• Title/Summary/Keyword: Music source

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Implementation of Sound Source Location Detector (음원 위치 검출기의 구현)

  • 이종혁;김진천
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.4 no.5
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    • pp.1017-1025
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    • 2000
  • The human auditory system has been shown to posses remarkable abilities in the localization and tracking of sound sources. The localization is the result of processing two primary acoustics cues. These are the interaural time difference(ITD) cues and interaural intensity difference(IID) cues at the two ears. In this paper, we propose TEPILD(Time Energy Previous Integration Location Detector) model. TEPILD model is constructed with time function generator, energy function generator, previous location generator and azimuth detector. Time function generator is to process ITD and energy function generator is to process IID. Total average accuracy rate is 99.2%. These result are encouraging and show that proposed model can be applied to the sound source location detector.

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A Basic Study on the Characteristics of the Electroencephalogram Corresponded with the Evaluating Words of Soundscape Sound Source (사운드스케이프 음원 평가어휘에 대응하는 뇌파변화에 관한 기초연구)

  • Song, Min-Jeong;Shin, Hoon;Baek, Geon-Jong;Kim, Ho-Gon;Kook, Chan
    • KIEAE Journal
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    • v.11 no.3
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    • pp.49-56
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    • 2011
  • The effect of soundscape has been analyzed by questionnaire results. Nowadays, EEG is used to identify the human reponses due to exterior stimuli such as soundscape sound sources. So, it is very meaningful to know the EEG response to soundscape sound sources. In the present study, the sound sources of soundscape were heard to subjects in order to find out the relationship between questionnaire results and electroencephalogram results through lab test. And stimulated part of brain for evaluating words were sought in this experiment too. The results of the study are as follows : the sound source of bird+music causes more ${\alpha}$-wave rise than other sound sources and the ${\alpha}$-wave stimulated region of brain is occipitallobe. In case of ${\beta}$-wave, the left part of brain is excited. ${\delta}$-wave is on frontallobe and ${\Theta}$-wave is on right part of brain. The evaluating words for soundscape can be categorized into four groups. These results could be used for basic materials of soundscape effects analysis.

A Study on Digital Sound Source based LED Color Matching Algorism using Moving Average Filter (이동평균 필터방식을 이용한 디지털음원 기반 LED컬러 매칭 알고리즘에 관한 연구)

  • Lee, Seonhee;Lee, Junghoon;Cho, Juphil
    • Journal of Satellite, Information and Communications
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    • v.9 no.4
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    • pp.69-72
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    • 2014
  • Recently, lighting systems using audio signal of audible frequency and frequency spectrum of visible lighting are studied. And various related products are being sold and released commercially. Also demands of emotional matching algorithm and system which includes effective and methodical designs are being increased. And the importance related with this scheme has increased. In this Paper, we configures a system for digital sound source based LED color control. And we develop algorithm to control LED color for the system configuration. Also we demonstrated the usefulness of the algorithm through experiment with simulation using LED color control system. We expected to be useful in a variety of fields and applications using proposed digital music based LED color control system.

CONCERT HALL ACOUSTICS - Physics, Physiology and Psychology fusing Music and Hall - (콘서트홀 음향 - 음악과 홀을 융합시키는 물리학, 생리학, 심리학 -)

  • 안도요이찌
    • Proceedings of the Acoustical Society of Korea Conference
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    • 1992.06a
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    • pp.3-8
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    • 1992
  • The theory of subjective preference with temporal and spatial factors which include sound signals arriving at both ears is described. Then, auditory evoked potentials which may relate to a primitive subjective response namely subjective preference are discussed. According to such fundamental phenomena, a workable model of human auditory-brain system is proposed. For eample, important subjective attributes, such as loudness, coloration, threshold of preception of a reflection and echo distrubance as well as subjective preference in relation to the initial time delay gap between the direct sound and the first reflection, and the subsequent reverberation time are well described by the autocorrelation function of source signals. Speech clarity, subjective diffuseness as well as subjective preference are related to the magnitude of inter-aural crosscorrelation function (IACC). Even the caktail party effects may be eplained by spatialization of human brain, i.e., independence of temporal and spatial factors.

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An Implementation of the area preference sound quality by sound source analysis (음원 분석을 통한 지역별 선호 음질 구현)

  • Kim, Kwang-Soo;Kim, Yong-Deak
    • Proceedings of the IEEK Conference
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    • 2007.07a
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    • pp.425-426
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    • 2007
  • It is caused by characteristic differences when aligned the electrical aspect of the system with the idiosyncrasy of the human hearing organ. Considering such an issue, this thesis places its purpose in obtaining a favored sound which objectively analyzed and subjectively evaluated. Since a favored sound is different person to person, the research object is limited to peculiar areas in where similar cultural backgrounds are found. An average spectrum is extracted from the sound sources of music albums sold in the areas, and objectively utilized. This study searches for an approaching method in producing AV system to sell in a specific country.

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Integrated Simulation Environment for Heterogeneous Unmanned Vehicle using ROS and Pixhawk (ROS와 픽스호크를 활용한 이기종 무인 이동체간 통합 시뮬레이션 환경 구축)

  • Kim, Hyeong-Min;Lee, Dae-Woo
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.27 no.3
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    • pp.1-14
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    • 2019
  • Cooperative systems among various unmanned vehicles are widely used in various field and emerging. Unmanned vehicles are able to operate various missions without operator onboard and they are highly stable. Collaborative work of multiple unmanned vehicles is emphasized due to the difficulty of recent missions such as SEAD (Suppression of the Enemy Air Defenses), MUSIC (Manned Unmanned Systems Integration Capability), goldentime in the rescue mission. In this study, ROS and Pixhawk were proposed as a method of construction of a collaboration system and framework for an integrated simulation environment for heterogeneous unmanned vehicles is proposed. Totally 5 unmanned vehicles were set for the simulation for the observation of illegal fishing boats. This paper shows the feasibility of the cooperative system using ROS and Pixhawk through the simulation and the experiment.

A Study on Gianni Versace's Idea Source for Fashion Design (지아니 베르사체의 패션디자인 발상 연구)

  • Oh, Yun-Jeong;Kim, Ji-Young
    • Journal of the Korean Society of Costume
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    • v.61 no.8
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    • pp.18-31
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    • 2011
  • Gianni Versace was a designer who established his unique fashion world by thinking creatively and using rich design sources. The purpose of this study is to present designers a methodology for creative and characteristic design development by searching Gianni Versace's idea source for fashion design. As a method of the study, visual and textual data were investigated for Versace's fashion and design source especially focusing on those elements that inspired him. Versace was born in the southern area of Italy in 1946. Ever since his childhood, he had a lot of experience with clothes because his mother was a dressmaker. His first collection was made in 1978, and Versace became one of the most famous fashion designers in the world within 20 years. He used a wide range of design sources such as history, culture, and art and created his design world with it. He focused on four important epochs. They were classicism, Byzantium, the eighteenth century centering on Baroque, and the 1920s and 1930s centering on Madeleine Vionnet and Madame Gres. Among cultural elements, costume design for ballet and opera and rock 'n' roll music inspired him greatly. Also, Pop art and various paintings such as Chagall's and Delaunay's had a huge effect on Versace. With these elements, he created a bold and unique coordination of style by mixing & matching history, genre, material, and style into his design. Thus he completed an extraordinary and original fashion style by emphasizing on decorative and glamorous points and changing a way of thinking.

About Ahn, Jasan's theory of Sijo (안자산의 시조론에 대하여)

  • Cho, Kyu-Ick
    • Sijohaknonchong
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    • v.30
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    • pp.165-188
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    • 2009
  • This paper is an analysis about Ahn, Jasan's theory of Sijo. He comprehended that Korean classical poetry is not a literary genre written in letters but a music genre sung orally, because he minutely investigated old books under the situation without preconceptions. Ahn, who had a thorough knowledge on our native music or literature, had an exact recognition about Sijo. He had analyzed existence of Sijo after commenting Sijo's true nature, whenever he discuss. His attitude was possible for his recognition like that. The first step of Ahn, Jasan's theory of Sijo is source of Sijo searched for identity of Sijo. Generic source, metrics, poetical idea, and history are written well in the paper. Establishment of Sijo's poetic identity is second step's discourse about Ahn's theory of Sijo, the contents are integrated in his book Poetics of Sijo poetry. He became to discuss Sijo as a regular poetry, even in this book. Especially a minute discussion about theory of Sijo's phrase and lines was accomplished in this time, theory of metrics based on meter and rhythm was a core discussion of this time too. Although his scholarly opinions are not refined comparing to the scholars of later ages, we can say that his opinions clearly worked a role of exemplary precedent. His opinions were other scholars ahead, nevertheless he had been neglected by researchers for not belonging to major group against his will. For this reason, I think Ahn's status in history of Sijo study has to be readjusted.

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A study of sound graphic equalizer configuration using photo image (이미지를 이용한 사운드 그래픽 이퀄라이저의 구성에 대한 연구)

  • Seo, June-Seok;Hong, Sung-Dae;Park, Jin-Wan
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.430-435
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    • 2008
  • Thanks to the development of IT technology, there have been developed a variety of types of portable music players. IT technology didn't stop there, however. It has gone to developing GUIs (Graphic User Interfaces) to deliver more information to the user. As the function of GUIs has become important, the music players are being required to show characteristics of the sounds they output visually beyond just delivering the sounds through analyzing the information that the sounds contain. To visualize the information of sounds, that is to say, has become substantial. In this process, sound graphic equalizers have been developed in order. The object of this study is to produce a new sound graphic equalizer with new forms of expressing visual images of sounds besides the bar graphs, in which user feedback is possible. This study has devised a new sound visualization form in visually expressing the information of sounds by analyzing their characteristics. This new sound visualization provides a sound graphic equalizer with which the user can select images for the information of the sounds s/he listens. This study suggests a new alternative GUI with which the user can change the form of the outputted images in realtime as communicating with the player.

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A Study on the Audio Mastering Results of Artificial Intelligence and Human Experts (인공지능과 인간 전문가의 오디오 마스터링 비교 연구)

  • Heo, Dong-Hyuk;Park, Jae-Rock
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.3
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    • pp.41-50
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    • 2021
  • While artificial intelligence is rapidly replacing human jobs, the art field where human creativity is important is considered an exception. There are currently several AI mastering services in the field of mastering music, a profession at the border between art and technology. In general, the quality of AI mastering is considered to be inferior to the work of a human professional mastering engineer. In this paper, acoustic analysis, listening experiments, and expert interviews were conducted to compare AI and human experts. In the acoustic analysis, In the analysis of audio, there was no significant difference between the results of professional mastering engineers and the results of artificial intelligence. In the listening experiment, the non-musicians could not distinguish between the sound quality of the professional mastering engineer's work and the artificial intelligence work. The group of musicians showed a preference for a specific sound source, but the preference for a specific mastering did not appear significantly. In an expert interview, In expert interviews, respondents answered that there was no significant difference in quality between the two mastering services, and the biggest difference was the communication method between the mastering service provider and the user. In addition, as data increases, it is expected that artificial intelligence mastering will achieve rapid quality improvement and further improvement in communication.