• Title/Summary/Keyword: Multimedia Network

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Sensors Network and Security and Multimedia Enhancement

  • Woo, Seon-mi;Lee, Malrey
    • International Journal of Internet, Broadcasting and Communication
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    • v.8 no.1
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    • pp.64-68
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    • 2016
  • These fields are integrated to visualize and finalize the proposed development, in simulation environment. SCADA (supervisory control and data acquisition) systems and distributed control systems (DCSs) are widely deployed in all over the world, which are designed to control the industrial infrastructures, in real ways. To supervise and control the various parts of designed systems; trends to require a deep knowledge to understand the overall functional needs of industries, which could be a big challenge. Industrial field devices (or network sensors) are usually distributed in many locations and are controlled from centralized site (or main control center); the communication provides various signs of security issues. To handle these issues, the research contribution will twofold: a method using cryptography is deployed in critical systems for security purposes and overall transmission is controlled from main controller site. At controller site, multimedia components are employed to control the overall transmission graphically, such as system communication, bytes flows, security embedded parameters and others, by the means of multimedia technology.

The Security Systems in the Wireless Home Networks

  • Kim Su-Jin;Bae Myung-Soo;Cho Sae-Hong
    • Journal of Korea Multimedia Society
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    • v.9 no.6
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    • pp.735-741
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    • 2006
  • In the near future, the wireless home networks will connect several devices at home. Due to the broadcast nature of a wireless network, anyone can hear and capture communication. Thus, we need to protect our network from attacks outside the house. In this paper, we propose and implement a security system that provides different levels of the security services to heterogenous home devices. To reduce the communication cost and workload of the server, home devices send the encrypted messages directly instead of sending through the sever. We implement our security system on laptops using JAVA and our security system achieves the better performance with the large number of devices and messages in a network. In order to prove that our security system is secure against various attacks, we analyze the security of our security system using attack trees.

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Real Time Embedded Web Server System (리얼타임 임베디드 웹서버 시스템)

  • 윤종일;김은연;곽군평
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2002.11a
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    • pp.770-774
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    • 2002
  • Recently, most of the embedded system have the function of multimedia information processing and network connecting. This make the overall system more complicated and need a new approach. Moreover the embedded system must be real-time system, which are different with Linux is constructed and the kernel is redesigned on the strong-arm board in order to make the real-time embedded web-server system.

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Edge Computing Server Deployment Technique for Cloud VR-based Multi-User Metaverse Content (클라우드 VR 기반 다중 사용자 메타버스 콘텐츠를 위한 엣지 컴퓨팅 서버 배치 기법)

  • Kim, Won-Suk
    • Journal of Korea Multimedia Society
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    • v.24 no.8
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    • pp.1090-1100
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    • 2021
  • Recently, as indoor activities increase due to the spread of infectious diseases, the metaverse is attracting attention. Metaverse refers to content in which the virtual world and the real world are closely related, and its representative platform technology is VR(Virtual Reality). However, since VR hardware is difficult to access in terms of cost, the concept of streaming-based cloud VR has emerged. This study proposes a server configuration and deployment method in an edge network when metaverse content involving multiple users operates based on cloud VR. The proposed algorithm deploys the edge server in consideration of the network and computing resources and client location for cloud VR, which requires a high level of computing resources while at the same time is very sensitive to latency. Based on simulation, it is confirmed that the proposed algorithm can effectively reduce the total network traffic load regardless of the number of applications or the number of users through comparison with the existing deployment method.

Enhancement of Data Flow for Multimedia Platform (멀티미디어 플랫폼의 데이터 흐름 개선)

  • 정하재
    • Proceedings of the IEEK Conference
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    • 1998.10a
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    • pp.515-518
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    • 1998
  • This paper describes a direct transfer method of multimedia data stream between multimedia processor and network device without using system memory. The hardware architecture and functions for direct transfer, the method to transfer multimedia data to and from the multimedia processor and etc are described. Comparing the proposed method with general methods, I show that the direct transfer method can decrease number of bus accesses and bus cycles.

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Implementation of the T2-MI Demultiplexer for Hybrid Broadcasting (융합 방송을 위한 T2-MI 역 다중화기 구현)

  • Bae, Chul Kyun;Chae, Chang Seok;Lee, Hyo Jung;Kim, Young Hun;Kim, Dae Jin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.5
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    • pp.949-956
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    • 2016
  • By recent development of wired and wireless communication technology, any service can be delivered through broadcasting networks or communication networks. So contents consumers want to receive broadcasting program via any accessible network. Network independent broadcasting system can receive optimized multimedia contents by combining the high-quality multimedia contents transmitted through broadcasting network and the additional contents delivered through communication network. Additional contents can be other multimedia contents, URL of contents, some texts for indicating information of received multimedia, etc. Network independent broadcasting system is in early stage of development, and receivers and the monitoring system for hybrid broadcast are under development. Thus the multiplexing method and demultiplexing method to perform hybrid broadcasting is on study. In this paper, we designed the demultiplexing algorithm to perform hybrid broadcasting system and implemented demultiplexer system based on modulator interface system standard T2-MI of DVB-T2.

Multicast Tree Construction with User-Experienced Quality for Multimedia Mobile Networks

  • Jung, Hoejung;Kim, Namgi
    • Journal of Information Processing Systems
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    • v.13 no.3
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    • pp.546-558
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    • 2017
  • The amount of multimedia traffic over the Internet has been increasing because of the development of networks and mobile devices. Accordingly, studies on multicast, which is used to provide efficient multimedia and video services, have been conducted. In particular, studies on centralized multicast tree construction have attracted attention with the advent of software-defined networking. Among the centralized multicast tree construction algorithms, the group Takahashi and Matsuyama (GTM) algorithm is the most commonly used in multiple multicast tree construction. However, the GTM algorithm considers only the network-cost overhead when constructing multicast trees; it does not consider the temporary service disruption that arises from a link change for users receiving an existing service. Therefore, in this study, we propose a multiple multicast tree construction algorithm that can reduce network cost while avoiding considerable degradation of service quality to users. This is accomplished by considering both network-cost and link-change overhead of users. Experimental results reveal that, compared to the GTM algorithm, the proposed algorithm significantly improves the user-experienced quality of service by substantially reducing the number of linkchanged users while only slightly adding to the network-cost overhead.

A Study on The Unsafe Packet Drop and Delay of Multimedia Traffics (멀터미디어 트래픽의 비보안 패킷 폐기와 지연에 관한 연구)

  • Lim Chung-Kyu
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.6 s.38
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    • pp.227-232
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    • 2005
  • A network of Packet based switch Mode will be required to carry the traffics(CVR,VBR, UBR, ABR) generated by a wide range of services. Packet based Network services the quality-of-Service (QoS) management of traffic sources and bandwidth. Besides efficiency and throughput services are achieved in the multimedia traffic sent in the network. In this paper. the scheduler transmits the safe packet, drop the unsafe packet and evaluate unsafe packet as the requirement of the delay avoiding the network congestion for improving the QoS of the multimedia network In this paper. we Propose the scheduling algorithm which evaluates and drops the packet . The suggested model performance of the switch is estimated and simulated in terms of the delay by computer.

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A Load Based Weight Multicasting Technique Design for efficient Multimedia Contents Delivery (효율적인 멀티미디어 컨텐츠 전송을 위한 부하 가중치 멀티캐스팅 기법의 설계)

  • Lee, Seo-Jeong;Kim, Seon-Ho
    • The Journal of Society for e-Business Studies
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    • v.9 no.3
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    • pp.277-288
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    • 2004
  • The purpose of multimedia contents transmission is to resolve the large size and nonformal issues. Various multicasting technologies have been researched to support these issues. This paper suggests a technique to build multicast routing for safe and reliable transmission of multimedia contents. Network server nodes have their own weight with respect to communication loads. The weight is computed by a server's communication load with others. This suggests low delay routing with two or more edge server of content delivery network. We will show the weighted inter-server routing technique and analyze the network performance improvement caused by lower network traffic and delay.

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A Study on The UnSafe Packet Drop and Delay of Multimedia Traffics (멀티미디어 트래픽의 비보안 패킷 폐기와 지연에 관한 연구)

  • Lim Chung-Tyu
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.5 s.37
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    • pp.245-250
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    • 2005
  • A network of Packet based switch Mode will be required to carry the traffics(CVR,VBR, UBR, ABR) generated by a wide range of services. Packet based Network services the Qualify-of-Service (QoS) management of traffic sources and bandwidth. Besides efficiency and throughput services are achieved in the multimedia traffic sent in the network. In this paper, the scheduler transmits the safe packet, drop the unsafe packet and evaluate unsafe Packet as the requirement of the delay avoiding the network congestion for improving the QoS of the multimedia network. In this paper, we Propose the scheduling algorithm which evaluates and drops the packet The suggested model Performance of the switch is estimated and simulated in terms of the delay by computer.

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