• 제목/요약/키워드: Process and principles

검색결과 1,137건 처리시간 0.032초

First-principles study of dissociation processes of O2 molecular on the Al (111) surface

  • Sun, Shiyang;Xu, Pingping;Ren, Yuan;Tan, Xin;Li, Geyang
    • Current Applied Physics
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    • 제18권12호
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    • pp.1528-1533
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    • 2018
  • The trajectories of adsorption and dissociation process of $O_2$ on the Al (111) surface were studied by the spinpolarized ab initio molecular dynamics method, and the adsorption activation energy was clarified by the NEB method with hybrid functionals. Three typical dissociation trajectories were found through simulation of $O_2$ molecule at different initial positions. When vertically approaches to the Al surface, the $O_2$ molecule tends to rotate, and the activation energy is 0.66eV. If $O_2$ molecule does not rotate, the activation energy will increase to 1.43 eV, and it makes the O atom enter the Al sublayer eventually. When the $O_2$ molecules parallel approach to the Al surface, there is no activation energy, due to the huge energy released during the adsorption process.

Robust Controller Implementation in DCS for a MIMO Paper-making Process with Long Transport

  • Lee, B. K.;K. Y. Lim
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2002년도 ICCAS
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    • pp.64.6-64
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    • 2002
  • This paper presents a procedure of implementing a robust controller for a paper-making plant in DCSs. A paper-making process generally has triple problems to automatically tune its output qualities : Long transport delays which are not able to be simply linearized. The transfer matrix of the process is not square. And every plant model has some uncertainty in low and middle frequency region. To tackle these problems, a multi-input / multi-output (MIMO) plant model having some uncertainty was derived by considering some physical and mechanical principles of the process. Then a MIMO robust \ulcornercontroller is designed and implemented in a real DCS as function block type. Som...

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수학적 모델링을 통한 교육과정의 구성원리 (Design of the Mathematics Curriculum through Mathematical Modelling)

  • 신현성
    • 한국학교수학회논문집
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    • 제4권2호
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    • pp.27-32
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    • 2001
  • The paper describes some principles how we design the mathematics curriculum through mathematical Modelling. since the motivation for modelling is that it give us a cheap and rapid method of answering illposed problem concerning the real world situations. The experiment was focussed on the possibility that they can involved in modelling problem sets and carry modelling process. The main principles could be described as follows. principle 1. we as a teacher should introduce the modelling problems which have many constraints at the begining situation, but later eliminate those constraints possibly. principle 2. we should avoid the modelling real situations which contain the huge data collection in the classroom, but those could be involved in the mathematics club and job oriented problem solving. principle 3. Analysis of modelling situations should be much emphasized in those process of mathematics curriculum principle 4. As a matter of decision, the teachers should have their own activities that do mathematics curriculum free. principle 5. New strategies appropriate in solving modelling problem could be developed, so that these could contain those of polya's heusistics

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Collaborative Action Research: A Case in Korean Earth Science Classrooms

  • Oh, Phil-Seok
    • 한국지구과학회지
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    • 제26권4호
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    • pp.317-328
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    • 2005
  • This study is a report of the collaborative action research which has been conducted between a Korean earth science teacher and science education researcher. A two-year long action research effort was made in order to improve the teacher’s earth science classrooms in pursuit of constructivist principles of learning. The process of the action research was described with the aim of increasing the awareness of science teachers and science education researchers regarding action research. Quantitative evidence was presented to indicate the effectiveness of the collaborative action research in creating constructivist learning environments in the classrooms. The process and quantitative evidence from the action research permitted a consideration of implications for future efforts to improve science classrooms.

A Study on Puzzle Game-based Learning Content for Understanding Mandala

  • Lim, Sooyeon;Kim, Youngduk;Kim, Kyungdeok
    • International Journal of Advanced Culture Technology
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    • 제8권2호
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    • pp.34-41
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    • 2020
  • This study proposes the development of 'Mandala 37', a puzzle game based content that learns the principles of 37 Honored Ones within the Diamond World Mandala. The proposed game is a new type of learning content that combines the development process of 37 Honored Ones with the characteristics of the puzzle game. It aims to increase the understanding of Buddhist content by inducing learners' interest and increasing their concentration. Learners can learn and understand the principles of the emergence of 37 Honored Ones naturally through the rules of the game. This study introduces the implementation process of the proposed game and explains how learners perceive the principle of 37 Honored Ones within the Diamond World Mandala through the game.

식스 시그마 혁신 프로세스의 유형 (Classification of Six Sigma Innovation Process)

  • 최성운
    • 대한안전경영과학회지
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    • 제8권4호
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    • pp.239-247
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    • 2006
  • This paper is to propose new features and models for process innovation after classifying in three categories ; conventional six sigma, lean six sigma and 3rd generation six sigma. First considering two project types which are bottom-up and tod-down, DMAIC process is linked up with QC story 15 steps. Secondly, I present Koreanized lean six sigma model using Japanese production technology and principles. Lastly, this paper also depicts a new 3rd generation six sigma model utilizing MBNQA management quality system.

기록 평가의 표준화 - ISO 15489 개정판에서의 평가 원리 및 절차 분석 - (The Standardization on the Appraisal of Records: Analysis of the Appraisal Principles and Process in ISO 15489-1:2016)

  • 김명훈
    • 한국기록관리학회지
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    • 제18권4호
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    • pp.45-68
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    • 2018
  • 최근 ISO 15489 개정판에서는 기록의 평가에 관한 표준화를 시도하였다. 어떠한 기록이 중요하며 어떠한 방식으로 선별할지는 국가 및 지역, 조직마다 서로 상이하기 때문에 그동안 표준화된 원칙 및 방법론 적용이 어려웠고, 이러한 이유로 인해 평가를 둘러싸고 수많은 이론 및 방법론이 제기되어 왔다. 하지만 ISO 15489 개정판에서는 평가에 대한 새로운 시각을 기반으로 최근의 기록생산 환경에서 전 세계적으로 적용 가능한 평가의 표준화 기반을 마련하였다. ISO 15489는 레코드 컨티뉴엄 이론을 기초로 전자기록 환경에 부합하는 기록관리의 원칙 및 방법론을 제시한다는 점에서, ISO 15489 개정판에서 제시하는 평가 원리 및 방식은 심층적으로 분석될 필요가 있다. 이에 본고에서는 최근의 전자기록 환경에 부합하는 평가 상의 개선방향 모색을 위한 일환으로, ISO 15489 개정판에서 제시하는 평가의 개념 및 논리를 분석하였다. 이를 위해 우선 ISO 15489 개정판의 평가 논리가 도출된 배경 파악을 위해, AS 4390의 제정부터 ISO 5489 개정작업이 이루어지게 된 연원을 고찰하였다. 이를 기반으로 ISO 15489 개정판에서 제시하는 평가 개념 및 논리를 고찰한 후, 중요기록 선별의 전제가 되는 평가의 준거 및 절차를 분석하였다.

임상정보모델 개발원칙의 개발과 적용 (Development and Application of Development Principles for Clinical Information Model)

  • 안선주
    • 한국산학기술학회논문지
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    • 제11권8호
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    • pp.2899-2905
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    • 2010
  • 임상정보모델이 전자건강기록시스템에서 활용되는 임상정보의 의미적 호환성을 보장하기 위해서는 그 목적과 기능이 반영된 개발원칙이 필요하다. 본 연구는 임상정보모델의 개발원칙을 개발하고, 이 원칙을 적용하여 임상정 보모델인 임상콘텐츠모형을 평가하기 위한 목적으로 수행되었다. 개발원칙의 정의를 위한 연구대상은 (1)정의 (2)기능 (3)품질 요건을 고찰하고, (4)선진 모델의 구성 요소와 같은 선행 연구였으며, 연구기간은 '08년 11월부터 '09년 3월까지였다. 본 연구는 3단계로 진행되었으며 개발단계에서는 선행 연구 문헌에서 주제어와 주제어구를 도출하고, 이의 임상적, 기능적 중요도와 빈도를 기준으로 개발원칙을 확정하였다. 적용단계에서 개발원칙을 이용하여 임상콘텐츠모형 30개를 임상정보모델 전문가 3인이 평가하였다. 환류단계에서 평가 대상 중 오류가 발견된 임상콘텐츠모형이 수정되었다. 연구 결과 구조, 과정, 내용의 3개 범주로 구성된 18개의 개발원칙이 도출되었다. 임상콘텐츠모형을 평가한 결과 개발원칙을 준수하지 않은 것은 총 17개였다. 환류 과정에서 개발원칙의 심화교육, 개발원칙을 이용한 정기적질 향상 전략이 수립의 필요성이 제기되었다. 본 개발원칙은 개발자에는 모델 개발 기준으로, 평가자에게는 모델의 질 평가기준으로도 활용될 수 있으며, 궁극적으로는 임상정보모델의 질 향상에 기여할 수 있을 것으로 기대한다.

펄프·제지 산업에서의 프랙탈 기하 원리 및 그 응용 (The Principles of Fractal Geometry and Its Applications for Pulp & Paper Industry)

  • 고영찬;박종문;신수정
    • 펄프종이기술
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    • 제47권4호
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    • pp.177-186
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    • 2015
  • Until Mandelbrot introduced the concept of fractal geometry and fractal dimension in early 1970s, it has been generally considered that the geometry of nature should be too complex and irregular to describe analytically or mathematically. Here fractal dimension indicates a non-integer number such as 0.5, 1.5, or 2.5 instead of only integers used in the traditional Euclidean geometry, i.e., 0 for point, 1 for line, 2 for area, and 3 for volume. Since his pioneering work on fractal geometry, the geometry of nature has been found fractal. Mandelbrot introduced the concept of fractal geometry. For example, fractal geometry has been found in mountains, coastlines, clouds, lightning, earthquakes, turbulence, trees and plants. Even human organs are found to be fractal. This suggests that the fractal geometry should be the law for Nature rather than the exception. Fractal geometry has a hierarchical structure consisting of the elements having the same shape, but the different sizes from the largest to the smallest. Thus, fractal geometry can be characterized by the similarity and hierarchical structure. A process requires driving energy to proceed. Otherwise, the process would stop. A hierarchical structure is considered ideal to generate such driving force. This explains why natural process or phenomena such as lightning, thunderstorm, earth quakes, and turbulence has fractal geometry. It would not be surprising to find that even the human organs such as the brain, the lung, and the circulatory system have fractal geometry. Until now, a normal frequency distribution (or Gaussian frequency distribution) has been commonly used to describe frequencies of an object. However, a log-normal frequency distribution has been most frequently found in natural phenomena and chemical processes such as corrosion and coagulation. It can be mathematically shown that if an object has a log-normal frequency distribution, it has fractal geometry. In other words, these two go hand in hand. Lastly, applying fractal principles is discussed, focusing on pulp and paper industry. The principles should be applicable to characterizing surface roughness, particle size distributions, and formation. They should be also applicable to wet-end chemistry for ideal mixing, felt and fabric design for papermaking process, dewatering, drying, creping, and post-converting such as laminating, embossing, and printing.