• Title/Summary/Keyword: Online Design Class

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Comparison of learning effects between hybrid flipped learning and flipped learning (하이브리드 플립드 러닝과 플립드 러닝의 학습 효과 비교)

  • Bo-ram Choi
    • Journal of Korean Physical Therapy Science
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    • v.31 no.2
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    • pp.90-104
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    • 2024
  • Background: Hybrid learning is an educational approach that combines the teaching methods of online and lecture-style classes to compensate for each method's strengths and weaknesses. Compared to lecture-style classes, flipped learning improves overall class satisfaction and self-directed learning but is associated with lower learning motivation. It is necessary to determine whether hybrid flipped learning can solve the learning motivation problem of flipped learning by incorporating flipped learning into hybrid learning. The purpose of this study is to compare the effects of hybrid flipped learning and flipped learning on students' learning ability. Design: Cross-sectional study Methods: For students in the Department of Physical Therapy, classes were conducted using both flipped learning and hybrid flipped learning. In both learning methods, students took online classes first and participated in them every week. Flipped learning classes was conducted offline at school every week, while hybrid flipped learning alternated between live classes on YouTube and offline classes at school every other week. Results: Hybrid flipped learning resulted in significantly lower learning satisfaction and course evaluation than flipped learning, with no significant difference in grades. Conclusion: Hybrid flipped learning was able to cope with the situation well with the non-face-to-face teaching method caused by COVID-19, but it was difficult to improve learning ability because there were restrictions on activities that could interact with students. Flipped learning is a smooth offline activity that enables two-way activities between professors and students to improve learning ability, but the effect of improving test scores is still unclear.

Development of the Web-based Sports Biomechanics Class (웹기반 운동역학 수업 모형 개발)

  • Lee, Ki-Kwang
    • Korean Journal of Applied Biomechanics
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    • v.12 no.2
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    • pp.307-318
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    • 2002
  • To provide a guideline for the development of a web-based sport biomechanics class in undergraduate program, thirty web sites, searched via search engines in May 2002, were analyzed intensively. In terms of requirement of log-in, only one site of 30 sites required user name and password. Seventeen(57%) sites provided the lecture note, which had various file formats such as 59% if PDF, 29% of HTML, and 12% of PPT. Fourteen(47%) sites provided the assignment and grade information on web. Eleven(37%) sites provided various resource and links which were related in sports biomechanics. Only four(13%) sites provided discussion or online digitizing or kinematic analysis program. Based on above results, a guideline for the development of a virtual classroom for college level sport biomechanics. A web-based sport biomechanics class should be developed with consideration of several functions as follows; homepage design, lecture note, measurement of class attendance, collaborative research system, and web-based data collection and analysis software for biomechanics laboratory.

Design and Implementation of a Class-based Learning Support System Using Personalized System of Instruction Theory (개별화 수업체제를 활용한 학급단위 학습지원시스템의 설계 및 구현)

  • Kim, Yeon-Jung;Jun, Woo-Chun
    • Journal of The Korean Association of Information Education
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    • v.14 no.1
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    • pp.99-110
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    • 2010
  • In order to adapt learners' individual differences in learning ability, individual learning and level-learning have been recommended. However, instructing each student accordingly is not easy issue. In this paper, an online learning support system based on Keller's Personalized System of Instruction theory is developed. As a class-based system, it supports teachers and students to conveniently conduct frequent formative evaluations. It enables students to study at their own learning pace and to reach their learning goals. And it adopts point system and level system to induce self-directed participation. Our implementation results confirm teachers can conduct formative evaluations efficiently.

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Development of Convergence Educational Program Using AI Platform: Focusing on Environmental Education for Grades 5-6 (인공지능 플랫폼을 활용한 융합수업안 개발 : 5-6학년 환경교육을 중심으로)

  • Choi, Heyoungyun;Shin, Seungki
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.213-221
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    • 2021
  • With the advent of the 4th industrial revolution, the need for artificial intelligence education has increased. The online learning environment caused by COVID-19 made it possible to use variety of artificial intelligence platforms. In this study, an aritificial intelligence class plan was developed and proposed to achieve the goal of artificial intelligence education using an AI platform. The AI platform used is AI for Oceans, With the theme of creating a program for the environment, designed a 6-hour project class using Novel Engineering-based on STEAM model. Students experience AI for Oceans enough time and learn supervised learning by experience. Based on understanding of supervised learning, students design their own programs for the environment using Entry's AI blocks. In this study, for AI convergence education, this lesson was developed and presented with the goal of acquiring the creative problem solving ability and integrated thinking ability by using the principles of artificial intelligence to solve problems.

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Analysis of User Experience for the Class Using Metaverse - Focus on 'Spatial' - (메타버스의 수업활용에 관한 사용자 경험 분석 - 스페이셜(Spatial)을 중심으로 -)

  • Lee, Yejin;Jung, Kwang-Tae
    • Journal of Practical Engineering Education
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    • v.14 no.2
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    • pp.367-376
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    • 2022
  • In this study, the user experience was analyzed from the learner's point of view, focusing on the metaverse platform 'Spatial'. SUS(System Usability Scale) was used to evaluate the usability of the metaverse platform 'Spatial' in a college class, and the Magnitude estimation technique was used to evaluate the immersion and satisfaction with the class. In addition, a questionnaire survey was used to collect user experience opinions on the use of 'Spatial' as a teaching tool. Looking at the usability evaluation results of the 'Spatial' system, the students evaluated the usability, immersion, and satisfaction quite positively. Looking at the user experience of metaverse platform 'Spatial', it was found that students highly valued Metaverse as an educational tool that can provide a place for many people to gather and communicate even in a non-face-to-face space. Compared to other online platforms, metaverse has advantages in ease of use, interaction, immersion, and interest. In particular, in addition to keyboard, touch, and display, interaction using the five senses such as voice, motion, and gaze was recognized as a great advantage. On the other hand, it was found that high openness, freedom, and interest factors can both promote learning and inhibit learning. Nevertheless, it is judged that the metaverse platform 'Spatial' can be effectively applied in college classes because it enables various interactions between instructor and learner or between learner and learner.

Design and Implementation of a Web-based Diagnostic Evaluation System for Efficient Teaching Method (교수방법의 효율화를 위한 웹 기반 진단평가 시스템 설계 및 구현)

  • You, Sun-Kyoung;Lee, Mee-Jeong
    • The Journal of Korean Association of Computer Education
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    • v.6 no.3
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    • pp.197-205
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    • 2003
  • For efficient teaching method a teacher should understand the current level of learners. Diagnostic evaluation is generally used to grasp a knowledge level of learners. However, it is not easy to take a diagnostic examination in every class because of time limitation. Accordingly, we propose a web based diagnostic evaluation system for efficient teaching method. In the proposed system, it is possible for teachers to feed diagnostic evaluation questions on the web at any time and for learners to take an online diagnostic examination without space and time limitation. In addition, the proposed system automatically grades the diagnostic evaluation and provides a teacher with various statistical data that can be a criterion to decide a proper teaching level.

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A Study on Improving a Classification for Health Categories of Internet Bookstores in Korea (국내 인터넷 서점의 건강 분야 분류체계 개선 방안에 관한 연구)

  • Choi, Ye-Jin;Chung, Yeon-Kyoung
    • Journal of the Korean Society for information Management
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    • v.30 no.3
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    • pp.49-70
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    • 2013
  • The purposes of this study are to analyze and compare current state of subject directories of the health field in eight internet bookstores in domestic and abroad. A comparative analysis was carried out for KDC and DDC, using names of subdivisions within the health field of internet bookstore. Also, user interviews to find their information needs about the health field in internet bookstore were conducted. And then, based upon the findings, this study proposed a design principle and a new classification for the health field of internet bookstores. With evaluations of the experts from the field, a final classification schedule (1 class, 11 division, 60 subdivision, and 16 section) was suggested. The results of this study can be used for a foundation of classifying health resources efficiently in internet bookstores and other web sites.

A study on the descriptive cataloging of serial title changes (지명변경자료의 기술목록법에 관한 연구)

  • 윤희윤
    • Journal of Korean Library and Information Science Society
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    • v.22
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    • pp.61-93
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    • 1995
  • This paper discussed which of the three basic entries of serials that changed their titles-earliest, latest, or successive entry cataloging-is the most efficient, informative, and economical in a manual and an online environment. The results of the study are as follow: 1. Earliest entry cataloging or as an alternative, successive entry cataloging advocated by Cutter in 1976 was replaced in ALA Cataloging Rules by latest entry cataloging and with AACR1 and AACR2, latest entry cataloging was replaced by successive entry cataloging again. 2. Entry method of serial cataloging should be determined in consideration of goals of catalog, efficiency of catalog retrieval, theoretical and practical standpoint of entry methods, average cataloging time and cost, the state of adaption. 3. In a card catalog environment, if the numbering and class number of the serial that title proper changed into initials itself continue and the title history must not be too complicated, the serial is desirable to entry under the latest title. Except for above case, successive entry cataloging enables serials to be more quickly and economically made available to users than with either earliest or latest entry cataloging. 4. In an automated catalog environment, successive entry cataloging has more potential of satisfying and impairs the efficiency of both accessing and processing a library's serials collection. However, when initial cataloging by MARC format is done, careful screen design and complex programming will be needed. And subfield containing the local record number should be added to the programming means to link the various records together, i.e., 780 (preceding title) and 785 (succeeding title) fields for all related titles.

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Investigating Effects of Metacognitive Strategies on Reading Engagement: Managing Globalized Education

  • HUO, Naihean;CHO, Yooncheong
    • The Journal of Industrial Distribution & Business
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    • v.11 no.5
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    • pp.17-26
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    • 2020
  • Purpose: Previous studies rarely investigated the effects of the metacognitive reading strategies on reading engagement, particularly in globalized higher education, while those studies examined reading problems and engagement with lower reading level. The purpose of this study is to investigate the effects of the metacognitive reading strategies including global reading, problem solving, and supporting reading on reading engagement that include argentic, behavior, emotional, and cognitive engagement in global learning environment. This study investigated research questions: how do global reading, problem solving, and supporting reading strategies affect argentic, behavior, emotional, and cognitive reading engagement? Research design, Data, and methodology: This study collected data via online survey in globalized learning environment. This study applied statistical analyses, such as factor and regression analyses and ANOVA. Results: The results of this study showed that metacognitive reading strategies had significant effects on student reading engagement while they were reading class materials in English for academic purposes. Conclusions: This study provides managerial implications in higher education by providing better strategies to enhance learning skills in global context. In particular, this study provides implications that the effects of problem solving and supporting strategies could be improved by adopting better management systems in globalized education.

How Product Innovation and Motivation Drive Purchase Decision as Consumer Buying Behavior

  • RAYI, Gusti;ARAS, Muhammad
    • Journal of Distribution Science
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    • v.19 no.1
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    • pp.49-60
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    • 2021
  • Purpose: A good physical appearance greatly affects a person's self-confidence, especially when the media constantly depicts that beautiful men and women are those with perfect bodies, which later forms the perception that being fat or too thin is not attractive. That is in line with the increasing knowledge and the need for nutritious foods and drinks for diets. Therefore, this study aims to see whether there is a relationship between the Weight Rejuvenation Program Everyday product innovation towards millennial purchase decision and the motivation of having an ideal body as a moderating effect. Research design, data, and methodology: Distributed online Google form questionnaires to 96 audiences who commented on "Mute" web series. The respondents consisted of 63 women and 33 men from the millennial generation who lived in Greater Jakarta and were classified as the middle to upper economic class. After all of the data were collected, they were processed using Structural Equation Modeling Partial Least Squares. Results: Product innovation had a significant influence on the purchasing decisions of the millennial consumer, but motivation did not have the moderating function in the relationships between product innovation and purchase decision. Conclusions: The main factor for product innovation that can be accepted by millennials is the product quality that remains good.