• Title/Summary/Keyword: Pass Schedule Design System

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Pass Schedule Design for Improvement of Drawing Speed in the Dry Wire Drawing Process (신선 속도 향상을 위한 건식 신선 공정의 패스스케줄 설계)

  • 김영식;김동환;김병민;김민안;박용민
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2000.11a
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    • pp.600-603
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    • 2000
  • In the high carbon steel wire drawing process, the wire temperature increases as the drawing speed is faster in order to increase the production rate in the shop floor. The rapid temperature rise causes the wire fracture in the dry wire drawing process. So, in this paper, the isothermal pass schedule program, which includes the calculation method of wire temperature at each pass, is proposed to prevent the wire fracture due to the temperature rise. Using the isothermal pass schedule program, it is newly proposed the pass schedule design system that prevents the cup-cone defects, improves the elongation of the final products and assures further deformation. As a result, the temperature rise of the wire was decreased and the production rate of the final product is remarkably grown up according to the increase of the final drawing speed than that of the conventional process. Also, the proposed pass schedule design system could give a useful information to the process designer who would design the high carbon steel wire drawing process.

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Roll Pass Design System for Round Bars to Design Rolling Equipment (압연 설비 설계를 위한 봉재 압연의 롤 패스 설계 시스템)

  • 윤성만;박승희;신상엽
    • Transactions of Materials Processing
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    • v.9 no.2
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    • pp.112-119
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    • 2000
  • The roll Pass design is one of the most important processes to design the whole equipment of the rods and bars rolling system. In this study, the roll pass design program named TollRo(Rolling Factory Organizer) was developed. conventional methods to design roll pass were analyzed and a new algorithm to design the dimension of the intermediate groove was introduced. Object oriented programming technology was implemented in this design program. It comprises GUI(Graphic User Interface), function of automatic pass design, function of modifying pass schedule and database of material properties. The developed program can be used to design roll pass with consistency for the rods and bars rolling system. The man-hours for the whole design can be drastically reduced. The design parameters of rolling system can be extracted quickly by this program.

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Fine-scalable SPIHT Hardware Design for Frame Memory Compression in Video Codec

  • Kim, Sunwoong;Jang, Ji Hun;Lee, Hyuk-Jae;Rhee, Chae Eun
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.17 no.3
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    • pp.446-457
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    • 2017
  • In order to reduce the size of frame memory or bus bandwidth, frame memory compression (FMC) recompresses reconstructed or reference frames of video codecs. This paper proposes a novel FMC design based on discrete wavelet transform (DWT) - set partitioning in hierarchical trees (SPIHT), which supports fine-scalable throughput and is area-efficient. In the proposed design, multi-cores with small block sizes are used in parallel instead of a single core with a large block size. In addition, an appropriate pipelining schedule is proposed. Compared to the previous design, the proposed design achieves the processing speed which is closer to the target system speed, and therefore it is more efficient in hardware utilization. In addition, a scheme in which two passes of SPIHT are merged into one pass called merged refinement pass (MRP) is proposed. As the number of shifters decreases and the bit-width of remained shifters is reduced, the size of SPIHT hardware significantly decreases. The proposed FMC encoder and decoder designs achieve the throughputs of 4,448 and 4,000 Mpixels/s, respectively, and their gate counts are 76.5K and 107.8K. When the proposed design is applied to high efficiency video codec (HEVC), it achieves 1.96% lower average BDBR and 0.05 dB higher average BDPSNR than the previous FMC design.

Process Design for Multi Roll-Die Drawing of GDI Fuel Rail (GDI Fuel Rail 제조를 위한 멀티 롤 다이 인발 공정 설계)

  • Kim, S.H.;Kim, J.H.;Kim, B.M.
    • Transactions of Materials Processing
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    • v.25 no.6
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    • pp.390-395
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    • 2016
  • GDI fuel rail is component of GDI system which directly fuel with high pressure in the engine combustion chamber. And it is required to high strength and dimensional accuracy. Multi roll-die drawing process consists of the idle roll-die and drawing die in tandem. In the course of drawing with roll-die, deformation takes place between the idle roller pair or pairs. The friction force decreases with the idle roll-die, enabling the reductions to be risen in one step. In this study, the caliber of 4-roll was designed into pass schedule that made the draw force at the exit of the drawing die be equal. In order to compensate for over-filling area, the roll caliber was modified using the result of FE-analysis. The results of FE-analysis and experiment show that the proposed design method can be used to effectively design the multi roll-die process, leading to an accurate shape and correct dimensions of the final within an allowable tolerance of ${\pm}0.08mm$. Furthermore, the productivity was evaluated by comparing with multi roll-die drawing process and conventional multi shape drawing process. The result was confirmed that it has an efficiency of about 2 times than conventional process in terms of time.

A Study of Non-Disruptive Update Scheme for Online Game (온라인게임을 위한 무 정지 업데이트 기법의 연구)

  • Kang, Sang-Yong;Han, Jung-Hyun
    • Journal of Korea Multimedia Society
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    • v.17 no.11
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    • pp.1307-1312
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    • 2014
  • Online games are virtual space where it connects individual users through network connection to offer enjoyment of play games and game developer who service online games have to develop new contents and provide them to users to extend life of their service. Typically, in order to update new contents, all service companies have maintenance schedule to stop the game service for a while to update both server and client applications. Usually this process takes quite amount of time and users do not have any other choice but disconnected from server and wait until it is over. The purpose of this thesis is to describe the advantages of new design system which will allows users to continue to play the game even during the update. The main focus of this design is to make users feel more convenience in online gaming experience by move client from previous server to new server while users are still playing. If they can to connect current client with new server without any certificate validation process while users information from the client can automatically pass through to the new server, users may not need to experience maintenance for new contents update.