• Title/Summary/Keyword: Optical toy

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Recognition of Model Cars Using Low-Cost Camera in Smart Toy Games (저가 카메라를 이용한 스마트 장난감 게임을 위한 모형 자동차 인식)

  • Minhye Kang;Won-Kee Hong;Jaepil Ko
    • IEMEK Journal of Embedded Systems and Applications
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    • v.19 no.1
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    • pp.27-32
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    • 2024
  • Recently, there has been a growing interest in integrating physical toys into video gaming within the game content business. This paper introduces a novel method that leverages low-cost camera as an alternative to using sensor attachments to meet this rising demand. We address the limitations associated with low-cost cameras and propose an optical design tailored to the specific environment of model car recognition. We overcome the inherent limitations of low-cost cameras by proposing an optical design specifically tailored for model car recognition. This approach primarily focuses on recognizing the underside of the car and addresses the challenges associated with this particular perspective. Our method employs a transfer learning model that is specifically trained for this task. We have achieved a 100% recognition rate, highlighting the importance of collecting data under various camera exposures. This paper serves as a valuable case study for incorporating low-cost cameras into vision systems.

A Synchronized Stereo Image Acquisition on the Optical Tracker (Optical Tracker에서 좌우 적외선 영상의 동시 획득에 관한 연구)

  • 신동익;허수진
    • Journal of Biomedical Engineering Research
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    • v.22 no.6
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    • pp.527-534
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    • 2001
  • Conventional stereo image acquisition uses a pair of frame grabbers in the CAS(Computer Assisted Surgery) system. In this Paper, we developed a synchronized stereo image acquisition method with only one frame grabber Two images from left and right camera each other. were merged with different color space without time delay and thus only one frame grabber was enough toy stereo image. Due to this synchronous Property of image acquisition, we can improve spatial revolution on the computation of 3D Position. Furthermore the overall costs for 3D navigator can be down and the extraction time of stereo Position tan be shortened.

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Motion-Based Background Subtraction without Geometric Computation in Dynamic Scenes

  • Kawamoto, Kazuhiko;Imiya, Atsushi;Hirota, Kaoru
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2003.09a
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    • pp.559-562
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    • 2003
  • A motion-based background subtraction method without geometric computation is proposed, allowing that the camera is moving parallel to the ground plane with uniform velocity. The proposed method subtracts the background region from a given image by evaluating the difference between calculated and model Hows. This approach is insensitive to small errors of calculated optical flows. Furthermore, in order to tackle the significant errors, a strategy for incorporating a set of optical flows calculated over different frame intervals is presented. An experiment with two real image sequences, in which a static box or a moving toy car appears, to evaluate the performance in terms of accuracy under varying thresholds using a receiver operating characteristic (ROC) curve. The ROC curves show, in the best case, the figure-ground segmentation is done at 17.8 % in false positive fraction (FPF) and 71.3% in true positive fraction (TPF) for the static-object scene and also at 14.8% in FPF and 72.4% In TPF for the moving-object scene, regardless if the calculated optical flows contain significant errors of calculation.

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Development of virtual reality simulation game synchronized with real robot (로봇과 동기화된 가상현실 시뮬레이션 게임의 개발)

  • Shim, Jae-Youn;Yoo, Hwan-Soo;Sung, Hyun-Seong
    • Journal of Korea Game Society
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    • v.18 no.4
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    • pp.33-42
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    • 2018
  • Virtual reality can user experience the virtual world of computer and stimulate user eyesight and emotions. HMD can acquire and stimulate user behavior and sensory information. In this paper, we propose a virtual reality game using robot control. Controlling the robots using various interfaces and synchronizing them with the virtual reality game. In this paper, we use OID mat for robot movement detection based optical code recognition and Kalman filter.