• Title/Summary/Keyword: Particle simulation method

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Particle Filtering based Object Tracking Method using Feedback and Tracking Box Correction (피드백과 박스 보정을 이용한 Particle Filtering 객체추적 방법론)

  • Ahn, Jung-Ho
    • Journal of Satellite, Information and Communications
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    • v.8 no.1
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    • pp.77-82
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    • 2013
  • The object tracking method using particle filtering has been proved successful since it is based on the Monte Carlo simulation to estimate the posterior distribution of the state vector that is nonlinear and non-Gaussian in the real-world situation. In this paper, we present two nobel methods that can improve the performance of the object tracking algorithm based on the particle filtering. First one is the feedback method that replace the low-weighted tracking sample by the estimated state vector in the previous frame. The second one is an tracking box correction method to find an confidence interval of back projection probability on the estimated candidate object area. An sample propagation equation is also presented, which is obtained by experiments. We designed well-organized test data set which reflects various challenging circumstances, and, by using it, experimental results proved that the proposed methods improves the traditional particle filter based object tracking method.

Generation of Synthetic Particle Images for Particle Image Velocimetry using Physics-Informed Neural Network (물리 기반 인공신경망을 이용한 PIV용 합성 입자이미지 생성)

  • Hyeon Jo Choi;Myeong Hyeon, Shin;Jong Ho, Park;Jinsoo Park
    • Journal of the Korean Society of Visualization
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    • v.21 no.1
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    • pp.119-126
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    • 2023
  • Acquiring experimental data for PIV verification or machine learning training data is resource-demanding, leading to an increasing interest in synthetic particle images as simulation data. Conventional synthetic particle image generation algorithms do not follow physical laws, and the use of CFD is time-consuming and requires computing resources. In this study, we propose a new method for synthetic particle image generation, based on a Physics-Informed Neural Networks(PINN). The PINN is utilized to infer the flow fields, enabling the generation of synthetic particle images that follow physical laws with reduced computation time and have no constraints on spatial resolution compared to CFD. The proposed method is expected to contribute to the verification of PIV algorithms.

Flow Simulation of High Flow Concrete using Incompressible Smoothed Particle Hydrodynamics (ISPH) Method (ISPH 기법을 이용한 고유동 콘크리트의 유동 해석)

  • Kim, Sang-Sin;Chung, Chul-Woo;Lee, Chang-Joon
    • Journal of the Korea Institute of Building Construction
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    • v.19 no.1
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    • pp.39-46
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    • 2019
  • A three-dimensional flow simulation model for high flow concrete was developed using Incompressible Smoothed Particle Hydrodynamics (ISPH), which can solved Navier-Stokes equation with the assumption of a fluid to be incompressible. For the simulation, a computer program code for ISPH was implemented with MATALB programming code. A piecewise cubic spline function was used for the kernel function of ISPH. Projetion method was used to calculate the velocity and pressure of particles as a function of time. Fixed ghost particle was used for wall boundary condition. Free surface boundaries were determined by using virtual density of particles. In order to validate the model and the code, the simulation results of slump flow test, $T_{500}$ test and L-box test were compared with experimental ones. The simulation results were well matched with the experimental results. The simulation described successfully the characteristics of the flow phenomenon according to the change of the viscosity and yield stress of high flow concrete.

The simulation of the liberation and size distribution of shredder products under the material characteristic coding method

  • Ni, Shiuh-Sheng;Wen, Shaw-Bing;Chu, Chung-Cheng
    • Proceedings of the IEEK Conference
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    • 2001.10a
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    • pp.693-698
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    • 2001
  • This paper establishes a coding method system including the liberation and size distribution of recycling materials in the shredder operation. Every particle in the shredded product becomes a code number using the liberation model and size distribution equation transforming of weight percentage into particles number percentage. One set of database can be obtained after all particles have been coded. This database is suitable for the size reduction operation in the process simulation of waste recycling. Coupling with the developed air classification, sizing and separating operations, the whole process simulation will be completely established for diversified application. A typical simulation for the rolling cutting shredder product of waste TV had been demonstrated under this coding system. The breakage size distribution of Gaudin and Schumann equation were selected for the shredding operation simulation. The Gaudin's liberation model was suitable fur the liberation simulation. Both of these equations were transformed weight percentage into particles distribution for the necessary of particle coding method. A better recycling operation for this shredded solid waste can be concluded from the comparison of simulation results with their sorted grade, recovery or economic of materials in different processes.

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Sensitivity Study of Smoothed Particle Hydrodynamics

  • Kim, Yoo-Il;Nam, Bo-Woo;Kim, Yong-Hwan
    • Journal of Ship and Ocean Technology
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    • v.11 no.4
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    • pp.29-54
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    • 2007
  • Systematic sensitivity analysis of smoothed particle hydrodynamics method (SPH), a gridless Lagrangian particle method, was carried out in this study. Unlike traditional grid-based numerical schemes, systematic sensitivity study for computational parameters is very limited for SPH. In this study, the effect of computational parameters in SPH simulation is explored through two-dimensional dam-breaking and sloshing problem. The parameters to be considered are the speed of sound, the type of kernel function, the frequency of density re-initialization, particle number, smoothing length and pressure extraction method. Through a series of numerical test, detailed information was obtained about how SPH solution can be more stabilized and improved by adjusting computational parameters.

Particle Simulation for Motion of 2-D Floating Body in Waves (파랑중 2차원 부유체 운동해석을 위한 입자법 시뮬레이션)

  • Park, Jong-Chun;Lee, Byung-Hyuk;Jung, Sung-Jun
    • 한국전산유체공학회:학술대회논문집
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    • 2008.03b
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    • pp.630-633
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    • 2008
  • A particle method has been developed for analyzing the motion of 2-D floating body in waves. The particle method is based on the MPS(Moving Particle Semi-implicit) method suggested by Koshizuka et al. (1996), and the flow motion coupled with the motion of floating body can be simulated. The wavemaker and wave absorber are installed at the inflow and outflow boundaries in a computational domain, respectively. The motion characteristics of a floating body is investigated numerically under the various computational conditions.

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Particle-in-cell simulation feasibility test for analysis of non-collective Thomson scattering as a diagnostic method in ITER

  • Zamenjani, F. Moradi;Asgarian, M. Ali;Mostajaboddavati, M.;Rasouli, C.
    • Nuclear Engineering and Technology
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    • v.52 no.3
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    • pp.568-574
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    • 2020
  • The feasibility of the particle-in-cell (PIC) method is assessed to simulate the non-collective phenomena like non-collective Thomson scattering (TS). The non-collective TS in the laser-plasma interaction, which is related to the single-particle behavior, is simulated through a 2D relativistic PIC code (XOOPIC). For this simulation, a non-collective TS is emitted from a 50-50 DT plasma with electron density and temperature of ne = 3.00 × 1013 cm-3 and Te = 1000 eV, typical for the edge plasma at ITER measured by ETS system, respectively. The wavelength, intensity, and FWHM of the laser applied in the ETS system are λi,0 = 1.064 × 10-4 cm, Ii = 2.24 × 1017 erg=s·㎠, and 12.00 ns, respectively. The electron density and temperature predicted by the PIC simulation, obtained from the TS scattered wave, are ne,TS = 2.91 × 1013 cm-3 and Te,TS = 1089 eV, respectively, which are in accordance with the input values of the simulated plasma. The obtained results indicate that the ambiguities rising due to the contradiction between the PIC statistical collective mechanism caused by the super-particle concept and the non-collective nature of TS are resolved. The ability and validity to use PIC method to study the non-collective regimes are verified.

A MULTI-DOMAIN APPROACH FOR A HYBRID PARTICLE-MESH METHOD (Hybrid Particle-Mesh 방법에 적합한 다중영역 방법)

  • Lee, Seung-Jae;Suh, Jung-Chun
    • Journal of computational fluids engineering
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    • v.19 no.2
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    • pp.72-78
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    • 2014
  • A hybrid particle-mesh method as the combination between the Vortex-In-Cell (VIC) method and penalization method has been achieved in recent years. The VIC method, which is based on the vorticity-velocity formulation, offers particle-mesh algorithms to numerically simulate flows past a solid body. The penalization method is used to enforce boundary conditions at a body surface with a decoupling between body boundaries and computational grids. The main advantage of the hybrid particle-mesh method is an efficient implementation for solid boundaries of arbitrary complexity on Cartesian grids. However, a numerical simulation of flows in large domains is still not too easy. In this study, a multi-domain approach is thus proposed to further reduce computation cost and easily implement it. We validate the implementation by numerical simulations of an incompressible viscous flow around an impulsively started circular cylinder.

Real-time Flow Animation Techniques Using Computational Fluid Dynamics (전산유체역학을 이용한 실시간 유체 애니메이션 기술)

  • Kang Moon Koo
    • Journal of the Korean Society of Visualization
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    • v.2 no.2
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    • pp.8-15
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    • 2004
  • With all the recent progresses in computer hardware and software technology, the animation of fluids in real-time is still among the most challenging issues of computer graphics. The fluid animation is carried out in two steps - the physical simulation of fluids immediately followed by the visual rendering. The physical simulation is usually accomplished by numerical methods utilizing the particle dynamics equations as well as the fluid mechanics based on the Navier-Stokes equations. Particle dynamics method is usually fast in calculation, but the resulting fluid motion is conditionally unrealistic. The methods using Navier-Stokes equation, on the contrary, yield lifelike fluid motion when properly conditioned, yet the complexity of calculation restrains this method from being used in real-time applications. This article presents a rapid fluid animation method by using the continuum-based fluid mechanics and the enhanced particle dynamics equations. For real-time rendering, pre-integrated volume rendering technique was employed. The proposed method can create realistic fluid effects that can interact with the viewer in action, to be used in computer games, performances, installation arts, virtual reality and many similar multimedia applications.

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Numerical Study of Cyclone Dust Collector (싸이클론 집진기의 수치해석적 연구)

  • 전영남;엄태인
    • Journal of Korean Society for Atmospheric Environment
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    • v.12 no.1
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    • pp.43-53
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    • 1996
  • Numerical simulation was performed for the 3-dimensional flow filed of gas and particle phase for cyclone dust collector. FVM(Finite Volume Method) was employed for gas phase. The flow was solved suing the k-.varepsilon. epsilon turbulence model. The particle exit at the bottom of the cone was treated as a solid wall in this model because the gas flow through the effective dust exit is usually insignificant. The major parameters considered in this study was vortex finder diameter, effective dust exit diameterm vortex finder length, inlet type for dimension performance. Particle trajectory calculations were made for three different, particle sizes of 1, 25 and 50 .mu.m. The results obtained from this study give some physical insight of dust particle collection mechanism together with the indication of the collection efficiency. The simulation results were in generally good agreement with empirical knowledge. The application of this kind of computer program looks promising as a potential tool for the design of cyclone and determination of optimum operating condition.

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