• 제목/요약/키워드: Plastic arts

검색결과 85건 처리시간 0.028초

현대 의상에 표현된 인상주의 회화 양식 (The Painting of Impressionism on the Modern Fashion)

  • 이효진;정흥숙
    • 한국의류학회지
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    • 제18권1호
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    • pp.65-80
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    • 1994
  • In the 20th century, The artistic world was constantly producing new ideas and movements and the world of fashion responded to and reflected them all in greater of lesser degree. Dress designers have always been aware of what is happening In the arts and have always been able to use the discoveries and ideas of the artist to help them solve design problems and create fashion which are new, inventive and reflective of thier time. Up to the present, other researchers have investigated the connections between the fine arts and the Modern Fashion. In this respect, the objective of this research was to clarify the characteristics of painting of the Impressionism on the Modern Fashion. In order to investigate the relationship between the trend of painting and Modern Fashion. Especially, Impressionism's light and color affected both 20th's painting and other sorts of art. That is, the trend of the modern painting, Fauvism, Cubism, Surrealism, Abstract art, Abstract Expressionism, was influenced by Impressionism painting. Similarly, in the sihouette, line, color, fabric pattern of the Modem Fashion was represented characteristics of the Impressionism Painting. The fashion's Fauve, Paul Poiret was excited by the power of color in the same intense way as the 'wild beasts' of art. The color of his clothes during that period was bold and brilliant. Gabrielle Chanel simplified the shape of women's clothes to a square cardigan and rectangular skirt. This was a cubist concept. Art and fashion probably held hands closest in the 1930s, when Elsa Schiaparelli was creating clothes directly influenced by the Surrealist thinking of Salvador Dali. And she burst upon the fashion world with a sweater that had a trompe I'oeil bow. Soma Delaunay was one of great pioneers of Abstract in. She proceeded to mix strong and bright colors into her art and created the geometric and abstract patterns of the clothes and fabrics with her strong color. The influence of Abstract Expressionism was expressed the fabrics of the Modern Fashion. Some fabrics used in Modern Fashion are printed in a dripping pouring and splashing style. For the future, some futher research to investigate the art-fashion connection might involve establishing systematic classifications for silhouette, line, texture, color of the fashion. Moreover, in order to study the influence of fine art on the fashion, a broader approach might wish to analyze the relationship between painting and other plastic arts.

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현대적 소재의 특징을 활용한 화예작품 창작에 관한 연구 (A Research on the Creation of Floral Art Works Applying Characteristics of Contemporary Materials)

  • 윤화진;유택상
    • 한국화예디자인학연구
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    • 제41호
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    • pp.115-132
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    • 2019
  • 오늘날 조형예술의 새로운 표현 가능성의 확장은 새로운 재료의 등장과 적용에 힘입은바 크다. 화예디자인 분야에 있어서도 과거의 자연재료 일변도의 경향성에서 벗어나 다양한 새로운 재료를 활용하여 새로운 표현을 추구하는 경향이 발견된다. 본 연구는 그러한 탐구의 하나로 현대적 소재의 특징을 활용하여 화예작품을 창작함에 있어 방법적 접근을 시도한 연구이다. 연구자는 현대적 소재를 활용하여 특별한 효과와 느낌을 연출한 조형작품의 사례를 이미지로 수집하여, 그 특징이 연출되는 이유와 원리를 행동장면분석기법을 사용하여 기술문으로 추출한 후, 다시 이를 근거이론방법론을 적용하여 일련의 이론으로 정리하였다. 구체적으로는, 투명성, 조명, 오브제결합, 소재결합, 반사, 형태구성의 6개 상위 카테고리 안에 24개의 중간 레벨의 이론 그룹과 41개의 하위 레벨의 이론 그룹으로 구성된 총 100개의 가이드라인을 도출하였다. 이를 바탕으로 연구자는 자신의 창작 과정에 도출된 가이드라인을 선택, 적용하여 작품을 전개시킴으로써 그 이론적 체계의 효과성을 실험하였다. 본 연구의 의의는 화예작품 창작에 있어 작가의 표현을 탐구함에 있어 직관적 과정을 보완할 수 있는 방법적 접근의 가능성을 실험한 점에서 찾을 수 있겠다.

미술교육에 있어서 시각적 미디어를 통한 조형교육에 관한 연구 (Visual Media Education in Visual Arts Education)

  • 박지숙
    • 조형예술학연구
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    • 제7권
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    • pp.64-104
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    • 2005
  • Visual media transmits image and information reproduced in large quantities, such as a photography, film, television, video, advertisement, or computer image. Correspondence to the students' reception and recognition of culture in the future. arrangements for the field of studies of visual culture. 'Visual Culture' implies cultural phenomena of visual images via visual media, which includes not only the categories of traditional arts like a painting, sculpture, print, or design, but the performance arts including a fashion show or parade of carnival, and the mass and electronic media like a photography, film, television, video, advertisement, cartoon, animation, or computer image. In the world of visual media, Image' functions as an essential medium of communication. Therefore, people call the culture of today fra of Image Culture', which has been converted from an alphabet convergence era to an image convergence one. Image, via visual media, has become a dominant means for communication in large part of human life, so we can designate an Image' as a typical aspect of visual culture today. Image, as an essential medium of communication, plays an important role in contemporary society. The one way is the conversion of analogue image like an actual picture, photograph, or film into digital one through the digitalization of digital camera or scanner as 'an analogue/digital commutator'. The other is a way of process with a computer drawing, or modeling of objects. It is appropriate to the production of pictorial and surreal images. Digital images, produced by the other, can be divided into the form of Pixel' and form of Vector'. Vector is a line linking the point of departure to the point of end, which organizes informations. Computer stores each line's standard location and correlative locations to one another Digital image shows for more 'Perfectness' than any other visual media. Digital image has been evolving in the diverse aspects, such as a production of geometrical or organic image compositing, interactive art, multimedia art, or web art, which has been applied a computer as an extended trot of painting. Someone often interprets digitalized copy with endless reproduction of original even as an extension of a print. Visual af is no longer a simple activity of representation by a painter or sculptor, but now is intimately associated with a matter of application of media. There is some problem in images via visual media. First, the image via media doesn't reflect a reality as it is, but reflects an artificial manipulated world, that is, a virtual reality. Second, the introduction of digital effect and the development of image processing technology have enhanced a spectacle of destructive and violent scenes. Third, a child intends to recognize the interactive images of computer game and virtual reality as a reality, or truth. Education needs not only to point out an ill effect of mass media and prevent the younger generation from being damaged by it, but also to offer a knowledge and know-how to cope actively with social, cultural circumstances. Visual media education is one of these essential methods for the contemporary and future human being in the overflowing of image informations. The fosterage of 'Visual Literacy' can be considered as a very purpose of visual media education. This is a way to lead an individual to the discerning, active consumer and producer of visual media in life as far as possible. The elements of 'Visual Literacy' can be divided into a faculty of recognition related to the visual media, a faculty of critical reception, a faculty of appropriate application, a faculty of active work and a faculty of creative modeling, which are promoted at the same time by the education of 'visual literacy'. In conclusion, the education of 'Visual Literacy' guides students to comprehend and discriminate the visual image media carefully, or receive them critically, apply them properly, or produce them creatively and voluntarily. Moreover, it leads to an artistic activity by means of new media. This education can be approached and enhanced by the connection and integration with real life. Visual arts and education of them play an important role in the digital era depended on visual communications via image information. Visual me야a of day functions as an essential element both in daily life and in arts. Students can soundly understand visual phenomena of today by means of visual media, and apply it as an expression tool of life culture as well. A new recognition and valuation visual image and media education is required to cultivate the capability of active, upright dealing with the changes of history of civilization. 1) Visual media education helps to cultivate a sensibility for images, which reacts to and deals with the circumstances. 2) It helps students to comprehend the contemporary arts and culture via new media. 3) It supplies a chance of students' experiencing a visual modeling by means of new media. 4) There are educational opportunities of images with temporality and spaciality, and therefore a discerning person becomes to increase. 5) The modeling activity via new media leads students to be continuously interested in the school and production of plastic arts. 6) It raises the ability of visual communications dealing with image information society. 7) An education of digital image is significant in respect of cultivation of man of talent for the future society of image information as well. To correspond to the changing and developing social, cultural circumstances, and the form and recognition of students' reception of them, visual arts education must arrange the field of studying on a new visual culture. Besides, a program needs to be developed, which is in more systematic and active level in relation to visual media education. Educational contents should be extended to the media for visual images, that is, photography, film, television, video, computer graphic, animation, music video, computer game and multimedia. Every media must be separately approached, because they maintain the modes and peculiarities of their own according to the conveyance form of message. The concrete and systematic method of teaching and the quality of education must be researched and developed, centering around the development of a course of study. Teacher's foundational capability of teaching should be cultivated for the visual media education. In this case, it must be paid attention to the fact that a technological level of media is considered as a secondary. Because school education doesn't intend to train expert and skillful producers, but intends to lay stress on the essential aesthetic one with visual media under the social and cultural context, in respect of a consumer including a man of culture.

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웹 디자인에서 타이포그래피의 적용방법과 캘리그래피 디자인에 관한 연구 (The research on applying of Caligraphy design among the applying ways of Typography in the Web-design)

  • 박정현
    • 한국게임학회 논문지
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    • 제4권2호
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    • pp.29-36
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    • 2004
  • 그동안 아날로그 환경에서 타이포그래피 적용에 관한 연구는 활발히 진행되었고, 그 연구를 바탕으로 오늘의 디자인에 적용되어 왔다. 그 결과 지면 출력을 위한 편집디자인은 많은 발전을 가져왔지만, web환경에서의 웹디자인은 프로그램이 허용되는 범위내에서 그대로 이용하는 현실이다. 웹디자인의 발전에 따라 다양한 서체가 개발되었으나 서체로는 다양하고 개성있는 소비자들의 욕구를 충족 시켜줄 수 없고, 다시말해서 개성이 사라지고 획일화되어 남과는 차별화를 요구하는 사용자에게는 불만의 요소가 되어왔다. 그래서 본 논문에서는 웹디자인에서 타이포그래피를 적용시키는 방법과 자신의 개성을 강조하고픈 사용자들의 욕구를 충족 시켜줄 대체 방안을 논하고자 한다.

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친환경 검정색 염료 개발을 위한 Ketapang과 오배자의 특성 비교 (Comparison of Characteristics of Ketapang and Gallnut for Development of Environmentally Friendly Black Dye)

  • 강재용;이정은;김성연;박근태;박장수
    • 한국환경과학회지
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    • 제27권6호
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    • pp.457-466
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    • 2018
  • The purpose of this study was to develop environmentally friendly black dye by comparing Ketapang and Gallnut, that have been traditionally used as a black dye. As a result of FT-IR and UV-Vis spectrophotometer analysis, Ketapang was characterized by condensed tannin, while Gallnut showed hydrolyzable tannin. Due to the dyeability characteristic analysis, the color fastness of the non-mordant dye was slightly lowered to grades 1-3. In the dry-cleaning fastness test, both non-mordant and iron mordant were excellent, in grade 4-5, and the daylight fastness was excellent grade 3-5 too. The $L^*$ values of Ketapang were 26.93 (pre-mordant) and 29.39 (post-mordant), which were higher than those of Gallnut, 41.90 (pre-mordant) and 43.02 (post-mordant), indicating that Ketapang was more easily colored as a black dye than Gallnut.

신체이미지와 라이프스타일에 대한 연구 (A Study on the Body Image and Life-style)

  • 김선희
    • 복식
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    • 제53권1호
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    • pp.87-98
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    • 2003
  • The purpose of this study was to investigate body image as attitude toward physical appearance, and appearance-management behavior, and to analyze the relationship between body image and life style which affects consumer behavior. The method of the study was survey research by using questionnaires. Subjects were 323 women in their twenties. Statistical analysis methods were frequency, percentage. factor analysis, discrimination analysis, one-way ANOVA, x 2- test, and Duncan's multiple range test. The results of the study were as follows. As for appearance-management behaviors of woman in her twenties. 60.1% of all respondents experienced in diet. 31.6% experienced in plastic operation, 47.4% experienced in skin care, 44.9% experienced in perfect make up, and 84.8% experienced in hair dyeing. The group with high appearance concern showed high body satisfaction. Life-style factors were analyzed into 5 factors. The group with low appearance concern considered active family-focus life factor importantly, the group with middle appearance concern considered social life factor, and the group with high appearance concern considered self-focus life type and conspicuous consumption life factor. A significant difference was found in body image between groups according to social level and demographic characteristics. The female group in the mid twenties who majors in arts and athletics, resides on southern part of Han river, and belongs to high society was analyzed to show high appearance concern and body satisfaction. and many experiences of appearance-management behaviors.

키네티시즘의 '움직임' 지각을 통한 체험적 감성 공간 특성에 관한 연구 (A Study on Characteristics of Experiencing Sensibility Space in The Perception of Kineticism 'Movement')

  • 김준영;윤재은
    • 한국실내디자인학회논문집
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    • 제19권3호
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    • pp.67-76
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    • 2010
  • Recently the trend that human emotions become central is strongly on the rise beyond functions in the area of space. In the present situation, the current study is to examine the characteristics of experiential space of emotions through an approach to space appearing in kinetic art paying attention to the fact that the new spatial expressions and forms of Kineticism lie in introduction of 'movement' as a phenomenon that humans who are main agents of experiences can perceive. For research methods, spatial expressions were proposed according to each characteristic extracting characteristics to create space through 'movement' of Kineticism, and the features of experiential space of emotion were elicited by analyzing sensible elements and perceptual characteristics which stimulate human sensitivity through expressive aspects of 'movement' appearing in the case. As a result, it was found that characteristics appeared including immersion through non-daily stimulation, empathy through visual·perceptual stimulation, syn-aesthetic experiences through stimulation of thinking senses, and perceptual activation through physical movement etc. Namely, the present study has its meanings in seeking another directions and possibilities as emotional space to activate experiencers' diverse perceptions and senses by analyzing the characteristics of experiential emotional space through 'movement' of Kineticism which is one of modern plastic arts.

현대 가구에서 나타나는 재료의 지속가능성에 대한 연구 (A Study of The Modern Furniture's Material and Sustainable)

  • 백은;서명원
    • 한국가구학회지
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    • 제27권2호
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    • pp.80-90
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    • 2016
  • The idea of Sustainable, first mentioned in "Our Future (Bruntdland)" from the United Nations report released in 1987 has been highly affect design disciplines in developed countries in 21st century. It relocated industrial society and structure's attentions to nature and recourse conservation and reuse. Designed and manufactured products eventually disposed and it leads to waste of resources as well as creates environmental issues. Unfortunately, vast majority of designers starts designing without anticipation of this matter and produce more believing this leads to more sales. However shorter life of a product will create bigger increase of resource consumption and waste than, importance of re-usage and recycle will eventually increase. In modern furniture industry metal and plastics are frequently used beside wood that material has been diverse than in past. However, there are lack of plans and regulations of re-usage of those material due to difficulties of separating each different materials and collecting due to it's size. This study would like to look into recycling rate, methods and usage of three major materials (wood, metal, plastic) that is typically used in current furniture industries. Furthermore, see the potential of sustainable furniture by analyzing furniture practices made by each different recycled material from old furniture and what designers should consider to achieve feasibility of sustainable furniture.

년대 2000 이후 섬유디자인에 나타난 스트라이프 패턴 연구 (A Study of The Stripe Patterns on The Fabric Design Since 2000)

  • 한정임
    • 패션비즈니스
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    • 제15권2호
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    • pp.160-173
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    • 2011
  • Stripe has been one of the all-time favorite fabric patterns so far and the usages have been widely applied of nearly everything ranging from everyday dress to interior fabrics. As the times change, patterns of this simple geometrical design have gradually become varied. Many effects of stripe patterns have allowed the patterns to be used in fabrics for fashion design and the patterns are considered fit for expressing individual characteristics. By studying theoretical background on categories of stripe patterns and the characteristics as a design and by researching the trends and properties exhibited in the modern fabric design, this paper will seek the potential of stripe patterns for design of a modern sense and the directions to express the patterns as a value-added design. This research was conducted through literature, books published at home and abroad, research papers and photographs on stripe patterns. Domestic magazines, web research, and photographs published since 2000 were studied for an analysis of the trends and characteristics of stripe patterns displayed in the modern fabric design. As the results, this research will explain the tendencies of stripe patterns on the modern fabric designs divided into several ways: simple and restrained modernity, active and sporty property, mannishness putting practicality forward-emerging as the status of women rises, and femininity emphasizing elegant women. The characteristics of the Plastic are categorized simplicity, rhythmicality, and Mixing of patterns.

현대 패션에 나타난 Fluid Form의 특성 연구 (A Study on the Characteristics of Fluid Form Expressed in the Modern Fashion)

  • 서승미
    • 복식문화연구
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    • 제19권4호
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    • pp.805-819
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    • 2011
  • In contemporary society, heterotopia is the law dominates thoughts and is the concept reconstituted spaces calls order in chaos. And that is the place which refuses the paradoxical and social custom and sometimes poses a danger and rise in rebel. The purpose of this study is to study how forms of clothing fluid form images are expressed in modern fashion develop body around in the spatial relationship between the body and its environment. The study method consider changed characterastics of fluid space through the heterotopia thinking system of Foucault Michel. Based on this method, the heterotopia space that appeared in the plastic arts in aspects of artistic significance and aesthetic value was examined. Based on the above discussion on modern fashion Fluid Form were expressed in any formative characteristics were considered. The results of this study are as follows. Fluidity is the transformed interaction. It expanded external representation of organic body structure and reconstructed flexible forms of dynamic structures continuously. Transformation is the new space structure. It constructed invisible transformation and developed convertible dress space by combining a variety of functional overlap and fold. Deconstruction was expressed structural forms, expanding the existing forms in the open structure which have ambiguous boundaries.