• Title/Summary/Keyword: Multimedia File

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A Study of Reassigning Texture Map File for Correcting Directory (텍스쳐맵 경로 재설정 툴의 개발에 관한 연구)

  • Song, Balgum
    • Journal of Korea Multimedia Society
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    • v.21 no.4
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    • pp.535-544
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    • 2018
  • Developing a new texture path tool is crucial in 3D industries to automatically manage and set up texture paths for characters and environment modelings. For a better study, I compare the problems, methods and functions of the new tool(SongRepath tool) with other commonly used tools such as File Path Editor, Genie, He Texture Path. Next, I analyze the top down method system for these commonly used tools, and create a new bottom-up algorithm for a better use and efficiency. Finally, analyzing and comparing SongRepath tool with other tools in terms of operation in convenience, steps for results, checking number of Texture files, checking the numbers of new paths, checking the numbers of files not found, checking the numbers of path not changed, errors or problems, and availability of cancelation while proceeding the result. As a result, this study shows that SongRepath tool has less errors and saves more time on the processing works.

Efficient Management of Proxy Server Cache for Video (비디오를 위한 효율적인 프록시 서버 캐쉬의 관리)

  • 조경산;홍병천
    • Journal of the Korea Society for Simulation
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    • v.12 no.2
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    • pp.25-34
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    • 2003
  • Because of explosive growth in demand for web-based multimedia applications, proper proxy caching for large multimedia object (especially video) has become needed. For a video object which is much larger in size and has different access characteristics than the traditional web object such as image and text, caching the whole video file as a single web object is not efficient for the proxy cache. In this paper, we propose a proxy caching strategy with the constant-sized segment for video file and an improved proxy cache replacement policy. Through the event-driven simulation under various conditions, we show that our proposal is more efficient than the variable-sized segment strategy which has been proven to have higher hit ratio than other traditional proxy cache strategies.

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An Indexing Structure of NAND Flash File System for Mobile Multimedia Devices (모바일 멀티미디어 기기를 위한 낸드 플래시 메모리 파일 시스템의 인덱싱 구조)

  • Lee, Hyun-Chul;Kim, Sung-Jo
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.10b
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    • pp.441-444
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    • 2007
  • 낸드 플래시 메모리 파일 시스템에 관한 연구는 빠른 마운트, 효율적인 가비지 컬렉션 그리고 저널링을 중심으로 이루어지고 있다. 하지만 기존의 파일 시스템은 읽기와 쓰기 성능이 낮고 파일의 개수와 크기가 증가함에 따라서 메모리 사용량이 크게 늘어난다. 멀티미디어 파일의 크기와 비트율이 계속 증가하고 있기 때문에 기존의 파일 시스템은 모바일 멀티미디어 기기에 적합하지 않다. 본 논문은 데이터를 가변적인 크기로 기록함으로써 이 문제를 해결한다. 실험을 통해 프로토타입 파일 시스템인 NAMU(NAnd flash MUltimedia file system)의 메모리 사용량은 YAFFS2에 비해 28%, JFFS2에 비해 2673% 감소 하였음을 보였다. 그리고 읽기 성능은 YAFFS2에 비해 약 28%, JFFS2에 비해 약 75% 증가했고 쓰기 성능은 YAFFS2에 비해 약 43%, JFFS2에 비해 약 120% 증가 하였음을 보였다.

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A File Name Identification Method for P2P and Web Hard Applications through Traffic Monitoring (트래픽 모니터링을 통한 P2P 및 웹 하드 다운로드 응용의 파일이름 식별 방법)

  • Son, Hyeon-Gu;Kim, Ki-Su;Lee, Young-Seok
    • Journal of KIISE:Information Networking
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    • v.37 no.6
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    • pp.477-482
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    • 2010
  • Recently, advanced Internet applications such as Internet telephone, multimedia streaming, and file sharing have appeared. Especially, P2P or web-based file sharing applications have been notorious for their illegal usage of contents and massive traffic consumption by a few users. This paper presents a novel method to identify the P2P or web-based file names with traffic monitoring. For this purpose, we have utilized the Korean decoding method on the IP packet payload. From experiments, we have shown that the file names requested by BitTorrent, Clubbox, and Tple applications could be correctly identified.

A Performance Evaluation of Multimedia Data Downstream with PDA over Wireless LAN (무선 랜 환경에서 PDA의 멀티미디어 데이터 다운스트림 성능 평가)

  • Hur Hye Sun;Hong Youn Sik;Woo Yo Seop
    • Journal of Korea Multimedia Society
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    • v.8 no.1
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    • pp.71-78
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    • 2005
  • When a PDA is used as a mobile terminal in an infrastructure network based on 802.11b standard wireless LAN, we measured and evaluated the performance of multimedia data transmission. In general, PDAs are mainly used tot receiving bulk data like multimedia data. However, while a PDA as a mobile host transfers multimedia data to a desktop PC as a fixed host in such a network, the time taken to receive data from the PC to the PDA is always longer than the time taken to send data from the PDA to the PC by at least 53%. Thus, we consider some critical factors that affect the time taken to receive Our experimental results show that with the PDA the time taken to access a file for writing is longer than the time taken to access a file for reading of to 4.11 times. In addition, a dramatic change of the site of the receiver window, from 686 bytes to 32,383 bytes, prolongs the time taken to receive. To transfer data without any inter-packet interval for the PDA and to increase the size of the TCP receive buffer will be effective in improving the delay to receive data.

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Design and Implementation of Object Storage Engine for Large Multimedia Objects (대용량 멀티미디어 객체를 위한 객체저장엔진의 설계 및 구현)

  • Jin, Ki-Sung;Chang, Jae-Woo
    • Journal of KIISE:Computing Practices and Letters
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    • v.8 no.4
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    • pp.376-388
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    • 2002
  • Recently, although there are strong requirements to manage multimedia data, there are a few researches on efficient storage and retrieval of multimedia data. In this paper, we design an object storage engine which can store and retrieve various multimedia objects efficiently. For this, we design an object manager for storing a variety of multimedia data and an inverted file manager for indexing unformatted text objects. In addition, we implement the objects storage engine which can support concurrency control and recovery schemes of DBMS by integrating the object manager and the inverted file manager with the SHORE low-level storage system. Finally, we develope a TIROS(Thesis Information Retrieval using Object Storage engine) system in order to verify the usefulness of our object storage engine.

A study on multipoint binary file transfer protocol protocol estabilishment mechanism throughout generic model (멀티미디어 회의 원형모델을 통한 다지점이진화일전송 프로토콜 설정 메카니즘)

  • 고기원;김영선
    • Proceedings of the IEEK Conference
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    • 1998.06a
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    • pp.729-732
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    • 1998
  • ITU-T recommends T.120 for multimedia conferencing data protocols. In this paper, generic model of application protocols is shown for guaranteeting internetworking between application protocols in application users. And using generic conference control and multipoint communication service, multipoint binary file transfer application protocol is shown throughout application protocol generic model on public session environment.

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멀티미디어 스트리밍 서비스 자동화 구현 사례 보고

  • 정병진
    • Proceedings of the Korea Database Society Conference
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    • 2001.11a
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    • pp.428-434
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    • 2001
  • 전통적인 수작업을 통한 서비스 Update 수행 개선 필요. WMT 하의 Multimedia Streaming File 보안 필요. 기본 Web Page 및 HTML 하의 Player Skin의 통합 필요. 인터넷 재방(VOD/AOD)서비스에 대한 신속한 Update 구현 (중략)

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File Transmission using Push Service in Multi-source Environment (다중 송신자 환경에서 푸시 서비스 기반 파일 전송 기법)

  • An, Dong Hyeok
    • Smart Media Journal
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    • v.4 no.3
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    • pp.38-43
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    • 2015
  • The increased number of smart devices leads users to share multimedia contents with others. Smart device users transmit multimedia files using apps. For multimedia file transfer under NAT (Network Address Translator), a lot of apps exploit a server with public IP or short range communication technologies such as WiFi Direct or Bluetooth because smart devices with private IP address cannot communicate each other directly. We first proposed the push service based file transmission scheme without an additional server and distance limitation. Second, for the push service based transmission, we proposed congestion control scheme to adapt transmission rate to the receiver's link bandwidth. Third, we considered bandwidth aware transmission for senders with different bandwidth. We implemented apps to evaluate the proposed scheme, and conducted experiments with smart devices.

An User Controllable Object Audio File Format and Audio Scene Description (사용자 기반 실감 객체 오디오 파일 포맷 및 오디오 장면 묘사 기법)

  • Cho, Choong-Sang;Kim, Je-Woo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.47 no.5
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    • pp.25-33
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    • 2010
  • Multi-media service has been changed into user based audio services, which service supports actively user's preference and interaction with the users. In the market, multi-media products which can support the highest audio-quality by using lossless audio technology have been released and object audio music which user can select the objects has been serviced. In this paper, we design user's preference information based object audio file format and audio scene description for storage and transmission media. The designed file format is designed based on MPEG-4 file format because high-quality audio codecs in MPEG-4 audio can be easily used and the track of file format can be flexibly controlled depend on the number of the instrument in music. The encoded audio data of each objects and encoded audio scene description by binary encoding that has independent track are packed in a file. The scene description for storage media is consist of full and object scene description, the scene description for transmission media has an essential description for object audio operation and a specific description for real audio sound. The designed file format based simulator is developed and it generates an object audio file with several scene descriptions. Also, the real audio sound is serviced by the interaction with user and the unpacked scene description.