• Title/Summary/Keyword: Perspective-Transform

Search Result 122, Processing Time 0.023 seconds

A Study on User-Centered Emotional Illumination Design Using Color Temperature of Light (빛의 색온도를 활용한 사용자 중심의 감성조명 디자인 개발에 관한 연구)

  • Cho, Sung-Jo;Park, Jun-Hong
    • Journal of Digital Convergence
    • /
    • v.16 no.5
    • /
    • pp.445-454
    • /
    • 2018
  • The purpose of this paper is to present the direction of emotional lighting design of a new concept suitable for the user's living environment based on the experiment and the result of the recognition of the cognitive effect of the color of the lighting on the user's sensibility. As a research method, we collected meaningful results of color temperature and emotion of light through literature research and experimented with users in their twenties. Based on this, we presented the design direction of emotional lighting. As a result, we designed emotional lighting that can transform the shape of the four joints freely to realize the user's demand. We also derive the color temperature of light that can be optimized for the user's work and environment, Concentration, mood, and relaxation. The result of this paper is meaningful and worthy of suggesting emotional lighting design with user - oriented new perspective, deviating from previous method of planning lighting.

Correlation between Visual Sensibility and Vital Signal using Wearable based Electrocardiogram Sensing Clothes (웨어러블 기반의 심전도 측정 의복을 이용한 시각감성과 생체신호간의 상관관계)

  • Chung, Kyung-Yong
    • The Journal of the Korea Contents Association
    • /
    • v.9 no.12
    • /
    • pp.496-503
    • /
    • 2009
  • In the life environment changed with not only the material abundance but also the quality, it is the most crucial factor for the strategy of sensibility engineering to investigate vital signal according to the sensibility. In this perspective, it is necessary to design and merchandise the products in cope with each sensibility and needs as well as its functional aspects. In this paper, we proposed the correlation between the visual sensibility and the vital signal using the wearable based electrocardiogram sensing clothes. We measured the electrocardiogram (ECG) signal by wearing the electrocardiogram sensing clothes. The heart rate variability (HRV) is calculated form the acquired ECG signal by wearing the electrocardiogram sensing clothes. And the power spectrum analysis using the Fast Fourier Transform (FFT) is evaluated the correlation between the visual sensibility and the vital signal. we plan to conduct empirical applications to verify the adequacy and the validity of the proposed method.

Geometrical Reorientation of Distorted Road Sign using Projection Transformation for Road Sign Recognition (도로표지판 인식을 위한 사영 변환을 이용한 왜곡된 표지판의 기하교정)

  • Lim, Hee-Chul;Deb, Kaushik;Jo, Kang-Hyun
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.15 no.11
    • /
    • pp.1088-1095
    • /
    • 2009
  • In this paper, we describe the reorientation method of distorted road sign by using projection transformation for improving recognition rate of road sign. RSR (Road Sign Recognition) is one of the most important topics for implementing driver assistance in intelligent transportation systems using pattern recognition and vision technology. The RS (Road Sign) includes direction of road or place name, and intersection for obtaining the road information. We acquire input images from mounted camera on vehicle. However, the road signs are often appeared with rotation, skew, and distortion by perspective camera. In order to obtain the correct road sign overcoming these problems, projection transformation is used to transform from 4 points of image coordinate to 4 points of world coordinate. The 4 vertices points are obtained using the trajectory as the distance from the mass center to the boundary of the object. Then, the candidate areas of road sign are transformed from distorted image by using homography transformation matrix. Internal information of reoriented road signs is segmented with arrow and the corresponding indicated place name. Arrow area is the largest labeled one. Also, the number of group of place names equals to that of arrow heads. Characters of the road sign are segmented by using vertical and horizontal histograms, and each character is recognized by using SAD (Sum of Absolute Difference). From the experiments, the proposed method has shown the higher recognition results than the image without reorientation.

Hardware Architecture Design and Implementation of IPM-based Curved Lane Detector (IPM기반 곡선 차선 검출기 하드웨어 구조 설계 및 구현)

  • Son, Haengseon;Lee, Seonyoung;Min, Kyoungwon;Seo, Sungjin
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
    • /
    • v.10 no.4
    • /
    • pp.304-310
    • /
    • 2017
  • In this paper, we propose the architecture of an IPM based lane detector for autonomous vehicles to detect and control the driving route along the curved lane. In the IPM image, we divide the area into two fields, Far/Near Field, and the lane candidate region is detected using the Hough transform to perform the matching for the curved lane. In autonomous vehicles, various algorithms must be embedded in the system. To reduce the system resources, we proposed a method to minimize the number of memory accesses to the image and various parameters on the external memory. The proposed circuit has 96% lane recognition rate and occupies 16% LUT, 5.9% FF and 29% BRAM in Xilinx XC7Z020. It processes Full-HD image at a rate of 42 fps at a 100 MHz operating clock.

ZBrush 3D animation character modeling using ZSphere (ZSphere를 활용한 ZBrush의 3D애니메이션 캐릭터모델링)

  • Ryu, Chang-Su;Hur, Chang-Wu
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.16 no.6
    • /
    • pp.1312-1317
    • /
    • 2012
  • ZSphere of ZBrush can be added to the canvas, and most of all, added to the existing ZSphere as mobile geometrical objects. For example, arms can be produced out of the globoid in the progress of an intermediate step. characters with multiple limbs can be produced easily in this way. With Zsphere, several Child Spheres can be produced out of single Sphere, then these can be parents spheres, and can connect other Child Spheres. In this paper, by making each form through these processes, 3D characters were modeled to shape easily and rapidly. Since 3D objects can be added, rotated, and moved, they can interact smoothly with Z-depth of campus. To place these objects on the screen, paint, build fixed perspective image, smerge pixols and transform 3D objects, diverse transforming tools and sculpturing tools were used. The characters were designed in the way that first, the finished 3D characters were transformed into poly, then each side was restructured rapidly with Topology.

Governance Thoery as Ways of Applying a Policy for incorporating Media into Education in Digital Environment (디지털 환경에서의 미디어교육에 대한 거버넌스 이론의 활용에 대한 연구)

  • Shim, Young-Sub;Kim, Dong-Gyu
    • Korean journal of communication and information
    • /
    • v.58
    • /
    • pp.242-261
    • /
    • 2012
  • This study was intended to analyze media in education policy from the governance perspective and suggested some orientations and innovative ideas to a new governance in media in Education. For these purposes, this study reviewed related literature about media in education and governance policy and drew a governance model of educational community as an analytic scheme to understand a governance approach to orientation-order-performance of Schmank. Thereafter, the study analyzed formulation and implementation processes of media in education policy, based on some criteria to operate the model, and also analyzed the policy governance in a comprehensive way. Based on the results, this study suggested recommendations to innovate current media in education governance as follows: (1) working towards an idea of operative cooperation through reforms (2) constructing a rational policy system to incorporate socio-political variables, and (3) activating cooperative governance to transform 'governing' into 'governance'.

  • PDF

Professional development of an experienced teacher through research community activities: focusing on task modification and implementation to facilitate mathematical creativity (연구공동체 활동을 통한 한 경력교사의 전문성 신장 : 수학적 창의성 촉진을 위한 대푯값 과제의 변형과 실행을 중심으로)

  • Moon, SungJae;Noh, JeongWon;Ro, YeSol;Lee, KyeongHwa
    • The Mathematical Education
    • /
    • v.58 no.4
    • /
    • pp.545-566
    • /
    • 2019
  • The purpose of this study is to show that research community activities can contribute to the professional development in respect of average concepts and mathematical creativity. In the community, activities were undertaken to transform the existing task into the task that contributes to the manifestation of creativity. In this process, researchers tried to connect the theory with the practice of the class, and the teacher acted as an active learner. The findings show that the teacher who had difficulty in teaching average could overcome difficulties, and also derived the way of task modification and strategies necessary for teaching average. The modified task induced improvements in students' achievement levels, which led to change in teachers' perspective on the relationship between mathematical creativity and learning. Research community activities have been shown to have contributed to improvements with regard to both teaching the average and promoting mathematical creativity.

Construction of 2D Image Mosaics Using Quasi-feature Point (유사 특징점을 이용한 모자이킹 영상의 구성)

  • Kim, Dae-Hyeon;Choe, Jong-Su
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.38 no.4
    • /
    • pp.381-391
    • /
    • 2001
  • This paper presents an efficient approach to build an image mosaics from image sequences. Unlike general panoramic stitching methods, which usually require some geometrical feature points or solve the iterative nonlinear equations, our algorithm can directly recover the 8-parameter planar perspective transforms. We use four quasi-feature points in order to compute the projective transform between two images. This feature is based on the graylevel distribution and defined in the overlap area between two images. Therefore the proposed algorithm can reduce the total amount of the computation. We also present an algorithm lot efficiently matching the correspondence of the extracted feature. The proposed algorithm is applied to various images to estimate its performance and. the simulation results present that our algorithm can find the correct correspondence and build an image mosaics.

  • PDF

Considerations on the Making of Scientific Content and Processing of Biological Knowledge (생명과학 지식의 가공과 콘텐츠화 과정에 대한 연구)

  • Ahn, Sun-Young;Kim, San-Ha;Jang, Yi-Kweon
    • The Journal of the Korea Contents Association
    • /
    • v.11 no.11
    • /
    • pp.503-513
    • /
    • 2011
  • Appreciation of nature and an understanding of the biological sciences by the general public are key to the popularization of modern science. In particular, informal and accessible venues such as museum exhibits occupy a crucial role in science education, and they depend heavily on fields related to macrobiology, including Ecology, Animal Behavior, and Environmental Science. Unfortunately, lack of engaged experts and superficial descriptions of natural phenomena all too often prevent scientific knowledge from being shared effectively with the general public. Raw information itself and knowledge are not in a form or structure accessible to nonspecialists. In order to move successfully deliver substantive comprehension of the biological knowledge to the general public, it is necessary to categorize information from a content-conscious perspective and transform it into useful biological content. Therefore, the role of scientists is critically important in a series of processes that include theme selection, editing, and even graphical layout of contents. These processes require not only a scientific and logical way of thinking, but also an aptitude for artistic presentation and effective communication. The concept of Translation is presented as a theoretical and operational framework for the popularization of science.

The animated soul of the machine The development of kinetic elements in installation art, eastern and western positions (기계의 움직이는 정서에 대한 조형 연구)

  • Halbherr, Bernd;Choi, Han Jun
    • Cartoon and Animation Studies
    • /
    • s.49
    • /
    • pp.537-561
    • /
    • 2017
  • Machines and robotic structures are questioning existential bases of human beings. They influence our way of thinking and transform our social philosophies and value systems. The same time they keep their fascination ever since. Mechanical technique and skills are symbols for development and hazard at the same time. The attraction of this ambivalence is reviewed in this thesis by having a look at kinetic elements in modern sculpture. The author is focusing on classical sculptural positions that use machines or machinery within sculptural artworks. The historical development is examined and certain examples from the classical modern era are discussed as role models during their time. On this scenario, the portraits of two young contemporary outstanding positions in the field of kinetic art and installation are analyzed and explained. One of the goals was to investigate the eastern and the western language of two artists that are doing artworks in the same field and compare the works and the cultural expressions to each other. Different cultural positions and visual languages become visible due to the research. And the author's final conclusions is, that even in a globalized world there will always be significant local distinguishes remaining.