• Title/Summary/Keyword: Multimedia Architecture

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Design of an SPI Interface for multimedia cards in ARM Embedded Systems (ARM 내장 임베디드 시스템용 멀티미디어카드를 위한 SPI 인터페이스 설계)

  • Moon, San-Gook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.2
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    • pp.273-278
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    • 2012
  • In this contribution, we design and implement an SPI hardware interface for the microprocessor to communicate with the MMC (Multi-Media Card) in an embedded system. Proposed architecture is compatible with the APB in AMBA bus architecture. Embedding OS in an embedded system means a big burden in terms of hardware and software ending up with performance decline. In this paper, we adopt the concept of SPI communication without using OS in the embedded system and implement in a form of FPGA chip. The designed SPI module was automatically synthesized, placed, and routed. Implementation was performed through the Altera FPGA and well operated at 25MHz clock frequency, which satisfied our target speed.

A Case Study on the Spatial Characteristics of Classroom in Educational Institution for the Gifted Children (아동 영재교육시설 교육공간의 실내디자인 특성에 관한 사례조사 및 비교)

  • Kim, Young-Hoon
    • Journal of The Korean Digital Architecture Interior Association
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    • v.11 no.2
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    • pp.123-132
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    • 2011
  • In Korea, special education for the gifted is being activated in school systems, and many researches regarding this special education are being conducted. However, despite its rich research on the programs of this special education, there are almost no research on the institutions layout and spatial design that can utilize them. Considering the heat for education of the present and the researches on education for the gifted so far, this tendency is likely to continue. To study space composition and interior architectural design of children's institution for the gifted, we studied the cases of 5 institutions located in Seoul and the following are the results. The research results are as followed. Most institutions for the gifted used most common and technical paint, wallpaper, and PVC for finishing materials. The colors should be carefully selected, too, so that it will increase inquisitiveness and interest of the children, which will develop into creative ability. In the cases studied, color of most walls and furnitures were not very distinctive: they were in light pastel and bright tone. And there were set of desks in many shapes so it can be put in different ways for different purposes. However, there were also desks that are commonly used at schools, which were limited in arranging in various ways. Most cases studied were located in general building and therefore, natural light source was limited. On the part of appliances, supplements should be made so that classes can be carried out using multimedia materials.

Analysis of Spare Capacity Ratio in Optical Internet using Cut-Set (광인터넷망에서 Cut-Set을 이용한 예비대역폭 비율 분석)

  • Kim, Taehyoun;Hwang, Hoyoung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.5
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    • pp.197-203
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    • 2012
  • This paper studies network recovery method using logical multiple ring architecture embedded in WDM optical Internet environment. The multiple ring-based recovery method provides fast and simple network restoration operation, and performs local recovery that is detouring the failed link. The multiple ring architecture can provide higher resource efficiency by sharing the backup routes and reducing the number of spare wavelengths. This paper calculates the required spare capacity ratio using Cut-Sets in the given network topology and performs simulation for comparative analysis.

An Application of the Blackboard Architecture for the collaboration among heterogeneous software systems (이종의 소프트웨어 시스템들의 연동을 지원하기 위한 블랙보드 구조의 적용)

  • Cho, Tae-Ho;Koh, Jong-Young
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.5
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    • pp.1234-1245
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    • 1998
  • This paper presents a multiagent system, based on the blackboard architecture and its mechanism of coordination and communication, developed for the collaboration of distributed heterogeneous software systems. The system provides the environment for the collaboration among pre-existing heterogeneous subsystems within the context of multimedia distance education application. The meta-knowledge for each agent is isolated in the global controller and the control knowledge and the problem-solving knowledge are clearly separated within the system. As a result, the coordination problem that typically found in the conventional distributed problem solving systems are greatly enhanced and the reusability of the pre-developed systems are improved.

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Synchronous Segmented Bus Architecture for Multitasking on Multimedia System (멀티미디어용 다중작업이 가능한 동기 세그먼트 구조)

  • Jun Chi-Hoon;Yeon Gyu-Sung;Hwang Tae-Jin;Wee Jae-Kyung
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2004.11a
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    • pp.299-302
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    • 2004
  • 본 논문은 OCP(Open Core Protocol)에 호환되는 파이프라인 구조를 가진 시스템 버스와 MPEG 시스템에 적합한 메모리 버스를 갖는 계층 구조를 가지는 새로운 동기 세그먼트 버스를 제안한다. 이 구조는 MPEG 시스템의 모바일 제품에 사용되는 영상 데이터 처리를 위한 메모리 인터페이스에 기반을 둔 버스 구조와 Multi-master와 Multi-slave를 사용하여 고성능의 다중 처리를 위한 양방향 다중 버스 구조(bi-direction multiple bus architecture)를 가진다. 효율적인 데이터 처리를 위하여 파이프라인 stage와 결합된 Master와 Slave의 주소번지가 latency를 결정하며, 시스템의 특성에 따라서 IP 코어를 배치하였다. 제안된 버스는 저 전력 구현을 위하여 세그먼트 버스 구조를 가지고, 멀티미디어 SoC 시스템의 성능 저하 없이 다중 작업이 가능한 구조를 갖는다. Wirability를 고려하여 양방향 구조를 채택하였고, Testablility를 위하여 단방향(uni-direction) 구조와 대체 가능하다. 또한, Local arbiter의 수정만으로 Master의 추가가 가능한 확장 구조를 가진다. Latency를 줄이기 위하여 직접 제어 방식과 단순한 구조의 Central arbiter로 구현되었다.

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Next Gengeration VDSL Networks Architecture Design (차세대 VDSL 망 구조 설계)

  • Yoe, Hyun;Kim, Mi-Young;Lee, Jae-Jin
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2001.10a
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    • pp.138-141
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    • 2001
  • Recently, xDSL(x Digital Subscriber Line) service has got more and more interest not only in Korea but also all around the world. Many of telecom service companies around the world began to supply ADSL service, a kind of xDSL. And VDSL has been emerging as the next-generation technology of this ADSL. VDSL is very hish bit rate digital subscriber line and the fastest service of xDSL. VDSL is enough to service IP Multicasting, VoD, Broadcast video and etc. which become more important. In this paper we'd like to help making most suitable situation of Internet service by designing this VDSL networks architecture.

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Horizontal Protocol Processing Architecture for High Performance Parallel Processing (고성능 병렬 처리를 위한 수평적인 프로토콜 처리 구조)

  • Kim, Pyeong-Jung;Park, Chi-Hang
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.6
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    • pp.1386-1396
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    • 1996
  • In the distributed multimedia application, high throughput and low delay is one of the most important QoS(Quality of Service) requirement. Emerging high speed communication offers transmission rate above Gbps, but it can not be utilized efficiently by the performance bottlenecks of communication protocols. To overcom the problem, we propose a horizontal processing architecture that processes data as soon as it arrive from the network. Unfortunately, the OSI protocol stack often imposes ordering constraints that prevent concurrent processing of the protocol layers. By using a fixed packet format, the network layer through the presentation layer are processed in parallel. Our prototype shows that the proposed model has performance improvement up to 61% more advantage than the conventional approach.

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Security and Privacy Protection of Vehicle-To-Grid Technology for Electric Vehicle in Smart Grid Environment (스마트 그리드환경에서 전기자동차 양방향 충전기술의 보안과 개인정보 보호에 관한 연구)

  • Lee, Sunguk
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.1
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    • pp.441-448
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    • 2020
  • With help of Vehicle-to-Grid(V2G) technology battery in electric vehicle can be used as distributed energy resource and energy storage in a smart grid environment. Several problems of security vulnerability and privacy preservation can be occurred because V2G network supports 2 way communication among all components. This paper explains and makes analysis of architecture, privacy sensitive data, security vulnerability and security requirement of V2G system. Furthermore efficient architecture and operating scheme for V2G system are proposed. This scheme uses symmetric cryptosystem and hash algorithm to support privacy preservation and mutual authentication.

The Design, Implementation, Demonstration of the Architecture, Service Framework, and Applications for a Connected Car

  • Kook, Joongjin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.2
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    • pp.637-657
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    • 2021
  • While the conventional vehicle's Head-Units played relatively simple roles (e.g., control of heating ventilation and air conditioning, the radio reception), they have been evolving into vehicle-driver interface with the advent of the concept of Connected Car on top of a rapid development of ICT technology. The Head-Unit is now successfully extended as an IVI (In Vehicle Infotainment) that can operate various functions on multimedia, navigation, information with regards to vehicle's parts (e.g. air pressure, oil gauge, etc.). In this paper, we propose a platform architecture for IVI devices required to achieve the goal as a connected car. Connected car platform (CoCaP) consists of vehicle selective gateway (VSG) for receiving and controlling data from major components of a vehicle, application framework including native and web APIs required to request VSG functionality from outside, and service framework for driver assistance. CoCaP is implemented using Tizen IVI and Android on hardware platforms manufactured for IVI such as Nexcom's VTC1010 and Freescale's i.MX6q/dl, respectively. For more practical verification, CoCaP platform was applied to an real-world finished vehicle. And it was confirmed the vehicle's main components could be controlled using various devices. In addition, by deriving several services for driver assistance and developing them based on CoCaP, this platform is expected to be available in various ways in connected car and ITS environments.

Improving performance of MMO game server using io_uring I/O Model (io_uring I/O 모델을 통한 MMO 게임 서버의 성능개선)

  • Seong, SoYun;Jung, NaiHoon
    • Journal of Korea Game Society
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    • v.20 no.6
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    • pp.31-42
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    • 2020
  • To accept more than thousands of concurrent players, MMO Game servers should use high performance I/O APIs provided by the OS. Despite the continuous improvement of the I/O models, these new I/O APIs are not applied on the applications immediately. In this study, we proposed a new MMO game server architecture using io_uring, Linux's new I/O model. We implemented the proposed architecture and achieved performance improvements of the server on a stress test benchmark with high concurrent connections.