• Title/Summary/Keyword: Pose Recognition

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Pose-normalized 3D Face Modeling for Face Recognition

  • Yu, Sun-Jin;Lee, Sang-Youn
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.12C
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    • pp.984-994
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    • 2010
  • Pose variation is a critical problem in face recognition. Three-dimensional(3D) face recognition techniques have been proposed, as 3D data contains depth information that may allow problems of pose variation to be handled more effectively than with 2D face recognition methods. This paper proposes a pose-normalized 3D face modeling method that translates and rotates any pose angle to a frontal pose using a plane fitting method by Singular Value Decomposition(SVD). First, we reconstruct 3D face data with stereo vision method. Second, nose peak point is estimated by depth information and then the angle of pose is estimated by a facial plane fitting algorithm using four facial features. Next, using the estimated pose angle, the 3D face is translated and rotated to a frontal pose. To demonstrate the effectiveness of the proposed method, we designed 2D and 3D face recognition experiments. The experimental results show that the performance of the normalized 3D face recognition method is superior to that of an un-normalized 3D face recognition method for overcoming the problems of pose variation.

Effective Pose-based Approach with Pose Estimation for Emotional Action Recognition (자세 예측을 이용한 효과적인 자세 기반 감정 동작 인식)

  • Kim, Jin Ok
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.3
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    • pp.209-218
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    • 2013
  • Early researches in human action recognition have focused on tracking and classifying articulated body motions. Such methods required accurate segmentation of body parts, which is a sticky task, particularly under realistic imaging conditions. Recent trends of work have become popular towards the use of more and low-level appearance features such as spatio-temporal interest points. Given the great progress in pose estimation over the past few years, redefined views about pose-based approach are needed. This paper addresses the issues of whether it is sufficient to train a classifier only on low-level appearance features in appearance approach and proposes effective pose-based approach with pose estimation for emotional action recognition. In order for these questions to be solved, we compare the performance of pose-based, appearance-based and its combination-based features respectively with respect to scenario of various emotional action recognition. The experiment results show that pose-based features outperform low-level appearance-based approach of features, even when heavily spoiled by noise, suggesting that pose-based approach with pose estimation is beneficial for the emotional action recognition.

Face Recognition Robust to Pose Variations (포즈 변화에 강인한 얼굴 인식)

  • 노진우;문인혁;고한석
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.41 no.5
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    • pp.63-69
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    • 2004
  • This paper proposes a novel method for achieving pose-invariant face recognition using cylindrical model. On the assumption that a face is shaped like that of a cylinder, we estimate the object's pose and then extract the frontal face image via a pose transform with previously estimated pose angle. By employing the proposed pose transform technique we can increase the face recognition performance using the frontal face images. Through representative experiments, we achieved an increased recognition rate from 61.43% to 94.76% by the pose transform. Additionally, the recognition rate with the proposed method achieves as good as that of the more complicated 3D face model.

Design of Robust Face Recognition System to Pose Variations Based on Pose Estimation : The Comparative Study on the Recognition Performance Using PCA and RBFNNs (포즈 추정 기반 포즈변화에 강인한 얼굴인식 시스템 설계 : PCA와 RBFNNs 패턴분류기를 이용한 인식성능 비교연구)

  • Ko, Jun-Hyun;Kim, Jin-Yul;Oh, Sung-Kwun
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.64 no.9
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    • pp.1347-1355
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    • 2015
  • In this study, we compare the recognition performance using PCA and RBFNNs for introducing robust face recognition system to pose variations based on pose estimation. proposed face recognition system uses Honda/UCSD database for comparing recognition performance. Honda/UCSD database consists of 20 people, with 5 poses per person for a total of 500 face images. Extracted image consists of 5 poses using Multiple-Space PCA and each pose is performed by using (2D)2PCA for performing pose classification. Linear polynomial function is used as connection weight of RBFNNs Pattern Classifier and parameter coefficient is set by using Particle Swarm Optimization for model optimization. Proposed (2D)2PCA-based face pose classification performs recognition performance with PCA, (2D)2PCA and RBFNNs.

Developing Interactive Game Contents using 3D Human Pose Recognition (3차원 인체 포즈 인식을 이용한 상호작용 게임 콘텐츠 개발)

  • Choi, Yoon-Ji;Park, Jae-Wan;Song, Dae-Hyeon;Lee, Chil-Woo
    • The Journal of the Korea Contents Association
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    • v.11 no.12
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    • pp.619-628
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    • 2011
  • Normally vision-based 3D human pose recognition technology is used to method for convey human gesture in HCI(Human-Computer Interaction). 2D pose model based recognition method recognizes simple 2D human pose in particular environment. On the other hand, 3D pose model which describes 3D human body skeletal structure can recognize more complex 3D pose than 2D pose model in because it can use joint angle and shape information of body part. In this paper, we describe a development of interactive game contents using pose recognition interface that using 3D human body joint information. Our system was proposed for the purpose that users can control the game contents with body motion without any additional equipment. Poses are recognized comparing current input pose and predefined pose template which is consist of 14 human body joint 3D information. We implement the game contents with the our pose recognition system and make sure about the efficiency of our proposed system. In the future, we will improve the system that can be recognized poses in various environments robustly.

Invariant Range Image Multi-Pose Face Recognition Using Fuzzy c-Means

  • Phokharatkul, Pisit;Pansang, Seri
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.1244-1248
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    • 2005
  • In this paper, we propose fuzzy c-means (FCM) to solve recognition errors in invariant range image, multi-pose face recognition. Scale, center and pose error problems were solved using geometric transformation. Range image face data was digitized into range image data by using the laser range finder that does not depend on the ambient light source. Then, the digitized range image face data is used as a model to generate multi-pose data. Each pose data size was reduced by linear reduction into the database. The reduced range image face data was transformed to the gradient face model for facial feature image extraction and also for matching using the fuzzy membership adjusted by fuzzy c-means. The proposed method was tested using facial range images from 40 people with normal facial expressions. The output of the detection and recognition system has to be accurate to about 93 percent. Simultaneously, the system must be robust enough to overcome typical image-acquisition problems such as noise, vertical rotated face and range resolution.

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Research on Human Posture Recognition System Based on The Object Detection Dataset (객체 감지 데이터 셋 기반 인체 자세 인식시스템 연구)

  • Liu, Yan;Li, Lai-Cun;Lu, Jing-Xuan;Xu, Meng;Jeong, Yang-Kwon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.17 no.1
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    • pp.111-118
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    • 2022
  • In computer vision research, the two-dimensional human pose is a very extensive research direction, especially in pose tracking and behavior recognition, which has very important research significance. The acquisition of human pose targets, which is essentially the study of how to accurately identify human targets from pictures, is of great research significance and has been a hot research topic of great interest in recent years. Human pose recognition is used in artificial intelligence on the one hand and in daily life on the other. The excellent effect of pose recognition is mainly determined by the success rate and the accuracy of the recognition process, so it reflects the importance of human pose recognition in terms of recognition rate. In this human body gesture recognition, the human body is divided into 17 key points for labeling. Not only that but also the key points are segmented to ensure the accuracy of the labeling information. In the recognition design, use the comprehensive data set MS COCO for deep learning to design a neural network model to train a large number of samples, from simple step-by-step to efficient training, so that a good accuracy rate can be obtained.

Pose Recognition of Soccer Players for Three Dimensional Animation (방송 축구 영상으로부터 3차원 애니메이션 변환을 위한 축구 선수 동작 인식)

  • 장원철;남시욱;김재희
    • Proceedings of the IEEK Conference
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    • 2000.11d
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    • pp.33-36
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    • 2000
  • To create a more realistic soccer game derived from TV images, we are developing an image synthesis system that generates 3D image sequence from TV images. We propose the method for the team and the pose recognition of players in TV images. The representation includes camera calibration method, team recognition method and pose recognition method. To find the location of a player on the field, a field model is constructed and a player's field position is transformed by 4-feature points. To recognize the team information of players, we compute RGB mean values and standard deviations of a player in TV images. Finally, to recognize pose of a player, this system computes the velocity and the ratio of player(height/width). Experimental results are included to evaluate the performance of the team and the pose recognition.

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LSTM(Long Short-Term Memory)-Based Abnormal Behavior Recognition Using AlphaPose (AlphaPose를 활용한 LSTM(Long Short-Term Memory) 기반 이상행동인식)

  • Bae, Hyun-Jae;Jang, Gyu-Jin;Kim, Young-Hun;Kim, Jin-Pyung
    • KIPS Transactions on Software and Data Engineering
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    • v.10 no.5
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    • pp.187-194
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    • 2021
  • A person's behavioral recognition is the recognition of what a person does according to joint movements. To this end, we utilize computer vision tasks that are utilized in image processing. Human behavior recognition is a safety accident response service that combines deep learning and CCTV, and can be applied within the safety management site. Existing studies are relatively lacking in behavioral recognition studies through human joint keypoint extraction by utilizing deep learning. There were also problems that were difficult to manage workers continuously and systematically at safety management sites. In this paper, to address these problems, we propose a method to recognize risk behavior using only joint keypoints and joint motion information. AlphaPose, one of the pose estimation methods, was used to extract joint keypoints in the body part. The extracted joint keypoints were sequentially entered into the Long Short-Term Memory (LSTM) model to be learned with continuous data. After checking the behavioral recognition accuracy, it was confirmed that the accuracy of the "Lying Down" behavioral recognition results was high.

Face Pose Transformation for Pose Invariant Face Recognition (포즈에 독립적인 얼굴 인식을 위한 얼굴 포즈 변환)

  • Park Hyun-Sun;Park Jong-Il;Kim Whoi-Yul
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.6C
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    • pp.570-576
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    • 2005
  • Recognition of posed face is one of the most challenging problems in the field of face recognition. In this paper, as a preprocessing step for recognizing such faces, a method to transform non-frontal face images into frontal face images is proposed. The linear relationship between eigenfaces is utilized to obtain a pose transform matrix. The proposed method is verified with a well-known face recognition algorithm based on PCA/LDA. Compared to the conventional algorithm applied to the original posed face images, our experimental results indicated that the proposed method contributes to improve the recognition rate of such faces by $20\%$.