• Title/Summary/Keyword: Online database

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An Analysis on Access Points of Children's Materials : Using "A" Online Library Catalog and "N" Children's Database in the U. S. (어린이자료의 접근점 분석 - 미국의 사례를 중심으로 -)

  • Chung, Jin-Soo
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.20 no.4
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    • pp.101-113
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    • 2009
  • This paper reports the results of the analysis on the access points of two bibliographic databases specialized in children's materials: "A" public library's online catalog and "N" children's novel database. The analysis particularly focused on the access points that lead users to discover their own needs and on the ways users search and navigate. The findings showed that the selected bibliographic systems supported many access points that were taken from the materials as well as from other relevant information sources and that browsing and navigating with hyperlinks supported the users' 'recognition' of information through 'interactivity' between the users and the systems, 'information encountering,' and 'serendipity.' The findings of this paper have implications for librarians and systems designers who want to develop user-friendly bibliographic systems that give access to children's materials.

Yearly Update of the List of Plant Diseases in Korea (6.2 Edition, 2024) (한국식물병명목록의 연간 현황 보고(6.2판, 2024년 개정본))

  • Jaehyuk Choi;Seon-Hee Kim;Young-Joon Choi;Gyoung Hee Kim;Ju-Yeon Yoon;Byeong-Yong Park;Hyun Gi Kong;Soonok Kim;Sekeun Park;Chang-Gi Back;Hee-Seong Byun;Jang Kyun Seo;Jun Myoung Yu;Dong-Hyeon Lee;Mi-Hyun Lee;Bong Choon Lee;Seung-Yeol Lee;Seungmo Lim;Yongho Jeon;Jaeyong Chun;Insoo Choi;In-Young Choi;Hyo-Won Choi;Jin Sung Hong;Seung-Beom Hong
    • Research in Plant Disease
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    • v.30 no.2
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    • pp.103-113
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    • 2024
  • Since 2009, the Korean Society of Plant Pathology has established the Committee on Common Names of Plant Disease to systematically review and determine plant disease names and related terminologies. The committee published the 6th edition of the List of Plant Diseases in Korea (LPDK) in 2022, and the list has been made publicly accessible online. The online database has significantly enhanced user accessibility, expedited update processes, and improved interoperability with other databases. As a result, the 6.1 edition of the list was released by online LPDK in 2023, detailing new disease names added over the preceding year and revisions to existing names. Subsequently, in 2024, the 6.2 edition was published, encompassing 6,765 diseases caused by 2,503 pathogen taxa across 1,432 host species. The public release of the online database has, however, introduced several challenges and tasks. Addressing these issues necessitates the development of modern, standardized nomenclature guidelines and a robust system for the registration of new disease names. Open communication and collaboration among the diverse members of the Korean Society of Plant Pathology are required to ensure the reliability of the LPDK.

Sparse Feature Convolutional Neural Network with Cluster Max Extraction for Fast Object Classification

  • Kim, Sung Hee;Pae, Dong Sung;Kang, Tae-Koo;Kim, Dong W.;Lim, Myo Taeg
    • Journal of Electrical Engineering and Technology
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    • v.13 no.6
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    • pp.2468-2478
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    • 2018
  • We propose the Sparse Feature Convolutional Neural Network (SFCNN) to reduce the volume of convolutional neural networks (CNNs). Despite the superior classification performance of CNNs, their enormous network volume requires high computational cost and long processing time, making real-time applications such as online-training difficult. We propose an advanced network that reduces the volume of conventional CNNs by producing a region-based sparse feature map. To produce the sparse feature map, two complementary region-based value extraction methods, cluster max extraction and local value extraction, are proposed. Cluster max is selected as the main function based on experimental results. To evaluate SFCNN, we conduct an experiment with two conventional CNNs. The network trains 59 times faster and tests 81 times faster than the VGG network, with a 1.2% loss of accuracy in multi-class classification using the Caltech101 dataset. In vehicle classification using the GTI Vehicle Image Database, the network trains 88 times faster and tests 94 times faster than the conventional CNNs, with a 0.1% loss of accuracy.

hpvPDB: An Online Proteome Reserve for Human Papillomavirus

  • Kumar, Satish;Jena, Lingaraja;Daf, Sangeeta;Mohod, Kanchan;Goyal, Peyush;Varma, Ashok K.
    • Genomics & Informatics
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    • v.11 no.4
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    • pp.289-291
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    • 2013
  • Human papillomavirus (HPV) infection is the leading cause of cancer mortality among women worldwide. The molecular understanding of HPV proteins has significant connotation for understanding their intrusion in the host and designing novel protein vaccines and anti-viral agents, etc. Genomic, proteomic, structural, and disease-related information on HPV is available on the web; yet, with trivial annotations and more so, it is not well customized for data analysis, host-pathogen interaction, strain-disease association, drug designing, and sequence analysis, etc. We attempted to design an online reserve with comprehensive information on HPV for the end users desiring the same. The Human Papillomavirus Proteome Database (hpvPDB) domiciles proteomic and genomic information on 150 HPV strains sequenced to date. Simultaneous easy expandability and retrieval of the strain-specific data, with a provision for sequence analysis and exploration potential of predicted structures, and easy access for curation and annotation through a range of search options at one platform are a few of its important features. Affluent information in this reserve could be of help for researchers involved in structural virology, cancer research, drug discovery, and vaccine design.

Face Annotation System for Social Network Environments (소셜 네트웍 환경에서의 얼굴 주석 시스템)

  • Chai, Kwon-Taeg;Byun, Hye-Ran
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.8
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    • pp.601-605
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    • 2009
  • Recently, photo sharing and publishing based Social Network Sites(SNSs) are increasingly attracting the attention of academic and industry researches. Millions of users have integrated these sites into their daily practices to communicate with online people. In this paper, we propose an efficient face annotation and retrieval system under SNS. Since the system needs to deal with a huge database which consists of an increasing users and images, both effectiveness and efficiency are required, In order to deal with this problem, we propose a face annotation classifier which adopts an online learning and social decomposition approach. The proposed method is shown to have comparable accuracy and better efficiency than that of the widely used Support Vector Machine. Consequently, the proposed framework can reduce the user's tedious efforts to annotate face images and provides a fast response to millions of users.

Information Searching on STN Web (STN Easy & ChemPort) (인터넷 웹에서의 STN 검색)

  • Yoo, Sun-Hi
    • Journal of Information Management
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    • v.30 no.1
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    • pp.11-28
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    • 1999
  • STN(The Scientific & Technical Information Network) is a fee-based, comprehensive, online search service that provides. accurate, up-to-date information from over 200 scientific, technical, business, and patent databases. STN Easy(http: //stneasy.cas.org) provides point-and-click access to 59 selected key STN databases on the web, and it gives drawings and 3-dimensional chemical structures as well as citation-abstract informations. And information searchers are now able to access full-text documents from key scientific publishers and patent offices through STN Easy via the ChemPort(http://www.chemport.org) connection.

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Awareness and Utilization of the Internet Resources and Services for Academic Activities by the Academics of Tertiary Institutions in Adamawa State, Nigeria

  • Suleiman, Idris;Joshua, Dauda
    • International Journal of Knowledge Content Development & Technology
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    • v.9 no.2
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    • pp.7-31
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    • 2019
  • This study was conducted to investigate the awareness and utilization of the Internet resources and services for academic activities by the academic staff of tertiary institutions in Adamawa State. The researchers adopted a quantitative research method using cross-sectional survey design to collect data from the respondents. Multi-stage sampling techniques were used. Three hundred and thirty-three (333) copies of the questionnaire were administered to the respondents in the eight (8) sampled institutions and two hundred and ninety-two (292) respondents representing (87.6%) were returned and found useful. The data collected were analyzed using descriptive and inferential statistics by the use of SPSS version 20.0. The findings revealed that respondents were aware of all the Internet resources, (e-books, e-journals, and online databases), but regarding the Internet services, they were mostly aware of only the e-mail. The study further found that online database and e-mail as the most Internet resources and services utilized by the respondents. There are inverse and weak relationship between awareness and utilization of the Internet resources and services by the academic staff of tertiary institutions in Adamawa State. The study recommends increase awareness and use to other Internet resources such as the e-books and e-journal and Internet services, especially Usenet, Discussion group and Telnet by the management of the institutions through training, workshops/conferences for better academic activities.

Web-Based Question Bank System using Artificial Intelligence and Natural Language Processing

  • Ahd, Aljarf;Eman Noor, Al-Islam;Kawther, Al-shamrani;Nada, Al-Sufyini;Shatha Tariq, Bugis;Aisha, Sharif
    • International Journal of Computer Science & Network Security
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    • v.22 no.12
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    • pp.132-138
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    • 2022
  • Due to the impacts of the current pandemic COVID-19 and the continuation of studying online. There is an urgent need for an effective and efficient education platform to help with the continuity of studying online. Therefore, the question bank system (QB) is introduced. The QB system is designed as a website to create a single platform used by faculty members in universities to generate questions and store them in a bank of questions. In addition to allowing them to add two types of questions, to help the lecturer create exams and present the results of the students to them. For the implementation, two languages were combined which are PHP and Python to generate questions by using Artificial Intelligence (AI). These questions are stored in a single database, and then these questions could be viewed and included in exams smoothly and without complexity. This paper aims to help the faculty members to reduce time and efforts by using the Question Bank System by using AI and Natural Language Processing (NLP) to extract and generate questions from given text. In addition to the tools used to create this function such as NLTK and TextBlob.

Field Dependence/ Independence and the Performance of the Online Searcher (정보검색자의 인지양식이 정보검색에 미치는 영향)

  • Yoo Jae Ok
    • Journal of the Korean Society for Library and Information Science
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    • v.19
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    • pp.189-241
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    • 1990
  • This study identified cognitive styles of online searchers in terms of Field Dependence (FD) and Field Independence (FI) dimension and determined whether searching performance was affected by FD / FI cognitive differences between online searchers and the extent to which searching performance was affected by the FD / FI dimension of cognitive style. This study used a quasi experimental design with 41 student subjects using the Lockheed DIALOG system and ERIC ONT AP database. Cognitive styles of student subjects were measured by using GEFT (Group Embedded Figure Test) and the subjects were divided into two cognitive groups- FD and FI based on the GEFT scores. Each subject was assigned two predetermined searches which had different search goals-a 'high precision search' and a 'high recall search.' Search performance of the two cognitive groups on the two problems was compared in order to see how these two groups responded to achieving different search goals in terms of search strategy, search inputs, and resulting search outputs. The major findings of this study were: 1. The pattern of approaching a search problem regardless of whether it was a high precision search or a high recall search was not significantly different between the two cognitive groups. 2. The FI group tended to use significantly more terms for the high recall search than the FD group but slightly less time than the FD group. However, significant differences in connect time between the two groups were not revealed. 3. For both search problems the FI group achieved a significantly higher success rate than the FD group. The FI group were significantly more successful searchers than the FD group. As for unit / cost, although the FI group were more cost effective than those of the FD group for both searches, these differences were too small to be statistically significant. 4. Mean differences of the search performance variables between the FD / FI groups were consistent across the two types of search questions. The FI group seemed to be equally effective for both types of search questions. In conclusion, the differences found in number of terms used and success rate between the two cognitive groups apparently resulted from different cognitive styles.

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Software Development Education through Developing a usable Multiplayer Online Game (다중 사용자 온라인 게임 개발을 통한 소프트웨어 개발 교육)

  • Yoon, Ilmi;Ng, Gary;Kwon, Oh Young
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.4 no.2
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    • pp.38-45
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    • 2012
  • Building a game has been used as effective and attractive way of teaching computer science. Building a usable Multi-player Game is requires important aspects of technology, teamwork and software engineering principles. The whole class was structured in to several teams and students needed to join one or two teams. Each team presented their progress, discussed future milestones and troubleshoots, updated documents for clearer communication and utilized SVN(Subversion) throughout the semester. Unlike usual class setting, all students worked collaboratively together like one company to achieve the goal. In one semester, students started from concept design and completed a working Multiplayer Online Game called "deBugger" (Fall 2009), and "World of Balance" (Fall 2011), while learning game design, 3D graphics, Game Engine, Server-client architecture, Game Protocol, network programming, database, Software Engineering principles, and large application development as a team project.

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