• 제목/요약/키워드: New design

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Research on the Influences of New Product Design and New Product Development Process Management on New Product Development Performance in Taiwan's Industries

  • Liu, Pang-Lo;Tsai, Chih-Hung
    • International Journal of Quality Innovation
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    • 제10권1호
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    • pp.89-105
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    • 2009
  • This study aims to probe into the influence of new product design and new product development process management on development performance. The research finding demonstrates that product design reveals positive and significant influence on new product development performance. Through statistical analysis, this study finds that companies in Taiwan value new product design. When companies value it more, they tend to have better new product development performance. With regard to the relation between new product development process management and new product development performance, the empirical results demonstrate that companies would pay more attention on new product development process management. With regard to new product idea and assessment, concept design and development, product function test and mass production in the market, through statistical analysis, this study finds that companies that value process management of new product development tend to have better new product development performance. As to the influence of new product design and new product process management on new product development performance, statistical analysis result demonstrates that the integration between new product design valued by companies in Taiwan and development process management would lead to significantly positive influence on new product development performance of the companies.

A Study on the Development Process of New Standing Spray Designs based on the Service Design Approach

  • Kim, Naeri;Kwon, Hye Jin
    • 인간식물환경학회지
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    • 제23권1호
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    • pp.23-33
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    • 2020
  • This study starts from the awareness of the problem that consumers are isolated from the standing spray product planning, and thus suggests effective designs and methods to the new standing spray design process. The ultimate purpose of this study is to suggest practicable new standing spray design outputs. Service design is based on customer experience, and thus it is intangible, process-centered and based on various relations. Applying the service design to the development of new standing spray designs has the following significance. (1) Service design is an effective method for maximizing customer-centered experience. The customer-centered method of service design promotes practicability of new standing spray design. (2) Service design solves various problems by mediating opinions among various stakeholders. Effective and practicable solutions could not be found for new standing spray design despite various efforts that had been made for a long time. Since each step of the process is approached separately, it is necessary to take an overview of the whole process like service design. (3) Service design lays stress on process in which stakeholders participate. Participation and collaboration among stakeholders in the new standing spray design process will improve their satisfaction and enthusiasm to implement the new system.

건축디자인에서 디지털디자인의 적용가능성에 관한 연구 (A Study on the Possibility of Digital Design in Architectural Design)

  • 장영희
    • 한국디지털건축인테리어학회논문집
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    • 제2권1호
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    • pp.1-8
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    • 2002
  • Purpose of this study is studying direction that change of design by development of new digital technology. And with new technology, find direction of architectural design. Digital technology for architectural design demonstrates hightechnology or is not limit. Must recognize change for our idea and necessity. We can know change in relation of photography and impressionism. Idea and hitting on a thought which is arts by new technology changed. Finally, we must develop techniques of design on the basis of technology and look for possibility of new expression. Digital medium expands communication with designer and customer because there is special quality of nonlinearity, interactivity and audiovisuality unlike old medium. Digital medium can take advantage of techniques of new design. Can construct R&D and database of design and improve quality of design. Designer must master use skill to take advantage of digital technology in design. Because quality of design becomes different according to degree that use. Also, developer of digital technology must supply design tool such as previous design method. Creativity that architectural design that allow fetters in digital technology can understand design in new viewpoint is required. Architectural design may be magnified by architectural design that allow fetters in multimedia. We may see experience between new time and space of architectural design and reappearance space reappeared in cyberspace. Architect is going to run role as developer of culture. Value and technology of digital design may offer more more possibility and an opportunity since Intustrial-Revolution.

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현대건축에 나타난 신한옥 계획의 특성에 관한 연구 (A Study on the Characteristics of New Hanok design in the Contemporary Architecture)

  • 이완건
    • 한국실내디자인학회논문집
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    • 제18권3호
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    • pp.20-28
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    • 2009
  • Recently, the interest is increased rapidly about the New Hanok as contemporary house. Therefore, the purpose of this paper is to recognize New Hanok as valuable things, which represents traditionality of urban, and to seek how it can be developed as contemporary house. This research analyze the characteristics of New Hanok is built since 2000. The result are as followings. First, many contemporary architects used only the roofing tiles and traditional Hanok elevation design as the design vocabulary of New Hanok. In future, the design vocabulary of New Hanok must be developed variously. Secondly, the construction of New Hanok is possible from the land of minimum $100m^2$ in a city can be found. Thirdly, as a result of having analyzed at the form and the spatial side, it has been analyzed that New Hanok can be divided into 3 types in the form side, which is 'the transfiguration of format', 'the motive borrowing of traditional elements', 'the vertical extension and reconstruction'. In the spatial side, it has been analyzed that New Hanok can be divided into 3 types, which is 'the center of Madang', 'the integration of circulation', 'the transfiguration of design principle'. Lastly, The contemporary architects were analyzed into having a thought that New Hanok must maintain an appearance of Hanok.

뉴미디어 환경에서 공간디자인 프로세스 변화에 관한 연구 (A Study on the Process Change of Spatial Design in a New-Media Environment)

  • 강인경;윤재은
    • 한국실내디자인학회논문집
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    • 제18권6호
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    • pp.142-149
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    • 2009
  • User and media are in close coalition with each other in the 21st century's era of New-Media. The new users exposed to the New-Media environment have a complete understanding of the digital media environment, and are also taking on the role of an active identity in the formation of culture in new media. In the field of spatial design, creative spatial interfaces designed through various methods derived from the New-Media environment and technology that weren't even imaginable in the past ultimately came to exist in a mutual relationship with the user, the people. This study is in the same context as studies looking into the establishment of design in media art and digital media space in the New-Media environment. Media art is an outcome arising from the demand towards new art combined with the attempts towards accepting various media as a means for artistic expression. Media art seizes to being a mere part of art, but more. This study aims to look into the theoretical basis of New-Media and define the design process through the expressional characteristics and triggered thoughts thereof. Lastly, the results of the research will be put together to produce the final results. Such analysis process will be the basis of the creation of a new paradigm and spatial thought, and allow people to be concerned about the various changes in spatial formation.

Design DNA 방법을 이용한 재구성 가능한 설계 지식의 표현 (Reconstructible design knowledge expression using Design DNA method)

  • 고희병;하성도;김태수;이수홍
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2003년도 춘계학술대회 논문집
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    • pp.1-4
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    • 2003
  • Knowledge classification and expression of constructed knowledge have been main research issues in the field of knowledge representation. Constructed design knowledge of the former product loses its utility when new products with different structures are introduced to the market. In order to construct the design knowledge for a new product. designers need to reconstruct the design knowledge with new relationships. The design knowledge has been constructed with level trees, but it is difficult to rearrange the relations. Design DNA is proposed in this work in order to facilitate the rearrangement of design knowledge and give flexibility to knowledge structure. Design DNA is based on Layout-oriented domain knowledge and Function-oriented domain knowledge, which enables to generate new design knowledge that will result in new part geometries for given constraints on the part functions. Design DNA is applied to the design knowledge of lever system of the automatic transmission of passenger cars as an example.

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Critical Discourse of Postmodern Aesthetics in Contemporary Furniture (II) - The Characteristics of New Design Furniture in terms of the Postmodern Aesthetics of Communication

  • Moon, Sun-Ok;Vesta A. H. Daniel
    • 한국가구학회지
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    • 제12권1호
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    • pp.113-124
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    • 2001
  • This study explored the characteristics of contemporary furniture called New Design furniture design in terms of aesthetics of communication in the postmodern era. Qualitative conceptural analysis as the principal methodology was used to explore the characteristics of New Design furniture, which is accessible to the broadest possible public. Thereby, the communicative elements of symbol, metaphor, narrative, animation, imagination, humor, and/or wit expressed in New Design furniture were analyzed according to the designers'concept and work. As a result the postmodern aesthetics of communication made New Design furniture accessible to the largest number of People through cultural considerations in New Design furniture as it influences designers 'concept and work. However, it showed problems of New Design furniture in connection with postmodern aesthetics affecting mass production. Therefore, the designers have begun rethinking, redefining, and redesigning their furniture aesthetically, functionally, economically, and ecologically.

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미래 지식정보시대의 새로운 디자인 패러다임 구조파악과 교육프로그램 전략 및 커리큘럼 개발에 관한 연구 (The Development of Strategy for Educational Program and Curriculum Based on Understanding New Design Paradigm of Future Knowledge-Information Age)

  • 민경우;이순종;이건표
    • 디자인학연구
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    • 제15권1호
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    • pp.399-406
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    • 2002
  • 21세기에 들어서면서 디자인이 변해가고 있다는 많은 담론적 이야기는 행해지고 있지만 아직 체계적으로 그 새로운 디자인 패러다임의 실체규명을 이루고 이를 근간으로 한 디자인 교육 프로그램의 전략 제시는 연구가 부족한 실정이다. 이에 본 연구는 문화적 관점에서 디자인 패러다임의 구조 변화를 규명하고 이에 맞는 새로운 지식 정보사회의 디자인 교육프로그램의 기본 전략을 개발하고 제시하는 것을 그 연구 목적으로 한다. 우선 문화적 관점에서 디자인을 이해하여 이의 기본 구조를 밝혔다. 문화는 가장 구체적인 '인공물', 그리고 '가치'와 가장 추상적이고 관념적인 '잠재의식' 등의 구조로 형성되어 있으며 이는 상호 순환적인 관계에 있음이 밝혀졌다. 이는 곧 디자인 속성의 기본 구조인 '기능', '심미성', '상징성' 등의 구조와도 부합되는 것으로 이는 곧 디자인 패러다임의 변천에 따른 디자인 방법의 변천을 살펴 볼 수 있는 기본 프레임웍의 기능을 수행하게 된다. 이를 통하여 디자인 패러다임의 변천을 살펴보고 정보지식사회의 디자인 교육 요건의 특성이 파악되었다 이들 특성으로는 '인간중심', '상황의존적', '사용자 참여적', '비촉각적', 등으로 파악되었으며 이를 중심으로 한 새로운 디자인 프로그램의 전략 모형이 제시되었다.

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공리적 접근을 이용한 신개념 헤드셋의 개발 (Development of New Concept Headset using Axiomatic Approach)

  • 황윤동;차성운
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2001년도 춘계학술대회논문집C
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    • pp.426-431
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    • 2001
  • When we use various multimedia programs such as 3D-game, visual conference, dial-pad phone by internet service, we make use of headset generally. As internet system is magnified more and more, a demand of headset will be increasing continuously. Because microphone was fixed by headset, it has many inconveniences for using headset. For these reasons, new concept headset is needed nowadays. Main idea of development of headset is very the automatic operation system of microphone. There are many process variables in appling new technology to the conventional headset. They can be solved by using axiomatic approach method which is very useful design method for designing new products. Its main character is scientific and analytical. The goal of this research is to design and manufacture a new headset model with axiomatic design method. In this paper, a new concept headset was presented by mapping the relation between functional requirements and design parameters.

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The Mediating Effects of the Process Design Capability and Product Interior Design Capability on the Relationship between SMEs' External Information Network Diversity and Their New Technology Development Capability

  • Hau, Yong Sauk
    • Asia pacific journal of information systems
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    • 제26권4호
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    • pp.477-488
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    • 2016
  • New technology development capability plays a key role in making small- and medium-sized enterprises (SMEs) increase their innovation performance, such as in product or process innovation. To examine the influencing factors of SMEs' new technology development capability, this study empirically analyzes the mediating effects of SMEs' process design capability and product interior design capability on the positive association between their external information network diversity and new technology development capability. This study performs the ordinary least squares regression on a sample of 2,000 South Korean SMEs. Results reveal that SMEs' process design capability fully mediates, and product interior design capability partially mediates the positive association between the external information network diversity and new technology development capability.