• 제목/요약/키워드: Participatory Design

검색결과 176건 처리시간 0.028초

소셜네트워크서비스(SNS)를 활용한 학교건축의 사용자 참여디자인 방법론 연구 (A Study on the User Participatory Design Methodology using Social Network Service for School Facilities)

  • 조창희;이화룡
    • 교육시설 논문지
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    • 제23권2호
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    • pp.3-10
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    • 2016
  • The purpose of user participatory design is to project the images and demands of all the users of a school in person through their direct and active participation. Also, user participatory design is supposed to reduce the role of professionals who have led design to date and to expand the role of users and participants; thereby improving design quality in school construction. The study propose design realization methods using design camp courses and SNS based user participatory workshops. And The study propose on-offline based method and tool which are able to reflect diverse situations and purposes. Finally, the study proposed an application scenario for applying the above proposed methods efficiently in user participatory design. For the application scenario, the study proposed an SNS-based user participatory design method as the most appropriate for Korea.

학교건축 사용자 참여디자인의 효율적 운영 방법 연구 (A Study on the Efficient Operation Methodology of User Participatory Design for School Facilities)

  • 조창희;이화룡
    • 교육시설 논문지
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    • 제22권1호
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    • pp.3-12
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    • 2015
  • The user participatory design process collects users' opinions efficiently through a feedback process such as various user workshops and conferences. When users who actually participated in a design process use the facility in which they were a participant, their satisfaction with the design quality of the facility they use may be enhanced; therefore, user participatory design methods in school construction are deemed to enlarge consistently the interest in a school of students, parents, teachers, and local residents. This paper selected the most appropriate user participatory design methods through an analysis of actually applied cases, and applied them to the empirical exploration process. Also, problems incurred through the empirical exploration process were solved by various user participatory design methods based on actually experienced cases and the results of workshops performed. As such, this paper deduced problems by applying user participatory design methods in practice, and solved problems by executing the empirical exploration process again. Through this, the paper proposed a variety of user participatory design methods for improving school design and raising user satisfaction.

학교건축 디자인 지표의 사용자 참여설계 적용에 관한 연구 (A Study on the Efficient Application of Design Indicators to User Participatory Design for School Facilities)

  • 조창희;오형석;이화룡
    • 교육시설 논문지
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    • 제20권3호
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    • pp.3-12
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    • 2013
  • The study explored empirically user participatory design methods for realizing user demand efficiently and evaluating alternatives systematically by using design indicators such as the design quality indicators system of the UK. In the empirical exploratory process utilizing design indicators, the study selected design indicators, and conducted a survey of design realization methods, evaluation methods, and user participatory design utilizing design indicators. Also, concerning the empirical exploratory process, it can be classified into a preliminary survey aimed at those majoring in architecture; a user group survey aimed at elementary school students, parents, and teachers; and a professional group survey aimed at professionals in architecture. In particular, the study carried out the survey for the empirical exploratory process of user participatory design by combining on-line and off-line methods.

컨셉도출 툴킷을 활용한 참여적 디자인 프로세스 - 백화점 유모차 및 대여 시스템의 디자인 사례연구 - (Participatory Design Process with Concept Generation Toolkits - A Case Study of Designing the Stroller and Its Renting System for Department Stores -)

  • 성기원;신현경;강학화;남택진
    • 디자인학연구
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    • 제16권1호
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    • pp.73-82
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    • 2003
  • 본 연구는 제품 개발 단계에서 참여적 디자인 프로세스의 타당성을 검증하고, 이 과정에서 사용자의 적극적인 참여를 유도하기 위해 개발된 컨셉도출 툴킷과 참여적 디자인 워크숍의 효용성에 대해 재고해보는 데 목적이 있다. 이를 위해 유모차 디자인 사례를 선택하여, 컨셉도출 툴킷 (접착포 모형 유모차, 대여 코너를 위한 블록 배치 놀이)을 개발하고 세 차례의 워크샵을 통해서 디자인 개발을 하였다. 사례 연구를 통해서 참여적 디자인은 사용자의 적극적인 참여를 통해 사용 환경에 대한 보다 나은 이해를 제공하고, 디자이너의 선입견을 배제할 수 있도록 도와주며 디자인 팀의 간과할 수 있는 문제를 파악하게 해줄 수 있다는 점을 발견하였다. 또한 참여적 디자인 방법은 디자인 문제에 적합한 툴킷의 개발과 기획에 바탕을 두어야 한다는 점과 사용자들이 제시한 컨셉을 종합ㆍ분석해서 디자인에 적용하는 방법에 대한 필요성을 파악할 수 있었다.

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금정초등학교 계획을 위한 방법론 탐색 (A Design Method for Keum jeong Elementary School)

  • 최두원
    • 교육시설
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    • 제4권3호
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    • pp.57-62
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    • 1997
  • This research is intended to establish the design method for Keum Jeong Elementary School. Establishing the design method is based on the participatory method of Davidson Elementary School designed by Sanoff. Due to the limitation of space and time given to the task which is to design the open school for Keum Jeong Elementary School, the design method is proposed not as the direct participatory method but as the indirect one. The indirect participatory design for Keum Jeong Elementary School is performed by various fields' specialists consisted of practical architect, architectural theorist, and the one who is professionally interested in pedagogy, etc.

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주민참여에 의한 마을마당설계 -서울 동작구 사당동 양지공원- (Community Participatory Neighborhood Park Design -In the Case of Yangi Park in Sadang-dong, Seoul-)

  • 김성균
    • 한국조경학회지
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    • 제29권3호
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    • pp.61-69
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    • 2001
  • This paper presents a case of community participatory neighborhood park design. The site, Yangji park, is located in Sandang-dong, Dongjak-gu, Seoul and the area is about 1,870m. Neighborhood park is defined as an outdoor space which is close to people´s home and is considered to be their own, because of the residents´ collective responsibility, family association, and frequent shared use. It is a place for pleasant rest area for community, sharing a sense of nature and retaining a sense of tradition and culture which is disappearing in a city. It is related to the daily life of the people near the site and becomes a place to let the community increase dialogue and understanding between people. On the other hand, participatory design is a design in which people participate in the design process. Thus people can understand the project well, present their opinions better, and reconcile conflicts between the different interests of people. This design applied a community participatory design method to design a neighborhood park. The major strategies for participatory design were ´workshop´, ´card game´, ´walking site´, ´interview´, and ´questionnaire´. Eight workshops were performed for the participation design. The major spaces and facilities elected by participants were the ´main entrance plaza´, ´entrance symbol space´, ´children´s ´playground´, ´multipurpose sport ground´, ´grass land´, ´foot-pressure area´, ´spaces symbolizing a rock mountain and an old well´, ´space for youth´, ´a pavilion´, etc. From this selection, design concept alternatives were generated by participants. The aster plan was developed from these design alternatives with the help of landscape architects. It was revised by ist visits and community discussions. People were also involved in the construction process and left their own works, such as hand prints, on the site. After construction, residents continued to maintain the park by themselves. As a result, It was found that participatory design was very effective for people´s satisfaction and sustainable park management. By involving people more in the process they developed a sense of community, a sense of ownership, and attachment to the place. In conclusion, it is suggested that we need to develop an effective people´s participation method to Korean society.

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증강현실을 활용한 사용자참여 디자인 방법에 관한 연구 (A Study on Participatory design method with the application of Augmented Reality)

  • 변재형
    • 한국실내디자인학회논문집
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    • 제36호
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    • pp.136-142
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    • 2003
  • This study suggest the development and application of the Interactive Design Toolkit as a participatory design method for general customer with the application of the Augmented Reality. The Toolkit is based on a PC-based image perception system and user can make virtual models and navigate in the virtual space by manipulating physical objects directly in real world. The toolkit can be used in the field of participatory design in systematically modularized and customizable design area including model house of apartment and system kitchen furniture. More improved design toolkit for enhancing reality and providing various Interaction method Is needed hereafter.