• Title/Summary/Keyword: Network-engine

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A Study on Optimized Information Search Algorithm Using lava (Java를 이용한 정보 검색 최적화 알고리즘에 관한 연구)

  • 김용호;정종근;이윤배
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.6
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    • pp.797-804
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    • 2002
  • As internet use is being generalized central of WWW(World Wide Web) service of multimedia based recently, we could acquire many informations that exist to all over the world's computer network .Therefore, picking up of information became important problem before that internet is generalized, but it is risen to important problem to acquire correct information rapidly on modem society that use of internet is generalized. This paper designed internet search engine and understand structure of internet search engine drawing URL that is optimized, and secure embodiment technology using Java that is language of object base. Search engine that proposed in this paper maintained user's the convenience by offer keyword search, and simplify user interface And although quantity of searched information site is few, search engine show that the bad link rate of searched result is improved compare with existent domestic manufacture search engines.

ADAPTIVE FDI FOR AUTOMOTIVE ENGINE AIR PATH AND ROBUSTNESS ASSESSMENT UNDER CLOSED-LOOP CONTROL

  • Sangha, M.S.;Yu, D.L.;Gomm, J.B.
    • International Journal of Automotive Technology
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    • v.8 no.5
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    • pp.637-650
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    • 2007
  • A new on-line fault detection and isolation(FDI) scheme has been proposed for engines using an adaptive neural network classifier; this paper investigates the robustness of this scheme by evaluating in a wide range of operational modes. The neural classifier is made adaptive to cope with the significant parameter uncertainty, disturbances, and environmental changes. The developed scheme is capable of diagnosing faults in the on-line mode and can be directly implemented in an on-board diagnosis system(hardware). The robustness of the FDI for the closed-loop system with crankshaft speed feedback is investigated by testing it for a wide range of operational modes, including robustness against fixed and sinusoidal throttle angle inputs, change in load, change in an engine parameter, and all changes occurring simultaneously. The evaluations are performed using a mean value engine model(MVEM), which is a widely used benchmark model for engine control system and FDI system design. The simulation results confirm the robustness of the proposed method for various uncertainties and disturbances.

A Design of Dangerous Sound Detection Engine of Wearable Device for Hearing Impaired Persons (청각장애인을 위한 웨어러블 기기의 위험소리 검출 엔진 설계)

  • Byun, Sung-Woo;Lee, Soek-Pil
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.65 no.7
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    • pp.1263-1269
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    • 2016
  • Hearing impaired persons are exposed to the danger since they can't be aware of many dangerous situations like fire alarms, car hones and so on. Therefore they need haptic or visual informations when they meet dangerous situations. In this paper, we design a dangerous sound detection engine for hearing impaired. We consider four dangerous indoor situations such as a boiled sound of kettle, a fire alarm, a door bell and a phone ringing. For outdoor, two dangerous situations such as a car horn and a siren of emergency vehicle are considered. For a test, 6 data sets are collected from those six situations. we extract LPC, LPCC and MFCC as feature vectors from the collected data and compare the vectors for feasibility. Finally we design a matching engine using an artificial neural network and perform classification tests. We perform classification tests for 3 times considering the use outdoors and indoors. The test result shows the feasibility for the dangerous sound detection.

Rule-Based Engine to support Warships' Text Communication (군 함정 문자 교신 지원을 위한 규칙 기반 엔진 설계)

  • Kim, Gyu-Hwan;Lee, Sang-Hoon
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.1
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    • pp.207-216
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    • 2015
  • The development of IT technology has brought many changes in military operations. For example, the way of transmitting and receiving information from one another has changed. Partiicularly, in the case of the ROK Navy, they utilize encrypted real-time chattig over wire wireless network in operations and tranings. However, text communication is being utilized more in exanging of simple informations, and not for the partical informations required in the operations and exercises, doctrines and guidebooks are still being used in these cases. Therefore, I have designed a rule-based engine which can provide real-time informations by linking ECA rules to text communication, and it has been verified by running virtual scenarios. As a rusult, this engine showed an accuracy of 83%.

Sensor Network based Localization and Navigation of Mobile Robot

  • Moon, Tae-Kyung;Kuc, Tae-Yong
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.1162-1167
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    • 2003
  • This paper presents a simple sensor network consists of a group of sensors, RF components, and microprocessors, to perform a distributed sensing and information transmission using wireless links. In the proposed sensor network, though each sensor node has a limited capability and a simple signal-processing engine, a group of sensor nodes can perform a various tasks through coordinated information sharing and wireless communication in a large working area. Using the capability of self-localization and tracking, we show the sensor network can be applied to localization and navigation of mobile robot in which the robot has to be coordinated effectively to perform given task in real time.

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Supply Chain Network Design - a Model and its Applications (공급사슬망 설계를 위한 수리모형 수립 및 응용)

  • Kim Jeonghyuk;Kim Daeki
    • Korean Management Science Review
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    • v.21 no.2
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    • pp.15-25
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    • 2004
  • Great effort has been exerted to redesign the supply chain network as a means to improve corporate competitiveness. In this study, we present a mathematical model and a solution system to help redesign corporate logistics networks. The objective of the model is to minimize total logistics costs. We applied the solution system to real problem cases. We use the model and the concept to develop decision support system that is based on C++ with the use of CPLEX callable library as a solution engine. We tested and verified the DSS for redesigning the network of a large Korean electronics company. Through various scenario analyses. we recommend to redesign their supply chain network that demonstrates the possibility of substantial logistics cost savings.

Development of Mobile Social Network Game by using Web Service

  • An, Syoungog;Kang, ManJe;Kim, Soo Kyun
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.10
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    • pp.81-86
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    • 2018
  • In the field of mobile games, social network games are steadily increasing in market scale and public interest every year. This paper proposes a method to design a social network game, which is one of the most successful genres in mobile games. The method uses Unity3D, the most commonly used engine for mobile game development. NGUI, a versatile developmental tool of Unity3D, is used to create shops and battle UIs. This paper particularly focuses on how to use the web hosting service to search and operate the necessary data from the database in the server. In addition, the proposed social network game is easy to implement real-time battle using Animator and Raycast, and is characterized by efficient battle implementation through time delay using Coroutine function.

A Forwarding Engine based on the Packet Processor for MPLS LER (MPLS LER을 위한 패킷 프로세서 기반의 포워딩 엔진)

  • 박재형;김미희;정민영;이유경
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.4
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    • pp.447-454
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    • 2003
  • The forwarding enging, which handles the incoming frames and forwards them to the appropriate outgoing interface, is the crucial factor of the router´s performance. As the MPLS label edge router provides the facility that it is capable of interworking with various kinds of networks, the forwarding engine should have the flexibility processing the corresponding types of frames from such network interfaces. In order to support the flexibility, we implement the forwarding engine for the MPLS LER with ATM interfaces based on the programmable Ethernet packet processor. By exploiting instinct loop-back functionality of Ethernet packet processor, our forwarding engine handles and forwards the frames from/to ATM interfaces. The performance of our forwarding engine is evaluated by experiments on the effect of looping frames back and the number of Ethernet packet processor´s instructions.

Study on Cognitive Engine Platform Based on the Spectrum Sharing for the Military Tactical Communications (군 전술 통신에서의 주파수 공동사용 기반 인지엔진 플랫폼 연구)

  • Choi, Joo-Pyoung;Lee, Won-Cheol
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.27 no.7
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    • pp.599-611
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    • 2016
  • This paper proposes a cognitive engine platform that enables dynamic spectrum access(DSA) based on a spectrum sharing system for the military tactical network environment. The current military tactical wireless communication system is increasing need to secure a supplementary wireless spectrum to ensure that multiple wireless networks for different weapon systems co-exist, so that tactical wireless communication between the same or different systems can be operated effectively. This paper examined policy development and research activities engaged by the U.S. and European countries on wireless spectrum sharing to secure more spectrum. It also introduces the current status of cognitive engine development, which is the core technology of tactical wireless communication for DSA. In addition, based on the investigation performed into the latest trends, we propose a platform structure for a cognitive engine based on a spectrum sharing method where more frequencies can be added for tactical radio communication, so that DSA can be realized, and wireless networks of different weapon systems can co-exist.

Analysis of TCP/IP Protocol for Implementing a High-Performance Hybrid TCP/IP Offload Engine (고성능 Hybrid TCP/IP Offload Engine 구현을 위한 TCP/IP 프로토콜 분석)

  • Jang Hankook;Oh Soo-Cheol;Chung Sang-Hwa;Kim Dong Kyue
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.6
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    • pp.296-305
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    • 2005
  • TCP/IP, the most popular communication protocol, is processed on a host CPU in traditional computer systems and this imposes enormous loads on the host CPU. Recently TCP/IP Offload Engine (TOE) technology, which processes TCP/IP on a network adapter instead of the host CPU, becomes an important way to solve the problem. In this paper we analysed the structure of a TCP/IP protocol stack in the Linux operating system and important factors, which cause a lot of loads on the host CPU, by measuring the time spent on processing each function in the protocol stack. Based on these analyses, we propose a Hybrid TOE architecture, in which functions imposing much loads on the host CPU are implemented using hardware and other functions are implemented using software.