• Title/Summary/Keyword: Procedures of problem design

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Study of Problem Design for PBL in Creative Engineering Design Subject (창의공학설계 교과에서 PBL을 위한 문제 개발에 관한 연구)

  • Lee, Keun-Soo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • 제15권8호
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    • pp.5242-5247
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    • 2014
  • The aim of this study was to specify the procedures of problem design for employing problem based learning (PBL) and designing problems for the learning content of the subject. The procedures for designing good problems are composed of the selection of educational contents, determining the learner's characteristics, identifying problems, setting roles and situations, and writing down problems. Using the procedures, four integration problems covering the contents of a creative engineering design subject were designed. The talent needed in a current industrial site can be fostered with PBL, not whole-class learning. A creative engineering design subject based on PBL was planned, which focused on the process of design problems. To make an effect of this PBL, studies applying this instructional design to many lectures should be implemented.

A Study on Problem Development of Management subject for BPBL in a Mongolian University. (몽골 대학에서 BPBL을 위한 관리 교과목 문제 개발 연구)

  • Bayarmaa, Natsagdorj;Lee, Keunsoo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • 제19권6호
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    • pp.683-688
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    • 2018
  • In the 21stcentury, teachers must welcome new technology to ensure the best learning in virtual classrooms, aside from the physical classroom. Google Classroom provides a vital chance to promote blended learning and professional development. The purpose of this study is to specify the procedures in problem design when employing blended problem-based learning (BPBL) and to design problems for learning the contents of the subject. The design of problems is crucial for effective BPBL. The underlying theory of BPBL is that learning is most effectively initiated and facilitated by posing and solving real-life problems that interest the learner, because working on such problems makes learning meaningful and motivates students. Ineffective problem-based learning (PBL) could affect students when acquiring sufficient domain knowledge, activating appropriate prior knowledge, and properly directing their own learning. The procedures for designing good problems are composed of the selection of educational content, figuring out the learner's characteristics, finding problems, setting up roles and situations, and writing down problems. Using these procedures, we designed five integration problems covering the contents of management subjects. Planned management subjects based on BPBL in a Mongolian university focuses on the process of designing problems.

Design Sensitivity Analysis of Eigen Problem Using NASTRAN (NASTRAN을 이용한 고유치 문제의 설계 민감도 해석)

  • 윤광수;이태희
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 한국정밀공학회 1997년도 춘계학술대회 논문집
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    • pp.508-512
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    • 1997
  • Design sensitivity analysis of Eigen Problem give systematic design improvement information for noise and vibration of a system. Based on reliable results form commercial FE code(UAI/NASTRAN), three computational procedures for design sensitivity analysis of eigen problem are suggested. Those methods are finite difference,design sensitivity analysis using external module and design sensitivity analysis running with NASTRAN. To verify the suggested methods, a numerical example is given and these results are compared with the results from UAI/NASTRAN eigen sensitivity option. We can conclude that design sensitivity coefficient of eigen proplems can be computed outside of the FE code as easy as inside of the FE code.

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Constraints satisfaction problem기법을 이용한 조종패널 설계방법

  • 박성준;조항준;정의승;장수영
    • Proceedings of the ESK Conference
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    • 대한인간공학회 1994년도 춘계학술대회논문집
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    • pp.75-84
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    • 1994
  • A control panel layout method based on the constraint satisfaction problem(CSP) technique was developed to generate an ergonomically sound panel design. This control panel layout method attempts to incorporate a variety of relevant ergonomic principles and design constrains, and generate an optimal or, at least, a "satisfactory" solution through the efficient search algorithm. The problem of seeking an ergonomically sound panel design should be viewed as a multiple criteria problem, and most of the design objectives should be understood as constraints. Hence, a CSP technique was employed in this study for dealing with the multi-constraiants layout problem. The efficient search algorithm using "preprocess" and "look ahead" procedures was developed to handle the vast amount of computational effort. In order to apply the CSP technique to the panel layout procedure, the ergonomic principles such as spatial compatibility, frequency-of- use, importance, functional grouping, and sequence-of-use were formalized as CSP terms. The effectiveness of the developed panel layout method was evaluated by example problems, and the results clearly showed that the generated layouts took various ergonomic design principles into account.esign principles into account.

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A Study on Problem Design for BPBL of Internet marketing subject in Mongolian Engineering College (몽골공과대학에서 인터넷 마케팅 과목의 BPBL 적용을 위한 문제 개발에 관한 연구)

  • Natsagdorj, Bayarmaa;Lee, Keunsoo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • 제18권1호
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    • pp.530-536
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    • 2017
  • The purpose of this study is to specify the procedures in problem design to employ BPBL and to design problems for learning subject content. The design of problems is crucial for the effectiveness of BPBL. Ineffective PBL problems could affect whether students acquire sufficient domain knowledge, activate appropriate prior knowledge, and properly direct their own learning. The procedures for designing good problems are composed of selection of educational content, figuring out the learner's characteristics, finding problems, setting roles and situations, and writing down problems. Using the procedures, we designed five integration problems covering the content of an Internet marketing subject. We can foster talent needed on a current industrial site with BPBL, not whole-class learning in a Mongolian engineering college. We made a plan for the Internet marketing subject based on BPBL in the Mongolian engineering college, and focused on the process of designing problems.

Effective Heuristic Procedures for Solving a Gateway Location and fiber Routing Problem in Designing Multimedia Telecommunication Networks (멀티미디어 통신망 설계에서 게이트웨이 위치와 광경로 결정문제를 해결하는 휴리스틱 접근방법)

  • 이영호;남기효;김성인
    • The Journal of Korean Institute of Communications and Information Sciences
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    • 제24권7B호
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    • pp.1220-1228
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    • 1999
  • In this paper, we deal with an important network design problem in providing multimedia telecommunication services. The problem is to find an optimal gateway location and fiber routing, while minimizing the total cost. The cost elements are the installation cost of add-drop multiplexer and fiber cables. We have developed effective heuristic procedures for the problem. The performance of the developed heuristic shows promising computational results.

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Robust Design Methodology under Design Constraints (기술적 설계제약을 고려한 강건설계법)

  • Kim, Kyung-Mo
    • Journal of Korean Society for Quality Management
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    • 제35권4호
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    • pp.52-60
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    • 2007
  • A multi-attribute robust design methodology is presented. This method can be applied where there are various technical constraints in design variables, multiple potentially conflicting design attributes, and uncontrollable noise variables. Two forms of technical constraints, soft and hard constraints, are considered in robust design settings. Specifically, this work presents procedures for integrating two types of design constraints seamlessly on the multiple design attributes, which is achieved through a development of multi-attribute utility formulation. The effectiveness of the overall procedures is tested with the aid of an I-Beam design problem, and results of sensitivity analysis are discussed.

Heuristics for the Access Network Design Problem in UMTS Mobile Communication Networks (UMTS 이동통신망의 액세스망 설계 문제의 해법에 관한 연구)

  • Kim, Hu-Gon;Chung, Yong-Joo;Paik, Chun-Hyun
    • Korean Management Science Review
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    • 제27권3호
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    • pp.1-14
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    • 2010
  • In this paper we study the access network design problem in Universal Mobile Telecommunication Systems (UMTS) networks. Given the location of radio base stations (node-Bs), their traffic demands, and the candidate facility centers for locating radio network controllers (RNCs), the problem is to determine the configuration of access network, including the number and location of facility centers, the number of RNCs in each facility center, and the links between RNCs and node-Bs, with the objective being to design such a network at the minimum cost. We provide a mathematical formulation of the problem with constraints on RNC and node-B capacities, along with a lower bounding method. We develop a heuristic algorithm with two different initial solution methods designed to strengthen the solution quality. The computational efficacy of their procedures is then demonstrated on a number of test problems.

A Development of $Teaching{\cdot}Learning$ Program Based on Interior Design WBI ($\lceil실내설계\rfloor$ 관련과목 WBI 교수$\cdot$ 학습 프로그램 개발)

  • Ka Joog-Soon
    • Korean Institute of Interior Design Journal
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    • 제14권2호
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    • pp.206-216
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    • 2005
  • The purpose of this study is a development of $teaching{\cdot}learning$ program based on interior design WBI. WBI's meaning is Web Based Instruction. There can be several procedures that should be designed at the first step: Analyzing, Designing, Building, Testing, Recycling. These stages are constructed based on the theory of procedure about the computer and the $teaching{\cdot}learning$. Each stage is presented the contents of development, the contents of main, the method advantages and problem solving. These procedures and contents of development are the research method simultaneously with the result. Upon the completion of the system, it should undergo the same process continuously so that it can improve over a period of time, contribute to the interior design of students. In addition continuously repetitive requirements pop up in the phase. And it is necessary for this program try to map out a strategy developing and a policy support from university. It's very important that develop the contents of interior design from professor, students and field professor.

Evolving a Holistic Design Process of Experiential Design - Focus on the Cognitive Interaction in Design Process -

  • Woo, Heung-Ryong
    • Archives of design research
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    • 제20권2호
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    • pp.65-76
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    • 2007
  • The primary purpose of this study was to evolve integrated design process for Experiential Design which is based on the former study, 'The Influence of Cognitive Factors on the Creative Abilities in Design'. Experience is a transformation factor to all of the design processes, which has three phase of problem solving; Input, Process, and Output. We regard Experiential Design is a transforming process from concept to experience, and set up a mode) of Holistic Design Process (HDP), which consists of four domains: Four Causes, Thinking Modes, Sensory Modalities, and Creative Abilities. Revolving Sensory Modalities (SM), Creative Abilities (CA), and Thinking Modes (TM) around Product Design Specification (PDS) through a design process, Design Concepts ripen and mature into Externalization. Each component of Experiential Design (TM, SM, and CA) turns around the PDS. Here, experience is first perceived by the five senses. Then, the knowledge is formed, and the CA works for a problem solving. And TM controls all of these procedures. We regard these are a phenomenon of Experiential Design. The HDP can be helpful to develop valuable solutions and create a good experience.

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