• Title/Summary/Keyword: Physics Based Simulation

검색결과 460건 처리시간 0.025초

물리 엔진에 관한 고찰 : 실시간 물리 기술을 중심으로 (A study on game physics engine focused on real time physics)

  • 하유종;박경주
    • 한국게임학회 논문지
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    • 제9권5호
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    • pp.43-52
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    • 2009
  • 본 연구는 게임 물리 엔진을 실시간 물리 기술의 관점으로 고찰한다. 실시간 물리 기술이란 물리 시뮬레이션 기술을 게임에 적용하기 위해서 간략화 하는 기술을 말한다. 조사 대상으로 상용 물리 엔진인 Havok Physics SDK와 NVIDIA PhysX SDK를 선택하였고, 오픈 소스기반 물리 엔진인 ODE와 Bullet을 선택하였다. 그 결과 물리 엔진은 강체 역학, 변형체 시뮬레이션, 유체 시뮬레이션을 구현하고 있었고, 실시간 시뮬레이션을 위해서 수식의 간략화, 충돌 처리의 효율성 재고 등 소프트웨어 측면의 기술과 멀티 코어 CPU의 이용, PPU, GPU 활용 등 병렬처리 하드웨어 기술을 사용하고 있었다.

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Particle-based simulation of proton therapy for QA

  • Yasuoka, Kiyoshi
    • 한국의학물리학회:학술대회논문집
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    • 한국의학물리학회 1999년도 Japanese Journal of Medical Physics
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    • pp.69-72
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    • 1999
  • We present a method of quality assurance (QA) for dose and dose distribution anticipated in treatment planning at proton therapy using a particle-based simulation method.

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Geant 4 Monte Carlo simulation for I-125 brachytherapy

  • Jie Liu;M.E. Medhat;A.M.M. Elsayed
    • Nuclear Engineering and Technology
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    • 제56권7호
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    • pp.2516-2523
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    • 2024
  • This study aims to validate the dosimetric characteristics of Low Dose Rate (LDR) I-125 source Geant4-based Monte Carlo code. According to the recommendation of the American Association of Physicists in Medicine (AAPM) task group report (TG-43), the dosimetric parameters of a new brachytherapy source should be verified either experimentally or theoretically before clinical procedures. The simulation studies are very important since this procedure delivers a high dose of radiation to the tumor with only a minimal dose affecting the surrounding tissues. GEANT4 Monte Carlo simulation toolkit associated brachytherapy example was modified, adapted and several updated techniques have been developed to facilitate and smooth radiotherapy techniques. The great concordance of the current study results with the consensus data and with the results of other MC based studies is promising. It implies that Geant4-based Monte Carlo simulation has the potential to be used as a reliable and standard simulation code in the field of brachytherapy for verification and treatment planning purposes.

Virtual Domino: Interactive Physics Simulation and Experience

  • ;권용무;고희동
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2006년도 학술대회 1부
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    • pp.954-959
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    • 2006
  • Virtual Reality simulation enables immersive 3D experience of a Virtual Environment. A simulation-based VE can be used to map real world phenomena into virtual experience. This research studies on the use of Newton's physics law to demonstrate the effects of forces upon object's falling movement, and their effects towards other fallible objects. A reconfigurable simulation enables users to reconfigure the parameters of the objects involved in the simulation, so that they can see different effects from the different configurations, such as force magnitude and distance between objects. This concept is suitable for a classroom learning of physics law. Preliminary implementation is done on a PC with a joystick for 4DOF movement. The graphics is implemented by SGI OpenGL Performer. A middleware called NAVERLib that consists of Performer's modules for easy XML-based configuration is used for management of visualization, network and devices connection, and where the engine of this domino simulation is attached.

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Comparative simulation of microwave probes for plasma density measurement and its application

  • 김대웅;유신재;김시준;이장재;김광기;이영석;염희중;이바다;김정형;오왕열
    • 한국진공학회:학술대회논문집
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    • 한국진공학회 2016년도 제50회 동계 정기학술대회 초록집
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    • pp.185.2-185.2
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    • 2016
  • The plasma density is an essential plasma parameter describing plasma physics. Furthermore, it affects the throughput and uniformity of plasma processing (etching, deposition, ashing, etc). Therefore, a novel technique for plasma density measurement has been attracting considerable attention. Microwave probe is a promising diagnostic technique. Various type of cutoff, hairpin, impedance, transmission, and absorption probes have been developed and investigated. Recently, based on the basic type of probes, modified flat probe (curling and multipole probes), have been developing for in situ processing plasma monitoring. There is a need for comparative study between the probes. It can give some hints on choosing the reliable probe and application of the probes. In this presentation, we make attempt of numerical study of different kinds of microwave probes. Characteristics of frequency spectrum from probes were analyzed by using three-dimensional electromagnetic simulation. The plasma density, obtained from the spectrum, was compared with simulation input plasma density. The different microwave probe behavior with changes of plasma density, sheath and pressure were found. To confirm the result experimentally, we performed the comparative experiment between cutoff and hairpin probes. The sheath and collision effects are corrected for each probe. The results were reasonably interpreted based on the above simulation.

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Analysis of Computational Science and Engineering SW Data Format for Multi-physics and Visualization

  • Ryu, Gimyeong;Kim, Jaesung;Lee, Jongsuk Ruth
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제14권2호
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    • pp.889-906
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    • 2020
  • Analysis of multi-physics systems and the visualization of simulation data are crucial and difficult in computational science and engineering. In Korea, Korea Institute of Science and Technology Information KISTI developed EDISON, a web-based computational science simulation platform, and it is now the ninth year since the service started. Hitherto, the EDISON platform has focused on providing a robust simulation environment and various computational science analysis tools. However, owing to the increasing issues in collaborative research, data format standardization has become more important. In addition, as the visualization of simulation data becomes more important for users to understand, the necessity of analyzing input / output data information for each software is increased. Therefore, it is necessary to organize the data format and metadata for the representative software provided by EDISON. In this paper, we analyzed computational fluid dynamics (CFD) and computational structural dynamics (CSD) simulation software in the field of mechanical engineering where several physical phenomena (fluids, solids, etc.) are complex. Additionally, in order to visualize various simulation result data, we used existing web visualization tools developed by third parties. In conclusion, based on the analysis of these data formats, it is possible to provide a foundation of multi-physics and a web-based visualization environment, which will enable users to focus on simulation more conveniently.

물리 시뮬레이션에 기반한 사실적인 키보드 타이핑 모션 생성 (Realistic Keyboard Typing Motion Generation Based on Physics Simulation)

  • 장용호;엄해광;노준용
    • 한국컴퓨터그래픽스학회논문지
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    • 제21권5호
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    • pp.29-36
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    • 2015
  • 사람의 손가락은 도구를 다루는 세밀한 동작을 하기 위해 필수적인 부위이며, 캐릭터 애니메이션에 있어 자연스러운 손가락 움직임 표현은 중요한 이슈 중 하나이다. 그 중에서도 키보드 타이핑 모션은 다양한 관절을 자연스럽게 사용하는 고난도 동작이며, 기존 애니메이션 파이프라인을 활용해서는 만들기 쉽지 않다. 본 논문에서는 물리 시뮬레이션을 이용하여 사실적인 키보드 타이핑 모션을 자동으로 생성하는 방법을 제시한다. 물리 기반 시뮬레이션에서 타이핑 모션을 잘 수행하기 위해서는 손과 키보드 모델이 허용된 범위를 벗어나지 않아야 하며, 사용자의 입력에 맞는 키만 정확히 타건해야 한다. 또한 실제 키보드 타건을 관찰한 결과 항상 손의 위치 및 자세는 키보드 위의 특정 기본 자세를 유지하려고 하며, 타건하는 손가락 이외의 움직임을 최소화하려는 경향을 확인할 수 있었고 이를 반영하고자 하였다. 이러한 다양한 제약 조건을 하나의 해결기에서 다루어 실시간으로 자연스러운 키보드 타이핑 시뮬레이션 결과를 얻을 수 있고, 이러한 결과는 애니메이션 및 가상 현실 기반 인터랙션 컨텐츠 등에서 유용하게 사용될 수 있다.

Collaborative Authoring based on Physics Simulation

  • ;권용무;고희동
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2007년도 학술대회 1부
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    • pp.612-615
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    • 2007
  • This research studies the Virtual Reality simulation of Newton's physics law on rigid body type of objects for physics learning. With network support, collaborative interaction is enabled so that people from different places can interact with the same set of objects in Collaborative Virtual Environment. The taxonomy of the interaction in different levels of collaboration is described as: distinct objects and same object, in which there are same object - sequentially, same object - concurrently - same attribute, and same object - concurrently - distinct attributes. The case studies are the interaction of users in two cases: destroying and creating a set of arranged rigid bodies. We identify a specific type of application for contents authoring with modeling systems integrated with real-time physics and implemented in VR system. In our application called Virtual Dollhouse, users can observe physics law while constructing a dollhouse using existing building blocks, under gravity effects.

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산불 전파의 수치 시뮬레이션 (Numerical Simulation of a Forest Fire Spread)

  • 이명성;원찬식;허남건
    • 설비공학논문집
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    • 제20권2호
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    • pp.137-143
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    • 2008
  • In the present study, a forest fire spread was simulated with a three-dimensional, fully-transient, physics-based, computer simulation program. Physics-based fire simulation is based on the governing equations of fluid dynamics, combustion and heat transfer. The focus of the present study is to perform parametric study to simulate fire spread through flat and inclined wildland with vegetative fuels like trees or grass. The fire simulation was performed in the range of the wind speeds and degrees of inclination. From the results, the effect of the various parameters of the forest fire on the fire spread behavior was analyzed for the future use of the simulation in the prediction of fire behavior in the complex terrain.

선박 엔진 성능평가를 위한 데이터 및 물리 기반 모델 연동 엔진 시뮬레이션 모델 개발 (Development of a Data-Driven and Physics based Model Linked Simulation Model for Ship Engine Performance Evaluation)

  • 최요나단;윤성준;이병일;김탁곤 ;함범철
    • 한국시뮬레이션학회논문지
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    • 제33권3호
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    • pp.1-11
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    • 2024
  • 내연기관 엔진 성능평가를 위해서는 다양한 방법이 사용된다. 그러나 기존에 사용되던 방법들에는 각자 한계가 있다. 본 연구에서는 기존 엔진 성능평가 방법들의 한계들을 극복하고자 데이터 기반 모델 및 물리 기반 모델 연동 엔진 시뮬레이션 모델을 개발하였다. 터보차저 엔진 작동 과정에 관여하는 대표적인 구성 요소들을 식별하고 각 구성 요소는 특성에 맞게 데이터 기반 모델 혹은 물리 기반 모델로 모델링되었다. 설계된 구성 요소 모델들을 C++ 및 Python으로 구현 및 결합하여 엔진 시뮬레이터를 개발하였다. 시뮬레이터의 정상 동작을 확인하기 위하여 여러 변수의 수렴성을 시험하였다. 최종적으로 시뮬레이션 결과와 실제 엔진 시험 결과의 비교에서 대부분 변수가 5% 이하의 오차를 보임에 따라 시뮬레이션 모델이 검증되었음을 확인하였다. 본 연구에서 개발한 시뮬레이터를 적용한다면 적은 노력으로 다양한 엔진 모델들에 대한 성능평가가 가능할 것으로 기대된다. 동시에 추후 엔진 디지털트윈 개발 시 시뮬레이터가 핵심 역할을 할 수 있을 것으로 기대된다.