• Title/Summary/Keyword: Platform Design

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Design of the Automatic Flight and Guidance Controller for 50m Unmanned Airship Platform

  • Lee, Sang-Jong;Kim, Seong-Pil;Kim, Tae-Sik;Kim, Dong-Min;Bang, Hyo-Choong
    • International Journal of Aeronautical and Space Sciences
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    • v.6 no.2
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    • pp.64-75
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    • 2005
  • The Stratospheric Airship Platform (SAP) has a capability of performing the autonomous and guidance flight to satisfy given missions. To be used as the High Altitude Platforms (HAPs), the capabilities of controlling platform's accurate position and keeping the station point are the most important features. Under this circumstances Autonomous Flight Control System (AFCS) is a critical system and plays a key role in achieving the given requirements and succeeding in missions. In this paper, the design and analysis results of the AFCS algorithms and controller are presented. The brief summary of the AFCS hardware structure is also explained. The autopilot controller and guidance logics were designed based on the linear dynamics of the unmanned airship platform and the full nonlinear dynamics was considered to evaluate and verify their performances.

An Optimal Design for Power Consumption of 2.2"~2.6" Display System of Mobile Phone

  • Cheng, Hui-Wen;Huang, Hsuan-Ming;Li, Yiming;Tsai, Tseng-Chien;Chen, Hung-Yu;Huang, Kuen-Yu;Hsieh, Tsau-Hua
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.968-971
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    • 2009
  • TFT-LCD display system is nowadays one of power-hungry components in portable products; technique of power reduction is thus essential for production of mobile phone. In this work, we minimize the display power, using computationally intelligent statistical methodology. Compared with a conventional design, 68.474% reductions on the current consumption could be obtained for a 2.2-inch of TFT-LCD display system of mobile phone. The total power consumption of the display system consisting of the backlight system and current consumption of display panel is thus successfully reduced form 68.305mW to 64.06mW (about 6.215% reductions).

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Design of Mobile PACS for Effective DICOM Data Transmission (효율적인 DICOM 데이터 전송을 위한 모바일 PACS 설계)

  • Kim, Gui-Jung
    • Journal of Digital Convergence
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    • v.12 no.10
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    • pp.329-335
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    • 2014
  • With the spread of mobile phones and wireless networks, medical imaging needs to be accessible outside the hospital for patients. We develop the mobile PACS platform that allows doctors or patients to store, search, query and transfer medical images for their convenience. This system is a mobile based platform that patients DICOM images can be viewed from the hospital PACS server, then they can be converted according to smart standardization. For this, we designed the platform to transfer the data between PACS, mPACS and users. Also we suggest to use DICOM transformation processing to display DICOM images in PACS server.

Design of Urban Transport Management System Based on Integrated Wireless LAN Technologies (통합 무선 기술 기반의 도시 교통 관리 시스템 설계)

  • Woo, Seok;Kim, Eun-Chan;Oh, Kyoung-Seok;Kim, Ki-Seon
    • Proceedings of the IEEK Conference
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    • 2007.07a
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    • pp.99-100
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    • 2007
  • Rapid developments of industry and economics have made a metropolis which demands an effective urban transport management system (UTMS). Specially, this paper considers a subway surveillance system based on integrated wireless LAN technologies for public safety. Since a current subway platform security entirely relies on conventional closed circuit television camera (CCTV) or human operators, subway train drivers cannot detect platform states and cope with abnormal situations or accidents immediately. However, through the IP cameras and some wireless routers, high qualify images of the platform conditions can be directly delivered to the train drivers and other station employees in advance of train entering the platform. In this paper, several design issues and problems are discussed when building up the subway management system. Further, we illustrate a system model with the system requirements in real parametric values in order to draw concrete system designs and to realize a practical implementation of the future UTMS.

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Cross-Platform Mobile System for Social Applications (소셜 응용을 위한 크로스-플랫폼 모바일 시스템)

  • Kim, Kwang-Sup;Kang, Sang-Gu;Kim, Nam-Yun;Hwang, Ki-Tae
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.1
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    • pp.193-198
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    • 2011
  • As smartphone use has been steadily growing over the past year, social networking on the mobile phones appears to be increasing. In this paper, we propose a cross-platform mobile architecture for supporting social applications. The key design objectives for developing the proposed system include: 1) providing personalized data through filtering information which is supplied by various social applications, 2) providing a cross-platform architecture for adapting various smartphones such as Apple iPhone and Google android. We verified system design by implementing a smartphone application which displays the filtered pictures from social network services such as Flickr and Picasa.

Attributes of the metaverse and consumers' perceived values of fashion brands in virtual spaces (패션 브랜드 가상공간에서 메타버스의 속성과 소비자의 지각된 가치)

  • Shinyoung Park;Su-yun Shin
    • The Research Journal of the Costume Culture
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    • v.32 no.3
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    • pp.321-333
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    • 2024
  • This study aims to investigate how consumers perceive the attributes (ubiquity, continuity) of metaverse fashion brands in a virtual space. It also empirically verifies the impact on consumers' perceived values (hedonic value, social value) and consumer behavioral intentions (intention to use the platform, intention to purchase virtual products). The results verified in this study are as follows: First, we confirmed that the metaverse attributes perceived by consumers in the virtual space of the fashion brand, ubiquity and daily extension, positively affect customers' perceived hedonic and social values. Second, we found that consumers' perceived hedonic and social values have a significant positive effect on their intention to use the platform. Finally, we found that consumers' intention to use the platform had a significant positive effect on their intention to purchase virtual products. The results of this study will have academic significance by expanding the scope of research related to identifying metaverse attributes and values by identifying metaverse attributes and consumer values that perceived by consumers in fashion brands' virtual spaces in the metaverse. This study suggests a direction and strategy for fashion brands to move forward in building virtual spaces on the metaverse platform. In this way, they can create perceived value for consumers that elicits positive consumer behavioral intentions.

Design and Implementation of Chatting Service and Common Use Phrase Function WIPI Platform (WIPI 환경에서 문자 대화 서비스 및 상용어구 기능의 설계 및 구현)

  • Lim Chang-Mook;Jung Sung-Hoon;Kim Chang-Soo;Park Si-Hyoung;Lim Jae-Hong
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2004.11a
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    • pp.9-13
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    • 2004
  • Mobile Internet has different platforms cause interrupt activation of mobile internet because contents providers have each different development environment. To use of WIPI(Wireless Internet Platform for Interoperability) developer by KWISF(Korea Wireless Internet Standard Forum) founded to solve this problem guarantee independence of hardware and interpretation of mobile application. In this paper, Examine WIPI's characteristic and main standard that is standard platform that can reduce expense that happen in current different platform in treatise. And. common use phrase function that consider convenience of chatting service between portable phone that is that is used recently design and embody. Wish to argue about elevation of the character input speed of portable phone and effect that happen thereby through this.

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Establishment of Win-Win Network Operational Platform for Mobile Game (모바일게임의 상생형 네트워크 운영 플랫폼 구축에 관한 연구)

  • Kim, Seongdong;Cho, Teresa;Lee, Seunghak;Chun, Kihyung
    • Journal of Korea Game Society
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    • v.18 no.2
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    • pp.27-36
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    • 2018
  • In this paper, we propose a win-win network operating platform for mobile games. The characteristics of the service structure suggested is to form a marketing network that can influence the mobile game market by linking with the mobile game industry, and the excellent game content of the game developer in the industrial complex may not disappear. We also would like to propose a network operating platform that would help it enter the market area steadily. The proposed platform technology is used to distribute rapidly through a win-win network between game companies and publishers. When new games are commercialized, they can support continuous target marketing through various data indicators and analytics by the developed platform. In particular, G-Cross marketing strategy is considered to be a low-cost, high-efficiency marketing method in that it can provide users with information about new games by utilizing the given game infrastructure and utilize the user group possessed by each game company.

Design and Implementation of a Reconfigurable Communication Terminal Platform (재구성 가능한 통신 단말 플랫폼의 설계 및 구현)

  • Lee, Kyoung-Hak;Ko, Hyung-Hwa
    • Journal of Korea Multimedia Society
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    • v.10 no.1
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    • pp.66-73
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    • 2007
  • SDR technology is a fundamental wireless access technology that combines and accommodates multiple wireless communication standards in one transceiver system through just modifying software using modular communication platforms without any hardware modifications for RF and IF signal processing on the basis of high performance DSP devices. Various communication systems that are designed under diverse and complex network environments require the communication platforms on the basis of SDR supporting reorganization to guarantee simple and fast communication interfaces among the respective wireless networks. This paper introduces a main idea on the implementation of platform on the basis of SDR and a communication platform is designed for experiments that is composed of a DSP board with TMS320C6713 CPU, a FPGA board processing IF signals, and a module with RF transceiver processing wireless LAN frequency bandwidth. Various modulation schemes(BPSK, QPSK, and 16QAM) used in communication systems are applied and tested on the designed platform and the test results shows that it is possible to design a reconfigurable communication terminal platform.

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Conceptual Design of Safety Step System in Urban Railway Platforms (도시철도 승강장 안전발판 시스템 개념설계)

  • Park, Min-Heung;Kwak, Hee-Man;Kim, Min-Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.5
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    • pp.2559-2566
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    • 2014
  • Recently, safety accident by misstep at the gap between the platform and railway vehicle have frequently occurred to the mobility handicapped including disabled person, children etc. in metropolitan subway region. Particularly, because the curved platform's gap from platform to railway vehicle is max. 260mm it is important to securement of the passenger's safe mobility right. So it is necessary to platform safety step equipment for needs technology to interface gap between the platform and railway vehicle. In this study we examined the function & production requirements of platform safety step and performed the conceptual design considering the crash safety and maintenance easiness. Moreover, considering various performance requirements we suggested step's operation procedure & control flowchart.