• 제목/요약/키워드: Paper keyboard

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Design of OpenCV based Finger Recognition System using binary processing and histogram graph

  • Baek, Yeong-Tae;Lee, Se-Hoon;Kim, Ji-Seong
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.2
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    • pp.17-23
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    • 2016
  • NUI is a motion interface. It uses the body of the user without the use of HID device such as a mouse and keyboard to control the device. In this paper, we use a Pi Camera and sensors connected to it with small embedded board Raspberry Pi. We are using the OpenCV algorithms optimized for image recognition and computer vision compared with traditional HID equipment and to implement a more human-friendly and intuitive interface NUI devices. comparison operation detects motion, it proposed a more advanced motion sensors and recognition systems fused connected to the Raspberry Pi.

Computers and Mathematics Education (컴퓨터와 수학교육)

  • 조한혁
    • The Mathematical Education
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    • v.42 no.2
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    • pp.177-191
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    • 2003
  • In this paper, we present the theory of computers and mathematics education based on the concept of microworlds for mathematics education. We lust look back some previous papers published in the journal of the Korea society of mathematical education series A and else where. Then we present the new view points regarding mircroworlds and mathematics curriculems, microworlds and mathematics teaching and teaming, microworld based problem centered teaming, and microworld based diagnostics and debuggings. We use JavaMAL microworld that is designed to make LOGO and dynamic geometry system in one microworld to give some examples to explain the necessary mathematics educational needs fur designing microworlds for mathematics education. The JavaMAL microworld is a web based microworld that is programmed using JAVA, and the user on use script language, menus, keyboard, and mouse interaction to use the environment.

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A Study on Speech Support for the Blind (시각 장애자를 위한 음성 지원에 관한 연구)

  • Jang, S.H.;Ham, K.K.;Choi, S.H.;Min, H.K.;Huh, W.
    • Proceedings of the KOSOMBE Conference
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    • v.1993 no.05
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    • pp.113-115
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    • 1993
  • In this paper, we proposed a speech support system of personal computer for the blind. The system is consist of hardware part and software part. The hardware part are consist of personal computer and sound card. The software part are consist of sound driver system, character table and sound output algorithm. This system can recognize inputted characters from keyboard and program produced character strings.

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Design of an Improved On-line Neural Network with Circulating Layer Connections (순환하는 레이어 연결을 갖는 개선된 On-line 신경회로망의 설계)

  • Yeo, Seong-Won;Lee, Chong-Ho
    • Proceedings of the KIEE Conference
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    • 1998.07g
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    • pp.2293-2295
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    • 1998
  • In this paper, an improved on-line neural network model is suggested. This neural network is designed to store and recall sequence of key strokes in on-line. The network stores incoming patterns as weight connections between series of layers. The layer has a 2-dimensionally distributed neurons where the location of neurons are relevant to the actual location of computer keyboard. To store longer patterns, the network has circulating layer connections and different patterns can be superposed on the same layer. Also, when the patterns are stored over the layers, the starting layer is not fixed but changed by the characteristics of Patterns to increases network capability. The ways how to choose the starting layer during the store and recall process are investigated.

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Development of 3D Application For Mobile Phone Based on J2ME

  • Lee, Song-Won;Kim, Il-Myung;Hong, Sung-Soo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2006.11a
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    • pp.455-458
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    • 2006
  • John Carmack who invented the 3D games let us know about the great 3D world and because of the MIDP 2.0(Mobile Information Device Profilers entering, it is not a fame to achieve playing 3D games with a mobile device. The data offered by iResearch market consultation show that the figure of mobile game players all around the world will take a steady increase from 290 million in 2005 to 1030 million in 2008, and the market income will mount up from $10,200 million to $52.000 million.3D games will be a current, the most famous kind of mobile games. In this paper I design 3D application based on J2ME (Java 2 Micro Edition) and implement a freely removable 3D object which happened in a 3D scene by receiving the keyboard response of mobile device with WTK (Wireless Too.Kit) simulator.

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A Design of Large Area Viewing LED Panel Control System (광시각용 LED 전광판제어 시스템 설계)

  • Lee, Su-Beom;Nam, Sang-Gil;Jo, Gyeong-Yeon;Kim, Jong-Jin
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.5
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    • pp.1351-1361
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    • 1999
  • The wide spread of multimedia system demands a large area viewing display device which can inform a message to many people in open area. This paper is about the design of a large area viewing LED panel control system. The control system runs on 16 bit microprocessor MC68EC000 and has following functions: 16 line clock and time, 2 channel priority interrupt, 2 channel direct memory access, 2 channel 12 bit clock and timer, 2 channel infrared remocon receiver, 2 channel RS-232C with 16 byte FIFO, IBM PC/AT compatible keyboard interface, ISA bus, battery backuped real time clock, battery backuped 256 byte SRAM and watch dog timer. The core circuits are implemented to ASIC, considering lower cost, higher reliability, higher performance, smaller dimension, and lower power consumption. This is verified by simulation and fabricated in 0.6 um CMOS SOG processes. The total gate count is 39,083 and the clock frequency is 48 MGz. The fabricated ASIC is mounted on test board.

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Keypad Method Using Touch-based Drag (터치기반 드래그를 이용한 키패드 방법)

  • Kwon, Soon-Kak;Kim, Heung-June
    • Journal of Korea Multimedia Society
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    • v.17 no.10
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    • pp.1213-1219
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    • 2014
  • Keypad used in the portable terminal based on the touch screen such as current smart phones is complex on the input method because of placement for use a small screen on a character or number button and is inconvenient. In this paper, we propose a combination method for the Hangul through touch and drag. First, only keypad for consonants is displayed, if a single consonant is selected by touch, then the keypad for vowels will be displayed around the consonant. Dragging in the keypad is combined into a vowel by depending on the drag path. This method can input Hangul by rapid and intuitive process compared to conventional methods. Simulation results show that the proposed method is very efficient in terms of speed and convenience compared to the conventional methods.

Recognition of the Printed English Sentence by Using Japanese Puzzle

  • Sohn, Young-Sun
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.8 no.3
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    • pp.225-230
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    • 2008
  • In this paper we embody a system that recognizes printed alphabet, numeral figures and symbols written on the keyboard for the recognition of English sentences. The image of the printed sentences is inputted and binarized, and the characters are separated by using histogram method that is the same as the existing character recognition method. During the abstraction of the individual characters, we classify one group that has not numerical information by the projection of the vertical center of the character. In case of another group that has the longer width than the height, we assort them by normalizing the width. The other group normalizes the height of the images. With the reverse application of the basic principle of the Japanese Puzzle to a normalized character image, the proposed system classifies and recognizes the printed numeral figures, symbols and characters, consequently we meet with good result.

Control of a welfare liferobot guided by voice commands

  • Han, Seong-Ho;Yoshihiro, Takita
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.47.3-47
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    • 2001
  • This paper describes the control of a health care robot (called Welfare Liferobot) with voice commands. The welfare liferobot is an intelligent autonomous mobile robot with its own control system on-board and the set of sensors to perceive an environment. It is a natural way to control the welfare liferobot by use of voice command for the usage of keyboard and mouse may present a difficult problem to the elderly and the handicapped. Voice input as the main control modality can offer many advantages. A set of oral commands is included, and each command has its associated function. These control words (commands) have to be chosen by user. Each time a voice command is recognized by the robot, it executes the pre-assigned action ...

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A Detailed Design of Hidden Vector State Markov Model for Semantic Decoding of Spoken Dialogue System on News (뉴스에서 시멘틱 디코딩의 음성대화시스템을 위한 히든 벡터 상태 마코브모델의 상세설계)

  • Le, Thanh Cong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.11a
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    • pp.339-342
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    • 2012
  • Nowadays, Spoken Dialogue System is rapidly growing by investing a lot from researches as well as organizations. One of concrete evidences is that the appearance of commercial systems such as Siri, SVoice, DARPA, CLASSiC, GSearch etc. Moreover, Spoken Dialogue System is widely believed to be the future direction of software development. In Spoken Dialogue System, users interact to software by using their own voice instead of use their hands, keyboard, and mouse. This paper continuously presents our development of the Spoken Dialogue System on News. Particularly, we propose detailed design such as semantic concepts, semantic frames, slots, and so on for applying Hidden Vector State Model into our Spoken Dialogue System for Spoken Language Understanding.