• Title/Summary/Keyword: One-Phone

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An Implementation of a VoIP Phone system using ChipSet (ChipSet을 이용한 VoIP PHONE 시스템 개발)

  • 안혁종;황승용;이진형;양희성;이상연;조성호
    • Proceedings of the IEEK Conference
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    • 2000.09a
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    • pp.105-108
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    • 2000
  • CTI[1]의 응용 영역 중에서 인터넷 폰이 최근 뜨거운 관심의 대상으로 떠오르고 있다. 인터넷을 이용한 음성전달 기술은 인터넷의 성장 보급과 더불어 나날이발전 하고 있는데, 이러한 음성전달기술을 이용해 개발된 소프트 웨어를 통칭해서 인터넷 폰이라고 부르고 있다. 이러한 변화 속에서 비용의 절감과 비디오 전화, 영상회의와 같은 응용에 적용할 수 있는, 본 개발은 One Encoder One Decoder 지원의 VoIP(Voice over Internet Protocol) Phone에 관한 것으로, 특히 압축하여 인터넷 망에 접속시켜 사용할 수 있는 PC 장착형 One Board 형태의 시스템을 구현하였다. 이 Board에 사용 된 칩셋은 국내 회사인 C&S Technology 사의SEAGUL723이며, PC인터페이스는 PCI(Peripheral Component Interconnect) 버스 방식을 이용하였다. 주요 연구내용에 있어서 하드웨어 부분은 내선제어모듈,PCI 모듈, 칩셋을 이용한 음성신호처리 모듈, Board제어 모듈 등이 있으며, 소프트 웨어 설계 부분에 있어서는 하드웨어 구동을 위한 시스템 드라이브, Application과 인터넷 상의 VoIP 통신을 위한 소프트웨어, 사용자를 위한 User Interface 소프트 웨어 등이 있다.

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A Prototype Implementation for 3D Feature Visualization on Cell Phone using M3G API

  • Lee, Ki-Won;Dong, Woo-Cheol
    • Korean Journal of Remote Sensing
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    • v.24 no.3
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    • pp.245-250
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    • 2008
  • According to public and industrial interests on mobile graphics, a preliminary implementation regarding 3D feature visualization system on cell phone was performed using M3G API, one of the de-facto standards for mobile 3D graphic API. Through this experiment, it is revealed that scene graph structure and 3D mobile file format supported from this API is useful one for 3D geo-modeling and rendering in mobile environment. It is necessary that 3D mobile graphic standards can be considered as one component of current mobile GIS services standards to provide value-added 3D GIS contents.

Smart phone Application Development for Aware of Unexpected Conditions using Accelerometer Sensors (스마트폰 가속도 센서 기반의 돌발 상황인식 어플리케이션 개발)

  • Cha, Kyung-Ae;Yeo, SunDong
    • Journal of Korea Society of Industrial Information Systems
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    • v.17 no.5
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    • pp.1-8
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    • 2012
  • A Smart phone is the one of the mobile devices widely used in our daily life. Moreover, various type of sensing data gathering from smart phone are effectively applicable to recognize of their users or smart phone status. Therefore, many smart phone applications based on sensor data have been actively developed. In this paper, we investigate an unexpected conditions recognition method using continuous sensing data from a single three-axis accelerometer. In addition, we implemented an application using the proposed method which provides the services notifying an abrupt changes of the smart phone conditions. By the experimented results, the application can be useful to protect the smart phone on the user's unaware conditions such as falling or a robbery case.

Development of Smart Phone Mode Translation based on Android (안드로이드에서 스마트폰 모드 변환 애플리케이션 개발)

  • Kim, Joong Soo;Kim, Dong Hyun
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.5
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    • pp.329-334
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    • 2013
  • A positioning based service uses one's position information with GPS. This application also use the position based characters and change the smart phone to the vibration mode at the registered position. If the user register some places to be vibrated in the smart phone, the smart phone will be automatically changed to the vibration mode as the registered position is same with the position of GPS in the smart phone. If the smart phone is being leaving some distance from the position, the phone will be released from the vibration mode. Therefore, this paper propose aims for intelligent smart phone.

Control of a Mobile Robot Based on a Tangible Interface using iPhone (아이폰을 이용한 체감형 인터페이스 기반 이동 로봇 제어)

  • Jung, Hah-Min;Kim, Dong-Hun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.21 no.3
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    • pp.335-340
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    • 2011
  • In the study, a tangible interface using iPhone is proposed to control a mobile robot, instead of remote control by a joystick or buttons. The robot is controlled by iPhone like a handle bar, since acceleration sensors of iPhone are used in the proposed method. The sensors measure the angles changed on the xyz coordinates of iPhone. And their sensor values are stabilized by digital filters. Bluetooth is chosen for communication between a mobile robot and iPhone. In this paper, four type methods are considered and one of the methods is selected for remote control of a mobile robot. Experimental results show that the robot is easily and conveniently controled by the tangible interface based on iPhone.

Effects of Mobile Phone Use on Aviation Students' English Learning (모바일폰 사용이 항공대학 학생들의 영어 학습에 미치는 영향)

  • Kim, Na-Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.5
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    • pp.213-221
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    • 2019
  • The present study aims to investigate the effects of mobile phone use on aviation students' English language learning. Considering that affective factors have impacts on English language learning, this study focuses on confidence, motivation, and anxiety in English learning. For the current study, 46 college students were recruited. The participants were divided into one experimental group (n = 24) and one control group (n = 22) at random. During 16 weeks, the experimental group joined in chat via mobile phone while the control group did not. To understand the participants' experience of mobile phone use and to compare the attitudes towards English language learning, a survey was performed. Major findings are as follows: The experimental group showed more positive attitudes towards English learning than the control group did. Specifically, the participants who engaged in chat via mobile phone became more confident and motivated to learn English but less anxious about English learning. These results provide insights into the engagement in chat via mobile phone for aviation students' English learning. This study also suggests ways how CTL at universities can support their students' English language learning using mobile phones.

Perceptional Change of a New Product, DMB Phone

  • Kim, Ju-Young;Ko, Deok-Im
    • Journal of Global Scholars of Marketing Science
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    • v.18 no.3
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    • pp.59-88
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    • 2008
  • Digital Convergence means integration between industry, technology, and contents, and in marketing, it usually comes with creation of new types of product and service under the base of digital technology as digitalization progress in electro-communication industries including telecommunication, home appliance, and computer industries. One can see digital convergence not only in instruments such as PC, AV appliances, cellular phone, but also in contents, network, service that are required in production, modification, distribution, re-production of information. Convergence in contents started around 1990. Convergence in network and service begins as broadcasting and telecommunication integrates and DMB(digital multimedia broadcasting), born in May, 2005 is the symbolic icon in this trend. There are some positive and negative expectations about DMB. The reason why two opposite expectations exist is that DMB does not come out from customer's need but from technology development. Therefore, customers might have hard time to interpret the real meaning of DMB. Time is quite critical to a high tech product, like DMB because another product with same function from different technology can replace the existing product within short period of time. If DMB does not positioning well to customer's mind quickly, another products like Wibro, IPTV, or HSPDA could replace it before it even spreads out. Therefore, positioning strategy is critical for success of DMB product. To make correct positioning strategy, one needs to understand how consumer interprets DMB and how consumer's interpretation can be changed via communication strategy. In this study, we try to investigate how consumer perceives a new product, like DMB and how AD strategy change consumer's perception. More specifically, the paper segment consumers into sub-groups based on their DMB perceptions and compare their characteristics in order to understand how they perceive DMB. And, expose them different printed ADs that have messages guiding consumer think DMB in specific ways, either cellular phone or personal TV. Research Question 1: Segment consumers according to perceptions about DMB and compare characteristics of segmentations. Research Question 2: Compare perceptions about DMB after AD that induces categorization of DMB in direction for each segment. If one understand and predict a direction in which consumer perceive a new product, firm can select target customers easily. We segment consumers according to their perception and analyze characteristics in order to find some variables that can influence perceptions, like prior experience, usage, or habit. And then, marketing people can use this variables to identify target customers and predict their perceptions. If one knows how customer's perception is changed via AD message, communication strategy could be constructed properly. Specially, information from segmented customers helps to develop efficient AD strategy for segment who has prior perception. Research framework consists of two measurements and one treatment, O1 X O2. First observation is for collecting information about consumer's perception and their characteristics. Based on first observation, the paper segment consumers into two groups, one group perceives DMB similar to Cellular phone and the other group perceives DMB similar to TV. And compare characteristics of two segments in order to find reason why they perceive DMB differently. Next, we expose two kinds of AD to subjects. One AD describes DMB as Cellular phone and the other Ad describes DMB as personal TV. When two ADs are exposed to subjects, consumers don't know their prior perception of DMB, in other words, which subject belongs 'similar-to-Cellular phone' segment or 'similar-to-TV' segment? However, we analyze the AD's effect differently for each segment. In research design, final observation is for investigating AD effect. Perception before AD is compared with perception after AD. Comparisons are made for each segment and for each AD. For the segment who perceives DMB similar to TV, AD that describes DMB as cellular phone could change the prior perception. And AD that describes DMB as personal TV, could enforce the prior perception. For data collection, subjects are selected from undergraduate students because they have basic knowledge about most digital equipments and have open attitude about a new product and media. Total number of subjects is 240. In order to measure perception about DMB, we use indirect measurement, comparison with other similar digital products. To select similar digital products, we pre-survey students and then finally select PDA, Car-TV, Cellular Phone, MP3 player, TV, and PSP. Quasi experiment is done at several classes under instructor's allowance. After brief introduction, prior knowledge, awareness, and usage about DMB as well as other digital instruments is asked and their similarities and perceived characteristics are measured. And then, two kinds of manipulated color-printed AD are distributed and similarities and perceived characteristics for DMB are re-measured. Finally purchase intension, AD attitude, manipulation check, and demographic variables are asked. Subjects are given small gift for participation. Stimuli are color-printed advertising. Their actual size is A4 and made after several pre-test from AD professionals and students. As results, consumers are segmented into two subgroups based on their perceptions of DMB. Similarity measure between DMB and cellular phone and similarity measure between DMB and TV are used to classify consumers. If subject whose first measure is less than the second measure, she is classified into segment A and segment A is characterized as they perceive DMB like TV. Otherwise, they are classified as segment B, who perceives DMB like cellular phone. Discriminant analysis on these groups with their characteristics of usage and attitude shows that Segment A knows much about DMB and uses a lot of digital instrument. Segment B, who thinks DMB as cellular phone doesn't know well about DMB and not familiar with other digital instruments. So, consumers with higher knowledge perceive DMB similar to TV because launching DMB advertising lead consumer think DMB as TV. Consumers with less interest on digital products don't know well about DMB AD and then think DMB as cellular phone. In order to investigate perceptions of DMB as well as other digital instruments, we apply Proxscal analysis, Multidimensional Scaling technique at SPSS statistical package. At first step, subjects are presented 21 pairs of 7 digital instruments and evaluate similarity judgments on 7 point scale. And for each segment, their similarity judgments are averaged and similarity matrix is made. Secondly, Proxscal analysis of segment A and B are done. At third stage, get similarity judgment between DMB and other digital instruments after AD exposure. Lastly, similarity judgments of group A-1, A-2, B-1, and B-2 are named as 'after DMB' and put them into matrix made at the first stage. Then apply Proxscal analysis on these matrixes and check the positional difference of DMB and after DMB. The results show that map of segment A, who perceives DMB similar as TV, shows that DMB position closer to TV than to Cellular phone as expected. Map of segment B, who perceive DMB similar as cellular phone shows that DMB position closer to Cellular phone than to TV as expected. Stress value and R-square is acceptable. And, change results after stimuli, manipulated Advertising show that AD makes DMB perception bent toward Cellular phone when Cellular phone-like AD is exposed, and that DMB positioning move towards Car-TV which is more personalized one when TV-like AD is exposed. It is true for both segment, A and B, consistently. Furthermore, the paper apply correspondence analysis to the same data and find almost the same results. The paper answers two main research questions. The first one is that perception about a new product is made mainly from prior experience. And the second one is that AD is effective in changing and enforcing perception. In addition to above, we extend perception change to purchase intention. Purchase intention is high when AD enforces original perception. AD that shows DMB like TV makes worst intention. This paper has limitations and issues to be pursed in near future. Methodologically, current methodology can't provide statistical test on the perceptual change, since classical MDS models, like Proxscal and correspondence analysis are not probability models. So, a new probability MDS model for testing hypothesis about configuration needs to be developed. Next, advertising message needs to be developed more rigorously from theoretical and managerial perspective. Also experimental procedure could be improved for more realistic data collection. For example, web-based experiment and real product stimuli and multimedia presentation could be employed. Or, one can display products together in simulated shop. In addition, demand and social desirability threats of internal validity could influence on the results. In order to handle the threats, results of the model-intended advertising and other "pseudo" advertising could be compared. Furthermore, one can try various level of innovativeness in order to check whether it make any different results (cf. Moon 2006). In addition, if one can create hypothetical product that is really innovative and new for research, it helps to make a vacant impression status and then to study how to form impression in more rigorous way.

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Design and Implementation of Facial Biometric Data based User Authentication System using One-Time Password Generation Mechanism (얼굴 정보 기반 일회용 패스워드 생성 메커니즘을 이용한 사용자 인증 시스템 설계 및 구현)

  • Jang, Won-Jun;Lee, Hyung-Woo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.4
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    • pp.1911-1918
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    • 2011
  • Internet banking, electronic financial services and internet telephony service can be available on smart phone recently. In this case, more robust authentication mechanisms should be provided for enhancing security on it. In this study, a facial biometric ID based one-time password generation mechanism is designed and implemented for enhancing user authentication on smart phone. After capturing a facial biometric data using camera module on smart phone, it is sent to server to generate one-time biometric ID. Finally one-time password will be generated by client module after receiving the one time biometric ID based challenge token from the server. Using proposed biometric ID based one-time password mechanism, it is possible for us to provide more secure user authentication service on smart phone for SIP protocol.

A Study on Global Positioning System of Smart Phone in indoor (실내에서 스마트폰의 글로벌 좌표 인식 시스템에 관한 연구)

  • Oh, Jongtaek
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.2
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    • pp.151-156
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    • 2015
  • As the proliferation of smart phone, almost every user has one's own smart phone, and the user could get the global position and location based services using GPS system outdoors. But indoor positioning system using GPS does not work, and it could not detect global position using TDOA local positioning system. In this paper, a new indoor global positioning system for smart phone employing GPS receiver and electronic compass device is proposed with the TDOA local positioning system using acoustic signal, and the performance and the experimental result are described.

Development of the Design Guideline to Increase the Reusing Rate of Cellular Phone Parts (휴대폰부품의 재사용률 극대화를 위한 설계 지침 개발)

  • Kim Chan-Seok;Yi Hwa-Cho
    • Journal of the Korean Society for Precision Engineering
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    • v.23 no.8 s.185
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    • pp.108-118
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    • 2006
  • Reusing is one of the most environmentally friendly recycling methods. For the economical remanufacturing of used cellular phone, the cellular phones should be design for easy disassembly. In this paper, we analyzed the components and connecting elements of cellular phones and developed a guideline for the design of the cellular phones. A software for the disassembly assessment was also developed. Redesigned cellular phone by the developed guideline and its original phone was analyzed by the disassembly assessment software. Disassembly time could be reduced about 40% and reusing rate could be improved about 37%.