• Title/Summary/Keyword: Multimedia Information System

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3D Restoration of Cultural Remains for Exhibiting Augmented Reality (증강현실 활용 전시를 위한 문화 유물 디지털 3D 복원)

  • Zheng, mei-ying;Ryu, Seuc-Ho
    • Journal of Digital Convergence
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    • v.15 no.12
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    • pp.549-554
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    • 2017
  • In recent years, as the importance of history has increased through various social issues, media, and journalists in Korea, it has led to the value of 'right history' and 'teaching history that is right. History of a country is also a core asset in a country 's cultural contents industry, and historical relics are important to prove its value. As the interest in the historical and cultural heritage has increased, researches to develop it as cultural contents by restoring it as information and communication technology such as multimedia and virtual reality are active. In this paper, we propose convergence device and contents that can provide rich experience and various learning opportunities in artifact experience through restoration of artifacts using augmented reality. The study on the application effect of educational game contents which can add fun can be continued.

Interconnecting Methods of Web based IPTV Contents Provider to IMS and Its Characteristics (IMS 네트워크에 웹기반 IPTV 콘텐츠 사업자 접속 방식 및 특성)

  • Kim, Hyun-Ji;Han, Chi-Moon
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.47 no.6
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    • pp.49-57
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    • 2010
  • In the near future IPTV services will be emerged the various types through Internet, but IMS based IPTV service is one of the very attractive IPTV services. This paper describes the interconnecting architectures of Web based IPTV contents provider to IMS(IP Multimedia System) network and describes the three difference architectures as method to find its IP address. One is the architecture using DNS or HSS to find IP address of Web based IPTV contents provider and connecting gateway function to I-CSCF in IMS. The other is the architecture connecting gateway AS to ISC interface of S-CSCF in IMS. This paper describes the characteristics of traffic generating due to interconnect the Web contents provider, and the traffic model of each architectures. The proposed each architecture is emulated the session establishment delay characteristics in CoD service of IPTV by the simulation. This paper shows that the architecture connecting gateway AS to ISC interface of S-CSCF is the excellent method compare to other two methods in view of the session establishment delay.

A 3d Viewing System for Real-time 3d Display General Monitors (범용 모니터에서 실시간 3d 디스플레이가 가능한 입체 뷰잉 시스템 개발)

  • Lee, Sang-Yong;Chin, Seong-Ah
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.49 no.2
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    • pp.13-19
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    • 2012
  • The techniques of 3d image processing have broadly used in the areas including movies, games, performances, exhibitions. In addition, increasing demands for practical uses have gradually extended to the areas of architecture, medicine, nuclear power plant. However, dominant techniques for 3d image processing seem to depend on multi-camera in which two stereo images are merged into one image. Also the pipeline has limitations to provide real-time 3d viewer in ubiquitous computing. It is not able to be applicable onto most general screens as well. In addition, the techniques can be utilized for the real-time 3d game play without a particular monitor or convertor. Hence, the research presented here is to aim at developing an efficient real-time 3d viewer using only mono camera which do not need post processing for editing as well.

An Entropy Masking Model for Image and Video Watermarking (영상 워터마킹을 위한 엔트로피 마스킹 모델)

  • Kim, Seong-Whan;Shan Suthaharan
    • The KIPS Transactions:PartB
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    • v.10B no.5
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    • pp.491-496
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    • 2003
  • We present a new watermark design tool for digital images and digital videos that are based on human visual system (HVS) characteristics. In this tool, basic mechanisms (inhibitory and excitatory behaviour of cells) of HVS are used to determine image dependent upper bound values on watermark insertion. This allows us to insert maximai allowable transparent watermark, which in turn is extremely hard to attack with common image processing, Motion Picture Experts Group (MPEG) compression. As the number of details (e.g. edges) increases in an image, the HVS decrease its sensitivity to the details. In the same manner, as the number of motion increases in a video signal, the HVS decrease its sensitivity to the motions. We model this decreased sensitivity to the details and motions as an (motion) entropy masking. Entropy masking model can be efficiently used to increase the robustness of image and video watermarks. We have shown that our entropy-masking model provides watermark scheme with increased transparency and henceforth increased robustness.

The Adaptive Multimedia Contents Service Method to Reduce Delay of MN in HMIPv6 (HMIPv6에서 MN의 지연을 최소화하는 멀티미디어 컨텐츠 서비스 방법)

  • Park, Won-Gil;Kang, Eui-Sun
    • The KIPS Transactions:PartB
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    • v.15B no.6
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    • pp.585-594
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    • 2008
  • The issues that we should consider in the process of providing mobile web service using a mobile device are seamless service and QoS-guaranteed service. HMIPv6 has MAP because of improving packet loss and transmission delay due to disconnection. However, a load is concentrated on HMIPv6 because of receiving and delivering packet for MN. Owing to this, real time data fails to be processed quickly, and also adaptive mobile service is required for QoS guaranteed service. However, this method demands the response time cost of contents service owing to the hardware differences of various devices. Therefore, we improve the process performance of real time data by applying a queue in MAP for seamless service in this paper. For decreasing response time cost, we propose mobile web service method which has reusable cache of contents using the elements of contents. The result of a numerical formula and simulation shows that our proposed method is superior under various system conditions.

Watermarking of Gray Logo & Color Image based on Human Visual System (인간시각 시스템 기반의 그레이로고 & 컬러 이미지의 워터마킹)

  • NOH Jin Soo;SHIN Kwang Gyu;RHEE Kang Hyeon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.42 no.3 s.303
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    • pp.73-82
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    • 2005
  • Recently, The wide range of the Internet applications and the related technology developments enabled the ease use of the digital multimedia contents (fixed images, movies, digital audios). However, due to the replay ability which the contents may be easily duplicated and not only the duplicates are capable of providing the same original quality. There are mainly the encipher techniques and the watermarking techniques which are studied and used as solutions for the above problem in order to protect the license holders' rights. To the protection of the IP(Intellectual Property) rights of the owner, digital watermarking is the technique that authenticates the legal copyrighter. This paper proposed the watermarking algorithms to watermark the 256 gray logo image and the color image by applying the wavelet transformation to the color stand-still images. The proposed algorithms conducted the watermark insertion at the LH frequency region among the wavelet transformation regions (LL, LH, HL, HH). The interleaving algorithms which applied in data communication was applied to the watermark. the amount of watermark increased which consequently caused the PSNR to decrease but this might provide the perseverance against the external attacks such as extraction, filtering, and crop.

A study on Biz Models Through the T-DMB Total Solution Developed by the Convergence of Communication and Broadcasting Technologies (통신.방송 융합기술 지상파 DMB Total Solution 비즈 모델 연구)

  • Eun, Jong-Won
    • Journal of Satellite, Information and Communications
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    • v.6 no.2
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    • pp.15-19
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    • 2011
  • The T-DMB(Terrestrial Digital Multimedia Broadcasting) which was developed by the convergence of digital broadcasting technology and communication technology provides us with very good quality of music like CD, and provides TV services in a super express train like the KTX whose velocity is over 300 Km per hour. The T-DMB is diffusing toward the world as a technology which is be able to provide the various convergent services of broadcasting and communication through mobile phone, PDA, dedicated terminal, and so on. A business model needed for the diffusion of the T-DMB toward the world was established and utilized to expand the T-DMB into Vietnam in the paper. In addition, this paper describes not only some predicting methods for the technological valuation of the T-DMB Total Solution, but also a case study on the marketing related to establishing the T-DMB system in order to provide the paid services in Vietnam. Finally, A couple of business models needed to globally expand the T-DMB have been provided.

Bandwidth-Efficient Multi-Code Modulation Scheme (대역폭 효율적인 다중 부호 변조 방식)

  • Hong, Dae-Ki
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.7
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    • pp.1601-1607
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    • 2009
  • As a general rule, the orthogonal modulation scheme which is widely used for wireless communications is not appropriate for the high speed data transmission applications due to the low bandwidth efficiency. Therefore, to increase the bandwidth efficiency of the conventional orthogonal modulation, we propose the multi-code trans-(bi-)orthogonal modulation in this paper. It is the combined scheme of multi-code modulation and trans-orthogonal modulation. We can know that the bandwidth efficiency of the proposed scheme is better than that of the conventional orthogonal modulation. Additionally, the receiver complexity of the proposed scheme is lower than that of the conventional orthogonal modulation. The proposed scheme can be used for the physical layer of the high speed wireless digital data transmission applications such as multimedia communications system and high speed personal area networks.

Design and Implementation of the Management Agent for Mobile Devices based on OMA DM (이동 단말기를 위한 OMA DM 기반 관리 에이전트 설계 및 구현)

  • Shin, Jae-Young;Jung, Young-Woo;Ko, Kwang-Sun;Eom, Young-Ik
    • The KIPS Transactions:PartC
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    • v.15C no.1
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    • pp.61-68
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    • 2008
  • With the rapid advancement of mobile communication, mobile devices are evolving into convergence devices with various multimedia capabilities. But, high performance of devices demands complicated settings, and thus contains latent error possibilities, and poor system performance caused by the collision of different softwares. To solve these problems, device management becomes an important issue. Open Mobile Alliance(OMA) developed OMA DM(Device Management), which is a device management standard. Recently released OMA DM v1.2 provides improved mobile device management methods compared to earlier versions. This paper introduces design and implementation of OMA DM v1.2 based management agent. By using Tree and Description Serialization(TNDS) for acquiring, adding, and editing objects in the mobile devices, it provides more effective device management with small amount of network traffic.

최근접 질의를 위한 고차원 인덱싱 방법

  • Kim, Sang-Uk;Aggarwal, Charu;Yu, Philip
    • Journal of KIISE:Databases
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    • v.28 no.4
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    • pp.632-642
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    • 2001
  • The nearest neighbor query is an important operation widely used in multimedia databases for finding the object that is most similar to a given object Most of techniques for processing nearest neighbor queries employ multidimensional indexes for effective indexing of objects. However, the performance of previous multidimensional indexes, which use N-dimensional rectangles or spheres for representing the capsule of the object cluster, deteriorates seriously as th number of dimensions gets higher, In this paper we first point out the fact that the simple representation of capsuler incurs performance degradation in processing nearest neighbor queries. For alleviating this problem,. we propose(1) adopting new axis systems appropriate to a given cluster (2) representing various shapes of capsules by combining rectangles and spheres, and (3) maintaining outliers separately, We also verify the superiority of our approach through performance evaluation by performing extensive experiments.

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