• Title/Summary/Keyword: Next Generation PC

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Next Generation AMLCD Production Technologies for Large Substrate

  • Ohta, Takashi
    • 한국정보디스플레이학회:학술대회논문집
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    • 2001.08a
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    • pp.3-8
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    • 2001
  • This paper will review the state of the latest development of AMLCD manufacturing facilities for large Substrate and discuss the future technologies. The trend of the display size enlargement of Note book PC has hauled the enlargement of the mother glass substrate in past 10 years. The enlargement of a substrate size has brought about the productivity improvement of the TFT panel with process innovation as yet. Will this trend be continuing hereafter too? The issues of the processing and facilities related with the large square substrate and mask step reduction will be overviewed and the future processing and facilities will be discussed.

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An Implementation of a PCI Interface for H.264/AVC Encoder (H.264/AVC 인코더 용 PCI 인터페이스의 구현)

  • Park, Kyoung-Oh;Kim, Tae-Hyun;Hwang, Seung-Hoon;Hong, You-Pyo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.9A
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    • pp.868-873
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    • 2010
  • H.264/AVC video compression standard has been adopted for DMB, digital TV and various next generation broadcasting, communication and consumer electronics applications, and modern DVR system is also based on H.264/AVC standard. Although PC-based DVRs use PCI bus for main interface typically, H.264/AVC codec for SOCs use AHB bus for host interface. In this paper, we present an implementation of PCI to AHB interface module for H.264/AVC codec to efficiently communicate with a PC and experimental results.

Implementation of 1.5Gbps Serial ATA (1.5Gbps 직렬 에이티에이 전송 칩 구현)

  • 박상봉;허정화;신영호;홍성혁;박노경
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.41 no.7
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    • pp.63-70
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    • 2004
  • This paper describes the link layer and physical layer of the Serial ATA which is the next generation for parallel ATA specification that defines data transfer between PC and peripheral storage devices. The link layer consists of CRC generation/error detection, 8b/10b decoding/encoding, primitive generation/detection block. For the physical layer, it includes CDR(Cock Data Recovery), transmission PLL, serializer/de-serializer. It also includes generation and receipt of OOB(Out-Of-Band) signal, impedance calibration, squelch circuit and comma detection/generation. Additionally, this chip includes TCB(Test Control Block) and BIST(Built-In Selt Test) block to ease debugging and verification. It is fabricated with 0.18${\mu}{\textrm}{m}$ standard CMOS cell library. All the function of the link layer operate properly. For the physical layer, all the blocks operate properly but the data transfer is limited to the 1.28Gbps. This is doe to the affection or parasitic elements and is verified with SPICE simulation.

3D Linear and Circular Interpolation Algorithm for CNC Machines (CNC 공작기계의 3차원 직선 및 원호 보간 알고리즘에 관한 연구)

  • Yang, Min-Yang;Hong, Won-Pyo
    • Journal of the Korean Society for Precision Engineering
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    • v.16 no.9
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    • pp.172-178
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    • 1999
  • 3D linear and circular interpolations are a basic part for the machining of complex shapes. Until now, because of the absence of appropriate algorithms for the generation of 3D lines and circles, a full accomplishment for available machine tool resolution is difficult. this paper presents new algorithms for 3D linear and circular interpolation in the reference pulse technique. In 3D space, the line or circle is not expressed as an implicit function, it is only defined as the intersection of two surfaces. A 3D line is defined as the intersection of two planes, and a 3D circle is defined as the intersection of a plane and the surface of a sphere. Based on these concepts, interpolation algorithms are designed to follow intersection curves in 3D space, and a real-time 3D linear and circular interpolator was developed in software using a PC. The algorithm implemented in a PC showed promising results in interpolation error and speed performance. It is expected that it can be applied to the next generation computerized numerical control systems for the machining of 3D lines, circles and some other complex shapes.

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An improved information input algorithm and information input device using Tactile devices based on wearable PC (착용형 컴퓨터기반의 촉각 장치를 활용한 효율적인 정보 입력장치 및 개선된 입력 알고리즘)

  • Shin, Jeong-Hoon;Hong, Kwang-Seok
    • Journal of Internet Computing and Services
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    • v.6 no.5
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    • pp.73-83
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    • 2005
  • This paper proposes both a novel tactile human-computer interface method and an improved algorithm for the wearable PC. Under the condition of Ubiquitous computing, the next generation PC aims at effective representation and integration of colors, brightness of light. sound, odor, taste and feelings. Also, it aims at human being centered man-machine interface. In spite of various functions of the wearable PC, for the convenience of possessing, hardware platform for the wearable PC should be small-sized and light weighted one. The main problems of making small sized PC are user interfaces, like keyboard, monitor and so on. The traditional user interfaces have critical limitations for reducing their size. In this paper, we propose a novel user input method and improved algorithm to constructing small sized, light weighted and wearable PC. And, we verify the effectiveness of suggested method and algorithm compared to the traditional algorithm.

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Designing and Materializing Smart Phone Contents Management System for Self Directed Learning (자기 주도적 학습방식을 위한 스마트폰 콘텐츠 관리시스템 설계 및 구현)

  • Jang, Hae Suk;Lee, Jin Kwan;Lee, Jong Chan;Park, Sang Joon;Park, Ki Hong
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.6 no.4
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    • pp.193-198
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    • 2010
  • Smart phone systems such as Android and iPhone are spreading into the next generation's computing and the prediction that cell phone (especially smart phone) penetration rate will be higher than that of PC in the near future is predominant. In this paper, we designed and materialized an item pool system which has self directed learning function that enables learning with smart phone (the PC in the hand). Users can choose the way of studying and do the offered estimation depending on their levels with smart phone. It is materialized the studying environment which can be done immediately anytime and anywhere.

Fundamental study on the technology and application for the Next Generation Digital Textbook (차세대 디지털교과서를 위한 기반기술 및 적용에 관한 연구)

  • Sohn, Won-Sung;Han, Jae-Hyeop;Choy, Jin-Yong;Seo, Jong-Hoon;Choy, Yoon-Chul;Han, Tack-Don;Lim, Soon-Bum
    • Journal of The Korean Association of Information Education
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    • v.14 no.2
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    • pp.165-174
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    • 2010
  • The digital textbook project which embarked by the Ministry of Education, Science and Technology has focused on experiments and practices from the school designated by the government. However the previous research about digital textbook provides static interaction models and teaching-learning models analogous to web-based learning based desktop PC even the framework of the digital textbook is based of Tablet PC. This paper provides learning and teaching models for next generation digital textbook which based digital inking techinques for sketcth interface and AR(augmented reality) interactions between teacher and learner. The proposed method of this paper is applied to educational contents and we found positive effect which is supported by statistical experiments. The results of this study in the future and the future development of digital textbooks in effect will be an effective development plan.

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Efficiency Analysis of Government Budget to HRD Program in the field of Information Technology : IT Research Center Case (정보통신분야 HRD사업에 대한 정부예산 지원의 효율성 분석 : 대학의 IT연구센터를 중심으로)

  • Lee, Jung-Mann;Cheon, Won-Suk
    • Journal of Digital Convergence
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    • v.10 no.4
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    • pp.55-62
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    • 2012
  • This paper analyze the DEA(Data Envelopment Analysis) efficiency of government budget to HRD program(ITRC) and correlation and regression between its inputs and outputs in the field of information technology. First, empirical results show that the relationship between the supporting period of government budget and scientific research & HRD outputs is respectively irrelevant. Second, another finding is that the relationship between government budget and HRD output is positive. Finally, DEA efficiency analysis implicates that SW/digital contents, digital TV, information security, intelligence robot, next generation PC, next generation mobile telecommunication, home network, mathematics, IT SoC are more efficient than any other technology fields.

Relative Speed based Task Distribution Algorithm for Smart Device Cluster (스마트 디바이스로 구성된 클러스터를 위한 상대속도 기반 작업 분배 기법)

  • Lee, Jaehun;Kang, Sooyong
    • The Journal of Korean Institute of Next Generation Computing
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    • v.13 no.3
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    • pp.60-71
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    • 2017
  • Smart devices such as smart phones, smart TVs, and smart pads have become essential devices in recent years. As the popularity and demand grows, the performance of smart devices is also getting better and users are dealing with a lot of things such as education and business using smart devices instead of desktop. However, smart devices that still have poor performance compared to desktop, even with improved performance, have difficulty running high performance applications due to limited resources. In this paper, we propose a load balancing algorithm applying the characteristics of smart devices to overcome the resource limitations of devices. in order to verify the algorithm, we implemented the algorithm after adding the distributed processing system service in Android platform. After constructing the cluster on the smart device, various experiments were conducted. Through the analysis of the test results, it is confirmed that the proposed algorithm efficiently improves the overall distributed processing performance by effectively aggregating different amounts of computing resources in heterogeneous smart devices.

Development of Korean Sign Language Generation System using TV Caption Signal (TV 자막 신호를 이용한 한글 수화 발생 시스템의 개발)

  • Kim, Dae-Jin;Kim, Jung-Bae;Jang, Won;Bien, Zeung-Nam
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.39 no.5
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    • pp.32-44
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    • 2002
  • In this paper, we propose TV caption-based KSL(Korean Sign Language) generation system. Through TV caption decoder, this caption signal is transmitted to PC. Next, caption signal is segmented into meaning units by morphological analyzer in considering specific characteristics of Korean sign language. Finally, 3D KSL generation system represents the transformed morphological information by 3D visual graphics. Specifically, we propose a morphological analyzer with many pre-processing techniques for real-time capability. Our developed system is applied to real TV caption program. Through usage of the deaf, we conclude that our system is sufficiently usable compared to conventional TV caption program.