• 제목/요약/키워드: Online Social Network

검색결과 528건 처리시간 0.025초

MARC 변환을 통한 온라인종합목록 시스템구축에 관한 연구 - KIEP 동북아 Project를 중심으로 - (Study on an Establishment of an Online Union Catalog System through a MARC Conversion - Focusing on the Project of KIEP Northeast Asia -)

  • 김윤실
    • 정보관리연구
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    • 제28권1호
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    • pp.1-33
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    • 1997
  • KIEP를 중심으로 추진되고 있는 동북아관련 온라인 종합목록 시스템은 국내에서 처음으로 시도되고 있는 사회과학 도서관간 협력사업이라는 점에서 그 의의가 대단히 크다. 온라인 종합목록은 도서관 자원의 공유를 통해 인력 및 재정, 자료이용의 효율성을 극대화 할 수 있다는 점에서 당면한 문제해결에 좋은 방안으로 제시되고 있다. 본 연구에서는 비 MARC형식의 데이터베이스를 MARC형식의 데이터베이스로 통합해나가는 과정에 대한 문제점에 초점을 맞추고 있다.

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Profane or Not: Improving Korean Profane Detection using Deep Learning

  • Woo, Jiyoung;Park, Sung Hee;Kim, Huy Kang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제16권1호
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    • pp.305-318
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    • 2022
  • Abusive behaviors have become a common issue in many online social media platforms. Profanity is common form of abusive behavior in online. Social media platforms operate the filtering system using popular profanity words lists, but this method has drawbacks that it can be bypassed using an altered form and it can detect normal sentences as profanity. Especially in Korean language, the syllable is composed of graphemes and words are composed of multiple syllables, it can be decomposed into graphemes without impairing the transmission of meaning, and the form of a profane word can be seen as a different meaning in a sentence. This work focuses on the problem of filtering system mis-detecting normal phrases with profane phrases. For that, we proposed the deep learning-based framework including grapheme and syllable separation-based word embedding and appropriate CNN structure. The proposed model was evaluated on the chatting contents from the one of the famous online games in South Korea and generated 90.4% accuracy.

Research on the Discourse of Libraries During COVID-19 in YouTube Videos Using Topic Modeling and Social Network Analysis

  • Euikyung Oh;Ok Nam Park
    • Journal of Information Science Theory and Practice
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    • 제11권3호
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    • pp.29-42
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    • 2023
  • This study explored issues related to the library in the COVID-19 era in YouTube videos in Korea. This study performed social network analysis and topic modeling analysis by collecting 479 YouTube videos, 20,545 words, and 8,379 channels related to COVID-19 and the library from 2019 to 2020. The study results confirmed that YouTube, a social media platform, was used as an important medium to connect users and physical libraries and provide/promote online library services. In the study, major topics and keywords such as quarantine, vlog, and library identity during the COVID-19 pandemic, library services and functions, and introductions and user guides of libraries were derived. Additionally, it was identified that videos about COVID-19 and the library are being produced by various actors (news and media channels, libraries, government agencies, librarians, and individual users). However, the study also identified that the actor network is fragmented through the channel network, showing a low density or weak linkage, and that the centrality of the library in the actor network is weak.

소셜 네트워크 사이트의 사용자 행동 분석을 통한 사용성 결점 식별 및 효과적인 사용자 경험을 위한 상호작용성 프레임워크 (Interactivity Framework for Analysis of Social Network Sites User's Behavior for Identification of Usability Flaws and Effective User's Experience)

  • 새미 압둘자릴;윤석진;강대기
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2011년도 춘계학술발표대회
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    • pp.544-546
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    • 2011
  • Due to the explosive growth of online social network users, large numbers of users discover these social network sites are a place where they can be able to spend their spare time, share feelings, ideas freely, and to search for new friends or partners. These web sites give an opportunity for its users to socialize with new people and to keep in touch or reconnect with current or old friends and families across disperse continents via these web sites, which traditionally replace the traditional methods. These social network web sites need careful investigations and findings on the usability for effective interactivity and more usability. However, little research might have previously invested on the usability of these on social network web sites. Therefore, we propose a new framework to study the usability of these social network sites. We namely call our framework "Interactivity". This framework will enable us to assess the usability of the social network sites. It will provide an overview of the user's behavior while interacting in these social network web sites. Measurement of the interactivity will be measured using Camtasia software. This software will entirely capture the interactivity of users including the screen and the movements, which the screen and the motion of the user action will undergo to analysis at the end of our research.

스마트 기기 상에서의 소셜 네트워크 게임의 사용자 수용 연구: 확장된 기술수용모형 (User Acceptance of Social Network Games on Smart Devices: An Extension to the Technology Acceptance Model)

  • 김수연;이상훈;황현석
    • 한국산업정보학회논문지
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    • 제16권5호
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    • pp.173-184
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    • 2011
  • 스마트 폰, 스마트 패드, 태블릿 등의 스마트 기기가 확산됨에 따라 일상생활에서 업무수행까지 다양한 범위와 용도로 스마트 기기가 널리 활용되고 있다. 사용자들이 가장 많이 이용하는 애플리케이션 중 하나가 게임 관련 분야이며 특히 소셜 네트워크 상에서 이루어지는 소셜 네트워크 게임은 게임 관련 앱 중에서 인기도 상위에 위치할 정도로 저변과 이용자가 늘고 있다. PC 게임이나 온라인 게임에 대한 연구는 많이 이루어져 왔으나 스마트 기기 상에서 이루어지는 소셜 네트워크 게임의 수용에 관한 연구는 거의 이루어지지 않고 있다. 본 연구에서는 스마트 기기 상에서의 소셜 네트워크 게임에 대한 기술수용모형을 설정하고 분석하였다. 기존의 기술수용모형에 소셜 네트워크 게임이 갖는 특징을 반영하기 위하여 사회적 상호작용, 이동성, 주관적 규범, 플로우 등의 추가적인 요인을 도입하여 확장된 기술수용모형을 수립하였으며 모형의 구조적인 관계를 밝히고자 구조방정식모형을 분석하고 결과와 함의를 기술하였다.

Effects of Psychological Style on On-line Network Connectivity

  • 조남재;박기호;박상혁
    • 디지털융복합연구
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    • 제1권1호
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    • pp.147-164
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    • 2003
  • The use of electronic mail and messenger software tools has been increased rapidly over a decade. Compared to the variety of research related to the relationship between personal psychological traits and communication modes, effects of human psychology on online activities have only recently become a focus of interest. This research analyzed the relationship between personal psychological type and online connectivity. We employed network analysis methodology and collected and analyzed data from 146 subjects. Significant differences in network measures were found among groups with different psychological style. Findings of the research can provide several implications for managerial activities regarding social connectivity.

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소셜 네트워크 상에서의 플레밍(Flaming) 현상과 공론장의 가능성 - 2011년 서울시장 선거 이슈 분석 - (A Study on Flaming Phenomena in Social Network: Content Analysis of Major Issues in Seoul Mayor Reelection in 2011)

  • 조화순;김정연
    • 정보화정책
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    • 제20권2호
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    • pp.73-90
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    • 2013
  • 소셜 네트워크 공론장에서의 이성적 토론과 공개적 대화는 숙의 민주주의 실현에 중요한 조건이다. 그런데 온라인 공간에서는 현실 공간보다 빈번하게 부정적 커뮤니케이션이 이뤄질 수 있으며 상호 적대적인 메시지가 나타나고 있다. 2011년 10.26 서울시장 재보궐 선거과정에서는 특정 지지자를 중심으로 결집한 시민들이 후보를 인신공격하거나 욕설, 비방하는 행동이 나타났다. 그렇다면 서울시장 재보궐 선거에서 플레밍 현상은 어떻게 그리고 어떤 수준으로 나타났는가? 플레밍 현상을 선동하는 영향력자가 존재하는가? 이들 영향력자의 플레밍 정도는 일반 사용자와 비교할 때 어떤 수준인가? 본연구는 선거과정에서 나타나는 플레밍 현상에 주목하여 메시지의 파급정도를 데이터 마이닝하여 이슈별로 분석하고 영향력자(Influencer)와 일반 트윗의 차이를 내용 분석하였다. 후보자 개인을 비판, 조롱, 악의적으로 공격하거나 편향된 정보가 유통되는 플레밍 현상이 빈번하게 나타났고 의견을 선도하는 영향력자들이 일반 이용자보다 더 높은 플레밍 수준을 나타내고 있다.

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SNA(Social Network Analysis)를 활용한 코로나19 전후의 가정과교육 유튜브 콘텐츠 변화 분석 (Social Network Analysis of Changes in YouTube Home Economics Education Content Before and After COVID-19)

  • 심재영;김은경;고은미;김형선;박미정
    • Human Ecology Research
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    • 제60권1호
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    • pp.1-20
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    • 2022
  • This paper presents a social network analysis of changes in Home Economics education content loaded on YouTube before and after the outbreak of COVID-19. From January 1, 2008 to June 30, 2021, a basic analysis was conducted of 761 Home Economics education videos loaded on YouTube, using NetMiner 4.3 to analyze important keywords and the centrality of video titles and full texts. Before COVID-19, there were 164 Home Economics education videos posted on YouTube, increasing significantly to 597 following the emergence of the pandemic. In both periods, there was more middle school content than high school content. The content in the child-family field was the most, and the main keywords were youth and family. Before COVID-19, a performance evaluation indicated that the proportion of student content was high, whereas after the outbreak of the disease, teacher content increased significantly due to the effect of distance learning. However, compared with video use, the self-expression and participation of users were lower in both periods. The centrality analysis indicated that in the title, 'family' exhibited a high degree of both centrality and eigenvector centrality over the entire period. Degree centrality of the video title was found to be high in the order of class, online, family, management, etc. after the outbreak of COVID-19, and the connection of keywords was strong overall. Eigenvector centrality indicated that career, search, life, and design were influential keywords before COVID-19, while class, youth, online, and development were influential keywords after COVID-19.

SNS 사용자의 개인적·사회적 특성이 지속적 사용의도에 영향을 미치는 요인 : 생활 공유형 SNS를 중심으로 (Factors affecting the User Satisfaction and Continuance Usage Intention of Social Network Service)

  • 김병곤;윤일기;박흥순
    • Journal of Information Technology Applications and Management
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    • 제23권2호
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    • pp.207-224
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    • 2016
  • Investments in information and communication technologies (ICT) around the world have grown at an enormous rate over the past two decades, which reflects a new emphasis on consumer mobile devices. A social network service (SNS) is an online service that aims to build social relations among people who share interests and activities. The role of SNS is enormous for communicating ideas and opinions among social participants. The use of SNS has recently become one of the most popular social activities worldwide. This research investigated relation between personal characteristics, social characteristics and user satisfaction on SNS then, analyzed how these factors affecting continuance usage intention on SNS users. The conclusion is summarized as below. The study results show that informativeness, pleasure, innovativeness, relationship and empathy of SNS are having positive impact to some degree on the user satisfaction. Further, the user satisfaction of SNS users and quality of life have a positive impact on the continuance usage intention of SNS users. This results show that various SNS qualities are necessary to actively explore and obtain further information that users intend to find, while they are insufficient in function to provide the information other users require or exchange information with other users through the SNS.

온라인 마케팅 활동성 측정에 대한 연구- SNS 사용자 활동을 중심으로 (A Study of the Measurement of Personal Activity on Online Marketing: Focus on SNS)

  • 김수은;김응도
    • 지식경영연구
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    • 제16권3호
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    • pp.81-102
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    • 2015
  • With the rapid development of digital media, there has been a huge change in a way of communication, a process of information diffusion and a role of traditional media. Not like mass media, social media enables users to generate and tap into the opinions of a larger world. From that reason, social media is impacting marketing strategies. However, still social media marketing researches just focus on case study, analysis of users motivation or analysis of power user's usage pattern. Word-of-mouth has always been important especially in marketing area. In social media, word-of-mouth depends on each user that's why this research focuses on individual user's activity in SNS. I defined 4 factors (produce, diffusion, network size, activity of network size enlarge) that are effect on activity and verified hypothesis by multiple regression analysis, hierarchical regression analysis and moderated multiple regression.