• Title/Summary/Keyword: Problem-Solving Programming Education

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Development and Application of FAAP Learning Model for the Concrete Operational Period's Students (구체적 조작기 학생들을 위한 선 알고리즘 후 프로그래밍 학습 모형의 개발 및 적용)

  • Huh, Min;Jin, Young-Hak;Kim, Yung-Sik
    • The Journal of Korean Association of Computer Education
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    • v.13 no.1
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    • pp.27-36
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    • 2010
  • Introducing algorithm and programming education to the middle school 'Information' curriculum is appropriate to develop higher thinking skills like problem solving ability and creativity that is the most important ability to the people living in the knowledge and information society. But to providing reduced algorithm and programming contents of higher education increase the cognitive burden on the students in the concrete operational period who is not yet reached to the formal operational period, and moreover transfering principles and strategies learned in the algorithm to the programming for the problem solving is difficult. For this study, student's developmental characteristics in the concrete operational period among cognitive developmental periods was considered, and FAAP(First-Algorithm After-Programming) learning model which can transfer algorithm to programming was developed, and finally the effectiveness of learning motivation and achievement to the concrete operational period's students was verified. Results of the tests showed that learning motivation and achievement of the concrete operational period's students that learned FAAP model were different significantly.

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Computer Programming Curriculum and Teaching Method in Connection with Mathematics Education System in the Elementary and Secondary Schools (초.중등학교에서 수학교육체계와 연계된 컴퓨터 프로그래밍 교육과정과 교수방법)

  • Park, Young-Mi;Yoo, Kwan-Hee
    • The Journal of the Korea Contents Association
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    • v.8 no.1
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    • pp.116-127
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    • 2008
  • In the $7^{th}$ education curriculum, computer education curriculum in the elementary and secondary schools is composited into the contents for the use of computers so that there are some limitations in teaching students the abilities for solving various problems of several areas using computers. Recently, the research has done to change the computer education curriculum for enhancing creativity and problem solving ability required by the future education. The contents of the main subject for enhancing them is of computer programming, however, there was not enough research on systematic programming education curriculum for leading to motivating learners and enhanced knowledge transfer to those learners. In this paper, we analysis the contents mathematics education curriculum with consecutive contents and in tight connection with computer education and then extract its programming related elements. Based on those, we propose a programming education curriculum with which we can teach systematically computer programing according to continual and systematic guidance in the elementary and secondary schools. And we develop a teaching model and learning guidance for teaching students programming methods with the computer programming education curriculum proposed in this paper.

Contents Analysis of Basic Software Education of Non-majors Students for Problem Solving Ability Improvement - Focus on SW-oriented University in Korea - (문제해결력 향상을 위한 비전공자 소프트웨어 기초교육 내용 분석 - 국내 SW중심대학 중심으로 -)

  • Jang, Eunsill;Kim, Jaehyoun
    • Journal of Internet Computing and Services
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    • v.20 no.4
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    • pp.81-90
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    • 2019
  • Since 2015, the government has been striving to strengthen the software capabilities required for future talent through software-oriented university in Korea. In the university selected as a software-oriented university, basic software education is given to all departments such as humanities, social science, engineering, natural science, arts and the sports within the university in order to foster convergent human resources with different knowledge and software literacy. In this paper, we analyze the contents of basic software education for twenty universities selected as software-oriented universities. As a result of analysis, most of the basic software education which is carried out to the students of the non-majors students was aimed at improvement of problem solving ability centered on computational thinking for future society and improvement of convergence ability based on computer science. It uses block-based educational programming language and text-based advanced programming language to adjust the difficulty of programming contents and contents reflecting characteristics of each major. Problem-based learning, project-based learning, and discussion method were used as the teaching and learning methods for problem solving. In the future, this paper will help to establish the systematic direction for basic software education of non-majors students.

Development of Web-based Robot Programming Education Supporting System (웹 기반의 로봇 프로그래밍 교육 지원 시스템 개발)

  • Yoo, In-Hwan
    • The Journal of Korean Association of Computer Education
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    • v.10 no.4
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    • pp.1-16
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    • 2007
  • The effect of existing programming education has shown a limitation coming from its methodology. Thus, the researcher developed a Web-based robot programming support system and explored its possibility for overcoming problems in existing programming education and ultimately for enhancing creativity and problem-solving abilities of students. The developed system let students learn robot programming just with a PC or PDA connected to the Internet without additional hardware and software. Different types of robots linked with a server computer can be controlled by using different programming languages. It is possible to use Korean keywords for programming as well. Specially, this system was evaluated positively by the groups whose computer abilities are excellent and student of introductory or intermediate level programming course. Furthermore, the programming education that uses robot and the Hangul programming technology were given very positive reception by elementary school students.

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The Effects of MINDSTORMS Programming Instruction on the Creativity (MINDSTORMS을 이용한 프로그래밍 학습이 창의력에 미치는 효과)

  • Yoo, In-Hwan;Kim, Tae-Wan
    • The Journal of Korean Association of Computer Education
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    • v.9 no.1
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    • pp.49-59
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    • 2006
  • Traditional programming education lacked consideration of contents, methods and learners. In particular, the importance of programming education has been decreased in school because almost no suitable teaching has been executed for elementary school students. To solve these problems, this study proposed the use of MINDSTORMS that is a programming education tool suitable for elementary school students, and verified its effects on learners' creativity. The results of this study show that the tool is highly effective in improving students' creativity. The objectives of programming education are not only learning programming languages but also improving problem-solving ability, logical thinking and creativity. We must offer environment, in which students can control their own learning activity and solve problems by themselves. In addition, MINDSTORMS can be a very useful and suitable tool for programming education.

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On the Direction of the Computer Algorithm Education Based on Conceptual Algorithms (개념적 알고리즘에 기반 한 컴퓨터 알고리즘 교육의 방향)

  • Moon, Gyo-Sik
    • Journal of The Korean Association of Information Education
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    • v.11 no.1
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    • pp.29-38
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    • 2007
  • Computer programming in computer education draws much attention recently. Encouraged by the increased tendency of acquiring logical ability and creativity through learning, various attempts have been made to develop them through learning computer programming in the area of computer education as well. The fact that a computer program is the representation of a computer algorithm expressed in a computer language makes us realize that the devise of a logical method for a solution - i.e., the design of an algorithm - is the key to the solution of a problem. Recognizing the importance of computer algorithm would lead us to such a point that systematic investigations for directional establishment for algorithm education are necessary. We observe that researches on teaching computer algorithm have concentrated mostly on specific problems such as sorting and searching, which can be characterized as problem-dependent and individual. In this paper, the idea of conceptual algorithm is stated from the standpoint of conceptual types of problem-solving methods which are considered as problem-independent and collective. A novice approach to algorithm education based on the characteristics of types of conceptual algorithms is proposed for the purpose of developing systematic, problem-independent, algorithmic problem-solving capabilities of learners, which is widely different from the current methods of individual and problem-dependent algorithm education.

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Application and Analysis of Educational Programming Language for Elementary Informatics Education (초등학교 정보교육을 위한 EPL 적용 분석)

  • Lee, Mee-Hyun;Koo, Duk-Hoi
    • Journal of The Korean Association of Information Education
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    • v.15 no.1
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    • pp.85-91
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    • 2011
  • Programming training in informatics education have the means that algorithm design and problem solving. However, Because learning and using programming tools that should be done first, elementary school students learning the programming tools that are interested in the process has been reduced. But programming with using an Educational Programming Language(EPL) can show results directly and coding with a drag & drop method that keeps the elementary students' interests for programming. Now that, the students are possible to enhance their creativity and reasoning skills. Therefore, through the result of this study show how to apply the EPL in the elementary information classes and comparing with before this study and after the study, we analyzed to applicate prosperity of EPL.

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The Application of the Scratch2.0 and the Sensor Board to the Programming Education of Elementary School (초등학교 프로그래밍 교육을 위한 스크래치2.0과 센서보드 활용)

  • Moon, Waeshik
    • Journal of The Korean Association of Information Education
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    • v.19 no.1
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    • pp.149-158
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    • 2015
  • Programming education plays a very effective role in comprehensively learning problem analysis ability, logical thinking ability, procedural problem solving method, and imaginary problem solving method. Until recently, however, it is not applied to the elementary and the middle school in Korea, which is very different from the other IT centerd countries such as the U.S., etc., where coding class is actively implemented. Fortunately, Korean government recognized this reality and decided to implement programming education as a regular subject in the elementary school from 2017. In this situation, many researchers' programming education model research is urgently required for the students to learn in the elementary and the middle school. This research developed and suggested 17 sessions of programing education model connected with scratch language and sensor board, which is hardware, to be applied to the class of the 5th and 6th graders. As the result of implementing the joint class of 5th and 6th graders during the after-school class based on programming education process suggested to verify the suitability for elementary school programing education, satisfactory achievement was attained by the assessed students. The researcher plans to develop an optimum model proper for the elementary school students' intellectual capacity by more improving programming education model.

Development and Analyses of Sensor-based Elementary Robot Programming PBL Problems using Line-tracer Robots (라인트레이서를 활용한 센서기반 초등로봇프로그래밍 PBL 문제 개발 및 적용 분석)

  • Oh, Kyong-Ran;Hur, Kyeong
    • Journal of The Korean Association of Information Education
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    • v.14 no.3
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    • pp.301-310
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    • 2010
  • In this paper, to instruct elementary programming concepts based on flowchart programming for elementary school students, we proposed sensor-based elementary robot programming PBL problems using line-tracer robots. Proposed PBL problems are designed to have various correct-answer algorithms. For this purpose, we present PBL-based robot programming instruction steps. Through applying the proposed sensor-based PBL problems using line-tracer robots, experimental results are analyzed in views of the problem-solving ability and suitability of allocating degrees of difficulties to the proposed elementary robot programming problems.

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Unveiling the synergistic nexus: AI-driven coding integration in mathematics education for enhanced computational thinking and problem-solving

  • Ipek Saralar-Aras;Yasemin Cicek Schoenberg
    • The Mathematical Education
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    • v.63 no.2
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    • pp.233-254
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    • 2024
  • This paper delves into the symbiotic integration of coding and mathematics education, aimed at cultivating computational thinking and enriching mathematical problem-solving proficiencies. We have identified a corpus of scholarly articles (n=38) disseminated within the preceding two decades, subsequently culling a portion thereof, ultimately engendering a contemplative analysis of the extant remnants. In a swiftly evolving society driven by the Fourth Industrial Revolution and the ascendancy of Artificial Intelligence (AI), understanding the synergy between these domains has become paramount. Mathematics education stands at the crossroads of this transformation, witnessing a profound influence of AI. This paper explores the evolving landscape of mathematical cognition propelled by AI, accentuating how AI empowers advanced analytical and problem-solving capabilities, particularly in the realm of big data-driven scenarios. Given this shifting paradigm, it becomes imperative to investigate and assess AI's impact on mathematics education, a pivotal endeavor in forging an education system aligned with the future. The symbiosis of AI and human cognition doesn't merely amplify AI-centric thinking but also fosters personalized cognitive processes by facilitating interaction with AI and encouraging critical contemplation of AI's algorithmic underpinnings. This necessitates a broader conception of educational tools, encompassing AI as a catalyst for mathematical cognition, transcending conventional linguistic and symbolic instruments.