• 제목/요약/키워드: Optimal Path Problem

검색결과 328건 처리시간 0.027초

Distributed Optimal Path Generation Based on Delayed Routing in Smart Camera Networks

  • Zhang, Yaying;Lu, Wangyan;Sun, Yuanhui
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제10권7호
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    • pp.3100-3116
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    • 2016
  • With the rapid development of urban traffic system and fast increasing of vehicle numbers, the traditional centralized ways to generate the source-destination shortest path in terms of travel time(the optimal path) encounter several problems, such as high server pressure, low query efficiency, roads state without in-time updating. With the widespread use of smart cameras in the urban traffic and surveillance system, this paper maps the optimal path finding problem in the dynamic road network to the shortest routing problem in the smart camera networks. The proposed distributed optimal path generation algorithm employs the delay routing and caching mechanism. Real-time route update is also presented to adapt to the dynamic road network. The test result shows that this algorithm has advantages in both query time and query packet numbers.

수송 네트워크에서 최대물동량경로 문제의 최적해법 (An Optimal Algorithm for Maximum Origin Destination Flow Path in the Transportation Network)

  • 성기석;박순달
    • 한국경영과학회지
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    • 제16권1호
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    • pp.1-12
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    • 1991
  • This paper studies an optimal algorithm for the Maximum Origin-Destination Flor Path (MODFP) in an acyclic transportation network. We define a Pseudo-Flow each are so that it can give an upper bound to the total flow of a given path. And using the K-th Shortest Path algorithm we obtain upper bound of MODF which is decreasing as the number of searched path grows. Computational Complexity of optimal algorithm is O(K + m) $n_{2}$), K being the total number of searched path. We proved that the problem complexity of finding MODFP in an acyclic network is NP-hard, showing that the-satisfiability problem can be polynomialy reduced to this problem. And we estimated the average of the number K as being (m/n)$^{1,08}$ Exp (0.00689gm) from the computational experiments.

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유방향 네트워크에서 계층수송망 설계 문제에 대한 분지한계법 (A Branch and Bound Algorithm for the Hierarchical Transportation Network Design Problem in Directed Networks)

  • Shim, Hyun-Taik;Park, Son-Dal
    • 한국경영과학회지
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    • 제16권2호
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    • pp.86-102
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    • 1991
  • The purpose of this paper is to present a branch and bound algorithm for the hierarchical transportation network design problem in 2-level directed networks. This problem is to find the least cost of hierarchical transportation networks which consist of a primary path and a secondary path. The primary path is a simple path from a prespecified orgin node to a prespecified terminal node. All nodes must be either a transsipment node on the primary path or connected to that path via secondary arcs. This problem is formulated to a 0-1 inter programming problem with assignment and illegal subtour elimination equations as constaints. We show that the subproblem relaxing subtour elimination constraints is transformed to a linear programming problem by means of the totally unimodularity. Optimal solutions of this subproblem are polynoially obtained by the assignment algorithm and complementary slackness conditions. Therefore, the optimal value of this subproblme is used as a lower bound. When an optimal solution of the subproblem has an illegal subtour, a better disjoint rule is adopted as the branching strategy for reducing the number of branched problems. The computational comparison between the least bound rule and the depth first rule for the search strategy is given.

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전문가시스템을 이용한 최적경로 탐색시스템(X-PATH)의 개발 (Development of Optimal-Path Finding System(X-PATH) Using Search Space Reduction Technique Based on Expert System)

  • 남궁성;노정현
    • 대한교통학회지
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    • 제14권1호
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    • pp.51-67
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    • 1996
  • The optimal path-finding problem becomes complicated when multiple variables are simultaneously considered such as physical route length, degree of congestion, traffic capacity of intersections, number of intersections and lanes, and existence of free ways. Therefore, many researchers in various fields (management science, computer science, applied mathematics, production planning, satellite launching) attempted to solve the problem by ignoring many variables for problem simplification, by developing intelligent algorithms, or by developing high-speed hardware. In this research, an integration of expert system technique and case-based reasoning in high level with a conventional algorithms in lower level was attempted to develop an optimal path-finding system. Early application of experienced driver's knowledge and case data accumulated in case base drastically reduces number of possible combinations of optimal paths by generating promising alternatives and by eliminating non-profitable alternatives. Then, employment of a conventional optimization algorithm provides faster search mechanisms than other methods such as bidirectional algorithm and $A^*$ algorithm. The conclusion obtained from repeated laboratory experiments with real traffic data in Seoul metropolitan area shows that the integrated approach to finding optimal paths with consideration of various real world constraints provides reasonable solution in a faster way than others.

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Recursive compensation algorithm application to the optimal edge selection

  • Chung, C.H.;Lee, K.S.
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1992년도 한국자동제어학술회의논문집(국제학술편); KOEX, Seoul; 19-21 Oct. 1992
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    • pp.79-84
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    • 1992
  • Path planning is an important task for optimal motion of a robot in structured or unstructured environment. The goal of this paper is to plan the optimal collision-free path in 3D, when a robot is navigated to pick up some tools or to repair some parts from various locations. To accomplish the goal, the Path Coordinator is proposed to have the capabilities of an obstacle avoidance strategy and a traveling salesman problem strategy (TSP). The obstacle avoidance strategy is to plan the shortest collision-free path between each pair of n locations in 2D or in 3D. The TSP strategy is to compute a minimal system cost of a tour that is defined as a closed path navigating each location exactly once. The TSP strategy can be implemented by the Hopfield Network. The obstacle avoidance strategy in 2D can be implemented by the VGraph Algorithm. However, the VGraph Algorithm is not useful in 3D, because it can't compute the global optimality in 3D. Thus, the Path Coordinator is used to solve this problem, having the capabilities of selecting the optimal edges by the modified Genetic Algorithm and computing the optimal nodes along the optimal edges by the Recursive Compensation Algorithm.

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Linear Time Algorithm for Network Reliability Problem

  • Lee, Sang-Un
    • 한국컴퓨터정보학회논문지
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    • 제21권5호
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    • pp.73-77
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    • 2016
  • This paper deals with the network reliability problem that decides the communication line between main two districts while the k districts were destroyed in military communication network that the n communication lines are connected in m districts. For this problem, there is only in used the mathematical approach as linear programming (LP) software package and has been unknown the polynomial time algorithm. In this paper we suggest the heuristic algorithm with O(n) linear time complexity to solve the optimal solution for this problem. This paper suggests the flow path algorithm (FPA) and level path algorithm (LPA). The FPA is to search the maximum number of distinct paths between two districts. The LPA is to construct the levels and delete the unnecessary nodes and edges. The proposed algorithm can be get the same optimal solution as LP for experimental data.

Optimization of Transportation Problem in Dynamic Logistics Network

  • Chung, Ji-Bok;Choi, Byung-Cheon
    • 유통과학연구
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    • 제14권2호
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    • pp.41-45
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    • 2016
  • Purpose - Finding an optimal path is an essential component for the design and operation of smart transportation or logistics network. Many applications in navigation system assume that travel time of each link is fixed and same. However, in practice, the travel time of each link changes over time. In this paper, we introduce a new transportation problem to find a latest departing time and delivery path between the two nodes, while not violating the appointed time at the destination node. Research design, data, and methodology - To solve the problem, we suggest a mathematical model based on network optimization theory and a backward search method to find an optimal solution. Results - First, we introduce a dynamic transportation problem which is different with traditional shortest path or minimum cost path. Second, we propose an algorithm solution based on backward search to solve the problem in a large-sized network. Conclusions - We proposed a new transportation problem which is different with traditional shortest path or minimum cost path. We analyzed the problem under the conditions that travel time is changing, and proposed an algorithm to solve them. Extending our models for visiting two or more destinations is one of the further research topics.

홉필드 신경회로망을 이용한 다중 로보트의 최적 시간 제어 (Optimal time control of multiple robot using hopfield neural network)

  • 최영길;이홍기;전홍태
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1991년도 한국자동제어학술회의논문집(국내학술편); KOEX, Seoul; 22-24 Oct. 1991
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    • pp.147-151
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    • 1991
  • In this paper a time-optimal path planning scheme for the multiple robot manipulators will be proposed by using hopfield neural network. The time-optimal path planning, which can allow multiple robot system to perform the demanded tasks with a minimum execution time and collision avoidance, may be of consequence to improve the productivity. But most of the methods proposed till now suffers from a significant computational burden and thus limits the on-line application. One way to avoid such a difficulty is to rearrange the problem as MTSP(Multiple Travelling Salesmen Problem) and then apply the Hopfield network technique, which can allow the parallel computation, to the minimum time problem. This paper proposes an approach for solving the time-optimal path planning of the multiple robots by using Hopfield neural network. The effectiveness of the proposed method is demonstrated by computer simulation.

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클라우드 환경에서 멀티 노드들의 최적 경로 탐색을 위한 양자화 데이터 전송 (Quantization Data Transmission for Optimal Path Search of Multi Nodes in cloud Environment)

  • 오현창;김재권;김태영;이종식
    • 한국시뮬레이션학회논문지
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    • 제22권2호
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    • pp.53-62
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    • 2013
  • 클라우드 환경은 분산컴퓨팅 분야의 한가지로서, 물리 노드와 가상 노드로 구성이 되어 있다. 분산화 된 클라우드 환경에서의 최적 경로 탐색은 각 노드들이 최적 경로 탐색을 수행하는 것이다. 실시간으로 급변하는 탐색 환경은 빠른 데이터 전송을 통한 각 노드들의 동기화를 요구한다. 따라서 QoS의 보장과 최적 경로 탐색을 위해서 양자화 기법이 필요하다. 양자화 기법을 통해 중앙 서버는 각 노드로 실시간 탐색 환경 데이터를 빠르게 전송가능하며 각 노드들은 원활하게 최적 경로 탐색을 수행할 수 있다. 본 논문에서는 중앙 서버에서 각 노드들의 최적 경로 탐색 문제를 해결하기 위해 데이터의 전송량을 줄일 수 있는 양자화를 적용한다. 최적 경로 생성 시스템에 양자화 데이터 전송을 적용하는 실험을 하기 위해 클라우드 환경의 시뮬레이션을 구성하였다. 양자화 기법의 적용을 통해 클라우드 환경에서 전송 되는 총 데이터를 줄이면서 성능을 높일 수 있으며, 최적 경로 탐색을 위한 어플리케이션의 QoS를 보장할 수 있다.

Path coordinator by the modified genetic algorithm

  • Chung, C.H.;Lee, K.S.
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1991년도 한국자동제어학술회의논문집(국제학술편); KOEX, Seoul; 22-24 Oct. 1991
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    • pp.1939-1943
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    • 1991
  • Path planning is an important task for optimal motion of a robot in structured or unstructured environment. The goal of this paper is to plan the shortest collision-free path in 3D, when a robot is navigated to pick up some tools or to repair some parts from various locations. To accomplish the goal of this paper, the Path Coordinator is proposed to have the capabilities of an obstacle avoidance strategy[3] and a traveling salesman problem strategy(TSP)[23]. The obstacle avoidance strategy is to plan the shortest collision-free path between each pair of n locations in 2D or in 3D. The TSP strategy is to compute a minimal system cost of a tour that is defined as a closed path navigating each location exactly once. The TSP strategy can be implemented by the Neural Network. The obstacle avoidance strategy in 2D can be implemented by the VGraph Algorithm. However, the VGraph Algorithm is not useful in 3D, because it can't compute the global optimality in 3D. Thus, the Path Coordinator is proposed to solve this problem, having the capabilities of selecting the optimal edges by the modified Genetic Algorithm[21] and computing the optimal nodes along the optimal edges by the Recursive Compensation Algorithm[5].

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