• Title/Summary/Keyword: Multimedia Broadcasting

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MPEG-U based Advanced User Interaction Interface System Using Hand Posture Recognition (손 자세 인식을 이용한 MPEG-U 기반 향상된 사용자 상호작용 인터페이스 시스템)

  • Han, Gukhee;Lee, Injae;Choi, Haechul
    • Journal of Broadcast Engineering
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    • v.19 no.1
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    • pp.83-95
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    • 2014
  • Hand posture recognition is an important technique to enable a natural and familiar interface in HCI(human computer interaction) field. In this paper, we introduce a hand posture recognition method by using a depth camera. Moreover, the hand posture recognition method is incorporated with MPEG-U based advanced user interaction (AUI) interface system, which can provide a natural interface with a variety of devices. The proposed method initially detects positions and lengths of all fingers opened and then it recognizes hand posture from pose of one or two hands and the number of fingers folded when user takes a gesture representing a pattern of AUI data format specified in the MPEG-U part 2. The AUI interface system represents user's hand posture as compliant MPEG-U schema structure. Experimental results show performance of the hand posture recognition and it is verified that the AUI interface system is compatible with the MPEG-U standard.

Depth Scaling Method of DirectX-based Stereoscopic Game Image (DirectX 기반 입체 게임 영상의 깊이감 조절 기법)

  • Kim, Jin-Mo;Cho, Hyung-Je
    • Journal of Korea Game Society
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    • v.10 no.1
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    • pp.135-146
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    • 2010
  • The development of image technologies in such area as broadcasting and movies has recently increased our attention to 3D stereoscopic images. In addition, the development of stereoscopic image representation technologies in 3D contents becomes more active over time due to the representational limitations of 2D images. Without limitation to the above-mentioned area, stereoscopic image technologies have been developed and studied so that they can be widely accessed in diverse areas including medical services and education. Due to the refined production, however, required to represent a three dimensional effects and the fatigue caused by the perception of a three dimensional effects, the stereoscopic image technologies are not combined into real time systems such as games where environments change unforeseeably. In this study we design a technique to adjust the depth scaling that will enable efficient management of a three dimensional effects and to relieve fatigue through automatic view point interval adjustment in accordance with situations based on the geometrical structure of the DirectX SDK graphic pipeline. Through this, we would like to suggest a new alternative idea to activate the production of games combined with stereoscopic image technologies.

A Converged Profile and Authentication Control Scheme for Supporting Converged Media Service (융합 미디어 서비스 제공을 위한 통합 프로파일 및 인증제어 기술 연구)

  • Lee, Hyun-Woo;Kim, Kwi-Hoon;Ryu, Won
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.3B
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    • pp.503-516
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    • 2010
  • In this paper, we propose the converged profile and authentication scheme for supporting converged media services of broadcasting & communications convergence in fixed mobile convergence networks. The proposed scheme supports the management of access, service, mobility and IPTV profiles on subscriber and a function of open API(Application Program Interface) for providing the subscriber profile for the third party service provider with the PUSH/PULL method. The open API is based on a web service and a REST(Representational State Transfer) and provides various services for the third party service provider with ease. In addition, the proposed scheme supports a function of SSO(Single Sign-on). After user succeeded in establishing an access connection, user can sustain the same authentication state with this function although connected access network is changed or IMS(IP Multimedia Subsystem) service network is attached. We evaluate and analyze the performance of the proposed scheme through the implementation of CUPS(Converged User Profile Server) system test-bed.

The Study of Bit Split Methods and Double Binary Turbo Code for Additional Service of Advanced T-DMB (차세대 T-DMB 방송의 부가 서비스 제공을 위한 비트 분리 방법 및 Double Binary Turbo 부호 적용 연구)

  • Kim, Nam-Soo;Bae, Jong-Tae;Kim, Min-Hyuk;Jung, Ji-Won
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.19 no.10
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    • pp.1065-1074
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    • 2008
  • T-DMB(Terrestrial Digital Multimedia Broadcasting) system, is based on the Eureka-147 standard, provides various multimedia data services. However T-DMB system needs upgrades for more various services and better services. Therefore, we proposed advanced T-DMB system using unequal error protection system and hierarchical modulation in this paper while maintaing backward compatibility. And we simulated various bit split methods and double binary turbo code of DVB-RCS standard as method of LP data stream for additional service of advanced T-DMB. As the simulation results, double binary turbo code of proposed advanced T-DMB system have each coding gain of over 2 dB compared to conventional T-DMB.

Implementation and Performance Analysis of H.264/AVC Decoder System for Mobile Digital Broadcasting (이동형 디지털 방송을 위한 H.264/AVC 디코더 시스템의 구현 및 성능 분석)

  • Jung, Jin-Won;Song, Yong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.44 no.10
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    • pp.38-48
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    • 2007
  • The increasing demand on the use of multimedia video contents drives more mobile embedded systems to incorporate H.264/AVC decoding capability. An H.264/AVC decoder often requires high computation bandwidth during its decoding phase. Depending upon processor computation capability and multimedia contents complexity, the decoder can be implemented either in hardware or software. However, without a thorough analysis on the Performance and resource requirements, it is difficult to choose a cost-effective methodology of implementing this codec. This paper presents both hardware and software implementation of H.264/AVC decoding subsystem in mobile embedded systems, and quantitatively analyses the performance and resource requirements. It also shows the methodology to identify performance bottleneck in Linux-based mobile embedded systems, which is in turn used to select feasible and efficient implementation methodology.

GNUnet improvement for anonymity supporting is large multimedia file (대형 멀티미디어 파일의 익명성 지원을 위한 수정 GNUnet)

  • Lee, Myeong-Hun;Jo, In-Jun
    • The Journal of Engineering Research
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    • v.7 no.1
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    • pp.89-97
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    • 2005
  • The GNUnet proposed a file encoding method by 1KB block size to support anonimity of file and decentralizes encoded block to peers through unstructed model. but, the encoding and block decentralizing method with 600~700MB large multimedia file appered two problems. First problem, it need addition R block and I block, which make about 4% of storage resource. Second problem, unstructed model added network load by broadcasting decentralizing method. The paper suggest variable encoding block size and structured model by block decentralizing solution. Suggested encoding method reduced block request supplementary block generation from 4% to 1%. and network load by proposal structured model sending answer through dedicated peer to decentralize block.

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A QoS DAG-based QoS Routing Scheme for Mobile Ad-hoc Networks (무선 Ad-hoc 네트워크를 위한 QoS DAG 기반의 QoS 라우팅 기법)

  • Kang, Yong-Hyeog;Kim, Hyun-Ho;Kim, Jung-Hee;Eom, Young-Ik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.10A
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    • pp.736-745
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    • 2009
  • The growth of mobile devices and the increase of using them have required the support of realtime multimedia application in wireless environments. Especially, wireless ad-hoc networks without central management system and with dynamically changing network topology need much researches of QoS routing for multimedia applications. However it is impossible to support the hard realtime QoS for these dynamic networks. In this paper, we propose a QoS routing scheme by using QoS DAG that is maintained by each mobile node and contains the QoS information for neighbor nodes. In order to maintain the QoS DAG, each node transmits its QoS information to neighbor nodes by local broadcasting, and the neighbor nodes update their QoS DAGs by the received message. In our proposed scheme, it is possible to search the QoS path efficiently by the QoS DAG without searching it in the whole network.

Design of Transmission / Receiver Structure for an Additional Data Service based on Mobile MMT in Hybrid Network Environment (하이브리드 망 환경에서 부가데이터 서비스를 위한 Mobile MMT 기반 데이터 송수신 구조 설계)

  • Song, Seulki;Ryu, Youngsu;Park, Kyungwon;Paik, Jongho;Kwon, Kiwon
    • Journal of Satellite, Information and Communications
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    • v.12 no.2
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    • pp.94-98
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    • 2017
  • In this paper, we design a transmission / receiver structure to provide additional data service based on Mobile MMT in hybrid network environment. Mobile MMT is an extended standard of MMT, the next generation multimedia transmission protocol. MMT defines technologies for efficiently transmitting multimedia and supporting various types of data transmission and bidirectional services over heterogeneous networks based on IP. The Mobile MMT further defines the extended functions to provide functions specific to the mobile network based on the existing MMT technology. In this paper, we design and propose a additional data service scenario and additional data transmission / receiver structure that can receive additional data related to contents delivered through broadcasting network and additional data such as traffic, weather, traveler information related to user information.

GNUnet improvenemt for anonymity supporing in large multimedia file (대형 멀티미디어 파일의 익명성 지원을 위한 수정 GNUnet)

  • Lee Myoung-Hoon;Park Byung-Yeon;Jo In-June
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.81-90
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    • 2006
  • The GNUnet proposed a file encoding method by 1KB block size to support anonimity of files, decentralizes encoded block to peers through unstructed mode and original data decoding method a block searching or encoded blocks. but, the encoding and block decentralizing method with $600\sim700MB$ large multimedia file appered two problems. First problem, it need addition R block and I block, which make about 4% of storage resource. Second problem, unstructured model added network load by broadcasting decentralizing method. Third problem, The critical point of keyword search function. This paper suggest variable encoding block size and structured model by block decentralizing solution. Suggested encoding method reduced block request supplementary block generation from 4% to 1%, network load by proposal structured model sending answer through dedicated peer to decentralize block and we defined content-based keyword and identifier of sharing file.

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Adaptive Rate Control for Guaranteeing the Delay Bounds of Streaming Service (스트리밍 서비스의 지연한계 보장을 위한 적응적 전송률 제어기법)

  • Koo, Ja-Hon;Chung, Kwang-Sue
    • Journal of KIISE:Information Networking
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    • v.37 no.6
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    • pp.483-488
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    • 2010
  • Due to the prevalence of various mobile devices and wireless broadband networks, there has been a significant increase in interest and demand for multimedia streaming services. Moreover, the user can service the participatory video broadcasting service in the mobile device and it can be used to deliver the real-time news and more variety information in the user side. Live multimedia service of user participation should consider not only the video quality but also the delay bounds and continuity of video playback for improving the user perceived QoS (Quality of Service) of streaming service. In this paper, we propose an adaptive rate control scheme, called DeBuG (Delay Bounds Guaranteed), to guarantee the delay bounds and continuity of video playback for the real-time streaming in mobile devices. In order to provide those, the proposed scheme has a quality adaptation function based on the transmission buffer status and network status awareness. It also has a selective frame dropper, which is based on the media priority, before the transmission video frames. The simulation results demonstrate the effectiveness of our proposed scheme.