• Title/Summary/Keyword: Physical user interface

Search Result 228, Processing Time 0.033 seconds

Smart Puck System for Manipulating Digital Information via Physical Sensation (물리적 감각을 통한 디지털 정보의 조작을 위한 스마트 퍽 시스템)

  • Jo, Hyeon-Cheol;Kim, Rae-Hyeon;Park, Se-Hyeong;Han, Man-Cheol
    • 한국HCI학회:학술대회논문집
    • /
    • 2007.02a
    • /
    • pp.857-862
    • /
    • 2007
  • 본 논문에서는 대형 화면의 tabletop display상에서 물리적인 감각을 통해 정보를 직관적으로 조작할 수 있는 스마트 퍽 시스템을 제시한다. 기존의 데스크 탑 PC 환경의 인터페이스는 물리적인 마우스와 디지털 정보의 공간적인 불일치가 생기고 마우스의 물리적인 움직임과 모니터 상 그래픽 커서의 이동을 맵핑하여 간접적으로 정보를 조작하므로, 사용자에게 직관적인 인터페이스를 제공해 주지 못하는 한계가 있다. 스마트 퍽은 물리적인 인터페이스 장치로써 tabletop display상의 디지털 정보를 직접 조작할 수 있고, 스마트 퍽을 끌거나 들어서 옮기거나 회전시키는 등의 물리적인 조작을 통해 사용자에게 디지털 정보와의 직관적인 인터페이스를 제공한다. 또한 대형 화면의 tabletop display는 여러 사용자가 함께 화면에 표시되는 정보를 공유하고 조작하는데 적합하다. 스마트 퍽 시스템은 인간의 아날로그적인 지각과 반응을 통한 물리적인 인터랙션과 가상의 디지털 정보와의 거리를 줄여주는 역할을 한다. 이 시스템은 PDP 기반의 tabletop display 장치와 스마트 퍽, 그리고 tabletop display상의 스마트 퍽의 위치를 추적하는 위치 추적 장치와 스마트 퍽의 입력을 전송 받아 정보를 처리하는 메인 PC로 구성된다. 마지막으로 스마트 퍽 시스템의 인터페이스를 적용한 몇 가지 예시를 보여주고자 한다.

  • PDF

Connecting Physical Objects and Digital Information with Smart Puck and RFID (스마트 퍽과 RFID를 이용한 물리적 매체와 디지털 정보의 결합)

  • Han, Man-Cheol;Kim, Rae-Hyeon;Park, Se-Hyeong;Jo, Hyeon-Cheol
    • 한국HCI학회:학술대회논문집
    • /
    • 2007.02a
    • /
    • pp.869-874
    • /
    • 2007
  • 본 논문에서는 CD, DVD, 책과 같은 정보 저장 매체와 디지털 환경을 조합하여, 사용자로 하여금 쉽게 정보에 접근 가능하도록 하는 시스템을 소개한다. 이 시스템에서는 RFID를 이용하여 각 물리적 정보 저장 매체를 디지털 정보와 연계하고, 연계된 디지털 정보를 직관적이고 편리하게 이용 가능하도록 하는 "스마트 퍽"이라는 인터페이스 도구를 사용하여 사용자가 컴퓨터와 상호작용할 수 있도록 한다. 시스템은 PDP 기반의 테이블 디스플레이 장치, 그 위에 나타나는 정보와 직접적이고 직관적인 인터랙션이 가능한 인터페이스 도구인 스마트 퍽, RFID 인식 장치 등으로 구성되었다. 최종적으로는 이 시스템을 이용하여 실제 음악 CD를 디지털 정보로 나타내고, 쉽게 조작하여 재생하는 예시를 보이기로 한다.

  • PDF

The Future Directions for System Integration (시스템 통합의 발전방향)

  • Lee Soonchul;Jung Byounghun;Oh Buyeon;Lee Younghee
    • Journal of Information Technology Applications and Management
    • /
    • v.12 no.1
    • /
    • pp.1-19
    • /
    • 2005
  • Economy of scale would be one of the most important issues among organizations pursuing system integration projects. Cerntainly there are other benefits than cost reduction for achieving system integration. However. these benefits could not be achieved automatically. if system integration projects were undertaken without thoughtful planning. In this paper. we propose a framework for an effective system integration by (1) defining the objects(user interface. database. application. and server) and (2) considering the level of integration(physical integration and rational integration). Therefore. 6 types of integration can be considered. Five case studies of domestic organizations were reviewed to suggest various issues and solutions. Based on our case studies. we discovered that five integration types - EIP. EAI. ERP. BPM and System Reconsolidation - were most widely used.

  • PDF

An Interactive Robotic Cane

  • Yoon, Joongsun
    • International Journal of Precision Engineering and Manufacturing
    • /
    • v.5 no.1
    • /
    • pp.5-12
    • /
    • 2004
  • A human-friendly interactive system that is based on the harmonious symbiotic coexistence of human and robots is explored. Based on this interactive technology paradigm, a robotic cane is proposed for blind or visually impaired travelers to navigate safely and quickly through obstacles and other hazards faced by blind pedestrians. The proposed robotic cane, "RoJi,” consists of a long handle with a button-operated interface and a sensor head unit that is attached at the distal end of the handle. A series of sensors, mounted on the sensor head unit, detect obstacles and steer the device around them. The user feels the steering command as a very noticeable physical force through the handle and is able to follow the path of the robotic cane easily and without any conscious effort. The issues discussed include methodologies for human-robot interactions, design issues of an interactive robotic cane, and hardware requirements for efficient human-robot interactions.ions.

3D Modeling and Simulation using Virtual Manipulator (가상 조작기를 이용한 3D 모델링 및 시뮬레이션)

  • Park, Hee-Seong;Kim, Ho-Dong
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2011.04a
    • /
    • pp.547-550
    • /
    • 2011
  • The purpose of this paper is to verify and validate the maintenance tasks of the construction of a nuclear facility using a digital mock-up and simulation technology instead of a physical mock-up. Prior to the construction of a nuclear facility, a remote simulator that provides the opportunity to produce a complete digital mock-up of the PRIDE (Pyroprocess Integrated Inactive DEmonstration Facility) region and its remote handling equipment, including operations and maintenance procedures has been developed. In this paper, the system architecture and graphic user interface of a remote simulator that coincides with the extraordinary nature of a nuclear fuel cycle facility is introduced. In order to analyze the remote accessibility of a remote manipulator, virtual prototyping that was performed it by using haptic device of external input devices under a 3D full-scale digital mock-up is explained.

A Study on Information Literacy Education through the University Library Webpages (원격 정보이용교육에 관한 연구 : 대학도서관 웹페이지에 수록된 내용을 중심으로)

  • Park On-Za
    • Journal of the Korean Society for Library and Information Science
    • /
    • v.32 no.4
    • /
    • pp.31-52
    • /
    • 1998
  • User Education is one of the main activities among the traditional library services. Nowadays information technology has brought drastic changes into in the libraries, especially in the types of information sources, information users' behavior and the user education programs. The users need to know new information skills to retrieve the adequate information they need, and consequently libraries should develop new instruction programs to meet the user needs according to the radical changes of information technology and daily increasing electronic Information sources including internet resources. In this paper it was researched how to use the library websites for information instruction at the university libraries in Korea, USA and Canada through literature and by visiting the websites of the university libraries. It was found that Korean university libraries focus on providing the physical access to information, while American and Canadian university libraries focus on providing the intellectual access to information as well as the physical access to information. Most Korean university libraries have the entries about library history, library services and collection, outside networked information sources on the menu of their homepages, while there are guides how to use information sources such as subject bibliographies, reference tools, network resource tools, and guides how to write a paper, and information for user instruction on the websites of the western university libraries. It is very promising to make full use of the library webpages for library user education, which nowadays provide very powerful communication interface and make the library users find appealing and accessible.

  • PDF

SVG Based Realtime Drawing Using NXT Robot (NXT 로봇을 이용한 SVG 기반 실시간 드로잉)

  • Jang, ho-yeon;Ryoo, seung-taek;Park, jin-wan
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2009.05a
    • /
    • pp.146-151
    • /
    • 2009
  • A reward of the work which used physical computing in fields artistic modern installation is becoming large. But the example that used a robot cannot try to easily look it up on a tool of the drawing which isn't robot use for interaction. I will mention it about a user and a drawing system design and the developmental process which I can communicate with at these papers. I used a Mindstorm NXT system to have been said in Lego companies in the robot which composed working environment, and I classified it to virtual environments that I forecasted environmental actual drawing this, and I did simulate. I used an Icommand library to control a NXT system, and drawing used a processing library in actual environments for the purpose of in order to to express to virtual environment. I got image information, and I expressed to a vector method SVG file to bases for line drawing. This system can have already made it according to demand of a user as real-time communication is possible by bluetooth working together. These figures can work to one performance not being stopping to the results of already in processes doing drawing.

  • PDF

A Design of SPI-4.2 Interface Core (SPI-4.2 인터페이스 코어의 설계)

  • 손승일
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.8 no.6
    • /
    • pp.1107-1114
    • /
    • 2004
  • System Packet Interface Level 4 Phase 2(SPI-4.2) is an interface for packet and cell transfer between a physical layer(PHY) device and a link layer device, for aggregate bandwidths of OC-192 ATM and Packet Over Sonet/SDH(POS), as well as 10Gbps Ethernet applications. SPI-4.2 core consists of Tx and Rx modules and supports full duplex communication. Tx module of SPI-4.2 core writes 64-bit data word and 14-bit header information from the user interface into asynchronous FIFO and transmits DDR(Double Data Rate) data over PL4 interface. Rx module of SPI-4.2 core operates in vice versa. Tx and Rx modules of SPI-4.2 core are designed to support maximum 256-channel and control the bandwidth allocation by configuring the calendar memory. Automatic DIP4 and DIP-2 parity generation and checking are implemented within the designed core. The designed core uses Xilinx ISE 5.li tool and is described in VHDL Language and is simulated by Model_SIM 5.6a. The designed core operates at 720Mbps data rate per line, which provides an aggregate bandwidth of 11.52Gbps. SPI-4.2 interface core is suited for line cards in gigabit/terabit routers, and optical cross-connect switches, and SONET/SDH-based transmission systems.

Visual Feedback System for Manipulating Objects Using Hand Motions in Virtual Reality Environment (가상 환경에서의 손동작을 사용한 물체 조작에 대한 시각적 피드백 시스템)

  • Seo, Woong;Kwon, Sangmo;Ihm, Insung
    • Journal of the Korea Computer Graphics Society
    • /
    • v.26 no.3
    • /
    • pp.9-19
    • /
    • 2020
  • With the recent development of various kinds of virtual reality devices, there has been an active research effort to increase the sense of reality by recognizing the physical behavior of users rather than by classical user input methods. Among such devices, the Leap Motion controller recognizes the user's hand gestures and can realistically trace the user's hand in a virtual reality environment. However, manipulating an object in virtual reality using a recognized user's hand often causes the hand to pass through the object, which should not occur in the real world. This study presents a way to build a visual feedback system for enhancing the user's sense of interaction between hands and objects in virtual reality. In virtual reality, the user's hands are examined precisely by using a ray tracing method to see if the virtual object collides with the user's hand, and when any collision occurs, visual feedback is given through the process of reconstructing the user's hand by moving the position of the end of the user's fingers that enter the object through sign distance field and reverse mechanics. This enables realistic interaction in virtual reality in real time.

Network human-robot interface at service level

  • Nguyen, To Dong;Oh, Sang-Rok;You, Bum-Jae
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 2005.06a
    • /
    • pp.1938-1943
    • /
    • 2005
  • Network human-robot interface is an important research topic. In home application, users access the robotic system directly via voice, gestures or through the network. Users explore a system by using the services provided by this system and to some extend users are enable to participate in a service as partners. A service may be provided by a robot, a group of robots or robots and other network connected systems (distributed sensors, information systems, etc). All these services are done in the network environment, where uncertainty such as the unstable network connection, the availability of the partners in a service, exists. Moreover, these services are controlled by several users, accessing at different time by different methods. Our research aimed at solving this problem to provide a high available level, flexible coordination system. In this paper, a multi-agent framework is proposed. This framework is validated by using our new concept of slave agents, a responsive multi-agent environment, a virtual directory facilitator (VDF), and a task allocation system using contract net protocol. Our system uses a mixed model between distributed and centralized model. It uses a centralized agent management system (AMS) to control the overall system. However, the partners and users may be distributed agents connected to the center through agent communication or centralized at the AMS container using the slave agents to represent the physical agents. The system is able to determine the task allocation for a group of robot working as a team to provide a service. A number of experiments have been conducted successfully in our lab environment using Issac robot, a PDA for user agent and a wireless network system, operated under our multi agent framework control. The experiments show that this framework works well and provides some advantages to existing systems.

  • PDF