• Title/Summary/Keyword: Network communication area

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Implementation of network architecture for a humanoid robot (휴머노이드 로봇의 네트워크 구조 구현)

  • Sung, Yu-Kyoung;Kong, Jung-Shik;Lee, Bo-Hee;Kim, Jin-Geol
    • Proceedings of the KIEE Conference
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    • 2004.07d
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    • pp.2397-2399
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    • 2004
  • This paper deals with the messages scheduling of a CAN (Controller Area Network), based on the distributed control scheme to integrate actuators and sensors in a humanoid robot. In order to supply the distributed processing for a humanoid robot, each control unit should have the efficient control method, fast calculation and valid data exchange. The preliminary study has concluded that the performance of CAN is better and easier to implement than other network such as FIP (Factory Instrumentation Protocol), VAN (Vehicle Area Network), etc. Since humanoid robot has to treat the significant control signals from many actuators and sensors, the communication time limitation could be critical according to the transmission speed and data length of CAN specification. In this paper, the CAN message scheduling in humanoid robot was suggested under the presence of Jitter in the message group, the existence of high load of messages over the network and the presence of transmission errors. In addition, the response time under the worst case is compared with the simulation by using the simulation algorithm. As a result, the suggested messages scheduling can guarantee our CAN limitation, and utilized to generate the walking patterns for the humanoid.

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Neighbor Cooperation Based In-Network Caching for Content-Centric Networking

  • Luo, Xi;An, Ying
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.5
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    • pp.2398-2415
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    • 2017
  • Content-Centric Networking (CCN) is a new Internet architecture with routing and caching centered on contents. Through its receiver-driven and connectionless communication model, CCN natively supports the seamless mobility of nodes and scalable content acquisition. In-network caching is one of the core technologies in CCN, and the research of efficient caching scheme becomes increasingly attractive. To address the problem of unbalanced cache load distribution in some existing caching strategies, this paper presents a neighbor cooperation based in-network caching scheme. In this scheme, the node with the highest betweenness centrality in the content delivery path is selected as the central caching node and the area of its ego network is selected as the caching area. When the caching node has no sufficient resource, part of its cached contents will be picked out and transferred to the appropriate neighbor by comprehensively considering the factors, such as available node cache, cache replacement rate and link stability between nodes. Simulation results show that our scheme can effectively enhance the utilization of cache resources and improve cache hit rate and average access cost.

A Study on Modeling Gateway for Interworking Between Local Area Network and ISDN (근거리 통신망과 ISDN의 연동을 위한 게이트웨이 모델링에 관한 연구)

  • 전주경;허기택;이동호
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.17 no.8
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    • pp.823-836
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    • 1992
  • Computer and communication network of the future will be the ISDN that enable various services. And now, it Is very Important to study the relevalent techniques to develop Interworking methods between existing computer network and ISDN The purpose of this paper Is to provide necessary basic He search results on the Interworkting method between local area network (LAN) and ISDN. For Interworking, we analyze the characteristic of existing LAN and ISDN and discuss considerations of Interworking and suggest the interworking method for CO and CL services. Also. we construct logical gateway for Interworking betwen LAN and ISDN and make formairnodeling of gateway using Petri net and verify the correctness of protocol with reachability tree. Research results should be helpful In designing and Implementing gateway between i()cal computer network and I SDN

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Exploring the Meaning of College Students' Leisure Activity: Means-end Chain Analysis of Social Network Game Playing

  • Han, Ju Hyoung
    • International Journal of Contents
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    • v.10 no.4
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    • pp.18-22
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    • 2014
  • Social network games (SNGs), a rapidly growing online game genre, are built and played on social network sites. SNGs provide an online world for enjoying leisure time and interpersonal communication, and an increasing numbers of college students are involved in such game-playing as a leisure time activity. Despite the popularity, relatively few studies have been conducted to investigate the nature of game players, especially the meaning of such leisure time behavior by college students. This paper's aim was to explore a subjective meaning structure of online social network game play. The means-end chain model was used to link attributes of SNGs to the underlying values of game playing as a leisure activity. The results revealed two emerging end-values: the need for bridging and a sense of belonging. This study sheds light on the meaning of college students' leisure activities when playing social network games.

A study on An Integrated Network Management System Using Multi-Protocol Agents in Ubiquitous Broadcasting Environment (유비쿼터스방송 환경의 멀티 프로토콜 에이전트 통합 네트워크에 관한연구)

  • Jung, Chang-Duk;Kim, Dae-Young;Kim, Do-Hyung
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.11a
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    • pp.165-172
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    • 2009
  • Integrated management model (SNMP/SMI) for lubiquitous egacy remote communication network or service make possible combination of various architecture. However, legacy management system cannot be applied some problems such as inefficient, complexly, implement and large network by reason of integration of voice and data, wired and wireless, and service area between service provider. For improve this, supplied JMX(Java Management eXtensions) on network management technology from SUN. JMX is integrated architecture for existing network management and monitoring. In this paper, we design and implement for integrated network management through multi-protocol agent using JMX.

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Development of networked distributed control system (네트워크를 이용한 분산형 제어시스템 개발)

  • Jung, Tae-Soo;Kim, Joon-Kook;Lee, Jong-Sung;Park, Ki-Heon
    • Proceedings of the KIEE Conference
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    • 2003.07d
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    • pp.2322-2324
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    • 2003
  • In this paper, several network nodes that are essential elements of create a distributed system have designed and developed using CAN(Controller Area Network). The network nodes consist of RISC(Reduced Instruction Set Computer) CPU and CAN controller. By these two parts used, the network nodes have merits that are fast process speed, stable communication, cheapness and others. The most important quality that is the designed network node can be applied to various network control systems.

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Public Key based LR-WPAN Security Algorithm (공개키 방식의 LR-WPAN 보안 알고리즘)

  • Kim, Jin-Cheol;Oh, Young-Hwan
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.43 no.11 s.353
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    • pp.54-67
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    • 2006
  • Low Rate WPAN (Wireless Personal Area Network) designed for low power and low cost wireless communication is an important technology to realize ubiquitous environment. IEEE 802.15.4 and ZigBee Alliance recommend the SKKE (Symmetric-Key Key Establishment) protocol for key establishment and management. The SKKE algorithm has security weakness such as the absence of authentication process or electric signature in key generation and exchange when devices join the role of coordinators. In this paper, we propose new key establishment and security algorithm based on public key encryption to solve low rate WPAN security problems. Also, to improve PLC AMR system's weaknesses in communication reliability and security, we propose a new AMR system model based on IEEE 802.15.4 and we apply our security algorithm to AMR profile for security enhancement.

Study on a Dynamic master system for Controller Area Network

  • Won, Ji-Woon;Hong, Won-Kee;Lee, Yong-Doo
    • Proceedings of the Korea Society of Information Technology Applications Conference
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    • 2005.11a
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    • pp.147-151
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    • 2005
  • CAN(Controller Area Network) is a simple and efficient network system for real time control and measurement. As it is not only good at error detection but also strong in electromagnetic interference, CAN has been widely used all over the industries. Basically, CAN needs a master node in charge of sensor data collection, node scheduling for data transmission to a monitoring system and error detection. According to the number of mater nodes, the CAN system is classified into two type of master system. One is a single master system that has only one master node and the other is a multi-master system where any sensor node can become a master node depending on the system's conditions. While it has the advantage of its fault tolerance, the multi-master system will suffer form the overall performance degradation when a defect is found in the master node. It is because all sensor nodes pertaining to a defective master node lose their position. Moreover, it is difficult and expensive to implement. For a single master system, the whole system will be broken down when a problem happens to a single master. In this paper, a dynamic master system is presented that there are several sub-master nodes of which basic functions are those of other sensor nodes at ordinary times but dynamically changed to replace the failing master node. An effective scheduling algorithm is also proposed to choose an appropriate node among sub-master nodes, where each sub-master node has its precedence value. The performance of the dynamic master system is experimented and analyzed.

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Efficient Handover Scheme for a Peer-to-Peer Download Service on Board (선박 내 Peer-to-Peer 다운로드 서비스를 위한 효율적인 핸드오버 기법)

  • Cho, Kwang-Hyun;Lee, Seong Ro;Jeong, Min-A;Kim, Dong Ho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.11
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    • pp.1216-1223
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    • 2014
  • Internet traffic is rapidly increasing due to the spread of personal smart devices and the demand for multimedia contents. When designing a large ship such as cruise, network architecture is also considered which supports various IT services in a maritime environment similar to the ground environment. In this paper, we consider wireless P2P (peer-to-peer) communication for efficient multimedia content sharing and propose novel handover scheme for efficient download service. The proposed handover method shows that it can improve the download symbol rates for handover in a wireless P2P system considering the signal strength and quality of peers as well. The proposed system is expected to provide efficient contents distribution and reliable communication in the ship-area-network (SAN).