• Title/Summary/Keyword: Photograph Art

검색결과 28건 처리시간 0.026초

광고 사진을 위한 시각적 주의 기초요인 연구 (A Study on Visual Attention Factors for Advertising Photographs)

  • 김대욱
    • 디지털융복합연구
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    • 제17권3호
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    • pp.413-425
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    • 2019
  • 본 연구자는 시선 이동에 관한 연구를 진행 하였다. 시선이동의 기초적 변수는 디테일이다. 연구 결과 디테일의 변수는 컬러, 농도, 대비 등 다른 요인보다 시선 유입에 더 중요하게 작동하였다. 또한 사진의 피사체의 힘이 중심의 힘을 압도했다. 주 피사체와 배경이 되는 톤의 농도의 차이가 강하면 시각적인 중심이 주 피사체에 좀 더 유입된다. 주 피사체와 배경의 톤의 농도의 차이가 약하면 시선이 중심부와 주변부로 다양하게 퍼져 나가게 된다. 주요 요인은 노출의 차이로 노출의 차이가 심한 배경의 톤에는 시선이 거의 도달 하지 않는다. 피사체 중 사람은 주목 요인이 매우 높게 관찰되었다. 사람의 얼굴이 등장하는 사진은 다른 요인 보다, 비교적 주목도가 얼굴에 집중되는 경향이 있다. 사람이 들어간 사진에 관한 관심과 기억 효과는 높았다. 성적인 것, 위험한 것은 다른 요인보다 강하게 시선을 이동시키는 요인이 되는 것으로 관찰 되었다. 또한, 시선의 이동은 피사체의 형태, 위치, 밝기, 크기, 컬러, 패턴이 일정한 영향을 미치고 있다. 즉 피사체의 종류 및 내용이 시선 이동에 가장 주 요인으로 작동한다고 연구하였다. 또한 디테일이 다음변수로 중요한 요인이 된다. 그 외의 농도, 컬러, 위치, 크기 요인은 차선적 요인으로 관찰 연구하였다. 이는 광고사진에서 시선을 고정하거나 시선의 유도를 위해서는 피사체의 내용과, 디테일, 해상도 포커스 부분이 매우 중요하다는 시사점을 가진다.

하안면 고경 변화의 인지도에 관한 연구 (Level of perception related to changes in lower facial height)

  • 박승현;김영진;국윤아
    • 대한치과교정학회지
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    • 제35권3호
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    • pp.174-181
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    • 2005
  • 교정치료 결과 나타나는 안모의 개선에 대하여 환자들이 느끼는 인지도에 관한 정보를 교정의사들이 이해하여야 하며, 진단과 치료계획 수립 시 이에 대한 기준이 중요하다. 이에 본 연구는 하악의 수직적 변화를 통해서 야기되는 측모 및 정모의 변화를 인지할 수 있는 최소한의 수직적 변화량을 알아보고자 보기 좋은 안모를 갖는 가상의 안모를 컴퓨터 영상으로 정모와 측모를 만들고 하안면부인 stomion에서 chin까지 1, 2. 3, 4mm 변화시킨 디지털 영상을 이용하여 40명의 미술학도를 관찰자로 인지도 조사를 하였다. 그 결과는 환자가 수직고경의 변화를 인지하게 하기 위해서는 측모에서 최소한 2mm 이상, 정모에서 3mm 이상의 변화가 필요하였으며, 하악의 수직적 변화에 대한 인지도는 정모의 변화보다는 상대적으로 측모의 변화에서 높았다. 또한 치료 전이나 치료과정에서 환자가 접하게 될 수 있는 안모 변화에 대한 사전 정보는 변화에 대한 인지율을 현저하게 높여 주었다.

반사 적외선 사진을 위한 평판 스캐너의 개발 (Development of a Flatbed Scanner for Reflection Infrared Photography)

  • 최영호;황민구;하동환
    • 한국콘텐츠학회논문지
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    • 제11권4호
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    • pp.57-66
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    • 2011
  • 현재 디지털 카메라가 적외선 카메라로 예술과 법과학 분야에서 활용 되고 있다. 하지만 디지털 카메라는 촬영이나 광원과 같은 기본적인 이론에 대한 이해가 필요하다는 단점이 있기 때문에 본 논문에서는 적외선 평판 스캐너를 개발하였다. 적외선 카메라의 개발 과정은 다음과 같다. 첫 번째, 가시광선용 형광램프를 적외선 LED로 교체하였다. 두 번째, 완전한 적외선 평판 스캐너를 위하여 유리판 위해 810nm이상 투과가 가능한 롱 패스 필터를 장착하였다. 적외선 디지털 카메라는 촬영을 할 경우 매번 적외선 광원을 조사(Irradiation)해 주어야 하는 번거로움과 가시광선 과 다른 적외선의 특성으로 인하여 생기는 초점문제 그리고 직접 컴퓨터로 옮겨야 하는 작업들이 여전히 존재한다. 이러한 문제를 개선하기 위해 본 논문에서 개발한 적외선 평판 스캐너는 적외선 광원을 개별적으로 조사할 필요가 없으며, 최소 2mm 이상 되는 피사계 심도로 인하여 초점 문제가 없다. 또한 적외선 평판 스캐너는 일반 평판 스캐너와 마찬가지로 12800dpi의 고해상도를 만들어 낼 수 있다는 것 역시 장점으로 작용한다. 본 논문에서 개발한 적외선 평판 스캐너가 많은 분야에서 활용되기를 기대한다.

현대 패션 사진에 나타난 유희성에 관한 연구 (A Study on Play in Contemporary Fashion Photographs)

  • 김종선;전재훈;하지수
    • 한국의류산업학회지
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    • 제18권3호
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    • pp.261-271
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    • 2016
  • The aim of this study was to gain an understanding of the element playfulness in fashion photographs related to openness and multiple significance in contemporary art. A total of 105 fashion photographs from US and UK Vogue magazine editorials and advertisements for the last five years were selected for the study. The photographs were analyzed in two main categories - the contextual element of themes, and the elements of visual expression; composition, models, objects and editing technology. The element of playfulness in the photographs were found to be divided into themes of infantile fantasy, social satire and situational dissonance, and elements of visual expression were found to express image distortion, expansion, exaggeration, reduction, and optical illusions. A photography type termed as infantile fantasy and social satire have descriptive characteristics and usually deliver the message by using models and objects to present a certain situation or express social satirical viewpoint and reflective attitude by using objects and photographic skills. A photography type termed as situational dissonance is characterized by immediately understood expressions and usually clarify the message by using a photographic technology such as editing the printed image or expect the model to express an exaggerated poses and ridiculous expressions, causing an optical illusion. Visually expressed and composed scene using composition, models, objects and editing technology is a specific character of photograph and due to the advances in computer editing technology it has been able to express the various playfulness.

영상미디어의 선택적 시각과 시네마그래프 표현 연구 (A Study on the Selective Visual Vision and Cinemagraph Expression)

  • 유정선;정진헌
    • 디지털융복합연구
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    • 제15권5호
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    • pp.325-331
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    • 2017
  • 본 연구의 목적은 선택적 시각이라는 이론을 바탕으로 시네마그래프(Cinemagraph) 광고 사례를 통하여 멀티미디어 정량분석, 스토리 정성분석 등의 시네마그래프 분석 모델을 제시하고자 한다. 분석대상은 2016년 대중적인 인지도가 높은 광고모델이 출연한 G마켓의 시네마그래프 시리즈 영상 광고이고, 연구방법은 문헌연구, 국내외 인터넷 매체 분석, 사례연구 등이다. 분석결과 시네마그래프 동선의 비중은 10% 내외가 가장 효과적인 무빙의 형태로 나타났다. 동영상의 전체적인 움직임 보다 시네마그래프의 부분적인 동적인 음직임이 더 큰 시각적 몰입효과를 주고 있었다. 무빙의 방향성은 모델이 제품을 사용하는 동선과 대략적으로 일치하였다. 주제부와 주변부는 한가지 포인트 또는 두가지 포인트 내에서 활용되고 있었다. 스토리의 개연성은 짧은 순간에 모델과 제품의 단순 동작을 표현하고 있다. 멀티미디어의 정량적 분석을 위하여 공간의 비중, 동작의 방향성을 스토리의 정성적 분석을 위하여 주제부와 주변부, 스토리의 개연성 등의 네가지 측면을 고려대상으로 하였다.

18세기(世紀) 조선시대(朝鮮時代) 회갑연(回甲宴)과 회혼예(回婚禮) 회화(繪畵)에 나타난 식생활(食生活) 문화(文化)에 관한 연구(硏究) (A Study on the Food Culture of the Festival for Elderly Person's $60^{th}$ Birthday (Hoegap) and Marriage Anniversary (Hoehon) Appearing in the 18th Century Painting of the Chosun Period)

  • 고경희
    • 한국식생활문화학회지
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    • 제18권6호
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    • pp.536-543
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    • 2003
  • The Chosun Dynasty in the $18^{th}$ century was a period of revival for science, art, and culture, bringing about Silhak(practical science), a new trend in the history of Chosun thoughts. In the history of fine arts, realistic landscape paintings and genre paintings were popular as realism became prevalent. From the aspect of food culture, in particular, the luxurious and elegant Korean-styled food culture was completed during this period. Iwanwasuseoksihoedo was painted by Jeong Hwang (1735-1800) in 1789, depicting a banquet on an elder's $60^{th}$ birthday. It is classified as a genre painting in the late Chosun Period but it contains things that comes into our heart, which are white porcelain with blue celadon pictures, white porcelain bowls, busy atmosphere of a banqueting house where food is being carried in a hurry and elders' serene appearance. All these things show the abundance of life, the room and comfort of old ages, and the beauty and relish of life in the well-arranged living ground. Hoehonyedo was painted on an elder's $60^{th}$ marriage anniversary by an unknown artist presumably in the $18^{th}$ century is a painting as realistic as a documentary photograph. The work gives viewers pleasure and comfort because it describes not a mighty clan but the superb later years of an official who had lived right and upright life. In the aspect of food culture, it displays the food culture of the splendid sixtieth marriage anniversary of a Korean official through noble etiquette among family members, seat planning, unique table culture and high quality tableware including white porcelain with celadon pictures and pure white porcelain.

미술교육에 있어서 시각적 미디어를 통한 조형교육에 관한 연구 (Visual Media Education in Visual Arts Education)

  • 박지숙
    • 조형예술학연구
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    • 제7권
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    • pp.64-104
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    • 2005
  • Visual media transmits image and information reproduced in large quantities, such as a photography, film, television, video, advertisement, or computer image. Correspondence to the students' reception and recognition of culture in the future. arrangements for the field of studies of visual culture. 'Visual Culture' implies cultural phenomena of visual images via visual media, which includes not only the categories of traditional arts like a painting, sculpture, print, or design, but the performance arts including a fashion show or parade of carnival, and the mass and electronic media like a photography, film, television, video, advertisement, cartoon, animation, or computer image. In the world of visual media, Image' functions as an essential medium of communication. Therefore, people call the culture of today fra of Image Culture', which has been converted from an alphabet convergence era to an image convergence one. Image, via visual media, has become a dominant means for communication in large part of human life, so we can designate an Image' as a typical aspect of visual culture today. Image, as an essential medium of communication, plays an important role in contemporary society. The one way is the conversion of analogue image like an actual picture, photograph, or film into digital one through the digitalization of digital camera or scanner as 'an analogue/digital commutator'. The other is a way of process with a computer drawing, or modeling of objects. It is appropriate to the production of pictorial and surreal images. Digital images, produced by the other, can be divided into the form of Pixel' and form of Vector'. Vector is a line linking the point of departure to the point of end, which organizes informations. Computer stores each line's standard location and correlative locations to one another Digital image shows for more 'Perfectness' than any other visual media. Digital image has been evolving in the diverse aspects, such as a production of geometrical or organic image compositing, interactive art, multimedia art, or web art, which has been applied a computer as an extended trot of painting. Someone often interprets digitalized copy with endless reproduction of original even as an extension of a print. Visual af is no longer a simple activity of representation by a painter or sculptor, but now is intimately associated with a matter of application of media. There is some problem in images via visual media. First, the image via media doesn't reflect a reality as it is, but reflects an artificial manipulated world, that is, a virtual reality. Second, the introduction of digital effect and the development of image processing technology have enhanced a spectacle of destructive and violent scenes. Third, a child intends to recognize the interactive images of computer game and virtual reality as a reality, or truth. Education needs not only to point out an ill effect of mass media and prevent the younger generation from being damaged by it, but also to offer a knowledge and know-how to cope actively with social, cultural circumstances. Visual media education is one of these essential methods for the contemporary and future human being in the overflowing of image informations. The fosterage of 'Visual Literacy' can be considered as a very purpose of visual media education. This is a way to lead an individual to the discerning, active consumer and producer of visual media in life as far as possible. The elements of 'Visual Literacy' can be divided into a faculty of recognition related to the visual media, a faculty of critical reception, a faculty of appropriate application, a faculty of active work and a faculty of creative modeling, which are promoted at the same time by the education of 'visual literacy'. In conclusion, the education of 'Visual Literacy' guides students to comprehend and discriminate the visual image media carefully, or receive them critically, apply them properly, or produce them creatively and voluntarily. Moreover, it leads to an artistic activity by means of new media. This education can be approached and enhanced by the connection and integration with real life. Visual arts and education of them play an important role in the digital era depended on visual communications via image information. Visual me야a of day functions as an essential element both in daily life and in arts. Students can soundly understand visual phenomena of today by means of visual media, and apply it as an expression tool of life culture as well. A new recognition and valuation visual image and media education is required to cultivate the capability of active, upright dealing with the changes of history of civilization. 1) Visual media education helps to cultivate a sensibility for images, which reacts to and deals with the circumstances. 2) It helps students to comprehend the contemporary arts and culture via new media. 3) It supplies a chance of students' experiencing a visual modeling by means of new media. 4) There are educational opportunities of images with temporality and spaciality, and therefore a discerning person becomes to increase. 5) The modeling activity via new media leads students to be continuously interested in the school and production of plastic arts. 6) It raises the ability of visual communications dealing with image information society. 7) An education of digital image is significant in respect of cultivation of man of talent for the future society of image information as well. To correspond to the changing and developing social, cultural circumstances, and the form and recognition of students' reception of them, visual arts education must arrange the field of studying on a new visual culture. Besides, a program needs to be developed, which is in more systematic and active level in relation to visual media education. Educational contents should be extended to the media for visual images, that is, photography, film, television, video, computer graphic, animation, music video, computer game and multimedia. Every media must be separately approached, because they maintain the modes and peculiarities of their own according to the conveyance form of message. The concrete and systematic method of teaching and the quality of education must be researched and developed, centering around the development of a course of study. Teacher's foundational capability of teaching should be cultivated for the visual media education. In this case, it must be paid attention to the fact that a technological level of media is considered as a secondary. Because school education doesn't intend to train expert and skillful producers, but intends to lay stress on the essential aesthetic one with visual media under the social and cultural context, in respect of a consumer including a man of culture.

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고등학생을 위한 아침급식용 간편식단 개발 (Development of Convenient Menu School Breakfast Program for High School Students)

  • 김정은;지명순
    • 한국식품조리과학회지
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    • 제29권4호
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    • pp.343-351
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    • 2013
  • To help reduce the 'breakfast-skip' rate of the high school students and improve such 'breakfast-skipping' practice this study devised a new covenience menu for school breakfast Program. Dictated by a dietitian the form of cooking was rendered within directly-cookable convenient food; The price of menu ranged from 1,500-2,000won taking into account the parents' survey ; the menu formation drew largely from the student food preference survey and their favorites. The composition of menu - the Korean dish and the western dish put together-were of two folds and was based on the two: main menu, subsidiary menu. While main menu used rice, the subsidiary one used fruits, salads, milk, and juices. Energy intake sufficiency standard was set at a level of between 1/4 and 1/3 of the relevent group(mid&high students, 15-18 yrs old)'s approximated energy need, drawn from the Dietary Reference Intakes For Koreans(2010). 10 disparate, divised menus were tested deliberately- cooked at a site, thereafter qualifed and supplemented to meet the targeted energy amount. The nuturitional facts of each menu set were measured through the usage of CAN-PRO 3.0, Computer Aided Nutritional Analysis Program, for professionals. Completed menu set were then given in photograph. The results of this study were as follows : The results of this study were as follows : the newly developed menu's calories and nuturitional content were as follows in the ratio of Dietary Reference Intakes For Koreans(2010) : Calories 95.7%(4.3% below the targeted intake standard), Protein(131.1%), Calcium(130.2%) the both of which marked higher than the recommended daily intake, iron(71.0%), Potassium(93.1%) both of which figure lower than the recommended daily intake. The cost of ingredients per each person was 1,335won, which was lower than the targeted cost(1500won). When calculated, hypothetically provided breakfast's labor hour needed per 1 meal is shown to be average 1.2 minute. In conslusion : Convenience style school breakfast program would bring an increse in the intake of high school students' breakfast, which may contribute not only to the sound physical growth but to academic performance. Various developments of the school breakfast program is much needed continually.