• Title/Summary/Keyword: Online collaboration tool

Search Result 18, Processing Time 0.021 seconds

Project Performance Creation Mechanism through Online Collaboration System : Focusing on Individual, Relational, and System Characteristics (온라인 협업 시스템을 통한 프로젝트 성과 창출 메커니즘 연구 : 개인특성, 관계특성, 시스템특성을 중심으로)

  • Park, Junyoung;Seo, Bong-Goon;Park, Do-Hyung
    • Journal of Information Technology Applications and Management
    • /
    • v.25 no.1
    • /
    • pp.47-66
    • /
    • 2018
  • The development of IT is transforming from the way it has been working face-to-face in performing projects to the online collaboration method using web-based tools. Therefore, various online collaboration tools are being developed and commercialized, including 'Google Docs', which is called the online office. Using these online collaboration tools, users can share documents with other users and collaborate in real time. Therefore, in recent years, companies and educational institutions have been using online collaboration tools to carry out tasks and projects that require collaboration. Various factors can affect the project performance satisfaction through online collaboration tools. In this regard, it is necessary to confirm the factors affecting the satisfaction of the project performance. However, there is not enough empirical research on the satisfaction of the performance through the online collaboration tool. Therefore, this study will investigate the mechanism of project performance satisfaction through online collaboration tool considering the Individual characteristics of the project performing subject, the relationship characteristics between the project members, and the system characteristics of the collaboration tool.

Suggesting Online Whiteboard Tool Concepts for the Convergence Process of Online Collaboration (온라인 협업의 수렴과정 개선을 위한 온라인 화이트보드 툴 콘셉트 제안)

  • Wu Seok Lim;Sang Hoon Jeong
    • Smart Media Journal
    • /
    • v.12 no.11
    • /
    • pp.198-210
    • /
    • 2023
  • After COVID-19, team's collaborations are conducted online using whiteboard tools as remote working increases. In order to understand the problems of the convergence process using online whiteboard tools, an observation study comparing online and offline collaboration and a focus group interview were conducted. In addition, a questionnaire was conducted to confirm the found problem, and a solution idea was proposed. through in-depth interviews, we validate the proposed ideas. The convergence process of collaboration using online whiteboard tools had problems ; "excessive amount of information", "shift of view", "role of facilitator". To solve the problems, we proposed the idea of classifying each stage of the collaboration process, providing a navigator, and facilitator request system window. This paper proposed an idea that can effectively help the convergence process directly related to decision-making during the online collaboration process through analysis of advantages and problems of online and offline collaboration.

Impact of Internal Communication of Organizations on Collaborative Performance and Organizational Effectiveness: focusing on the Moderationg Effect of Online Communication Tools for Collaboration (조직 내부 커뮤니케이션이 협업성과와 조직효과성에 미치는 영향: 온라인 커뮤니케이션 협업도구의 조절효과를 중심으로)

  • Kim, Sungyoun;Lee, Myungjin
    • The Journal of the Korea Contents Association
    • /
    • v.20 no.12
    • /
    • pp.498-518
    • /
    • 2020
  • This study aimed to examine the impact of internal communication(IC) on collaborative performance(CP) and organizational effectiveness(OE), and the moderating effect of online communication tools. First, IE and RS, ISI, RS, and COMN had a significant impact on ISI, Perf, respectively. The all factors of CP affected JS and OC. Second, IE, COMN, and RS influenced OC through CC and Perf. Third, online cooperative tools for collaboration have been moderated between RS and ISI, CoW and CC, IE and Perf, Perf and JS, repectively- IE(Infromation Exchange), CoW(Collaboration Work), Communication(COMN), Relationship(RS), Information Sharing Intention(ISI), CC(Collaboration Culture), Perf(Performance), JS(job satisfactino), and OC(Organization Commiment). These results could provide one implication for the establishment and utilization of online communication collaboration tools that take into account internal communication components within the organization.

Activation of Ontact Research Using Science & Technology Knowledge Infrastructure ScienceON

  • Han, Sangjun;Shin, Jaemin;Lee, Seokhyoung;Park, Junghun
    • Journal of Information Science Theory and Practice
    • /
    • v.10 no.spc
    • /
    • pp.1-11
    • /
    • 2022
  • As data-based research activities and outcomes increase and ontact or non-face-to-face activities become common, the demand for easy utilization of resources, tools, functions, and easily accessible information required for research in the R&D sector has increased accordingly. With the rapid increase in the demand for collaborative research based on online platforms, research support institutions strive to provide venues for research activities that merge various information and functions. ScienceON, an integrated science & technology (S&T) knowledge infrastructure service developed and operated by the Korea Institute of S&T Information (KISTI), supports open collaboration by connecting and merging all the information, functions, and infrastructure required for research activities. This paper describes the online research activity support tool provided by ScienceON and the remarkable results achieved through this activity. Specifically, the excellent creation of the following flow of meta-material research activities in the ontact space is elucidated. First, the papers required for a meta-material analysis are retrieved, virtual simulation is conducted with the experimental data extracted from the papers, and research data are accumulated. ScienceON's tools for supporting ontact research activity will play a role as an important service in the era of digital transformation and open science.

Design of Metaverse for Two-Way Video Conferencing Platform Based on Virtual Reality

  • Yoon, Dongeon;Oh, Amsuk
    • Journal of information and communication convergence engineering
    • /
    • v.20 no.3
    • /
    • pp.189-194
    • /
    • 2022
  • As non-face-to-face activities have become commonplace, online video conferencing platforms have become popular collaboration tools. However, existing video conferencing platforms have a structure in which one side unilaterally exchanges information, potentially increase the fatigue of meeting participants. In this study, we designed a video conferencing platform utilizing virtual reality (VR), a metaverse technology, to enable various interactions. A virtual conferencing space and realistic VR video conferencing content authoring tool support system were designed using Meta's Oculus Quest 2 hardware, the Unity engine, and 3D Max software. With the Photon software development kit, voice recognition was designed to perform automatic text translation with the Watson application programming interface, allowing the online video conferencing participants to communicate smoothly even if using different languages. It is expected that the proposed video conferencing platform will enable conference participants to interact and improve their work efficiency.

Collaborative Digital Storytelling based on Collective Intelligence through Contest (공모전을 통한 집단지성 기반의 협업적 디지털 스토리텔링)

  • You, Eun-Soon;Park, Seung-Bo;Lee, Yeon-Ho;Jo, Geun-Sik
    • The Journal of the Korea Contents Association
    • /
    • v.10 no.12
    • /
    • pp.120-128
    • /
    • 2010
  • Web development and digital technology enable users not only to consume contents but also to produce and share it through using various media. Thus, since personal needs for contents are increased, the interest in environment and technology for creating digital contents is growing. Because of existing digital contents technology such as writing tool or digital storyboard have focused on the individual creation, it is hard to induce participation and collaboration of other users and sharing and reusing contents. Therefore, we suggest a new form of collaborate digital storytelling using the concept of the collective intelligence through contest. Most of all, we develop writing tool and storyboard tool in order to facilitate participants to produce online contents. Also, distinguished from previous contest, this contest considers not only content output but also collaborative process for making it.

K-TIHM: Korean Technology Integration Hierarchy Model for Teaching and Learning in STEAM Education

  • Park, Chan Jung;Hyun, Jung Suk
    • Journal of Advanced Information Technology and Convergence
    • /
    • v.10 no.2
    • /
    • pp.111-123
    • /
    • 2020
  • The core competencies for the 21st century are creativity, critical thinking, collaboration, and communication. In recent classes where ICT (information, communication, and technology) is grafted, a lot of efforts are also being made to increase such competencies. According to a research work, ICT is most often used as a communication channel between teachers and students or as an online collaboration tool among students. However, ICT has only played a role as a guideline for instruction, but not included in the curriculum until now. The research on methods how to integrate technology into teaching and learning is in full swing due to the development of technology and the advent of Covid-19. In this paper, we propose a technology integration hierarchy model, namely K-TIHM that can be combined with STEAM education. Since only learning environments have been proposed in the existing research for technology-based STEAM education, our model proposes a series of technology integration hierarchy that can be applied by school age along with STEAM. Also, we analyze the differences in among the Korea's ICT education operation guidelines, the Korea's Software education guidelines, and ours. The proposed model can help developing the primary and secondary school curriculum integrated with technology.

A Design of Participative Problem Based Learning (PBL) Class in Metaverse (메타버스에서의 참여형 PBL 수업 설계)

  • Lee, Seung Ho
    • Journal of Practical Engineering Education
    • /
    • v.14 no.1
    • /
    • pp.91-97
    • /
    • 2022
  • Recently, as per a representative education method to develop core capabilities (such as critical thinking, communication, collaboration, and creativity) problem based learning (PBL) has been widely adopted in universities. Two important features of PBL are 'collaboration between team members' and 'participation based self-directed learning'. These two features should be satisfied in online education, although it is difficult due to the limitation on space and time in the COVID-19 pandemic. This paper presents a new design of PBL class in Metaverse, based on improving the online PBL class operated in the previous semesters in the H university. In the proposed PBL class, students are able to display materials (e.g., image, pdf, video files) in 3D virtual space, that are related to problem solving. The 3D virtual space is called gallery in this paper. The concept of gallery allows for active participation of students. In addition, the gallery can be used as a tool for collaborative meeting or for final presentation. If possible, the new design of PBL class will be applied and its effectiveness will be analyzed.

Development of Nursing Clinical Judgment Scale (간호사의 임상판단 측정도구 개발)

  • Kwon, Shi Nae;Park, Hyojung
    • Journal of Korean Academy of Nursing
    • /
    • v.53 no.6
    • /
    • pp.652-665
    • /
    • 2023
  • Purpose: This study aimed to develop a nursing clinical judgment scale (NCJS) and verify its validity and reliability in assessing the clinical judgment of nurses. Methods: A preliminary instrument of the NCJS comprising 38 items was first developed from attributes and indicators derived from a literature review and an in-depth/focus interview with 12 clinical nurses. The preliminary tool was finalized after 7 experts conducted a content validity test based on a data from a preliminary survey of 30 hospital nurses in Korea. Data were collected from 443 ward, intensive care unit, emergency room nurses who voluntarily participated in the survey through offline and online for the verification of the construct validity and reliability of the scale. Results: The final scale comprised 23 items scored on a 5-point Likert scale. Six factors - integrated data analysis, evaluation and reflection on interventions, evidence on interventions, collaboration among health professionals, patient-centered nursing, and collaboration among nurse colleagues - accounted for 64.9% of the total variance. Confirmatory factor analysis supported the fit of the measurement model, comprising six factors (root mean square error of approximation = .07, standardized root mean square residual = .04, comparative fit index = .90). Cronbach's α for all the items was .92. Conclusion: The NCJS is a valid and reliable tool that fully reflects the characteristics of clinical practice, and it can be used effectively to evaluate the clinical judgment of Korean nurses. Future research should reflect the variables influencing clinical judgment and develop an action plan to improve it.

The Study on the Underlying Mechanism for Project Success via Online Collaboration Tool : Focusing on Individual, Relational, and Systematic Characteristics of Collaboration Project (온라인 협업 툴을 통한 프로젝트 성과 창출 메커니즘 연구 : 개인 특성, 관계적 특성, 시스템 특성을 중심으로)

  • Park, Jun-Young;Seo, Bong-Goon;Park, Do-Hyung
    • Proceedings of the Korea Technology Innovation Society Conference
    • /
    • 2017.11a
    • /
    • pp.481-481
    • /
    • 2017
  • IT 발전은 프로젝트를 수행함에 있어서 직접 대면하여 공동으로 작업을 진행하던 협업 방식을 웹 기반 툴을 활용한 온라인 협업 방식으로 변화시키고 있다. 따라서 다양한 온라인 협업 툴이 개발 및 상용화되고 있으며, 그 중 온라인 오피스로 불리는 Google Docs도 이에 해당한다. 사용자들은 Google Docs를 통해 온라인상에서 무료로 문서 작업을 할 수 있을 뿐만 아니라 다른 사용자들과 문서를 공유할 수 있으며, 해당 문서작업을 동시에 하는 것도 가능하다. 따라서 최근에는 기업뿐만 아니라 교육 기관에서도 협업이 필요한 과제 및 프로젝트를 진행할 때 Google Docs를 활용하고 있는 추세이다. 기존의 면대면 공동프로젝트 방식에 있어서도 성공적인 성과물을 만들어 내기 위해서 여러 중요한 요인들이 제시되어 왔다. 마찬가지로 온라인 협업 툴을 활용하여 창출할 프로젝트 성과물의 품질에도 여러 요인들이 영향을 미칠 것이다. 따라서 높은 품질의 프로젝트 성과물을 창출하기 위해 영향을 미치는 요인들을 확인할 필요가 있다. 하지만 아직까지 온라인 협업 툴을 통한 성과 품질 혹은 결과물에 대한 사용자들의 만족에 대해 검증한 실증적 연구가 부족한 실정이다. 따라서 본 연구는 프로젝트 수행 주체의 개인적 특성, 프로젝트 멤버들간의 관계적인 특성, 협업 툴이 지니고 있는 시스템적 특성을 고려하여 프로젝트 성과물의 품질과 결과물에 대한 만족도를 높일 수 있는 매커니즘에 대해 연구해보고자 한다. 본 연구의 결과를 기반으로 점차적으로 중요시되고 있는 협업 툴의 발전 방향과 사용자들의 활용도 및 만족도를 높일 수 있는 방안을 제시할 수 있을 것으로 기대된다.

  • PDF