• Title/Summary/Keyword: Natural objects

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A Study on the Characteristics of Organic Design Applied to Interior - Centering on Organic Design by Zaha Hadid, Karim Rshid, Fabio Nobembre and Nox - (실내공간에 나타난 유기적 디자인 표현 특성에 관한 연구 - 자하 하디드, 카림 라시드, 파비오 노벰브레, 녹스의 유기적 디자인 작품을 중심으로 -)

  • Lee, Yeon-Sil;Lee, Chang-No
    • Korean Institute of Interior Design Journal
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    • v.19 no.3
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    • pp.46-56
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    • 2010
  • The nature is the foundation of human life and arts, and human beings have found order and principle amid ceaseless change and harmonization of the nature and diversified patterns and directly or indirectly applied the nature to interior through discovered principles. Interior space to which the organic factors of the nature is an expression of the vitality of the nature and expresses live forms as seen in change, development and growth of living organisms in addition to human feelings. The study aims to recognize the necessity of studies on interior space to which organic expressive characteristics of the nature are applied in uniformed space, suggest expressive characteristics and propose needed basic data required at a time of designing interior space. In this regard, the study has examined works by five contemporary designers including Zaha Hadid, Karim Rashid, Fabio Novembre and Nox with an aim to analyze expressive characteristics of interior design and figure expressive characteristics of organic design found in interior space. According to analyses on preceding literary studies and case studies (14 places), it has been found that organic expressive characteristics in interior space include vision, tactile sensation and auditory sense in terms of sensitivity, immateriality in terms of a property of matter, metaphor and abstraction in terms of the form of natural objects and non-linear curves and free curves in organic design. Organic spaces were characterized by symbolism, directionality, continuity, pattern and superimposition. This conclusion is expected to be useful in subsequent studies on the application of organic expressive characteristic factors at a time of planning interior space in the future.

The Access Control System of Network Management Information Base (망관리 정보베이스 접근 제어 시스템)

  • Kim, Jong-Duk;Lee, Hyung-Hyo;Noh, Bong-Nam
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.5
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    • pp.1246-1256
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    • 1998
  • MIB(Management Information Base), one of the key components of network management system, is a conceptual repository for the information of the various managed objects. MIB stores and manages all the structural and operational data of each managed resources. Therefore, MIB should be protected properly from inadvertant user access or malicious attacks. International standard ISO/IEC 10164-9 describes several managed object classes for the enforcement of MIB security. Those managed object classes described access control rules for security policy. But the exact authorization procedures using those newly added managed object classes are not presented. In this paper, we divide managed object classes into two groups, explicit and implicit ones, and describe the access authorization procedure in Z specification language. Using Z as a description method for both authorization procedure and GDMO's action part, the behaviour of each managed object class and access authorization procedure is more precisely and formally defined than those of natural language form.

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A Study of Process of Interaction Design on User Interface Development (사용자 인터페이스 개발을 위한 인터렉션 디자인 프로세스에 관한 연구)

  • 양승무
    • Archives of design research
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    • v.14
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    • pp.193-207
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    • 1996
  • Until recently, ind ustrial designers designed the product packaging of Eletronic Media, and userInterface designers focused primarily on software design, But as computer related technology continues to evolve, this distinction has become ambiguous, As a natural consequence of these trends, industrial designers are getting more involved in user-interface design to develop interactive objects, Moreover, In the future, the whole Information of a product whIch means product packaging, marketing, training matenals, support as weIl as hardware and software will be regarded as a product, and user's entIre expenences including the material elements of product will be taken for the factors of user interface to expand the category of user interface design. The importance of interface design and its applications within industrial design has been stressed in the recent years, However researches on practical process in interface design developments have been rarely established. This paper aims to develop the interaction design process for the useful user-interface design by theoretical study and actual analysis of user-interface design.

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A Study on the Direction of Mathematics Education according to the Perspective of the Classroom Ecology (교실생태학적 관점에 따른 수학교육의 방향 탐색)

  • Lee, Dae-Hyun
    • Education of Primary School Mathematics
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    • v.14 no.1
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    • pp.1-12
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    • 2011
  • This paper provides an outline of mathematics education based on the classroom ecology. Ecology is the subject that concentrates on the relations of human and environment. As mathematics education consists of many factors, it is natural that mathematics education should be interest in the perspective of ecology. This paper examines the meaning of ecology and classroom ecology of mathematics education in the perspective of ecology. And it provides the directions of ecological mathematics education. In special, I set the frame of mathematics classroom in the perspective of ecology. The ecological structure divides microsystem(teacher, student, content), mesosysten(relations of microsystems), exosystem(school), and macrosystem(the objects of mathematics education). Lastly, I suggest the ways of mathematical learning and research of classroom ecology in mathematics education. For we should focus the improvement of students' mathematical ability, we must search for the various teaching and learning methods and the ares of research in the perspective of ecology classroom. Therefore, we should be interested in the classroom environments as well as teaching methods, contents based on the ecology classroom in mathematics education.

Optimizing Image Size of Convolutional Neural Networks for Producing Remote Sensing-based Thematic Map

  • Jo, Hyun-Woo;Kim, Ji-Won;Lim, Chul-Hee;Song, Chol-Ho;Lee, Woo-Kyun
    • Korean Journal of Remote Sensing
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    • v.34 no.4
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    • pp.661-670
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    • 2018
  • This study aims to develop a methodology of convolutional neural networks (CNNs) to produce thematic maps from remote sensing data. Optimizing the image size for CNNs was studied, since the size of the image affects to accuracy, working as hyper-parameter. The selected study area is Mt. Ung, located in Dangjin-si, Chungcheongnam-do, South Korea, consisting of both coniferous forest and deciduous forest. Spatial structure analysis and the classification of forest type using CNNs was carried in the study area at a diverse range of scales. As a result of the spatial structure analysis, it was found that the local variance (LV) was high, in the range of 7.65 m to 18.87 m, meaning that the size of objects in the image is likely to be with in this range. As a result of the classification, the image measuring 15.81 m, belonging to the range with highest LV values, had the highest classification accuracy of 85.09%. Also, there was a positive correlation between LV and the accuracy in the range under 15.81 m, which was judged to be the optimal image size. Therefore, the trial and error selection of the optimum image size could be minimized by choosing the result of the spatial structure analysis as the starting point. This study estimated the optimal image size for CNNs using spatial structure analysis and found that this can be used to promote the application of deep-learning in remote sensing.

The Effective Policy for the Establishment of Disaster Management System in Korea (우리나라의 효과적(效果的)인 재난관리체제(災難管理體制) 구책방안(構策方案)에 관한 연구(硏究))

  • Park, Dong-Kyun
    • Korean Security Journal
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    • no.3
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    • pp.83-116
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    • 2000
  • Many concerns have been raised for importance of disaster management after 1990's numerous urban disasters in Korea. When the primary function of government is to protect lives and property of citizens, disaster management should be included in the mainstream of public administration and many hazard countermeasures should be carried out for that purpose. The principal purpose of this research is to establish ways and means needed to improve the disaster management system in Korea. This paper is split into five chapters. Chapter I is the introduction part. Chapter II introduces the reader to a disaster management theory, and deals with various disaster management systems of foreign countries such as the U.S.A. and Japan, Chapter III describes and characterizes the Korea's current disaster management system. The Korean disaster management system has been reestablished through the enactment of the Disaster Management Act of 1995 and the full revision of Natural Hazards Management Act of 1995 after series of catastrophic man-made disasters since 1993. Chapter IV is devoted to the establishment of an effective disaster management system in Korea. In this chapter, I discusses measures needed to improve the quality of CDMB(Central Disaster Management Bureau)'s service to the people. I strongly reemphasize the effectiveness of a comprehensive risk-based, all-hazard national emergency management system that addresses preparedness, mitigation, response, and recovery. To that end the Administration should develop legislation, new policies, and organizational plans to invigorate the agency with a refocussed mission. Chapter V is a conclusion. As the demand for citizens'welfare has been continuously increased in the localization, the importance of disaster management is emerging subject in the public sector. The disaster management carries out complicated affairs and manages diverse objects, the cooperation/connection system of the central-local government and citizens, and non-governmental organization should be established.

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Effects of Infants' Free Play in Forests on the Development of Their Sociality (숲에서의 자유놀이가 유아의 사회성 발달에 미치는 영향)

  • Boo, Eun-Soon;Oh, Chang-Hong;Cheong, Donguk;Park, Jung-Hwan
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.10
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    • pp.4855-4864
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    • 2013
  • The purpose of this research is to examine the effects of infants' free play in forests on the development of their sociality. The 24 infants of a kindergarten in Jeju city, who is four years old, participated in the research. Participants freely played in forests for two hours at each time according to their own interests and demands, and this play performed twice every week for total 12 weeks. The results are as followed. Firstly, the free play activities in forests improved the infants' sociality. Secondly, the activities improved every sub-factors of the sociality such as cooperativeness, the acceptance of view, the free will, and the interaction. The results indicate that forests provide rich natural objects for infants to create various and new play by themselves. In addition, the free play activities in forests could build good inter-personal relationship through active interaction among the infants and lead positive impact on the development of their sociality.

Improvement of Color Quality of Flash Images Utilizing the Same-Scene No-Flash Images (동일 장면 비-플래쉬 영상을 이용한 플래쉬 영상의 색상 개선)

  • Chang, Ho-Seok;Lim, Jin-Young;Jung, Kyeong-Hoon;Kim, Ki-Doo;Kang, Dong-Wook
    • Journal of Broadcast Engineering
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    • v.13 no.5
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    • pp.760-770
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    • 2008
  • Though flash images are in general less noisy and present details better than no-flash images, they may sometimes be unnaturally saturated to white/gray-tone and have ridiculously strong shadows around the foreground objects due to the strong flashlight. In this paper, we propose a new algorithm to improve the color quality of the flash images by transfer of the color information of the same-scene no-flash images. The proposed algorithm preserves the vivid edges and the clean details of the flash image while transferring natural colors of the no-flash image, so that it makes the constructed images of the better subjective quality. The performance of the proposed algorithm is verified by experiment which applied to the two types of images with different noise levels.

A Study on Applying Real Card to Online Trading Card Game (온라인 TCG 게임에의 현실 카드 적용 방안 연구)

  • Park, Jong-Il;Kim, Soo-Hong
    • Journal of Korea Game Society
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    • v.12 no.4
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    • pp.45-51
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    • 2012
  • Current virtual game interfaces cannot comprehend our metaphor, cannot reflect on our natural behavior aspect, cannot make us immerse into a game, and makes a barrier between virtual game space and our real behavior. It is very meaningful issue to use real objects tightly related to human-being's behaviors or reactions for interacting with game applications. Interactive Augmented Reality interfaces may augment users' perception of the real world by adding virtual information to it. We attempted an experiment on camera-based non-marker interface for online TCG application. This experiment uses real TCG cards which are recognized by our two phases Image KeyPoint Extraction/Matching Algorithm. These initiative experiments not only enlarge immersion and reality to the game, but also make real and virtual world seamless.

ORMN: A Deep Neural Network Model for Referring Expression Comprehension (ORMN: 참조 표현 이해를 위한 심층 신경망 모델)

  • Shin, Donghyeop;Kim, Incheol
    • KIPS Transactions on Software and Data Engineering
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    • v.7 no.2
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    • pp.69-76
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    • 2018
  • Referring expressions are natural language constructions used to identify particular objects within a scene. In this paper, we propose a new deep neural network model for referring expression comprehension. The proposed model finds out the region of the referred object in the given image by making use of the rich information about the referred object itself, the context object, and the relationship with the context object mentioned in the referring expression. In the proposed model, the object matching score and the relationship matching score are combined to compute the fitness score of each candidate region according to the structure of the referring expression sentence. Therefore, the proposed model consists of four different sub-networks: Language Representation Network(LRN), Object Matching Network (OMN), Relationship Matching Network(RMN), and Weighted Composition Network(WCN). We demonstrate that our model achieves state-of-the-art results for comprehension on three referring expression datasets.