• Title/Summary/Keyword: Platform Design

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A Study on the Connector of Floating Platform based on Concrete Structures (콘크리트 구조물 기반 플로팅 플랫폼 연결에 관한 연구)

  • Boldbaatar, Tumenjargal;Yoon, Dae-Gwun
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.19 no.1
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    • pp.37-44
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    • 2013
  • This study is about the connector of the floating platform in order to ensure safety due to various climate changes. The purpose of this study is to recommend the connector model of floating platform based on concrete structures after reviewing the literatures related in establishing floating structure in case of various climate changes in domestic coast. This study introduces the concept generation, existing model, detailed design and evaluation including current and future development of the technologies of marina floating platform connector based on concrete structures. The results from the research show that the analysed connector design (Rigid Pontoon Connector) provides a highly efficient and practical solution to facilitate connection of stable floating platform.

VR Contents Design using Tangible Interaction (Tangible Interaction을 활용한 가상현실 콘텐츠 디자인에 관한 연구)

  • 이현진
    • Archives of design research
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    • v.17 no.2
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    • pp.463-470
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    • 2004
  • This paper studied tangible interaction design of VR platform and its applications that are economic In development process and cost, flexible by contents and installation conditions, and that has business potential for consumer market. The design solution uses video based virtual world and tangible interaction by motion tracking. Our platform enables a user to monitor their action and to collaborate with other users of remote place within attractive interaction feedback. We developed two design applications, Glass Xylophone 2003 and VR Class, in our platform. Glass Xylophone 2003 provides interactive music performance and helps self practice of glass xylophone. VR Class gives more serious distance learning experience with tutoring and group collaboration. They are presented in public exhibitions and tested by exhibition visitors. They showed application potential of this design solution in interactive game, distance learning, and entertainment field.

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Minimum life-cycle cost design of ice-resistant offshore platforms

  • Li, Gang;Zhang, Da-Yong;Yue, Qian-Jin
    • Structural Engineering and Mechanics
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    • v.31 no.1
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    • pp.11-24
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    • 2009
  • In China, the oil and natural gas resources of Bohai Bay are mainly marginal oil fields. It is necessary to build both ice-resistant and economical offshore platforms. However, risk is involved in the design, construction, utilization, maintenance of offshore platforms as uncertain events may occur within the life-cycle of a platform under the extreme ice load. In this study, the optimum design model of the expected life-cycle cost for ice-resistant platforms based on cost-effectiveness criterion is proposed. Multiple performance demands of the structure, facilities and crew members, associated with the failure assessment criteria and evaluation functions of costs of construction, consequences of structural failure modes including damage, revenue loss, death and injury as well as discounting cost over time are considered. An efficient approximate method of the global reliability analysis for the offshore platforms is provided, which converts the implicit nonlinear performance function in the conventional reliability analysis to linear explicit one. The proposed life-cycle optimum design formula are applied to a typical ice-resistant platform in Bohai Bay, and the results demonstrate that the life-cycle cost-effective optimum design model is more rational compared to the conventional design.

A Study on the Improvement of UI Design for Online Craft Learning Platform (온라인 공예 학습 플랫폼 UI디자인 개선 방향 연구)

  • Jang, Hui-Su;Nam, Won-Suk
    • The Journal of the Korea Contents Association
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    • v.20 no.11
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    • pp.145-156
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    • 2020
  • Recently, as a culture that values work-life balance has become more important in society as a whole, interest in hobbies and leisure activities that will enrich life is increasing. This phenomenon is due to an increase in platforms where people can enjoy and learn hobbies online. Among them, craft-related content is growing rapidly, and as offline education has been brought online, learning immersion has been reduced online. Therefore, in this study, we want to identify current problems in online and offline craft learning and seek ways to improve UI design to solve them. To this end, we conducted a literature survey on the online learning platform, online craft learning platform and UI design, and based on this, conducted case investigation and analysis to derive the third stage of the learning process of the online craft learning platform. Subsequent surveys showed that as a result, the online craft learning platform was able to find improvements in terms of differentiating the content exploration process, visualizing the craft progress stage, ease of working with video tools, and providing smooth feedback, and in addition to the need for a device for active learning. Through the results of this study, we hope to expand the craft content market by making it easier for users to enjoy the contents provided on the online craft learning platform.

The Usability Evaluation Indicators for Services Design Platform (서비스디자인 플랫폼을 위한 사용성 평가지표 연구)

  • Jung, Hoe Jun;Kim, Kwang Myung;Jo, Sun;Ko, Young Jun
    • Korea Science and Art Forum
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    • v.20
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    • pp.409-419
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    • 2015
  • Service Design Platform which has been developing under the sponsorship of the Ministry of Knowledge Economy is aimed at facilitating service design consultancy to carry out service design projects smoothly online. In the development process in order to verify and improve the usability of the platform, heuristic evaluations by usability experts along with usability test done by user participation are required. This study was conducted for the purpose of deriving appropriate evaluation areas and detailed evaluation indices prior to carrying out the heuristic evaluation. For the study, first, the concept of the service design platform was identified and the features of its component were analyzed. Second, based on literature study of standards which are related to usability evaluation indices, usability evaluation areas and indices were analyzed. Third, in order to establish and verify evaluation areas and indices which are appropriate for the evaluation, Delphi survey was conducted and its validity was verified. Through this study, evaluation indices with 4 evaluation areas and 45 detailed items were derived. Derived evaluation indices was made in the form of checklist and will be utilized for heuristic evaluation by usability experts.

The Experiment of the Robust Multi-Variable Controller and the LQG/LTR Controller for the Stewart Platform

  • Joon, Heo-Seong;Woo, Ko-Dong;Chul, Han-Myung
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.147.4-147
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    • 2001
  • This work presents the robust controller and the LQG/LTR controller for the stewart platform. To simplify the dynamics we combine equation of the stewart platform and linearized one of hydraulic actuators not considered condensability of the fluid. Through the connection of two dynamic equations we can omit force feedback process of actuators and design controllers for the whole system. We applied two controllers on the stewart platform and show the adequacy controllers through the result of simulation and experiment.

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Analysis of Component Technology for Smart City Platform

  • Park, Chulsu;Cha, Jaesang
    • International Journal of Advanced Culture Technology
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    • v.7 no.3
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    • pp.143-148
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    • 2019
  • In order to solve the urban problems caused by the increase of the urban population, the construction of smart city applying the latest technology is being carried out all over the world. In particular, we will create a smart city platform that utilizes data generated in the city to collect and store and analyze, thereby enhancing the city's continuous competitiveness and resilience and enhancing the quality of life of citizens. However, existing smart city platforms are not enough to construct a platform for smart city as a platform for solution elements such as IoT platform, big data platform, and AI platform. To complement this, we will reanalyze the existing overseas smart city platform and IoT platform in a comprehensive manner, combine the technical elements applied to it, and apply it to the future Korean smart city platform. This paper aims to investigate the trends of smart city platforms used in domestic and foreign countries and analyze the technology applied to smart city to study smart city platforms that solve various problems of the city such as environment, energy, safety, traffic, environment.

Governance of A Public Platform Project in the Context of Digital Transformation Focusing on the 'Special Delivery' (공공플랫폼 구축사업의 거버넌스: 경기도 배달플랫폼 '배달특급'의 사례를 중심으로)

  • Seo, Jeongone
    • Journal of Information Technology Services
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    • v.21 no.5
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    • pp.15-28
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    • 2022
  • Recently, government agencies are actively adopting the platform model as a means of public policy. However, existing studies on the public platform are minimal and have focused on user experiences or the possibility of public usage of the platform model. Now the research concerning building governance structure and utilizing network effects of the platform after adopting the platform model in the public sector is keenly required. This study intended to ignite academic dialogue on the governance of public platforms in the context of digital transformation. This study focused on a case of the 'Special delivery,' a public delivery app established by Gyeonggi-do. In order to analyze the characteristics of the public platform and its governance structure, data were collected from press releases, policy reports, and news articles. Data was analyzed using the frame of Hagui's platform design factors and Ansell & Gash's collaborative governance model. The results of the public platform analyses showed 1) incompleteness in the value trade-off accounting, which was designed for platform business based on general cost-benefit analysis, and 2) a closed governance structure that limits direct participation of diverse user groups(i.e., service provider, customer) in order to enhance providers' utility by preventing customers' excessive online activities. The results of this study provided theoretical and policy implications regarding designing the strategy for accounting for value trade-offs and functioning governance structure for public platforms.

Design of an electrostatic 2-axis MEMS stage with large area platform (대면적 플랫폼을 갖는 정전형 2 축 MEMS 스테이지의 설계)

  • 정일진;전종업;백경록;박규열
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2004.10a
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    • pp.373-378
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    • 2004
  • Recently the electrostatic 2-axis MEMS stages have been fabricated for the purpose of an application to PSD (Probebased Storage Device). However, most of them have low area efficiency, which is undesirable as data storage devices, since all of the components (springs, comb electrodes, anchors, platform, etc.) are placed in-plane. In this paper, we present a novel structure of electrostatic 2-axis MEMS stage that is characterized by having large area platform. For large area efficiency, the actuator part consisting of mainly comb electrodes and springs is placed right below the platform. In this article, the structures and operational principle of the MEMS stages are described, followed by design procedure, structural and modal analysis using FEM(Finite Element Method). The area efficiency of the MEMS stage was designed to be about 55%, that is very large compared with conventional ones having a few percentage.

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A Study of Multi-Channel Internet Radio Platform (Multi-Channel Internet Radio Platform에 대한 연구)

  • Kim, Jong-Duk;Kim, Toung-Kil
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.7
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    • pp.1723-1728
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    • 2010
  • In this paper we concentrate design and develop method about Multi-Channel Internet Radio Platform to broadcast music contents in large outlet and between spaces to protect music contents which have drastically widespread demage. we provide application concept and design rule of hardware path for Multi-Channel Connection and Multi Stream.