• Title/Summary/Keyword: Programming Right

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Stero matching using dynamic programming with region partition (영역 분할에 의한 동적 계획법을 이용한 스테레오 정합)

  • 강창순;김종득;이상욱;남기곤
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.34S no.6
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    • pp.11-20
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    • 1997
  • This paper proposes a modified dynamic programming for finding the correspondence between right and left images. A dynamic programming is based on the intensity of images for stereo matching. But htis method is intended to mismatch at uniformed intensity region. To reduce thd mismatching, the stereo images are segmented to various regions with respective uniform intensity, and the different cost function has applied to the segmented region during the dynamci programming. Cost function costains jump cost. And jump cost included two parameter .alpha. and .beta. which have influence on minimum cost path. Experimental results show that the 3D shape of some stereo pairs cna be finely obtained by this proposed algorithm.

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Developing Tool of Distributed Application Program Based on Distributed Object Group Framework (분산객체그룹 프레임워크 기반 분산응용 프로그램 개발 도구)

  • Lim Jeong-Taek;Shin Chang-Sun;Joo Su-Chong
    • Journal of Internet Computing and Services
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    • v.6 no.6
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    • pp.71-83
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    • 2005
  • In this paper, we developed the Distributed Programming Developing Tool(DPDT) which can make distributed application program efficiency based on the distributed object group framework supporting group management and dynamic binding for object resources requested from clients on distributed systems. The distributed object group framework we constructed provides not only the group register/withdraw, the access right and the name/property services for server objects from a point of view of group management services, but also dynamic binding, replicated object supporting, load balance, and federation among the object groups from a point of view of the supporting services of distributed application, When developing distributed application, by using our tool, server programming developer implements objects in each server system, next registers the properties to need for service provision to the object group. Client programming developer can also develop client program easily by obtaining the access right for the object or the object group and using the properties of objects with the access right permitted to the client. For providing above application developing environment in this paper. we described the definition of object group, the architecture of the distributed object group framework which our tool supports, and its functionalities, then specified the 3 GUI environments of DPDT implemented for providing efficient interfaces between the distributed object group and distributed applications. Finally, by using the DPDT, we showed the group register/withdraw and the access right grant procedure of objects which are server programs, the developing process of client program, and the executing results of the distributed application developed.

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A Study on the Implementation of Inheritance Anomaly in Concurrent Programming (병행 프로그래밍에서 상속 이상의 구현에 관한 연구)

  • Cho, Myung-Hyun;Lee, Myung-Un
    • The Transactions of the Korean Institute of Electrical Engineers P
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    • v.54 no.1
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    • pp.53-57
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    • 2005
  • When concurrency is integrated to programming language, problem more than inheritance remains yet. Because more than inheritance happens by collision or cross fire between synchronization and inheritance of same time object, when synchronization code is not detached properly from method code about same time object, it makes expanded of code to make derivation class change synchronization code of super class and method code. In this paper, minimize right of inheritance method, When subclass is introduced to new synchronization limitation condition, wish to solve problem more than inheritance of three types that happen in same time programming embodying C++ class that do so that can avoid alteration of method reed.

A CANONICAL REPRESENTATION FOR THE SOLUTION OF FUZZY LINEAR SYSTEM AND FUZZY LINEAR PROGRAMMING PROBLEM

  • NEHI HASSAN MISHMAST;MALEKI HAMID REZA;MASHINCHI MASHAALAH
    • Journal of applied mathematics & informatics
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    • v.20 no.1_2
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    • pp.345-354
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    • 2006
  • In this paper first, we find a canonical symmetrical trapezoidal(triangular) for the solution of the fuzzy linear system $A\tilde{x}=\tilde{b}$, where the elements in A and $\tilde{b}$ are crisp and arbitrary fuzzy numbers, respectively. Then, a model for fuzzy linear programming problem with fuzzy variables (FLPFV), in which, the right hand side of constraints are arbitrary numbers, and coefficients of the objective function and constraint matrix are regarded as crisp numbers, is discussed. A numerical procedure for calculating a canonical symmetrical trapezoidal representation for the solution of fuzzy linear system and the optimal solution of FLPFV, (if there exist) is proposed. Several examples illustrate these ideas.

Study on Principal Agent in Charge of Freedom of Programming of KBS (KBS 보도 및 편성 책임 주체에 관한 연구)

  • Choi, Eun-Heui
    • The Journal of the Korea Contents Association
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    • v.15 no.2
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    • pp.187-195
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    • 2015
  • This paper purposes to identify who is/are in charge of KBS broadcasting programming in view of freedom of broadcasting and interest of audience under the circumstance that Blue House put pressure on KBS to refrain from reporting Sewol Ferry disaster. For this purpose this study has reviewed prior theses, books, journals, laws, and cases, etc. It is analyzed that principal agents in charge of freedom of broadcasting journalism and programming are KBS employees in charge of producing broadcasting programs and KBS chief programming officer, who is appointed by KBS CEO. KBS CEO, who can easily be influenced by governmental pressure in terms of KBS structure, should avoid interfering with programming and producing directly or indirectly for freedom of the press and public interests.

A Practical Process Model for Clients in Service-Oriented Architecture (서비스 지향 아키텍처의 클라이언트를 위한 실용적 프로세스 모델)

  • Lee, Jae-Yoo;Kim, Soo-Dong
    • The KIPS Transactions:PartD
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    • v.15D no.4
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    • pp.513-522
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    • 2008
  • Service-Oriented Architecture(SOA) is an method to develop applications by developing and publishing reusable services which potentially be used in various applications, and discovering and composing right services dynamically. SOA adopts a paradigm of publish-discover-invoke, which is considerably different from object-oriented and component-based development(CBD) approaches. The service in SOA is different from function in procedural programming, object in object-oriented programming, and component in CBD, and its fundamental requirement is a high level of reusability and applicability. In SOA, service providers and service consumers are loosely coupled since the providers try to develop reusable services and the consumers try to locate right services without knowing much about the providers and their published services. Moreover, the process of searching, choosing and invoking right services is not presented in conventional programming paradigms. Therefore, conventional approaches to developing user interfaces and invoking the functionality on servers through JSP, and RMI in object-oriented programming cannot well be applicable to designing clients’ programs in SOA. Therefore, there is a high demand for a practical and systematic process for developing clients’ applications, and the such a process should be devised by considering key characteristics of services and SOA. However, little work on this area is known to date, and there has not a process for client side just except few guide lines for developing service client. In this paper, we propose a practical and systematic development process for developing clients' applications in SOA. Then, we define instructions for carrying out each activity in the process. To show the applicability of the proposed work, we show the result of applying our process in developing a services application for searching and booking hotels.

Scratch program For Programming Education at Elementary School (초등학교 프로그래밍 교육을 위한 스크래치 적용)

  • Kim, Suk-Hyeon;Park, Pan-U
    • 한국정보교육학회:학술대회논문집
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    • 2010.08a
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    • pp.119-123
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    • 2010
  • Nowadays it is required for a student to have the ability to select right things in quantity of knowledge and constructing those in the right way for the individual. Because memorizing a little bit of everything doesn't allow a person to work up to their potential and be the person society wants. In the basis on the revised Information and Communications Technology guidelines at elementary and middle school, it is demanded to start education in elementary schools. Meanwhile elementary school students usually feel bored or find it difficult in learing through the existing program. So I will plan the lesson by Scratch program for programming education and see the effect of this after using that method.

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A Fuzzy Linear Programming Problem with Fuzzy Convergent Equality Constraints (퍼지 융합 등식 제약식을 갖는 퍼지 선형계획법 문제)

  • Oh, Se-Ho
    • Journal of the Korea Convergence Society
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    • v.6 no.5
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    • pp.227-232
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    • 2015
  • The fuzzy linear programming(FLP) is the useful approach to many real world problems under uncertainty. This paper deals with a FLP whose objective value is fuzzy. And the right hand sides of convergent equality constraints are fuzzy numbers. We assume that the membership function of the objective value is piecewise linear and those of the right hand side are trapezoidal. Each of these trapezoidal functions can be algebraically replaced with three linear functions. Then the FLP problem is transformed into the Zimmermann's symmetric model. The fuzzy solution based on the max-min rule can be obtained by solving the crisp linear programming problem derived from the symmetric model. A numerical example has illustrated our approach. The application of our approach to the inconsistent linear system can enable generate us to get define the useful and flexible inexact solutions within acceptable tolerance. Further research is required to generalize the membership function.

MOEPE: Merged Odd-Even PE Architecture for Stereo Matching Hardware (MOEPE: 스테레오 정합 하드웨어를 위한 Merged Odd-Even PE 구조)

  • 한필우;양영일
    • Proceedings of the IEEK Conference
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    • 1998.10a
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    • pp.1137-1140
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    • 1998
  • In this paper, we propose the new hardware architecture which implements the stereo matching algorithm using the dynamic programming method. The dynamic programming method is used in finding the corresponding pixels between the left image and the right image. The proposed MOEPE(Merged Odd-Even PE) architecture operates in the systolic manner and finds the disparities from the intensities of the pixels on the epipolar line. The number of PEs used in the MOEPE architecture is the number of the range constraint, which reduced the number of the necessary PEs dramatically compared to the traditional method which uses the PEs with the number of pixels on the epipolar line. For the normal method by 25 times. The proposed architecture is modeled with the VHDL code and simulated by the SYNOPSYS tool.

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Agile Adoption in IT Organizations

  • Ghani, Imran;Bello, Mannir
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.8
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    • pp.3231-3248
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    • 2015
  • Many IT organizations aspire to improve the efficiency and general standard of their software development effort by implementing agile software development practices. Some of the popular agile development methods adopted by IT organizations are Scrum, eXtreme Programming (XP), Kanban, Featured Driven Development (FDD) and Dynamic System Development Method (DSDM). This paper intends to identify and analyze the barriers that impact on the performance of IT organizations that use such agile software development methods. The analysis will help the IT organizations to cater the needed aspects to be successful. The analysis will also help the IT organizations to select the right methodology for their organization. The contribution of this analysis is to present guideline related to avoid or overcome the barriers towards adoption of agile.