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A Study on New Product Developement Strategy of Food Service Coporation (외식업체의 신상품 개발전략에 관한 연구)

  • 민혜성;김윤태;박면애
    • Culinary science and hospitality research
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    • v.10 no.3
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    • pp.171-189
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    • 2004
  • In the relationship between a strategy and an outcome of new product development, a sample that can most give priority to a cost-price and a consumer is reflected in the result of financial affairs and non-financial affairs the most. A sample that can more give priority to a cost-price more is reflected in the result of financial affairs more. And a sample that can more give priority to a consumer is reflected in the result of non-financial affairs more. In accordance with this consequence, there is a close correlation in the analytical type between a new product developmental strategy and a new product developmental outcome.

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Assessing the Biotope for Urban Nature Conservation -In Case of New Seoul Town- (도시생태계 보전을 위한 비오톱 평가기법 -새서울 타운을 대상으로-)

  • 오충현;이경재
    • Journal of the Korean Institute of Landscape Architecture
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    • v.27 no.5
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    • pp.130-137
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    • 2000
  • New Seoul Town is a new town in Seoul Mapo-Gu, Which is planed by Seoul metropolitan government. There are Nanji Waste reclaimed land and Seoul world-cup stadium, which is under construction in the new town. This study is executed for urban nature conservation by assessing the biotope in the new town. The biotope map is mae by the selective mapping method, and assessing the biotope is executed by a quick method, which is originated with R. Wittig and Scheriber(1983). The assessment criteria include the period of development, area, rarity and variety of habitat condition. In the result from this study, biotope type of the new town is classified eight types, and all biotope type is valuable for nature conservation. The reason of this result is because of little natural area which is rice field, farm field, forest, swampy land, etc, except New Seoul Town, in Seoul Mapo-Gu. And so, Biotope in New A Seoul Town, must be conserved and restored in new town urban planning.

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A Study on Performance Comparision in TCP Sack and NewReno Protocol (TCP Sack와 NewReno 프로토콜의 성능비교에 관한 연구)

  • 이행남;서경현;박승섭
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2003.05a
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    • pp.311-315
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    • 2003
  • Recently, there is asymmetrical transmission in Internet data stream. The asymmetrical transmission has much more downstream than upstream. Owing to this point, it needs to reduce the acknowledgement as element of the obsrtuction in downstream. In this paper, according to simulation's result, we know that Sack has good performance than New Reno in bottleneck environment Comparing two protocols in packet loss rate, NewReno is lower than Sack. And also comparing two protocols in throughput of ack packet, not only NewReno processes ack packet more quickly than Sack, but also NewReno processes more ack packet than Sack protocol during ten seconds in simulation. As a result, NewReno is batter than Sack in throughput of asymmetrical link.

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Antilock Brake System 유압 조절기의 슬립율 제어 특성에 관한 연구

  • 김진한;김수태;심재진;최성대
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1992.10a
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    • pp.177-181
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    • 1992
  • For this study, a new hydraulic control unit which designed in compact compared to the currently manufactured hydraulic control unit for ABS has been introduced and its experimental model has been made. Based on the basic principle as ABS using braking force characteristics against slip ratio of tire, half car model bench tester were designed and made to make an analysis of braking effect of the new hydraulic control unit. Experiment for slip ratio characteristics of tire has been carried out using half car model bench tester and with the results of this experiment and control experiment of the new hyraulic control unit, the experiment result of the characteristics of tire and control experiment were compared to find out their correspondence. And furthermore, slip ratio characteristics of the new hydraulic control unit has been studied based on the experiment result of slip ratio characteristics of tire through simulation and compared with experiment result.

A Study on the Base Material Specific and Processing Methods of Recycled New Materials in Space (실내공간에 사용되는 재활용 신재료의 소재 및 가공방법 연구)

  • Seo, Ji-Eun;Jeong, Hee-Jeong
    • Korean Institute of Interior Design Journal
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    • v.21 no.3
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    • pp.22-30
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    • 2012
  • Nowadays the issue of environmental pollution and ecological destruction is not a simple issue but an important issue to be continuously considered. It is deemed that a study for recycled new materials is immediately required and this study is to analyze features and processing methods of new materials which can be used to interior space. We found the recycled new materials used for space through researching various web sits. And then we analyzed what the base materials are and classified that base materials are whether natural or artificial of the recycled materials. We classified processing methods of the recycled new materials after researching general processing methods. The result of this study would be an important material to the research and development of new finishing materials with consideration of environment and to the research for a guideline of applicable new materials. The results of this study are as follows : First, we could classify widely 2 categories into natural material and artificial material and then 10 subcategories into metal, glass, wood, rubber, stone, plastic, leather or fabric, ceramic, concrete and so on, and analyzed that which material is mostly used and whether it is single material or multiple material. In order to analyze the feature of processing method. Second, we could classify into 4 categories such as junction, surface process, molding, and insert, and found out which processing method is applied based on objects of research. Third, as an analysis result of the recycled new material feature, in order to develop various new materials, it is required to study on combination and application of 2 materials or more rather than single material. Four, as a analysis result of the processing method feature, I would like to suggest that development and application of various processing methods are required. Especially, it is necessary to grope for a way to develop new functional materials for interior space through a systemic research and analysis of processing method of other fields. Furthermore, a way to reuse recycled new materials should be considered in a stage of selection and application of processing method.

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Methods to Predict Demand for Workforce in New & Renewable Energy Industry (신.재생에너지 인력수요전망 방법론 및 사례 연구)

  • Lee, You-Ah;Heo, Eunn-Yeong
    • New & Renewable Energy
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    • v.7 no.3
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    • pp.36-45
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    • 2011
  • Prediction of demand for workforce in new and renewable energy is precondition for sustainable growth of an industry. The purpose of this research is to review prediction methods and case studies of workforce in new and renewable energy industry. This research compares the three methods in the focused on possibility of applying in renewable energy industry; survey, input-output and labor function estimation methods. Also, three cases are reviewed in the focused on applied method; Korea, America and Australia. As a result, the survey method was wildly used in the new and renewable industry. Also the improvement rates of work force are difference depending on the methodology. This result can be applied to set up the policy of human resource development of renewable energy.

A Study on the Characteristics of New Hanok design in the Contemporary Architecture (현대건축에 나타난 신한옥 계획의 특성에 관한 연구)

  • Lee, Wan-Geon
    • Korean Institute of Interior Design Journal
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    • v.18 no.3
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    • pp.20-28
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    • 2009
  • Recently, the interest is increased rapidly about the New Hanok as contemporary house. Therefore, the purpose of this paper is to recognize New Hanok as valuable things, which represents traditionality of urban, and to seek how it can be developed as contemporary house. This research analyze the characteristics of New Hanok is built since 2000. The result are as followings. First, many contemporary architects used only the roofing tiles and traditional Hanok elevation design as the design vocabulary of New Hanok. In future, the design vocabulary of New Hanok must be developed variously. Secondly, the construction of New Hanok is possible from the land of minimum $100m^2$ in a city can be found. Thirdly, as a result of having analyzed at the form and the spatial side, it has been analyzed that New Hanok can be divided into 3 types in the form side, which is 'the transfiguration of format', 'the motive borrowing of traditional elements', 'the vertical extension and reconstruction'. In the spatial side, it has been analyzed that New Hanok can be divided into 3 types, which is 'the center of Madang', 'the integration of circulation', 'the transfiguration of design principle'. Lastly, The contemporary architects were analyzed into having a thought that New Hanok must maintain an appearance of Hanok.

Narrative Strategies for Learning Enhanced Interface Design "Symbol Mall"

  • Uttaranakorn, Jirayu;McGregor, Donna-Lynne;Petty, Sheila
    • Proceedings of the IEEK Conference
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    • 2002.07a
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    • pp.417-420
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    • 2002
  • Recent works in the area of multimedia studies focus on a wide range of issues from the impact of multimedia on culture to its impact on economics and anything in between. The interconnectedness of the issues raised by this new practice is complicated by the fact that media are rapidly converging: in a very real way, multimedia is becoming a media prism that reflects the way in which media continually influence each other across disciplines and cultural borders. Thus, the impact of multimedia reflects a complicated crossroads where media, human experience, culture and technology converge. An effective design is generally based on shaping aesthetics for function and utility, with an emphasis on ease of use. However, in designing for cyberspace, it is possible to create narratives that challenge the interactor by encoding in the design an instructional aspect that teaches new approaches and forms. Such a design offers an equally aesthetic experience for the interactor as they explore the meaning of the work. This design approach has been used constructively in many applications. The crucial concern is to determine how little or how much information must be presented for the interactor to achieve a suitable level of cognition. This is always a balancing act: too much difficulty will result in interactor frustration and the abandonment of the activity and too little will result in boredom leading to the same negative result In addition, it can be anticipated that the interactor will bring her or his own level of experiential cognition and/or accretion, to the experience providing reflective cognition and/or restructure the learning curve. If the design of the application is outside their present experience, interactors will begin with established knowledge in order to explore the new work. Thus, it may be argued that the interactor explores, learns and cognates simultaneously based on primary experiential cognition. Learning is one of the most important keys to establishing a comfort level in a new media work. Once interactors have learned a new convention, they apply this cognitive knowledge to other new media experiences they may have. Pierre Levy would describe this process as a "new nomadism" that creates "an invisible space of understanding, knowledge, and intellectual power, within which new qualities of being and new ways of fashioning a society will flourish and mutate" (Levy xxv 1997). Thus, navigation itself of offers the interactors the opportunity to both apply and loam new cognitive skills. This suggests that new media narrative strategies are still in the process of developing unique conventions and, as a result, have not reached a level of coherent grammar. This paper intends to explore the cognitive aspects of new media design and in particular, will explore issues related to the design of new media interfaces. The paper will focus on the creation of narrative strategies that engage interactors through loaming curves thus enhancing interactivity.vity.

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