 측면에서 분석되었다. 분석 결과를 종합하여, 통합적 경험을 위한 프로젝트 활동을 도입할 때 고려할 사항들을 제안하였다.

Project Learning Enablers within Fragmented Construction Projects

  • Alashwal, Ali Mohammed
    • 국제학술발표논문집
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    • The 6th International Conference on Construction Engineering and Project Management
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    • pp.588-592
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    • 2015
  • Many studies have affirmed a negative influence of fragmentation on learning and knowledge sharing in construction projects. However, the literature overlooked enablers of learning within this context. The purpose of this paper is to explore the factors that facilitate project learning and ways to negate any unbecoming effects of fragmentation. Qualitative study used to explore the enablers through interviews administered to 11 top management individuals working in different construction projects in Malaysia. The findings revealed the following factors: participation, relationships, togetherness, and roles of project leader and coordinator. The role of boundary objects was also highlighted including information technology (IT), contract and procedures, drawings, specifications, and reports. The outcome of this paper initiates the development of a model for better knowledge creation and sharing in construction projects. The significance of this model stems from its ability to connection both the characteristics of construction project and project learning theories using the enablers. It is envisaged that future work will be to confirm the model in a quantitative study.

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커뮤니케이션매체 특성과 교수행위 특성이 협력적 상호작용과 프로젝트 성과에 미치는 영향 (The Impact of Characteristics of Communication Media and Instruction Behavior on Collaborative Interaction and Project Performance)

  • 고윤정;정경수;고일상
    • Asia pacific journal of information systems
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    • 제18권4호
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    • pp.83-103
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    • 2008
  • In the new web based learning environment which has recently emerged, a variety of new learning objectives and teaching methods suited to this learning environment have been adopted. Recently, web based project-based learning methods have received a great deal of attention from those wishing to improve learning performance. The objective of this study is to identify the impact of characteristics of communication media and instruction behavior on collaborative interaction and project performance through web based group projects. The characteristics of communication media were divided into richness, flexibility, and ease of use, and the characteristics of instruction behavior were divided into support and expression, which are independent variables. Collaborative interaction as a mediate variable, was divided into information sharing and negotiation. Project performance was the dependent variable. To verify the proposed research model empirically, an experiment was conducted in which learners participated in on-line and off-line courses with group projects. The group project was conducted virtual product development(VPD), and designed a web-site about the VPD. At the end of the project, a survey was conducted. Of the 270 students, 239 responded. The students were assigned to groups of 3 or 4 members, and represented different genders and levels of computer competence. The reliability, validity, and correlation of research variables were analyzed using SPSS 14.0, and the measurement model and the structural goodness-of-fit of the research model were verified through SEM analysis using Lisrel 8.54. We found important results as follows; First, richness and ease of use has positive impacts on each of sharing information and negotiation. This suggests that richness and ease of use are useful in sharing information which is related to the task and agreeing in opinions among group members. However, flexibility has not positive impacts on sharing information and negotiation. This implies that there is no great difference in performance of PC and information literacy of user. Second, support and expression of instructor have positive impacts on sharing information and negotiation. This indicates that instructors play an important role in encouraging learners to participate in the project and communicating with them, sharing information related to the project, making a resonable decision and finally leading them to improve a project performance. Third, collaborative interaction has a positive impact on project performance. This result shows that if the ability to share information and negotiate among students was improved then a project performance would be improved as well. Recently, in the state of revitalized web based learning, it is opportune that web-based group project is practically conducted, and the impact of characteristics of communication media and characteristics of instruction behavior on sharing information, negotiating among group members and improving a project performance is verified. On the basis of these results, we propose that forms of learning, such as web based project, could be one of solution which is to enforce interaction among learners, and ultimately improve learning performance. Moreover web-based group project is able to make up for a weakness which makes it difficult to make interpersonal relations or friendship among learners in computer mediated communication or web based learning.