• Title/Summary/Keyword: Network-engine

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Actin Engine in Immunological Synapse

  • Piragyte, Indre;Jun, Chang-Duk
    • IMMUNE NETWORK
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    • v.12 no.3
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    • pp.71-83
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    • 2012
  • T cell activation and function require physical contact with antigen presenting cells at a specialized junctional structure known as the immunological synapse. Once formed, the immunological synapse leads to sustained T cell receptor-mediated signalling and stabilized adhesion. High resolution microscopy indeed had a great impact in understanding the function and dynamic structure of immunological synapse. Trends of recent research are now moving towards understanding the mechanical part of immune system, expanding our knowledge in mechanosensitivity, force generation, and biophysics of cell-cell interaction. Actin cytoskeleton plays inevitable role in adaptive immune system, allowing it to bear dynamic and precise characteristics at the same time. The regulation of mechanical engine seems very complicated and overlapping, but it enables cells to be very sensitive to external signals such as surface rigidity. In this review, we focus on actin regulators and how immune cells regulate dynamic actin rearrangement process to drive the formation of immunological synapse.

Design of Fault Diagnosis Expert System Using Improved Fuzzy Cognitive Maps and Rough Set Based Rule Minimization

  • 이종필;변증남
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 1997.10a
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    • pp.315-320
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    • 1997
  • Rule minimization technique adapted from rough set theory was applied to remove redundant knowledge which is not necessary to make a knowledge base. New algorithm to diagnose fault using Improved Fuzzy Cognitive Maps(I-FCMs), and Fuzzy Associative Memory(FAM) is proposed. I-FCM[22] is superior to gathering knowledge from many experts and descries dynamic behaviors of systems very well. I-FCM is not only a knowledge base, but also a inference engine. FAM has learning capability like neural network[12]. Rule minimization and composition of I-FCM and FAM make it possible to construct compact knowledge base and breaks the border between inference engine and knowledge base.

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An On-line Mobile RPG System Development based on Real time (리얼타임기반의 온라인 모바일 RPG 시스템 개발)

  • Kim, Song-Min;Lee, Mal-Rey
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.5
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    • pp.1003-1007
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    • 2009
  • In this paper, we developed a mobile RPG System based on real time. This system includes game engine based on real time, system library, item trade server based on network, and client tools. Also, to make inroads into USA market, we are using smart phone platform based on Microsoft Windows CE.

Exhaust Gas Recirculation Control in a Spark-Ignition LPG Engine Using Neural Networks

  • Cui, Hongwei;Liu, Vifang;Zhai, Yujian
    • 제어로봇시스템학회:학술대회논문집
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    • 2002.10a
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    • pp.68.3-68
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    • 2002
  • This paper presents a neural network approach to control exhaust gas recirculation(EGR) in a Liquefied Petroleum Gas(LPG) engine. In order to meet Increasingly stringent automotive exhaust emission regulations, alternative fuels such as LPG engines have been developed in many countries. HC&CO emissions of LPG engines can be easily reduced through air-fuel ratio control, but the control effect on NOx reduction is not good enough. Consequently EGR system is introduced to achieve a significant reduction in NOx emissions. Conventional EGR control uses the mapping method. The calibration time is long and the work is complex when adopting this mapping method. However neural networks are suitable f...

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A study on the technical consideration in initial game software planning of online game (온라인 게임 초기 기획단계에서 고려될 기술 요소에 대한 연구)

  • Lee, Myoun-Jae;Kim, Kyoung-Nam
    • Journal of Korea Game Society
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    • v.3 no.2
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    • pp.3-11
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    • 2003
  • Game software planning is divided into initial game software planning and detailed game software planning. Technique, design, marketing should be considered in initial game software planning. Especially, technical considerations, platform and game engine and sewer construction and sewer architecture should have effect on development cost and time. So, game software designer should choose technical consideration which is suitable for purpose of game software planning. In this paper, we researched technical considerations in initial game software planning, focusing on platform, game engine, game service, network infrastructure.

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A Proposal on Multi-transmission Mechanism of the Heterogeneous Network Environment for SMART Screen Services (스마트스크린 서비스를 위한 이기종네트워크 환경의 멀티전송 기술 제안)

  • Yoon, Soo-Young;Park, Chae-Min;Shin, Seung-Jung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.3
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    • pp.99-104
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    • 2014
  • In this paper, the authors propose a multi-transmission mechanism of heterogeneous network environment which is applicable to the SMART screen services over wire and wireless convergence network. This paper presents study results including a SMART screen handover algorithm among multiple collaborative devices under wire and wireless convergence and heterogeneous network environment, and a service operation and management system and a NAS system providing SMART services of AV streaming and contents files. These validate implementation feasibility of a call processing engine for seamless SMART screen collaborative services, AV streaming services and SMART screen collaborative services supporting mobility management and multiple users/multiple streams.

Analysis of foresight keywords in construction using complexity network method (복잡계 네트워크를 활용한 건설분야 미래 주요키워드 분석)

  • Jeong, Cheol-Woo;Kim, Jae-Jun
    • Journal of The Korean Digital Architecture Interior Association
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    • v.12 no.2
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    • pp.15-23
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    • 2012
  • Today, rapid changes in technologies and everyday lives due to the Internet make it is difficult to make predictions about the future. Generally, the best way to predict the future has been proposed by experts. Although expert opinions are very important, they are liable to produce incorrect results due to human error, insufficient information regarding future outcomes and a state of connectedness between people, among other reasons. One of the ways to reduce these mistakes is to provide objective information to the experts. There are many studies that focus on the collection of objective material from papers, patents, reports and the Internet, among other sources. This research paper seeks to develop a forecasting method using World Wide Web search results according to the Google search engine and a network analysis, which is generally used to analyze a social network analysis(SNA). In particular, this paper provides a method to analyze a complexity network and to discover important technologies in the construction field. This approach may make it possible to enhance the overall performance of forecasting method and help us understand the complex system.

An Implementation of Network Intrusion Detection Engines on Network Processors (네트워크 프로세서 기반 고성능 네트워크 침입 탐지 엔진에 관한 연구)

  • Cho, Hye-Young;Kim, Dae-Young
    • Journal of KIISE:Information Networking
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    • v.33 no.2
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    • pp.113-130
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    • 2006
  • Recently with the explosive growth of Internet applications, the attacks of hackers on network are increasing rapidly and becoming more seriously. Thus information security is emerging as a critical factor in designing a network system and much attention is paid to Network Intrusion Detection System (NIDS), which detects hackers' attacks on network and handles them properly However, the performance of current intrusion detection system cannot catch the increasing rate of the Internet speed because most of the NIDSs are implemented by software. In this paper, we propose a new high performance network intrusion using Network Processor. To achieve fast packet processing and dynamic adaptation of intrusion patterns that are continuously added, a new high performance network intrusion detection system using Intel's network processor, IXP1200, is proposed. Unlike traditional intrusion detection engines, which have been implemented by either software or hardware so far, we design an optimized architecture and algorithms, exploiting the features of network processor. In addition, for more efficient detection engine scheduling, we proposed task allocation methods on multi-processing processors. Through implementation and performance evaluation, we show the proprieties of the proposed approach.

Development of Forward chaining inference engine SMART-F using Rete Algorithm in the Semantic Web (차세대 웹 환경에서의 Rete Algorithm을 이용한 정방향 추론엔진 SMART - F 개발)

  • Jeong, Kyun-Beom;Hong, June-Seok;Kim, Woo-Ju;Lee, Myung-Jin;Park, Ji-Hyoung;Song, Yong-Uk
    • Journal of Intelligence and Information Systems
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    • v.13 no.3
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    • pp.17-29
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    • 2007
  • Inference engine that performs the brain of software agent in next generation's web with various standards based on standard language of the web, XML has to understand SWRL (Semantic Web Rule Language) that is a language to express the rule in the Semantic Web. In this research, we want to develop a forward inference engine, SMART-F (SeMantic web Agent Reasoning Tools-Forward chaining inference engine) that uses SWRL as a rule express method, and OWL as a fact express method. In the traditional inference field, the Rete algorithm that improves effectiveness of forward rule inference by converting if-then rules to network structure is often used for forward inference. To apply this to the Semantic Web, we analyze the required functions for the SWRL-based forward inference, and design the forward inference algorithm that reflects required functions of next generation's Semantic Web deducted by Rete algorithm. And then, to secure each platform's independence and portability in the ubiquitous environment and overcome the gap of performance, we developed management tool of fact and rule base and forward inference engine. This is compatible with fact and rule base of SMART-B that was developed. So, this maximizes a practical use of knowledge in the next generation's Web environment.

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Implementation of A Networked Collaboration Engine for Virtual Architectural Bngineering Application (가상 건축 엔지니어링 응용을 위한 네트워크 공유작업 엔진의 구현)

  • Song, Gyeong-Jun;Go, Dong-Il;Kim, Jong-Seong;Maeng, Seong-Hyeon
    • Journal of KIISE:Computer Systems and Theory
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    • v.28 no.12
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    • pp.642-652
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    • 2001
  • Recently, the advent of World-Wide-Web(WWW) and the explosive popularity of the Internet gave birth to collaborative applications which were enabled by computers and networks as their primary media. The progress of 3D computer graphics enabled collaborative application with 3D virtual environments or distributed virtual environments. In this paper, we explain our implementation of the Share collaboration engine which is for collaboration applications based on a distributed virtual environment. We introduce Virtual Architectural Engineering 2000 (VAE2000) that is our pilot application implemented with the Share collaboration engine. The Share collaboration engine proposes a new Share network architecture for management of participants, and it provides some synchronization methods for 3D objects in virtual collaboration. VAE2000 is an experimental application that tries to prevent wastes of human, material and time resources in networked virtual collaboration.

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