• Title/Summary/Keyword: Naval Operations

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Effective Application of Design Space Exploration in the Very Early Naval Ship Design (초기단계 함정설계시 설계영역탐색의 효과적 적용)

  • Park, Jinwon;Park, Sangil
    • Journal of the Korean Society of Systems Engineering
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    • v.11 no.2
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    • pp.61-73
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    • 2015
  • The early-phase naval ship design demands requirements synthesis rather than design synthesis, which conducts engineering design for several domains on a detailed level. Requirements synthesis focuses on creating a balanced set of required operational capabilities satisfying user's needs and concept of operations. Requirements are evolved from capability based languages to function based language by statistical exploration and engineering design which are derived in the following order: concept alternative, concept baseline, initial baseline and functional baseline. The early-phase naval ship design process can be divided into three passes: concept definition, concept exploration and concept development. Main activities and outcomes in each pass are shortly presented. Concept definition is the first important step that produces a concept baseline through extensive design space exploration promptly. Design space exploration applies a statistical approach to explore design trends of existing ships and produce feasible design range corresponding to concept alternative. It further helps naval systems engineers and operational researchers by inducing useful responses to user and stakeholders' questions at a sufficient degree of confidence and success in the very early ship design. The focus of this paper is on the flow of design space exploration, and its application to a high-speed patrol craft. The views expressed in this paper are those of the authors, and do not reflect the official policy or rule of the Navy.

Development of C2 Virtual Linked Simulator For Engineering and Engagement Level Battle Experimentation (공학-교전급 전투실험을 위한 C2 가상모의 연동 시뮬레이터 개발)

  • Lee, Sangtae;Lee, Seungyoung;Hwang, Kun-Chul;Kim, Saehwan;Lee, Kyuhyun
    • Journal of the Korea Society for Simulation
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    • v.22 no.4
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    • pp.11-19
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    • 2013
  • The Korean naval weapon systems, combat experiments establish the concept of Battle operations, and create the future of the new weapons system. Doctrine development and training as well as ranging from experiments for evaluate the performance of mission operations for combat experiments are used. The battle lab is effectively support tool for the Korean Naval battle experiments. The battle lab is through a dedicated testing facility and to build efficient and effective simulation-based acquisition supporting environment. In this paper, the ship / submarines C2 operations virtual simulator was developed to support the concept of Battle operations of naval combat experiments in training and tactical development. The ship C2 operations virtual simulator makes the anti-ship and anti-aircraft the engagement scenario for performed experiments using the SADM. The submarines C2 operations virtual simulator makes the anti-submarine engagement scenario for performed experiments using EAS. EAS System was created before reuse. EAS system by modifying the additional interfaces HLA-RTI has been reused. Reflected in the tactics and training after analysis of the results through the battle experiment. Also increase training fidelity through operator involvement. The anti-ship and anti-aircraft system architecture (SADM) and anti-submarine system architecture (EAS) requires unique design of system framework since two separate architectures should be integrated into a system. An C2 virtual linked architecture was used to integrate different system architecture. A C2 virtual linked software framework, designed that have integrated protocol for battle experimental linkage and battlefield visualization environment.

Development and Testing of a New Area Search Model with Partially Overlapping Target and Searcher Patrol Area

  • Kim, Gi-Young;Eagle, James N.;Kang, Sung-Jin
    • Journal of the military operations research society of Korea
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    • v.35 no.1
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    • pp.21-32
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    • 2009
  • In this study, the author uses a MATLAB simulation to develop and test a generalization of the traditional Random Search model which allows both the searcher and target to move and to be in different, but overlapping, areas. Also the best evasion speed for a randomly moving target against a Systematic Search is studied.

A Study on the Application of Group Technology for Naval Ship Design and Manufacturing : Relating to Platform Family Architecture (함정 설계 및 생산에서의 GT 응용에 관한 연구 -플랫폼 패밀리 구성과 관련하여-)

  • Park Gwang-Jae;Park Jin-U;No Hyeon-Il
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2006.05a
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    • pp.333-340
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    • 2006
  • 본 논문은 함정과 같은 다품종 소량의 시장 환경에서 고객들의 요구사항을 충족시키고 대량생산의 효과를 얻을 수 있도록 그룹기법(Group Technology) 개념을 이용하여 함정에 대한 플랫폼 패밀리(Platform Family)를 구성하는 방법을 제시하고, 이것을 쉽게 사용할 수 있도록 매트릭스(Matrix) 형태로 제안하였다. 또한 이 논문에서 제안하고 있는 함정 플랫폼 패밀리에 대하여 현실 문제를 가정하여 비용분석을 수행하였고, 구체적인 비용 효과와 적용 가능한 범위를 제시하였다.

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Power Algorithms for Analysis of Variance Tests

  • Hur, Seong-Pil
    • Journal of the military operations research society of Korea
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    • v.13 no.1
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    • pp.45-64
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    • 1987
  • Power algorithms for analysis of variance tests are presented. In experimental design of operational tests and evaluations the selection of design parameters so as to attain an experiment with desired power is a difficult and important problem. An interactive computer program is presented which uses the power algorithms for ANOVA tests and creates graphical presentations which can be used to assist decision makers in statistical design. ANOVA tests and associated parameters (such as sample size, types and levels of treatments, and alpha-level)are examined.

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A Study of Computer Simulation of Back-and-Forth Patrol

  • Hur, Seong-Pil
    • Journal of the military operations research society of Korea
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    • v.14 no.1
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    • pp.53-62
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    • 1988
  • A patroller is to protect a patrol area with a certain length front D by proceeding at constant speed on courses parallel to the patrol front, traveling back and forth between area boundaries and reversing course at each area boundary. Transitors enter the area uniformly distributed across the patrol front on a course perpendicular to the patrol front. Any transitor that closes the patroller to within his sweep radius R is detected. This paper use plane trigonometry to derive the theoretical probailities of detection and develop a Monte Carlo computer simulation Model.

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A Study of Computer Simulation of Back-and-Forth Patrol

  • Hur, Seong-Pil
    • Journal of the military operations research society of Korea
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    • v.13 no.2
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    • pp.53-62
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    • 1987
  • A patroller is to protect a patrol area with a certain length front D by proceeding at constant speed on courses parallel to the patrol front, traveling back and forth between area boundaries and reversing course at each area boundary. Transitors enter the area uniformly distributed across the patrol front on a course perpendicular to the patrol front. Any transitor that closes the patroller to within his sweep radius R is detected. This paper use plane trigonometry to derive the theoretical probailities of detection and develop a Monte Carlo computer simulation Model.

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A Study on the assessment of force improvement effectiveness of KNTDS (KNTDS의 전투력 상승효과 측정에 관한 연구)

  • 이수열;이재영
    • Journal of the military operations research society of Korea
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    • v.27 no.2
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    • pp.56-75
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    • 2001
  • Most O4I Systems are considered as one of the major system in future Information Warfare. However, it is difficult to measure the effectiveness of force improvement when C4I System is used with other weapon systems, quantitatively. In this Paper, we propose a quantitative method to evaluate the force improvement effectiveness of KNTDS(Korea Naval Tactical Data System). This method utilized the Lanchester's equations and its applications. We also showed a numerical example based on a given scenario in a sea battle and the ASP(Analytic Hierarchy Process) Method is applied to verify its results.

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A Study on the Application of Group Technology for Naval Ship Design and Manufacturing (함정 설계 및 생산에서의 GT 응용에 관한 연구 -플랫폼 군 구성과 관련하여-)

  • Park, Gwang-Jae;Park, Jin-Woo
    • Journal of the military operations research society of Korea
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    • v.32 no.2
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    • pp.78-91
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    • 2006
  • Recently mass customization has become a new paradigm in the global market to satisfy both the diversified demands of customers but also the efficiency of the mass production system. In this paper, mass customization is embodied by a new product development method with which various product families are produced from standard "product platform" developed from historical data. The product platform, the key concept of this proposed method, is significantly efficient as a solution to the customer demand of high variety and small quantity products. The proposed method is applied to build the platform family of naval ships, utilizing the concept of "Group Technology". In addition, cost effectiveness of the proposed method is analyzed and the applicable range of requirement conditions are presented. In conclusion, some remarkable effects such as reduction in production cost and development time are expected by employing this method to the procurement process of the naval ships.

Risk free zone study for cylindrical objects dropped into the water

  • Xiang, Gong;Birk, Lothar;Li, Linxiong;Yu, Xiaochuan;Luo, Yong
    • Ocean Systems Engineering
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    • v.6 no.4
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    • pp.377-400
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    • 2016
  • Dropped objects are among the top ten causes of fatalities and serious injuries in the oil and gas industry (DORIS, 2016). Objects may accidentally fall down from platforms or vessels during lifting or any other offshore operation. Proper planning of lifting operations requires the knowledge of the risk-free zone on the sea bed to protect underwater structures and equipment. To this end a three-dimensional (3D) theory of dynamic motion of dropped cylindrical object is expanded to also consider ocean currents. The expanded theory is integrated into the authors' Dropped Objects Simulator (DROBS). DROBS is utilized to simulate the trajectories of dropped cylinders falling through uniform currents originating from different directions (incoming angle at $0^{\circ}$, $90^{\circ}$, $180^{\circ}$, and $270^{\circ}$). It is found that trajectories and landing points of dropped cylinders are greatly influenced by the direction of current. The initial conditions after the cylinders have fallen into the water are treated as random variables. It is assumed that the corresponding parameters orientation angle, translational velocity, and rotational velocity follow normal distributions. The paper presents results of DROBS simulations for the case of a dropped cylinder with initial drop angle at $60^{\circ}$ through air-water columns without current. Then the Monte Carlo simulations are used for predicting the landing point distributions of dropped cylinders with varying drop angles under current. The resulting landing point distribution plots may be used to identify risk free zones for offshore lifting operations.