• Title/Summary/Keyword: Object Generation

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DTM Generation and Buildings Detection Using LIDAR Data

  • Shao, Yi-Chen;Chen, Liang-Chien
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.923-926
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    • 2003
  • In this paper we propose a scheme to generate DTM and detect buildings on DSM generated from LIDAR data. Two stages are performed. The first stage is to perform object segmentation by using two morphology operations namely, flattening and H-Dome transformation. After filtering out the object points above the ground, we used the non-object points to generate DTM. The second stage is to detect buildings from the objects by analyzing differential slopes. The test data is in raster form with 1m spacing around Hsin-Chu Scientific Area in Taiwan. The mean error is -0.16m and the RMSE is 0.45m for DTM generation. The successful rate for building detection is 87.7%.

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Foreground Segmentation and High-Resolution Depth Map Generation Using a Time-of-Flight Depth Camera (깊이 카메라를 이용한 객체 분리 및 고해상도 깊이 맵 생성 방법)

  • Kang, Yun-Suk;Ho, Yo-Sung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37C no.9
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    • pp.751-756
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    • 2012
  • In this paper, we propose a foreground extraction and depth map generation method using a time-of-flight (TOF) depth camera. Although, the TOF depth camera captures the scene's depth information in real-time, it has a built-in noise and distortion. Therefore, we perform several preprocessing steps such as image enhancement, segmentation, and 3D warping, and then use the TOF depth data to generate the depth-discontinuity regions. Then, we extract the foreground object and generate the depth map as of the color image. The experimental results show that the proposed method efficiently generates the depth map even for the object boundary and textureless regions.

Automated Test Data Generation based on Executable Object Codes (실행가능 목적 코드를 기반으로 하는 자동 테스트 데이터 생성)

  • Chung, In-Sang
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.2
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    • pp.189-197
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    • 2012
  • It is usual for test data generation to be performed using either high-level specifications or source codes written in high-level programming languages. In certain circumstances, however, such information is not always available. This paper presents a technique that generates test data based on executable object codes. The proposed technique makes use of a very simple function minimization technique without sophisticated object code analysis and produces test data dynamically. We have conducted a simple experiment to evaluate the effectiveness of the proposed test data generation technique with a triangle classification program to show that branch coverage can be easily achieved.

FORE: A Form-Driven Object-Oriented Reverse Engineering Methodology (업무 양식에 근거한 객체 지향 역공학 방법론)

  • Yoo, Cheon-Soo;Lee, Hee-Seok
    • Asia pacific journal of information systems
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    • v.9 no.1
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    • pp.115-142
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    • 1999
  • Legacy applications are valuable assets that should be integrated into next generation business systems. To gain this advantage, progressive companies can reverse engineer the legacy business operations. This paper presents a form-driven object-oriented reverse engineering(FORE) methodology by the use of business forms to recover semantics of legacy applications. They retain the user-oriented contents of business and thus are easily understandable. Our form driven object-oriented reverse engineering methodology consists of five phases: form and usage analysis, form object slicing, object structure modeling, scenario design, and model integration. Knowledge about form structure and user interaction with legacy applications is used to capture the design semantics. An object model, which consists of an object structure model and scenario results from such form knowledge. The resulting object model is more likely to help reverse engineers understand and reuse legacy systems.

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Deep Learning Machine Vision System with High Object Recognition Rate using Multiple-Exposure Image Sensing Method

  • Park, Min-Jun;Kim, Hyeon-June
    • Journal of Sensor Science and Technology
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    • v.30 no.2
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    • pp.76-81
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    • 2021
  • In this study, we propose a machine vision system with a high object recognition rate. By utilizing a multiple-exposure image sensing technique, the proposed deep learning-based machine vision system can cover a wide light intensity range without further learning processes on the various light intensity range. If the proposed machine vision system fails to recognize object features, the system operates in a multiple-exposure sensing mode and detects the target object that is blocked in the near dark or bright region. Furthermore, short- and long-exposure images from the multiple-exposure sensing mode are synthesized to obtain accurate object feature information. That results in the generation of a wide dynamic range of image information. Even with the object recognition resources for the deep learning process with a light intensity range of only 23 dB, the prototype machine vision system with the multiple-exposure imaging method demonstrated an object recognition performance with a light intensity range of up to 96 dB.

3D geometric model generation based on a stereo vision system using random pattern projection (랜덤 패턴 투영을 이용한 스테레오 비전 시스템 기반 3차원 기하모델 생성)

  • Na, Sang-Wook;Son, Jeong-Soo;Park, Hyung-Jun
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2005.05a
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    • pp.848-853
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    • 2005
  • 3D geometric modeling of an object of interest has been intensively investigated in many fields including CAD/CAM and computer graphics. Traditionally, CAD and geometric modeling tools are widely used to create geometric models that have nearly the same shape of 3D real objects or satisfy designers intent. Recently, with the help of the reverse engineering (RE) technology, we can easily acquire 3D point data from the objects and create 3D geometric models that perfectly fit the scanned data more easily and fast. In this paper, we present 3D geometric model generation based on a stereo vision system (SVS) using random pattern projection. A triangular mesh is considered as the resulting geometric model. In order to obtain reasonable results with the SVS-based geometric model generation, we deal with many steps including camera calibration, stereo matching, scanning from multiple views, noise handling, registration, and triangular mesh generation. To acquire reliable stere matching, we project random patterns onto the object. With experiments using various random patterns, we propose several tips helpful for the quality of the results. Some examples are given to show their usefulness.

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Development of a IEC 1131-3-Based Control Logic Generator for the Control System Design (제어 시스템 설계를 위한 IEC 1131-3 기반의 제어 로직 생성기의 개발)

  • Jeong, Gu;Sim, Ju-Hyun;Lee, Je-Phil;Lee, Cheol-Soo
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2001.04a
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    • pp.171-176
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    • 2001
  • This paper describes the methodology of an IEC 1131-3-based control logic generator for the control system design and converting algorithm between programmable languages. The proposed control logic generator is generated based on the software model and common element with data type, variables, POUs(program organization unit) and execution control unit commonly used within programmable languages of IEC 1131-3 Standard. The generation method of object file was proposed on five programmable language based on IECI 131-3. The generation method of object file is represented as following; 1) the generation method using conversion algorithm from LD to IL with FBD(function block diagram), 2) the generation method using C code generation algorithm from SFC using the SFC execution sequence with FBD and ST(structured text). The proposed control logic generator was implemented by Visual C++ and MFC on MS-windows NT 4.0

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Construction of Virtual Environment for a Vehicle Simulator (자동차 시뮬레이터의 가상환경 구성에 대한 연구)

  • Chang, Chea-Won;Son, Kwon;Choi, Kyung-Hyun
    • Transactions of the Korean Society of Automotive Engineers
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    • v.8 no.4
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    • pp.158-168
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    • 2000
  • Vehicle driving simulators can provide engineers with benefits on the development and modification of vehicle models. One of the most important factors to realistic simulations is the fidelity given by a motion system and a real-time visual image generation system. Virtual reality technology has been widely used to achieve high fidelity. In this paper the virtual environment including a visual system like a head-mounted display is developed for a vehicle driving simulator system by employing the virtual reality technique. virtual vehicle and environment models are constructed using the object-oriented analysis and design approach. Accordint to the object model a three dimensional graphic model is developed with CAD tools such as Rhino and Pro/E. For the real-time image generation the optimized IRIS Performer 3D graphics library is embedded with the multi-thread methodology. Compared with the single loop apprach the proposed methodology yields an acceptable image generation speed 20 frames/sec for the simulator.

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A Study of Generation of Coherent Vortex in Late Wake (잔류내 응집 구조 와류의 생성에 관한 연구)

  • Lee Sungsu
    • Proceedings of the KSME Conference
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    • 2002.08a
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    • pp.443-446
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    • 2002
  • Wake downstream of an object in the stratified flow has been of long-standing interest in fluid dynamics because of its similarity to geophysical flow over topographical terrains and more recently, concerns about the wake left behind a body moving through the ocean thermocline. Decades of studies of geophysical flow have unveiled that the flow downstream of obstacles in stratified flow consists of attached wake and strong internal waves, or separated, fluctuating wake and persistent late wakes, all of which depend on the flow conditions. Among unique and interesting characteristics of the stratified flow past obstacles is the generation of coherent vortex structure in the late wake far downstream of the object. Without the density stratification, the flow field downstream becomes undisturbed after relatively fast diminishing of the near wake. However, no matter how small the stratification is, the flow field downstream self-develops coherent vortex structures even after diminishing of the near wake. This paper present a computational approach to simulate the generation mechanism of the coherent vortex and analysis of the vortical structure.

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UML-based PLC Ladder Logic Design and Automatic Generation of Ladder Code (UML 기반 PLC 래더 로직 설계와 코드 자동 생성)

  • Han, Kwan-Hee;Park, Jun-Woo
    • Korean Journal of Computational Design and Engineering
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    • v.14 no.1
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    • pp.50-59
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    • 2009
  • There are two main problems in the current PLC ladder programming practices: First, currently there are no widely adopted systematic design methods to deal with PLC based control systems in the shop floor. So, the control logic design phase is usually omitted in current PLC programming development life cycle. Second, PLC ladder logic provides only microscopic view of system processes. As a result, it is difficult for FA engineers to have overall perspectives about the interaction of system components intuitively during the verification step of logic errors. To solve these problems, this paper proposed object-oriented design and automatic generation method of PLC ladder logic. Based on the proposed method, the computer software to assist the automatic ladder logic generation is also developed.