• 제목/요약/키워드: Playground Design

검색결과 80건 처리시간 0.025초

경사지 전원주택의 평면유형에 관한 연구 (A Study on Floor Type of Sloped Sub-urban Housing)

  • 이종협
    • 한국실내디자인학회:학술대회논문집
    • /
    • 한국실내디자인학회 2004년도 추계학술발표대회 논문집
    • /
    • pp.191-192
    • /
    • 2004
  • This is on-going project planned from June to August, 2003 for the development of sub-urban housing of 108 buildings on 30,000 pyung lot located in Dochuk-myun, Kwangju-si, Kyunggi-do. The Site is consist of 10 different building sizes ranging from 45pyung to 65pyung on 180 to 220pyung lot. Buyers can customize their types and functions based on given sizes. Most sub-urban housing until now was based on typical planning and had no regard for its characteristics of diverse location. To solve these problems, I designed each types according to its locational characteristics and gave each lot flexible shape to have identities. To take advantage of its undulation, I put playground and sports facilities like swimming pool and tennis court at the approach. Central square to the center and park and observatory to the top

  • PDF

A Research on Aesthetic Aspects of Checkpoint Models in [Stable Diffusion]

  • Ke Ma;Jeanhun Chung
    • International journal of advanced smart convergence
    • /
    • 제13권2호
    • /
    • pp.130-135
    • /
    • 2024
  • The Stable diffsuion AI tool is popular among designers because of its flexible and powerful image generation capabilities. However, due to the diversity of its AI models, it needs to spend a lot of time testing different AI models in the face of different design plans, so choosing a suitable general AI model has become a big problem at present. In this paper, by comparing the AI images generated by two different Stable diffsuion models, the advantages and disadvantages of each model are analyzed from the aspects of the matching degree of the AI image and the prompt, the color composition and light composition of the image, and the general AI model that the generated AI image has an aesthetic sense is analyzed, and the designer does not need to take cumbersome steps. A satisfactory AI image can be obtained. The results show that Playground V2.5 model can be used as a general AI model, which has both aesthetic and design sense in various style design requirements. As a result, content designers can focus more on creative content development, and expect more groundbreaking technologies to merge generative AI with content design.

A Study on Garden Facility Management of Seoul Garden Show 2015 and 2016

  • Hong, Kwang-pyo;LEE, Hyuk-jae
    • International Journal of Advanced Culture Technology
    • /
    • 제7권2호
    • /
    • pp.125-136
    • /
    • 2019
  • This study focuses(selected) on garden facilities of designer gardens created at the 1st and 2nd Seoul Garden Shows and examined installed facilities at each designer garden by categorization according to type, material and functions. The study observed problems occurring from maintenance of garden facilities as time passes by and collected basic data to develop maintenance guideline aiming to make contribution to further spreading and promotion of high quality garden culture. This study examined all gardens created at 1st and 2nd Seoul Garden shows in 2015 and 2016. There were 18 gardens built in 2015 and 16 in 2015.The study looked at responsible entities for maintenance of facilities and examined maintenance system for managing these gardens. Garden facilities of the study were categorized into paving, facility for rest, playground, water facility, environmental sculpture and planting media facility according to categorization by landscape design standards and construction guidelines. Target gardens of this study are maintained mostly by citizen gardeners who are passionately carrying out maintenance work while communicating with designers. However, these citizen gardeners lack technical knowledge to manage various facilities. Also, maintenance manuals submitted by garden designers do not offer sufficient details on facility maintenance which calls for professional maintenance and clear instructions on facilities from early phase of design.

주민참여에 의한 마을마당설계 -서울 동작구 사당동 양지공원- (Community Participatory Neighborhood Park Design -In the Case of Yangi Park in Sadang-dong, Seoul-)

  • 김성균
    • 한국조경학회지
    • /
    • 제29권3호
    • /
    • pp.61-69
    • /
    • 2001
  • This paper presents a case of community participatory neighborhood park design. The site, Yangji park, is located in Sandang-dong, Dongjak-gu, Seoul and the area is about 1,870m. Neighborhood park is defined as an outdoor space which is close to people´s home and is considered to be their own, because of the residents´ collective responsibility, family association, and frequent shared use. It is a place for pleasant rest area for community, sharing a sense of nature and retaining a sense of tradition and culture which is disappearing in a city. It is related to the daily life of the people near the site and becomes a place to let the community increase dialogue and understanding between people. On the other hand, participatory design is a design in which people participate in the design process. Thus people can understand the project well, present their opinions better, and reconcile conflicts between the different interests of people. This design applied a community participatory design method to design a neighborhood park. The major strategies for participatory design were ´workshop´, ´card game´, ´walking site´, ´interview´, and ´questionnaire´. Eight workshops were performed for the participation design. The major spaces and facilities elected by participants were the ´main entrance plaza´, ´entrance symbol space´, ´children´s ´playground´, ´multipurpose sport ground´, ´grass land´, ´foot-pressure area´, ´spaces symbolizing a rock mountain and an old well´, ´space for youth´, ´a pavilion´, etc. From this selection, design concept alternatives were generated by participants. The aster plan was developed from these design alternatives with the help of landscape architects. It was revised by ist visits and community discussions. People were also involved in the construction process and left their own works, such as hand prints, on the site. After construction, residents continued to maintain the park by themselves. As a result, It was found that participatory design was very effective for people´s satisfaction and sustainable park management. By involving people more in the process they developed a sense of community, a sense of ownership, and attachment to the place. In conclusion, it is suggested that we need to develop an effective people´s participation method to Korean society.

  • PDF

아파트 단지내 휴게시설 및 어린이 놀이터 이용실태에 관한 연구 (A Study on State Residents' Use at Three Rest Areas and Three Playgrounds in an Apartment Complex)

  • 최재순;이지숙
    • 한국주거학회논문집
    • /
    • 제10권2호
    • /
    • pp.155-163
    • /
    • 1999
  • The purpose of this study was to investigate the residents' actual usage at three rest areas and three playgrounds in an apartment complex. This study was conducted with field study in J apartment complex in Incheon from August 14 to August 30, 1998. According to the results of the study, there were more users in playgrounds than in the rest areas. The rest area near the place for the elderly in the complex was used mainly by the elderly females. The playground located near the main entrance of the complex was frequently used because it is the biggest one in size and has an enough space for playing. Furthermore, the condition of shading areas by trees and buildings influenced the rate of use of the residents. Therefore, to increase the usage rate of rest areas and playgrounds, they should be located near to the places which have community amenities and should have accessible entrance for residents. Landscape design of the apartment complex should be done with the plot plan of the complex simultaneously. Moreover, the number and the kinds of trees to be planted in the apartment complex should be considered carefully.

  • PDF

NFC를 이용한 놀이기구 예약 어플리케이션 설계 및 개발 (Design and Development of Playground Reservation Application using NFC)

  • 이재인;정성훈;조대제
    • 한국정보처리학회:학술대회논문집
    • /
    • 한국정보처리학회 2017년도 춘계학술발표대회
    • /
    • pp.1051-1053
    • /
    • 2017
  • 누구나 놀이공원을 한번쯤 가보면 인기 있는 놀이기구를 몇 시간에 걸쳐 기다렸던 경험이 있을 것이다. 그에 따라 많은 시간이 낭비되고 피곤함도 크게 증가한다. 따라서 이용객의 불편함을 해소하고자 한다. 본 연구에서는 NFC 태그를 활용한 어플리케이션을 개발하여 불필요하게 줄 서서 기다리는 시간을 줄이려 한다. 본 어플리케이션에는 놀이기구 탑승을 위한 알림메시지가 있기 때문에 줄 서서 기다리지 않고 각 놀이기구 마다 설치된 NFC 태그에 터치하는 것으로 기다리지 않고 탑승하여 알림메시지에 따라서 예약 탑승객들이 우선 탑승할 수 있다. 이러한 효과로 이용객에게 편리함을 제공하며 공원 입장에서는 고객의 충성도가 증가하므로 재방문율이 증가하는 효과, 놀이기구 이용 회전율이 증가하는 효과를 기대할 수 있다.

초고층 주상복합아파트 거주자의 주거만족도 (The Residential Satisfaction of Residents in the High-rise Mixed-use Apartment)

  • 이수현;강순주
    • 한국주거학회:학술대회논문집
    • /
    • 한국주거학회 2003년도 정기총회 및 추계학술대회
    • /
    • pp.145-149
    • /
    • 2003
  • This study is to investigate residents' living satisfaction with high-rise mixed-use apartment complexes built in the structures of the reinforced concrete constructing and the steel framed reinforced concrete construction. The results of this study were obtained as follows: 1. Residents expressed below average satisfaction (below 3.0) with the common-area landscape and environmentally-friendly factors, children's playground and its facilities, community service for residents' by the management offices and the plan of utility. 2.According to the satisfaction of sound environment, residents of SRC group expressed above average satisfaction; it can be concluded that problems of causing noise around the residential area of the SRC and S groups were well solved in this study. However, satisfaction with the freshness of indoor air, humidity, and smell in the living quarters was rated low by the residents of SRC group. 3. High-rise mixed-use apartment complexes should accomodate families's life cycle, design an environmentally-friendly resting place in harmony with city life, and provide various communal programs for residents.

  • PDF

Development of Infants Music Education Application Using Augmented Reality

  • Yeon, Seunguk;Seo, Sukyong
    • 한국멀티미디어학회논문지
    • /
    • 제21권1호
    • /
    • pp.69-76
    • /
    • 2018
  • Augmented Reality (AR) technology has rapidly been applied to various application areas including e-learning and e-education. Focusing on the design and development of android tablet application, this study targeted to develop infant music education using AR technology. We used a tablet instead of personal computer because it is more easily accessible and more convenient. Our system allows infant users to play with teaching aids like blocks or puzzles to mimic musical play like game. The user sets the puzzle piece on the playground in front of the tablet and presses the play button. Then, the system extracts a region of interest among the images acquired by internal camera and separates the foreground image from the background image. The block recognition software analyzes, recognizes and shows the result using AR technology. In order to have reasonably working recognition ratio, we did experiments with more than 5,000 frames of actual playing scenarios. We found that the recognition rate can be secured up to 95%, when the threshold values are selected well using various condition parameters.

친환경 놀이기구의 융복합 공공디자인 연구 (A study on public design convergence for eco-friendly playing equipment)

  • 박건규;김원석;김성민
    • 디지털융복합연구
    • /
    • 제14권1호
    • /
    • pp.407-412
    • /
    • 2016
  • 본 연구에서 제안하는 디자인은 아동의 자유로운 공상과 체험적 습득에 대한 고민을 가지고 있으며, 외형적으로는 태양광에너지를 활용하고 인간친화적인 소프트웨어를 포함하는 융복합적이며, 환경친화적인 놀이기구를 주제로 한 공공디자인에 관한 것이다. 모듈화된 태양광발전장치는 몇 가지 단점에도 불구하고 범용성을 갖추어 태양과 생명의 관계라는 콘셉트를 구현하기 적절하였다. 놀이는 아동에게는 그 자체로 하나의 세계이다. 그러므로 사실적 형태보다는 공상을 자극할만한 유연한 어떤 것이어야 했고, 태양광이 단순히 전력공급원으로 사용되는 것을 넘어 기구를 매개로 태양과 아동이 함께 호흡하는 것을 상상해 보았다.

해바라기 공원설계 (Design of Haebaragi Park)

  • 박찬용
    • 한국조경학회지
    • /
    • 제29권1호
    • /
    • pp.32-40
    • /
    • 2001
  • The purpose of designing Haebaragi park, legally designated as children park, is to make a place for children including residents performing outdoor recreation, various social interactions, and cultural activities. Design concept for space plan have twofold; the one is a positive and creative playing space and facilities for children, escaped from a monotonous playground, and the other is a cultural and social space for neighboring communities. The site having the area of 1,316.7 square meters, located in Nowon-Dong, Buk-Gu, Daegu metropolitan City, is just like a vest pocket park. The adjacent area had been developed a slum area with mixed ad visually conflicting land use patterns and low income groups. The children and residents living in the area do not have any public space suitable for playing and/or rest. After analyzing such locational characteristic as accessibility, land use of the communities, and potentials for park development, and such design concept as arrangement of facilities, efficient use of site, and functional allocation of park space, We have mad a plan for composition of spaces for various activities, provision of facilities based on estimation of user-demand and activities, and planting. In the design process, we have tried to harmonize functional spaces with facilities, and to organize all the functions as a whole. To improve urbanity and aesthetic shape of park design, we have introduced a central plaza, design of a pave floor, a torrent, large trees for shade, colonnades and so on. From this design project, we can develop the site as a children park for increasing creativities and various playing opportunities, and as a resident space for rest, cultural activities. In the future, it is required that many attempt to design and develop urban small space as a park for children and residents.

  • PDF