• Title/Summary/Keyword: Multimedia Network

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Adaptive Online Bandwidth Management Algorithms for Multimedia Cellular Networks (멀티미디어 셀룰러 네트워크 상에서의 효율적인 온라인 대역폭 관리기법에 대한 연구)

  • Kim Sung-Wook
    • The KIPS Transactions:PartC
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    • v.13C no.2 s.105
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    • pp.171-176
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    • 2006
  • Bandwidth is an extremely valuable and scarce resource in a wireless network. Therefore, efficient bandwidth management is necessary in order to provide high qualify service to users with different requirements in a multimedia wireless/mobile network. In this paper, we propose an on-line bandwidth reservation algorithm that adjusts bandwidth reservations adaptively based on existing network conditions. The most important contribution of our work is an adaptive algorithm that is able to resolve conflicting performance criteria - bandwidth utilization, call dropping and call blocking probabilities. Our algorithm is quite flexible, is responsive to current traffic conditions in cellular networks, and tries to strike the appropriate performance balance between contradictory requirements for QoS sensitive multimedia services.

A Design of Network based Home Robot System in Wireless Home Network Environment (무선 홈네트워크 환경에서의 네트워크 기반 홈로봇 시스템의 설계)

  • Nam Kyu-Tae;Jeong Ho-Won;Bae Sung-Ho;Oh Sei-Woong
    • Proceedings of the Korea Contents Association Conference
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    • 2005.05a
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    • pp.496-501
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    • 2005
  • Recently, home network system is providing more various services as home robot applied. However for the existing home robot to it is not easy to install all functions because the size of robot device becomes larger and the management of contents and applications executed becomes uneasy. Moreover many improvements are necessary for function of robot's location awareness. In this paper, we propose more improved home robot system which uses resources of the robot efficiently as it divides the complicated operation of the robot among external digital device and recognizes the location of the robot by RFID.

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A Study on Classification Evaluation Prediction Model by Cluster for Accuracy Measurement of Unsupervised Learning Data (비지도학습 데이터의 정확성 측정을 위한 클러스터별 분류 평가 예측 모델에 대한 연구)

  • Jung, Se Hoon;Kim, Jong Chan;Kim, Cheeyong;You, Kang Soo;Sim, Chun Bo
    • Journal of Korea Multimedia Society
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    • v.21 no.7
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    • pp.779-786
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    • 2018
  • In this paper, we are applied a nerve network to allow for the reflection of data learning methods in their overall forms by using cluster data rather than data learning by the stages and then selected a nerve network model and analyzed its variables through learning by the cluster. The CkLR algorithm was proposed to analyze the reaction variables of clustering outcomes through an approach to the initialization of K-means clustering and build a model to assess the prediction rate of clustering and the accuracy rate of prediction in case of new data inputs. The performance evaluation results show that the accuracy rate of test data by the class was over 92%, which was the mean accuracy rate of the entire test data, thus confirming the advantages of a specialized structure found in the proposed learning nerve network by the class.

A Set-top Box with Virtual Platform Support for QoS Management in IMS Based Multiple Provider Networks

  • Siddiqui, Muhammad Shoaib;Hong, Choong-Seon
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.3
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    • pp.886-905
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    • 2012
  • Set-top Box (STB) has evolved from being a device just sitting on top of a TV shelf to a device providing a gateway to the Internet for a home network, receiving services from multiple content providers, and enabling and ensuring Quality of Service (QoS) for the streaming media. IP Multimedia Subsystem (IMS), with its promise to provide a converged access network for multimedia service delivery (such as Triple play & Quadruple play services), has to guarantee QoS support. To enable QoS in IMS-based networks, we have designed a set-top box which provides feedback to the service provider to ensure end-to-end QoS. Our set-top box is designed to provide virtual platforms such that it can support multiple service providers. Each service provider is able to manage its own multimedia streams and ensures the desired network performance for each flow. The set-top box also works as a Home Gateway and provides end-to-end QoS support to the client nodes.

실시간 멀티미디어 전송을 위한 RTP 기반 그룹 전송 지연 제어기법

  • 심영식;양종운;정규수;나인호
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2002.05a
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    • pp.189-194
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    • 2002
  • It is thesis that based on for Croup-Transferring a method of Transferring-Control during real-time. By the development of multimedia, spread of high-speed communication network and generalization of various multimedia services, various techniques an studied by requiring application services for multi-users (meeting-service, remote-service, broadcasting-service, education-service and so on). So we focused on the multimedia group transferring techniques except communication network techniques and multimedia processing techniques, and presented algorithms about a mettled of group-management, a method of delay-control-management that analyzed a effective method of Croup-Control and characters of each group network and used RTP(Real-Time Protocol) / RTCP(Real-Time Control Protocol).

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Oversubscription factors for Community Wireless Services using AODV Routing

  • Ajith, P.K.;Yan, Huai-Zhi;Park, Dong-Won
    • The Journal of Engineering Research
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    • v.7 no.1
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    • pp.53-60
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    • 2005
  • Community Wireless Networks define the next generation wireless services. Multimedia usages for financial services over community Wireless LAN (WLAN) based mesh networks require link stability. Several new services are being proposed for multimedia over WLANs. Portable Internet Services are implemented by several wireless carriers to proliferate their customer base. However, these services are still expensive and require a central telecom/wireless carrier whose monopoly and preference defines the availability of new services. Our research project identifies the usage of these critical services in public places over the financial services backbone architecture to provide efficient easy-to-use and economical services to their customers and merchants without being dependent on the central wireless carrier. The user connects to the network using his regular WLAN NIC using the Mesh Router/Bridge interconnectivity and obtains the needed multimedia and financial services from the ATM-AP Gateway, In our proposed scenario, the ATN AP-MR use AODV protocol and MR-MC is based on 802.11g/a/b IEEE standard. We use multi path routing protocols for reducing the congestion over a particular route. We demonstrate the results of our simulations and test-bed outcome to evaluate link failure rate and oversubscription factors to eliminate network congestion and non-availability of the critical financial services.

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LSTM Network with Tracking Association for Multi-Object Tracking

  • Farhodov, Xurshedjon;Moon, Kwang-Seok;Lee, Suk-Hwan;Kwon, Ki-Ryong
    • Journal of Korea Multimedia Society
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    • v.23 no.10
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    • pp.1236-1249
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    • 2020
  • In a most recent object tracking research work, applying Convolutional Neural Network and Recurrent Neural Network-based strategies become relevant for resolving the noticeable challenges in it, like, occlusion, motion, object, and camera viewpoint variations, changing several targets, lighting variations. In this paper, the LSTM Network-based Tracking association method has proposed where the technique capable of real-time multi-object tracking by creating one of the useful LSTM networks that associated with tracking, which supports the long term tracking along with solving challenges. The LSTM network is a different neural network defined in Keras as a sequence of layers, where the Sequential classes would be a container for these layers. This purposing network structure builds with the integration of tracking association on Keras neural-network library. The tracking process has been associated with the LSTM Network feature learning output and obtained outstanding real-time detection and tracking performance. In this work, the main focus was learning trackable objects locations, appearance, and motion details, then predicting the feature location of objects on boxes according to their initial position. The performance of the joint object tracking system has shown that the LSTM network is more powerful and capable of working on a real-time multi-object tracking process.

An Algorithm Generating All the Playable Transcoding Paths using the QoS Transition Diagram for a Multimedia Presentation Requiring Different QoS between the Source and the Destination (근원지와 목적지에서 서로 다른 서비스 품질(QoS)을 필요로 하는 멀티미디어 연출의 재생을 위한 서비스 품질 전이도 기반의 변환 경로 생성 알고리즘)

  • 전성미;임영환
    • Journal of Korea Multimedia Society
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    • v.6 no.2
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    • pp.208-215
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    • 2003
  • For playing a multimedia presentation in a Internet, the case that the presentation QoS(Quality of Services) at a destination nay be different from the QoS of multimedia data at the source occurs frequently. In this case, the process of trancoding the multimedia data at the source Into the multimedia data satisfying the QoS at the destination should be requited. In addition, even the presentation description having the homogeneous QoS at both sides may have different transcoding paths due to the limitation of display terminals or network bandwidth. That is, for a multimedia description, it is required to regenerate a proper transcoding path whenever the displaying terminals or the network environment gets decided. And the delay time required to go through the transcoding path may affect the playability of the give presentation. Therefore it should be checked whether the presentation requiring a transcoding process is able to be played in a real time. In this paper, the algorithm for generating all the possible transcoding paths for a given multimedia description under a fixed set of transcoders and the network environment is proposed. The algorithm adopts the concept of QoS transition diagram to Prevent from a trancoding Path being cycled by the repetition of a cyclic Path which generates the same QoS of multimedia data as its input QoS. By eliminating all the cyclic Paths, the algorithm can guarantee the termination of the process. And for the playability check, a method of computing the transcoding time and the delay lime between logical data units are proposed.Finally all the proposed methods were implemented in the stream engine, called TransCore and the presentation-authoring tool, called VIP, we had developed. And the test results with sample scenarios were presented at the last.

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A Multimedia Data Compression Scheme for Disaster Prevention in Wireless Multimedia Sensor Networks

  • Park, Jun-Ho;Lim, Jong-Tae;Yoo, Jae-Soo;Oh, Yong-Sun;Oh, Sang-Hoon;Min, Byung-Won;Park, Sun-Gyu;Noh, Hwang-Woo;Hayashida, Yukuo
    • International Journal of Contents
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    • v.11 no.2
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    • pp.31-36
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    • 2015
  • Recent years have seen a significant increase in demand for multimedia data over wireless sensor networks for monitoring applications that utilize sensor nodes to collect multimedia data, including sound and video. However, the multimedia streams generate a very large amount of data. When data transmission schemes for traditional wireless sensor networks are applied in wireless multimedia sensor networks, the network lifetime significantly decreases due to the excessive energy consumption of specific nodes. In this paper, we propose a data compression scheme that implements the Chinese remainder theorem to a wireless multimedia sensor network. The proposed scheme uses the Chinese Remainder Theorem (CRT) to compress and split multimedia data, and it then transmits the bit-pattern packets of the remainder to the base station. As a result, the amount of multimedia data that is transmitted is reduced. The superiority of our proposed scheme is demonstrated by comparing its performance to that of an existing scheme. The results of our experiment indicate that our proposed scheme significantly increased the compression ratio and reduced the compression operation in comparison to those of existing compression schemes.

Distributed Transaction models in Digital Convergence Environment (디지털 컨버젼스 환경에서의 분산 거래 모델에 관한 연구)

  • Lee, Eun-Seo;Kim, Dong-Hwan;Oh, Hwa-Yong;Chang, Tae-Gyu
    • Proceedings of the KIEE Conference
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    • 2005.05a
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    • pp.230-232
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    • 2005
  • This paper proposes a Distributed Transaction models based on the multimedia framework (MPEG-21) in digital convergence environment. Digital media market is growing up rapidly according to the extension of internet and universality of multimedia contents. So, importance of the effective management with the production and distribution of produced multimedia contents is becoming larger. For effective management of multimedia contents, the multimedia contents which are represented with different standard each other can be processed adaptively in the variable network environment. A free compatibility among the different terminals and standards are the essential particular should be offered for the digital convergence environment. A multimedia framework supports this compatibility and various multimedia services. In this paper, the Distributed Transaction models that multimedia contents can be circulated among the individual users safely and freely are proposed and the relation technologies are described.

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