• 제목/요약/키워드: Product Design and Development Process

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A Case Study on Manufacturing Processes for Virtual Garment Sample

  • Choi, Young Lim
    • 한국의류산업학회지
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    • 제19권5호
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    • pp.595-601
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    • 2017
  • Advances in 3D garment simulation technology contribute greatly to consumers becoming more immersed in movies and games by realistically expressing the garments the characters in the movie or game are wearing. The fashion industry has reached a point where it needs to maximize efficiency in production and distribution to go beyond time and space in order to compete on the global market. The processes of design and product development in the fashion industry require countless hours of work and consume vast resources in terms of materials and energy to repeat sample production and assessment. Therefore, the design and product development tools and techniques must aim to reduce the sample making process. Therefore, this study aims to study a case for comparing the real garment sample making process to the virtual garment sample making process. In this study, we have analysed the differences between the real and virtual garment making processes by choosing designated patterns. As we can see from the study results, the real and virtual garments generally are made through similar processes in manufacturing, while the time consumed for each shows great variation. In real garment making, scissoring and sewing require the greatest number of work hours, whereas in virtual garment making, most of the time was spent in the simulation process.

감성공학적 제품개발 시스템 구현에 관한 연구 (A Study on Implementation of Human Sensibility Ergonomics for Product Development)

  • 변상법;이동길;남택우;손승진;이순요
    • 대한인간공학회:학술대회논문집
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    • 대한인간공학회 1997년도 춘계학술대회논문집
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    • pp.196-199
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    • 1997
  • This paper describes the implementation process of Virtual Modeling system for a customer-oriented product. The human sense is measured and analyzed by physical design factors and can be applied also for the product design. The first step implementing virtual modeling is to make a human sensibility("Kansei") database. Human sensibility database is constructed with the relational data of Kansei words and design factors. The next step is extraction the design information from the human sensibility database by fuzzy inference algorithm. This design information is used for the input data for the graphic database. Virtual implementation software compounds 3D shape of product. The final product can be modified according to the customer's requirement.quirement.

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Concurrent engineering frameworks

  • Kim, Joo-Yong
    • 한국경영과학회:학술대회논문집
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    • 대한산업공학회/한국경영과학회 1996년도 춘계공동학술대회논문집; 공군사관학교, 청주; 26-27 Apr. 1996
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    • pp.689-692
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    • 1996
  • The environment surrounded by industries is represented by the 3Cs : Customers, Competition, and Changes. The 3Cs drive industries to pursue external business targets such as customer's needs and marketplaces with BPR (Business Process Reengineering). BPR addresses core business process. One of these core business processes is product development. This product development process has been reengineered by the concept of CE (Concurrent Engineering). The aim of the paper is to build frameworks of CE to clarify the CE concept. This paper begins with investigating the product development process from the perspectives of three drivers: cost, quality and speed. CE frameworks are then followed. The first frmework is concerned with the CE definition and thus three keyphrases are extracted : from the outset, concurrent design and systematic approach. Concerned with the CE implementation, the second framework is composed of five components: generalist & specialist, cross-function team, enabling tools & techniques, success metrics, and total visibility. This paper concludes that the CE practice is hard to achieve because of the 'dont't-tell-them-early' attitude of upstream people, and the 'wait-and-see' attitude of downstream people. As resolution, a change management program is recommended that changes an employees mind-set. This paper also supposes computer systems which facilitate and keep automatic track of the CE process as engineered. Finally it gives a warning that computer systems alone do not guarantee success without being preceded by process re-engineering.

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전산구조 기술을 이용한 가상설계 및 개발 (Virtual Design and Development through Computational Structural Engineering)

  • 김승조
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 2002년도 봄 학술발표회 논문집
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    • pp.433-450
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    • 2002
  • The concept of VDD(Virtual Design & Development) based on high performance computing technology is introduced. The whole process of design and development could be carried out in cyber space through VDD technology in which high-precision simulation technology is combined with virtual reality technology. Therefore, time for design and development of a new product can be shorten and quality of product can be also improved. However, efficient simulation technology must be developed and appropriate supercomputing system must be available to realize VDD technology. In this work, several technologies for obtaining cost-effective supercomputing systems for VDD technology are introduced and investigated. The detail informations about optimization technology for PC(Personal Computer) computing, clustering technology, Internet Supercomputing technology, and Piggyback technology are provided and numerical results are also presented.

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기업간 제품정보 공유를 위한 협업적 제품거래 프레임워크 (CPC Framework for Sharing Product Information Across Enterprises)

  • 김현;김형선;이주행;정진미;도남철;이재열
    • 한국CDE학회논문집
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    • 제8권4호
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    • pp.201-211
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    • 2003
  • Collaborative product commerce (CPC) is a newly emerging technology to support inter-enterprise collaboration through the product life-cycle. From the IT point of view, CPC is software technology to integrate product, process and resources of different enterprises using Web technologies. In this paper, we introduce a CPC framework for integrating product information across enterprises, which being developed as a part of the CPC project by ETRI. The product metadata represented by XML schema, which is compatible with ISO STEP PDM Schema standard, is presented to semantically and schematically integrate distributed product information. The web services technologies are discussed to support the interoperability of application systems related to the product development, such as CAD and PDM, where most of these applications run in a distributed environment. Finally, we implement the frame-work to integrate distributed product information.

의약품 제조공정에서의 전사적 품질혁신을 위한 공정분석기술 개발 (Development of Process Analytical Technology (PAT) for Total Quality Innovation on Pharmaceutical Processes)

  • 신상문;박경진;최용선;이상길;최광진;권병수
    • Journal of Pharmaceutical Investigation
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    • 제37권6호
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    • pp.329-338
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    • 2007
  • The quality assurance issue of drug products is more important than the general product because it is highly related to the human health and life. In this reason, the regulatory guide lines have continuously been intensified all around the world. In order to achieve effective quality assurance and real-time product release (RTPR) of drug products, process analytical technology (PAT), which can analyze and control a manufacturing process, has been proposed from the United States. With the PAT process, we can obtain significant process features of materials, quality characteristics and product capabilities from a raw material to the final product in the real-time procedure. PAT can also be utilized to process validation using information system that can analyze the risk of drug products through out an entire product life-cycle. In this paper, we first offered a new concept for the off-line process design methods to prepare the improved quality assurance restrictions and a real-time control method by establishing an information system. We also introduced an automatic inspection system by obtaining surrogate variables based on drug product formulations. Finally, we proposed an advanced PAT concept using validation and feedback principles through out the entire life-cycle of drug product manufacturing processes.

PDM 시스템에서 운용되는 DMU 시스템 개발 (Development of a DMU System Operated on a PDM System)

  • 이강수;이상헌
    • 한국CDE학회논문집
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    • 제8권3호
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    • pp.157-166
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    • 2003
  • In this paper, we explain the DMU (digital mockup) system based on the PDM system. Most manufacturing companies are trying to develop a competitive product by increasing the quality, shortening time to market (TIM) and reducing the cost of a product. Some technologies such as SE (System Engineering), CE (Concurrent Engineering), QFD (Quality Function Development), CI (Cost Innovation) and some systems such as CAD (Computer-Aided Design), CAE (Computer-Aided Engineering), CAM (Computer-Aided Manufacturing), PDM (Product Data Management) and visualization system are adopted for these purposes. Specially, DMU system utilizes a visualization system that shows the 3D shape of a product on the computer and it gives a quick intuition to a person whether he/she is an engineer or not. It also can induce the effects of CE and QFD. SO, 0 company is developing a DMU system integrating CAD, visualization and PDM system. The main feature of the developed DMU system is that it is entirely integrated with PDM system, which means that the 3D shape of any part or assembly can be retrieved through PDM system. The DMU system will change the development process, which will increase the competitiveness of a developed product.

통합설계 모델에서의 설계 정보간의 상호 의존성 (Interdependencies Among Design Information in an Integrated Design Model)

  • 이창호;리차드쏘스;이리형
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 1997년도 가을 학술발표회 논문집
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    • pp.189-196
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    • 1997
  • The development of computer integrated systems for structural design requires models to describe and organize information and activities involved in design. An entity-based integrated design model involves a number of product and process entities. Product entities and process entities describe design information and design activities, respectively. One type of relationships among entities is interaction relationships, which describe interdependencies among design information. The interaction relationships can be represented as constraints. Types of constraints include demand constraints, dependency constraints, and interaction constraints. The concepts of representing and processing demand constraints in an entity-based integrated design model are presented.

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신제품 개발을 위한 데이터 기반 공동 디자인 프로세스: 스마트 난방복 사례 연구 (Data-driven Co-Design Process for New Product Development: A Case Study on Smart Heating Jacket)

  • 임수연;이상원
    • 한국융합학회논문지
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    • 제12권1호
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    • pp.133-141
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    • 2021
  • 본 연구는 객관적인 데이터 기반 방법을 통해 인간 중심 디자인 과정을 효과적으로 보완하는 디자인 프로세스를 제시한다. 즉, 주관적 방법에 의한 인간 중심 디자인 프로세스에서 결여되는 객관성이 데이터 기반 접근에 의해 보완되어 숨겨진 사용자의 니즈를 효과적으로 발견하는 프로세스로 발전될 수 있다. 이에 본 연구에서는 설문조사 데이터 마이닝 분석 과정과 공동 디자인 프로세스가 접목된 인간 중심 디자인 프로세스를 제시하며, 스마트 난방복 사례연구를 통해 이를 검증한다. 설문조사 데이터 마이닝 분석 과정에서는 클러스터링과 의사결정 나무의 두 가지 분석 방법이 사용된다. 클러스터링은 타겟 그룹을 선정하는 기준이 되는 페르소나의 초안을 제시하며, 의사결정 나무는 제품 구매에 중요한 사용자 인식 속성 파악과 사용자 가치 체계를 일차적으로 제안한다. 이후 데이터 분석을 통해 얻어진 광범위한 관점에 대하여 타겟 그룹을 대표하는 사용자가 직접 참여하는 공동 디자인 프로세스가 수행되며 맞춤형 워크북을 이용하여 신제품에 대한 사용자의 여정맵, 니즈, 아이디어, 가치 체계 등을 체계적으로 도출한다. 본 논문에서 수행한 스마트 난방복 사례 연구는 제안된 방법론의 적용성을 보여주고 있다.

제품디자인에 있어서 창의성에 관한 연구 (A Study on Creativity for Product Design)

  • 김영호
    • 한국가구학회지
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    • 제27권4호
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    • pp.362-374
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    • 2016
  • The ability of 'creative thinking' is one of the most important fact for designers to complete their design process. It is not only the overall concept of the process but also all details related to each steps of the process such as planning product strategies, research, finding ways to solve problems image development, broadening ideas, etc. It is, however, not easy to creative as designers by natural learning through experiences unless they have geniuses for creative designing. Many experienced designers in the field are even in dilemmas being not be able to differentiate from copying other designs. This study is focused on the researches on the works of famous designers, architects and artists who have shown great creativities throw their works or processes. It is aimed to define their ways of thinking which could be fundamental motives for the creativeness, various behavioral methods to solve problems in creative ways, technical approaches to improve creativities, and overall intuition in the design working processes.