• Title/Summary/Keyword: Overdrive

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Overdrive Frame Memory Reduction Using a Fast Discrete Wavelet Transform (고속 이산 웨이블릿 변환을 이용한 Overdrive 프레임 메모리 축소)

  • Seong, Jeong-Hoon;Moon, Hyeok;Chun, Ik-Jae;Kim, Bo-Gwan
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.933-936
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    • 2005
  • Applications of LCD panel are getting more increased for motion-image applications. However, when the motion-images are displayed on LCD panels, they may be blurred due to slow response time of liquid crystal (LC). One of the solutions of the problem is overdrive technique. The technique has a lot of memory usage. In this paper, we propose a reduction method of the frame memory that is required for LCD overdrive. Proposed overdrive architecture consists of line-based lifting integer (5, 3) DWT filter for image data reduction and BLI (Bi-Linearly Interpolation) LUT for pixel value accelerating.

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A Overdrive Technique Architecture for the Frame Memory Reduction based on DWT and Color Conversion (Frame Memory 축소를 위한 DWT와 Color Conversion 기반의 Overdrive 구조)

  • Byeon, Jin-Su;Kim, Hyeon-Seop;Kim, Do-Seok;Jeon, Eun-Seon;Hong, In-Seong;Kim, Bo-Gwan
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.46 no.1
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    • pp.85-91
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    • 2009
  • Recently, the LCD has high market share in TV market. The use of motion images in portable devices like DMB, PMP and Cell Phone is growing rapidly. One of the technique of enhancing the LCD's characteristic which is the slow response time. But, the technique requires a lot of memory usage, because of the requirement of frame memory. In this paper, we propose a reduction method for the frame memory that is required for LCD overdrive. Proposed overdrive architecture based on modified DWT-Inverse DWT and Color Conversion. The proposed architecture has a considerable PSNR. At once, it uses 50% of frame memory size and reduces 15% of frame memory size compare with previous architecture. The design was implemented using Xilinx Vertex4 and had 2172 Slice except Memory.

Overdrive Architecture using DWT and Color Conversion for Frame Memory Reduction (Frame Memory 축소를 위한 DWT와 Color Conversion 기반의 Overdrive 구조)

  • Byeon, Jin-Su;Kim, Hyeon-Seop;Kim, Do-Seok;Kim, Bo-Gwan
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.997-998
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    • 2008
  • In this paper, we proposed a reduced memory overdrive architecture. Proposed overdrive architecture consists of 2D-DWT filter, BLI and Color Conversion block. For Frame Memory reduction we eliminated HH data in DWT-IDWT process and converted color space RGB into YCbCr. Consequently, we reduced Frame Memory about 50%.

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Low Cost, High Performance, and Effective Overdrive Implementation Method for LCD Systems

  • Cho, Young-Min;Park, Chan-Soo;Bhowmik, Achintya;Lee, Seung-Woo
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.1168-1171
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    • 2009
  • We propose a low cost, high performance, effective overdrive implementation method for liquid crystal display systems. The technique can calculate all overdrive values using higher order approximation algorithm by only three measurements. We find that our technique can be applied regardless of LCD panels. Due to its simplicity, we can also tune motion performance of the LCD systems without measurements.

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Flicker-reduced memory compression for a volume-zone liquid crystal display overdrive

  • Sasaki, Hisashi;Ishikawa, Tatsuyuki;Ishikawa, Yukio;Ichikawa, Kazuhiro;Saitou, Nobuhiko
    • Journal of Information Display
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    • v.12 no.2
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    • pp.77-83
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    • 2011
  • The memory compression algorithm CCC-LCP (color-count-controlled local color palette) reduces flicker in the liquid crystal display (LCD) overdrive. Its compression ratio is 1:5.4 for 10-bit images, with a 33 dB PSNR peak signal-to-noise ratio and with five times flicker reduction compared with the block truncation coding. The authors' two-alternative forced choice subjective tests proposed two new soundness properties, the 'CMP harmlessness' and 'OD non-lost (or OD liveliness)', to clarify the functional interaction between the overdrive functionality OD and the compression functionality CMP. The tests verified that CCC-LCP is practically applicable (at a 1.2H viewing distance threshold) for 42" 37-ppi WXGA TVs.

Elastic Buffer Layer Coupled Micro Probe (탄성 버퍼층 결합형 마이크로 프로브)

  • Choi, Ju Chan;Choi, Young Chan;Jung, Dong Geon;Kong, Seong Ho
    • Journal of Sensor Science and Technology
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    • v.22 no.5
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    • pp.374-378
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    • 2013
  • In this paper, a new structure of probe unit is designed and fabricated with PDMS, which is well-known elastic material, as a buffer layer for increasing overdrive force and mechanical strength. In general, PDMS is widely used as actuation material due to its elasticity and compatibility of fabrication process. In this work, PDMS layer is chosen for mechanical elasticity of the proposed probe unit. We achieved the high overdrive force by placing PDMS buffer layer under the silicon based cantilever due to its elasticity. Moreover, the relation between prove length and overdrive force was measured by experiment in this work. Therefore, the various specifications of the micro prove unit can be designed by using the results of this work.

Multi-Mode BTC Image Compression Algorithm for LCD Overdriving (LCD 오버드라이브를 위한 다중 모드 BTC 영상 압축 알고리즘)

  • Cho, Moonki;Yoon, Yungsup
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.3
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    • pp.67-74
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    • 2015
  • BTC (Block Truncation Coding) image compression is simple to implement by hardware and has excellent edge retention capability of image, image compression techniques are widely used in LCD overdrive. In this paper, to maintain high visual quality and has high compression rate, Multi-Mode BTC (MM-BTC) algorithm is proposed. The MM-BTC has high compression rate using advanced Y-based BTC method and has high visual quality using improved 2-level and 4-level BTC method in this paper. As shown in simulation results, MM-BTC improves still image PSNR (Peak Signal to Noise Ratio) up to 2.34 dB as compared with other algorithms. When the MM-BTC is applied to LCD overdrive, MM-BTC improves moving picture PSNR up to 2.33 dB as compared with other algorithms in literature.

A Design of Over-driving Controller to Reduce Motion Blur (Motion Blur를 줄이기 위한 Over-driving Controller 설계)

  • Nam, Ki-Hun;Shin, Yong-Seb
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.47 no.4
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    • pp.1-6
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    • 2010
  • We can see the motion blur phenomenon on theedge of the moving picture when it moves in the LCDs. To reduce this phenomenon, we suggested a new over-deriving method, implemented on the board XUP Virtex-2 Pro Development System by using Virtex-2 Pro XUP XC2VP30 and improved the Motion Blur. In this method, we did not use additional parts except for a SDRAM. Hardware implementation for IP and data interface were handled in software. In this paper, we used the moving bar and the moving video image as a design model. We also showed that the afterimage was reduced and the vivid moving images was displayed. through this method.

BTC Algorithm Utilizing Compression Method of Bitmap and Quantization data for Image Compression (비트맵과 양자화 데이터 압축 기법을 사용한 BTC 영상 압축 알고리즘)

  • Cho, Moonki;Yoon, Yungsup
    • Journal of the Institute of Electronics and Information Engineers
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    • v.49 no.10
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    • pp.135-141
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    • 2012
  • To reduce frame memory size usage in LCD overdrive, block truncation coding (BTC) image compression is commonly used. For maximization of compression ratio, BTC image compression is need to compress bitmap or quantization data. In this paper, for high compression ratio, we propose CMBQ-BTC (CMBQ : compression method bitmap data and quantization data) algorithm. Experimental results show that proposed algorithm is efficient as compared with PSNR and compression ratio of the conventional BTC method.

A Hybrid Hardware Architecture for LCD Overdrive Frame Buffer Reduction

  • Choi, Ji-Yong;Jeong, An-Sun;Baek, Jun-Geun
    • 한국정보디스플레이학회:학술대회논문집
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    • 2007.08a
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    • pp.814-817
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    • 2007
  • We present a hybrid hardware architecture capable of encoding and decoding a full HD resolution video with 60 fps. A number of technical modifications are applied to an existing image compression algorithm not only to accommodate large videos at a high frame rate but to enhance the quality of synthetic images, such as characters and video game images. Image quality of the proposed algorithm at a 1/6 compression ratio was comparable to that of the BTC based 1/3 compression algorithm.

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