• Title/Summary/Keyword: Object of a picture

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Effects on the Thermal Changes of the Ankie Region Following Acupuncture on Wu-Hu (오호혈(五虎穴)이 족과부(足踝部) 체표온도변화(體表溫度變化)에 미치는 영향(影響))

  • Kim, Hyun-Jung;Byun, Jae-Young;Ahn, Soo-Gi;Lee, Geon-Mok;Park, Yong-Hyun;Kim, Kyung-Sik
    • Journal of Acupuncture Research
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    • v.18 no.1
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    • pp.40-49
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    • 2001
  • Background and Purpose : There have been many studys about the relationship between the meridians and the acupoints of the twelve meridians, but no study about the extra points. To verify Dong-Shi acupoints, a kind of extra points, we studied the effects on the thermal changes of the ankle region following acupuncture on the Wu-Hu. Object and Methods : This study was researched into clinical statistics for 45 healthy normal students. The object was divided into two groups. One was the control group and the other was the acupuncture group. The acupuncture group was divided into two groups ; ACU-up : The class of ascent thermal change among acupuncture group. ACU-dn : The class of descent thermal change among acupuncture group. First, in the control group, we took a picture at the ankle region(BL60, BL62, GB40, ST41) without any stimulation with the Digital Infrared Thermal Imaging System and did after 10 minutes respectively. Second, in the acupuncture group, we took a picture without any stimulation and then acupuncture on Wu-Hu and took a picture after 10 minutes in the same way respectively. Results : 1. In the control group, average thermal change of BL60, BL62, GB40 and ST41 was decreased(about $0.2^{\circ}C$) after 10 minutes. 2. The skin temperature of all measured parts was significantly lower in the ACU-dn group after 10 minutes. 3. There were no significant differences of thermal change between the control and the acupuncture group, between the control and ACU-up group after 10 minutes. Conclusion : This result indicated that the acupuncture on the Wu-Hu was effective at the ankle region. And so the more study is needed continuously.

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Aesthetic Images in Men s Bodies and Fashion(I) - Focused on Eroticism in Men s Fashion- (남성의 몸과 패션에 표현된 미적 이미지(I) -남성 패션에 표현된 에로티시즘을 중심으로-)

  • 이민선;김민자
    • Journal of the Korean Society of Costume
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    • v.51 no.1
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    • pp.163-174
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    • 2001
  • The purpose of this study is to review the features of eroticism expressed in men's fashion, to explain psychological and social contexts which engender eroticism and to analyze in what way eroticism is portrayed in men s fashion in this context. Eroticism as the metonymy of forbidden sexual desire, has been embodied mostly in visual forms such as picture and photo. From a psychoanalytic view, the context in which eroticism is formed can be explained by primary narcissism and fetishism. Primary narcissism is the feeling of satisfaction with the self in which the subject who is admiring and the object of admiration are one and the same. Accordingly, in order to give rise to eroticism, both subject and object have to exist. Fetishism, the metonymy of castrated penis, is also one of the factors to produce eroticism. Metaphorically seen as a woman who has a penis, a man who dresses in the same manner as a woman dresses can be a source of eroticism to gays. From a sociological view, the context in which eroticism is fostered depends on the dynamic relations among social powers. In these relations, who is a subject or who is an object has been continuously changing. In the Post-modern culture appearing in the late 20th century, power begins to take various forms, and gays and women who had never been subjects begin to make man an object of eroticism. The other point is that social morality, ignoring desire itself, objectifies sexual desire and seeks to remove It by exchanging it for objectified symbols. The design elements provoking eroticism in men s fashion are exposure and decoration. In particular, models in exposure and decorative fashion have been objectified through the methods of fragmentation rather than showing the whole figure or removing a person s individuality or will,.

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The Visual Guide to over 800 species of the Cyber Sea-Shell Museum on the Web using an Animation Technology

  • Lim, Eun-Im;Hong, Sung-Soo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2000.10b
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    • pp.1345-1348
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    • 2000
  • Computers and communication technologies have been brought tremendous change to various aspects of an ever-fast changing world at present. Particularly, the use of internet and cyberspace is widespread in every comer of our life. We developed a cyber shell museum using an animation technology. It was developed for educational purposes, and accessible through the world wide web of internet. Cyber shell museum is consisted of five compartment including rare shells, marvelous shells, shell of the world, the shell of Korea and its story of shells. The database contains the pictures and related information of the shell and it implies not only animation display but also text information. The files of database were classified depending on the species, genus, family, order, and class and division of the shell. Picture of shells is displayed and user may reach the image and virtual view information by clicking through the object displayed. This provides multiple techniques to user may manipulate, visualize and interact with image on the web. And every such transformation as translation, rotation, and scaling can be applied in the picture interactively for the convenient and effective viewing.

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A Study for a real-time variety region(object) extraction algorithm to implement MPEG-4 based Video Phones. (MPEG-4 기반의 영상전화기 구현을 위한 실시간 변환영역(객체) 추출에 관한 알고리즘)

  • Oh, In-Gwon;Shon, Young-Woo;Namgung, Jae-Chan
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.1C
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    • pp.92-101
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    • 2004
  • This paper proposes a algorithm to extract the variety region (object) from video for the real-time encoding of MPEG-4 based. The previous object segmentation methods cannot used the videophone or videoconference required by real-time processing. It is difficult to transfer a video to real-time because it increased complexity for the operation of each pixel on the spatial segmentation and temporal segmentation method proposed by MPEG-4 Working Group. But algorithm proposed for this thesis not operates a pixel unit but operates a macro block unit. Thus this enables real-time transfer. But this algorithm cannot extract several object for a image using proposed algorithm as previous algorithm. On system constructed by encoder and decoder. A proposed algorithm inserted for encoder as pre-process.

Efficient Object Localization using Color Correlation Back-projection (칼라 상관관계 역투영법을 적용한 효율적인 객체 지역화 기법)

  • Lee, Yong-Hwan;Cho, Han-Jin;Lee, June-Hwan
    • Journal of Digital Convergence
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    • v.14 no.5
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    • pp.263-271
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    • 2016
  • Localizing an object in image is a common task in the field of computer vision. As the existing methods provide a detection for the single object in an image, they have an utilization limit for the use of the application, due to similar objects are in the actual picture. This paper proposes an efficient method of object localization for image recognition. The new proposed method uses color correlation back-projection in the YCbCr chromaticity color space to deal with the object localization problem. Using the proposed algorithm enables users to detect and locate primary location of object within the image, as well as candidate regions can be detected accurately without any information about object counts. To evaluate performance of the proposed algorithm, we estimate success rate of locating object with common used image database. Experimental results reveal that improvement of 21% success ratio was observed. This study builds on spatially localized color features and correlation-based localization, and the main contribution of this paper is that a different way of using correlogram is applied in object localization.

A Study on Estimating Smartphone Camera Position (스마트폰 카메라의 이동 위치 추정 기술 연구)

  • Oh, Jongtaek;Yoon, Sojung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.6
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    • pp.99-104
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    • 2021
  • The technology of estimating a movement trajectory using a monocular camera such as a smartphone and composing a surrounding 3D image is key not only in indoor positioning but also in the metaverse service. The most important thing in this technique is to estimate the coordinates of the moving camera center. In this paper, a new algorithm for geometrically estimating the moving distance is proposed. The coordinates of the 3D object point are obtained from the first and second photos, and the movement distance vector is obtained using the matching feature points of the first and third photos. Then, while moving the coordinates of the origin of the third camera, a position where the 3D object point and the feature point of the third picture coincide is obtained. Its possibility and accuracy were verified by applying it to actual continuous image data.

Using CNN- VGG 16 to detect the tennis motion tracking by information entropy and unascertained measurement theory

  • Zhong, Yongfeng;Liang, Xiaojun
    • Advances in nano research
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    • v.12 no.2
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    • pp.223-239
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    • 2022
  • Object detection has always been to pursue objects with particular properties or representations and to predict details on objects including the positions, sizes and angle of rotation in the current picture. This was a very important subject of computer vision science. While vision-based object tracking strategies for the analysis of competitive videos have been developed, it is still difficult to accurately identify and position a speedy small ball. In this study, deep learning (DP) network was developed to face these obstacles in the study of tennis motion tracking from a complex perspective to understand the performance of athletes. This research has used CNN-VGG 16 to tracking the tennis ball from broadcasting videos while their images are distorted, thin and often invisible not only to identify the image of the ball from a single frame, but also to learn patterns from consecutive frames, then VGG 16 takes images with 640 to 360 sizes to locate the ball and obtain high accuracy in public videos. VGG 16 tests 99.6%, 96.63%, and 99.5%, respectively, of accuracy. In order to avoid overfitting, 9 additional videos and a subset of the previous dataset are partly labelled for the 10-fold cross-validation. The results show that CNN-VGG 16 outperforms the standard approach by a wide margin and provides excellent ball tracking performance.

Temporal Directmode for B Picture in H.264 / MPEG-4 AVC (H.264 / MPEG-4 AVC에서의 B 픽쳐를 위한 시간적 다이렉트 모드)

  • 전병문
    • Journal of Broadcast Engineering
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    • v.7 no.4
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    • pp.300-309
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    • 2002
  • The object of this paper is to make temporal direct mode clear by providing a solution to the following problem : if the co-located block in the list 1 reference picture for direct mode has only the 1ist 1 motion vector or both the 1ist 0 and list 1 motion vectors, then which motion vector will be used for the direct mode motion vector calculation\ulcorner This paper also shows how to derive reference picture index and direct mode motion vector for each list in order to guarantee the high coding efficiency. when the co-located macroblock is in intra mode. Furthermore, the reasonable calculation methods for the direct mode motion vectors in the various cases are presented. Finally, experimental results show that the proposed temporal direct mode provides the comparable performance against the spatial direct mode. Therefore, the simulation proves that the proposed temporal direct mode is acceptable.

On the "Virtual and Real" and Blankness in Chinese Landscape Painting

  • Dongqi, Liu
    • International Journal of Advanced Culture Technology
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    • v.10 no.3
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    • pp.174-183
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    • 2022
  • The abstract should summarize the contents of the paper and written below the author information. Use the word "Abstract" as the title, in 12-point Times New Roman, boldface type, italicized, centered relative to the column, initially capitalized, fixed-spacing at 13 pt., 12 pt. spacing before the text and 6 pt. after. The abstract content is to be in 11-point, italicized, single spaced type. Leave one blank line after the abstract, and then begin the keywords. All manuscripts must be in English. When it comes to the issue of "virtual and real" in traditional Chinese painting, the first impression is to describe the problems of painting strokes and ink, layout of pictures, etc., but it runs through the initial conception of the work, creation in the middle and aesthetic appreciation of the work. It exists in the whole process of artistic creation and appreciation. In essence, it is a problem of aesthetic thinking and philosophical thinking. Because the traditional Chinese painting theory is influenced by Taoism, when the concept of "virtual and real" is implemented in the specific picture of Chinese painting, it is contained in the specific shape of "physics", that is, the painting theory research of "blank space" in the picture. Based on the traditional Taoist philosophy of China, this paper takes the "virtual and real" view in Lao Zhuang's thought as the research object, deeply analyzes and compares its relationship with the "virtual and real" in Chinese landscape painting, and finds out their artistic spirit, essential characteristics and how to present them. This paper mainly discusses the internal relationship between Taoist philosophy and "virtual and real" in Chinese landscape painting from the following aspects. The introduction expounds the origin, purpose, significance, innovation and research methods of the topic. This paper analyzes the philosophical thoughts about landscape in the philosophical thoughts represented by Lao Tzu and Zhuangzi. The development of Chinese traditional aesthetics theory is closely related to Taoist philosophy, which has laid the foundation and pointed out the direction for the development of Chinese painting theory since ancient times. It also discusses the influence of the Taoist philosophy of "the combination of the virtual and real" on the emergence and development of the artistic conception of landscape painting. Firstly, through the analysis of the artistic conception of landscape painting and its constituent factors, it is pointed out that the artistic conception is affected by the personality and the painting artistic conception. Secondly, through the Taoist thought of "the combination of the virtual and real" in landscape painting, so as to reflect that it is the source of the artistic conception of Chinese landscape painting. It is the unique spiritual concept of "Yin and Yang" and "virtual and real" that creates the unique "blank space" aesthetic realm of Chinese painting in the composition of the picture. Finally, it focuses on the "nothingness" in Taoist philosophy and the "blank space" in Chinese landscape painting. The connotation of the "blank space" in Chinese painting exceeds its own expressive significance, which makes the picture form the aesthetic principle of emotional blending, virtual and real combination and dynamic and static integration. Through the "blank space", it deepens the artistic characteristics of the picture and sublimates the expression of "form" in Chinese painting.

A Comparative Study on the Representation and Becoming Phenomenon Expressed in Contemporary Fashion -Focusing on the Theory of Mimesis and Deleuze's Becoming- (현대 패션에 나타난 재현과 되기 현상에 대한 비교 연구 -미메시스와 들뢰즈의 되기 이론을 중심으로-)

  • Yang, Hee-Young
    • Journal of the Korean Society of Clothing and Textiles
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    • v.33 no.2
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    • pp.200-212
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    • 2009
  • Since the late of 20C, contemporary fashion have becoming enlargement between role and function of fashion through the combination and the deconstruction among various different spheres. Because multi-functional and trans-formal fashion transforms and extends original space and role toward any other fields through the morphologic and structural combination, this has been freed form the representational function pursuing more simple morphologic imitation, and becomes to change the space that is able to 'becoming' of Jill Deleuze. This paper intends to make a comparative study between the representation phenomenon about simple morphologic imitation of existing fashion design, and the becoming phenomenon of fashion focused on the change toward any other different object. This studies' conclusion as follows. 1) First representation imitates a lot of nature forms that are able to be restored any fixed form and picture. 2) Second representation is the representation of representation that re-imitates imitated object and art work. 3) Ontalogical becoming is classified with depaysement, self-presentation of fashion, morphing, and becoming the nature as a element.