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A Study about Data Broadcasting Sub-Content Architecture Model in Bi-directional Broadcasting Environment (양방향 데이터 방송 환경에서의 부가 영상 콘텐츠 제작 모델 연구)

  • Oh, Jung-Min;Moon, Nam-Mee
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
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    • v.8 no.2
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    • pp.57-63
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    • 2009
  • The demand of digital broadcasting via networks has increased slowly in spite of the development of bidirectional broadcasting service technology and the effort of revitalization are actively performed nowadays. There are some reasons that the content differentiation is necessary. First, bidirectional digital broadcasting has no special content that attracts public attention. Second, bidirectional video content such as UCC is expected to revitalize economy due to simplification of authoring tool and user's desire to communicate interactively. So this paper proposes the data broadcasting sub-content architecture model by scenario using original data broadcasting content. At the same time, we design the content object metadata schema from the analysis of original data broadcasting content. It is restricted by 25 metadata in order to make it more smoothly working contents under the ubiquitous environment. This proposal is expected to affect the revitalization of content development and find out new sub-content model by rework original content.

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A Study on Extraction and Comparison of Digital Content Key Frame in UCC Service Environment

  • Jang, Eun-Gyeom
    • Journal of Korea Multimedia Society
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    • v.14 no.8
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    • pp.1020-1028
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    • 2011
  • In this paper, we proposed a mechanism that prevents indiscreet use of digital contents, verifies created content's copyrights to provide services to granted user and protects digital contents by law by authenticating the original digital content whenever an infringement of copyright occurs in UCC environments. The proposed mechanism uses specific information and features of contents as copyrights authentication information without additional information. Also, provides the fact of violation by inferring the modification of the original digital contents. That means this mechanism infers same or similar value from the contents; fraudulent use of content, modification of content color, modification of content format, modification of content resolution and illegal use of frame not principal key frame. In that point, we found that the inferred value from the content differed according to features of content modification.

Harmonic Structure Features for Robust Speaker Diarization

  • Zhou, Yu;Suo, Hongbin;Li, Junfeng;Yan, Yonghong
    • ETRI Journal
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    • v.34 no.4
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    • pp.583-590
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    • 2012
  • In this paper, we present a new approach for speaker diarization. First, we use the prosodic information calculated on the original speech to resynthesize the new speech data utilizing the spectrum modeling technique. The resynthesized data is modeled with sinusoids based on pitch, vibration amplitude, and phase bias. Then, we use the resynthesized speech data to extract cepstral features and integrate them with the cepstral features from original speech for speaker diarization. At last, we show how the two streams of cepstral features can be combined to improve the robustness of speaker diarization. Experiments carried out on the standardized datasets (the US National Institute of Standards and Technology Rich Transcription 04-S multiple distant microphone conditions) show a significant improvement in diarization error rate compared to the system based on only the feature stream from original speech.

A Study on the Souce of Storytelling of Korean Wedding Ritual and Costumes in Chosun Dynasty (조선시대 혼인의례와 혼례복에 관한 스토리텔링 원천자료 분석)

  • Ahn, In-Hee
    • Journal of the Korea Fashion and Costume Design Association
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    • v.16 no.1
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    • pp.139-151
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    • 2014
  • Storytelling contributes to easy flowing of cultural contents, and cultural original materials offer the creative subjects of cultural content. Now, in Korea, thanks to the Korean wave and etc, new kinds of cultural contents are requested and the demand for the original materials of storytelling has been increasing.A 5,000-year-old history, Korean traditional culture is the storage of the original materials of storytelling that can offer the creativity and the competitiveness, which are able to secure the national competitiveness. Particularly, there are different kinds of cultural archetype materials in the wedding ceremony and wedding costumes. This research, thus, is aimed at providing the subject materials for the cultural content development which are various and interesting by developing the original materials of storytelling on the wedding ceremony and wedding costumes during the Joseon dynasty. In the study for the wedding procedures in the late of Joseon Dynasty, the original sources within wedding ceremony created in the process where wedding customs in Joseon Dynasty and China were compromised are suggested. Further, in the research for the original sources on the wedding costumes associated the wedding ceremony, the original source of storytelling which are showed in a nation and an individual in the process where the wedding ceremony symbolizes the most important marriage one of the fomalities performed in one's life is suggested.

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Reversible Data Hiding in Permutation-based Encrypted Images with Strong Privacy

  • Shiu, Chih-Wei;Chen, Yu-Chi;Hong, Wien
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.2
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    • pp.1020-1042
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    • 2019
  • Reversible data hiding in encrypted images (RDHEI) provides some real-time cloud applications; i.e. the cloud, acting as a data-hider, automatically embeds timestamp in the encrypted image uploaded by a content owner. Many existing methods of RDHEI only satisfy user privacy in which the data-hider does not know the original image, but leaks owner privacy in which the receiver can obtains the original image by decryption and extraction. In the literature, the method of Zhang et al. is the one providing weak content-owner privacy in which the content-owner and data-hider have to share a data-hiding key. In this paper, we take care of the stronger notion, called strong content-owner privacy, and achieve it by presenting a new reversible data hiding in encrypted images. In the proposed method, image decryption and message extraction are separately controlled by different types of keys, and thus such functionalities are decoupled to solve the privacy problem. At the technique level, the original image is segmented along a Hilbert filling curve. To keep image privacy, segments are transformed into an encrypted image by using random permutation. The encrypted image does not reveal significant information about the original one. Data embedment can be realized by using pixel histogram-style hiding, since this property, can be preserved before or after encryption. The proposed method is a modular method to compile some specific reversible data hiding to those in encrypted image with content owner privacy. Finally, our experimental results show that the image quality is 50.85dB when the averaged payload is 0.12bpp.

Translation and Content Validation of the Korean Version of the Falls Efficacy Scale for Stroke and Brain Injury Patients (뇌졸중 및 뇌손상 환자를 위한 한국판 넘어짐효능감척도(Korean Version-Falls Efficacy Scale) 번안과 내용타당도 연구)

  • Su-jin Kim;Jeong-Ah Kim;Su-jin Hwang
    • PNF and Movement
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    • v.21 no.3
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    • pp.387-401
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    • 2023
  • Purpose: The purpose of this study was to develop a Korean version of the Falls Efficacy Scale (K-FES), which is used to measure the fear of falling, that is conceptually equivalent to the original and culturally adaptable to the Korean population. Methods: A five-step translation and adaptation process was employed to create the K-FES, adhering to the established guidelines for cross-cultural rehabilitation outcome measures. The content validity was then evaluated by 22 rehabilitation professionals (15 males and 7 females) with an average clinical experience of 201 months at neurological rehabilitation centers. The content validity ratio and index were used as a basis for judgment. Results: The translation process identified inconsistencies with the terms "objects" and "telephone" in the original Falls Efficacy Scale, which were subsequently resolved in the final K-FES version. The content validity ratios for the original, second, and third versions of the K-FES ranged from -0.27-0.91, -0.27-0.91, and -0.27-0.91, respectively. Correspondingly, the content validity index values for the original, second, and third versions of the K-FES ranged from 0.77-1.00, 0.68-1.00, and 0.63-1.00, respectively. Conclusions: The K-FES was rigorously developed through translation, adaptation, and validation processes, making it a reliable tool for Korean stroke rehabilitation professionals. It is expected to be instrumental in clinical and research settings to assess postural stability and fall risk in patients with strokes and brain injuries.

A Efficient Contents Verification Scheme for Distributed Networking/Data Store (분산 환경에서의 효율적인 콘텐츠 인증 기술)

  • Kim, DaeYoub
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.25 no.4
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    • pp.839-847
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    • 2015
  • To seamlessly provide content through the Internet, it is generally considered to use distributed processing for content requests converged on original content providers like P2P, CDN, and ICN. That is, after other nodes temporally save content, they handle content requests instead of original content providers. However, in this case, it may be possible that a content sender is different from the original provider of the content. In this case, users may be exposed to various risks. To solve such a problem, it is highly recommended to verify received contents before using them, but it can cause network traffic increases as well as a serious service delay. This paper proposes an efficient content verification scheme for distributed networking/data store environments and analyzes its performance.

The Characteristics of User Created Content(UCC) for Virtual Band K/DA (가상밴드 K/DA에 대한 사용자 제작 콘텐츠(UCC) 특성)

  • Zhe, Han;Lee, Hyun Seok
    • Journal of Korea Multimedia Society
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    • v.23 no.1
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    • pp.74-84
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    • 2020
  • In November 2018, virtual pop band K/DA, with the use of holograms and actual K-pop girl group members, performed its debut album titled "POP/STARS" at the opening ceremony of the League of Legends S8 final, hosted by Riot Games. The fan culture that exists for real singers adapts itself to virtual bands, and K/DA, consisting of virtual characters, encouraging the production of user created content (UCC). However, this form of UCC is different from the most common one, meaning that this type of band generates another way of consuming content. Therefore, this study examines how K/DA's digital characters are transformed and reproduced by UCC and how the original producers' content differs from them. Firstly, the development of this study considers the open characteristics of UCC, such as user type, created motivation, created process, content type and sharing method. In the second part, the virtual idol Hatsune Miku and virtual band Pentakill will be analysed to understand UCC. Thirdly, K/DA will be analyzed as a case study based on three factors: created motivation, content type and sharing method. In this manner, this study aims to explain how UCC for virtual bands reproduce and consume original content and expand their commercial value.

Analyzing Sport Documentary Online - Focus on All or Nothing: Manchester City on Prime Video

  • Han, Sukhee
    • International journal of advanced smart convergence
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    • v.8 no.3
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    • pp.20-26
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    • 2019
  • This study multi-dimensionally analyzes a sport documentary, All or Nothing: Manchester City, which is an original content on Prime Video, an American Over-The-Top (OTT) platform. Due to the success of South Korean soccer player Heung-min Son who plays Tottenham Hotspur of England, the popularity of the English Premier league is recently the greatest in South Korea along with the fact that soccer has been a popular sport for a long time. This study focuses on the success of the soccer club, Manchester City, which has become a rising star with its huge investment from United Arab Emirates; Manchester City won the league four times since 1992/1993 season. Also, during the 2017/2018 season, the background the documentary, Manchester City won the league title with new records, which shows the greatness of Manchester City. Especially, this study examines the documentary by 1) Story 2) Type of Scene 3) How to watch. Thus, this study explores not only the aspects of team-themed sport documentary that shows how and why Manchester City is excellent, but also the traits of the original content that explores the structure of the media platform.

A Study on the Precedent Factors of WOM Intention in the Context of OTT Service: Focusing on Emotional Factors (OTT 서비스 이용자의 구전의도에 영향을 미치는 요인에 관한 연구: 감정요인을 중심으로)

  • Kim, Yoo Jung
    • The Journal of Information Systems
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    • v.32 no.2
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    • pp.63-85
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    • 2023
  • Purpose According to a recent survey, more than 90% of customers make purchase or use decisions for their products and services, primarily based on word-of-mouth(WOM) information (reviews, recommendations, ratings, etc.). However, few studies have explored what factors influence user's WOM intention in the context of OTT service. To address this gap, this study investigates the antecedent factors of WOM intention by adopting stimulus-organism-response (SOR) theory and pleasure arousal dominance (PAD) theory as a theoretical basis. Design/methodology/approach The research model consists of stimulus factors (diversity of original content, aesthetics, interactivity, personalization quality), emotional factors (pleasure, excitement, dominance), and behavioral factor (WOM intention). The research hypothesis was tested using the survey data collected from OTT service users of 305. Findings The result reveals that diversity of original content significantly affects on pleasure and arousal whereas it is not associated with dominance. Findings indicate that aesthetics positively influences pleasure, and interactivity is not associated with arousal. It is also proven that personalization quality has a positive effect on dominance. In addition, pleasure, arousal, and domination are proven to be positively and significantly related to WOM intention.