• Title/Summary/Keyword: Multi-Process Service

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DNS key technologies based on machine learning and network data mining

  • Xiaofei Liu;Xiang Zhang;Mostafa Habibi
    • Advances in concrete construction
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    • v.17 no.2
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    • pp.53-66
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    • 2024
  • Domain Name Systems (DNS) provide critical performance in directing Internet traffic. It is a significant duty of DNS service providers to protect DNS servers from bandwidth attacks. Data mining techniques may identify different trends in detecting anomalies, but these approaches are insufficient to provide adequate methods for querying traffic data in significant network environments. The patterns can enable the providers of DNS services to find anomalies. Accordingly, this research has used a new approach to find the anomalies using the Neural Network (NN) because intrusion detection techniques or conventional rule-based anomaly are insufficient to detect general DNS anomalies using multi-enterprise network traffic data obtained from network traffic data (from different organizations). NN was developed, and its results were measured to determine the best performance in anomaly detection using DNS query data. Going through the R2 results, it was found that NN could satisfactorily perform the DNS anomaly detection process. Based on the results, the security weaknesses and problems related to unpredictable matters could be practically distinguished, and many could be avoided in advance. Based on the R2 results, the NN could perform remarkably well in general DNS anomaly detection processing in this study.

Verifying Execution Prediction Model based on Learning Algorithm for Real-time Monitoring (실시간 감시를 위한 학습기반 수행 예측모델의 검증)

  • Jeong, Yoon-Seok;Kim, Tae-Wan;Chang, Chun-Hyon
    • The KIPS Transactions:PartA
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    • v.11A no.4
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    • pp.243-250
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    • 2004
  • Monitoring is used to see if a real-time system provides a service on time. Generally, monitoring for real-time focuses on investigating the current status of a real-time system. To support a stable performance of a real-time system, it should have not only a function to see the current status of real-time process but also a function to predict executions of real-time processes, however. The legacy prediction model has some limitation to apply it to a real-time monitoring. First, it performs a static prediction after a real-time process finished. Second, it needs a statistical pre-analysis before a prediction. Third, transition probability and data about clustering is not based on the current data. We propose the execution prediction model based on learning algorithm to solve these problems and apply it to real-time monitoring. This model gets rid of unnecessary pre-processing and supports a precise prediction based on current data. In addition, this supports multi-level prediction by a trend analysis of past execution data. Most of all, We designed the model to support dynamic prediction which is performed within a real-time process' execution. The results from some experiments show that the judgment accuracy is greater than 80% if the size of a training set is set to over 10, and, in the case of the multi-level prediction, that the prediction difference of the multi-level prediction is minimized if the number of execution is bigger than the size of a training set. The execution prediction model proposed in this model has some limitation that the model used the most simplest learning algorithm and that it didn't consider the multi-regional space model managing CPU, memory and I/O data. The execution prediction model based on a learning algorithm proposed in this paper is used in some areas related to real-time monitoring and control.

Design and Implementation of a Multi-Interface Mobile Gateway for Seamless Handoff Sciences (끊김 없는 핸드오프를 위한 다중 인터페이스 이동형 게이트웨이 설계 및 구현)

  • Choi, Hyun-Jun;Lee, Chae-Seok;Lee, Sung-Ho;Kim, Jong-Deck
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37 no.6B
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    • pp.474-482
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    • 2012
  • Mobile Gateway(MG) is a wireless LAN device to provide internet services to a passenger on vehicles like a bus. For using internet services, MG connects the Road Side Unit AP(RSU AP) based on WLAN .To provide a stable communication service on the moving vehicle, handoff changing MG's RSU must be handled fast and stably. However, it has a physical limits to remove a disconnection time of handoff process by reason of its technological features. In this paper, we suggest a MIMG(Multi-Interface Mobile Gateway) executing seamless handoff by using multiple wireless LAN interfaces for connecting RSU. In the detailed way to do stable handoff, we suggest the "Link Sharing Technique" to disconnection time of packet transmission for RSU to MIMG and the "Path Sharing Technique" to remove disconnection time of packet transmission for MIMG to RSU. we implemented the MIMG which performs the suggested handoff technique. We confirmed the superiority of our system by remove of the disconnection time(0 ms), and improved over 50 % of the communication bandwidth.

State-Aware Re-configuration Model for Multi-Radio Wireless Mesh Networks

  • Zakaria, Omar M.;Hashim, Aisha-Hassan Abdalla;Hassan, Wan Haslina;Khalifa, Othman Omran;Azram, Mohammad;Goudarzi, Shidrokh;Jivanadham, Lalitha Bhavani;Zareei, Mahdi
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.1
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    • pp.146-170
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    • 2017
  • Joint channel assignment and routing is a well-known problem in multi-radio wireless mesh networks for which optimal configurations is required to optimize the overall throughput and fairness. However, other objectives need to be considered in order to provide a high quality service to network users when it deployed with high traffic dynamic. In this paper, we propose a re-configuration optimization model that optimizes the network throughput in addition to reducing the disruption to the mesh clients' traffic due to the re-configuration process. In this multi-objective optimization model, four objective functions are proposed to be minimized namely maximum link-channel utilization, network average contention, channel re-assignment cost, and re-routing cost. The latter two objectives focus on reducing the re-configuration overhead. This is to reduce the amount of disrupted traffic due to the channel switching and path re-routing resulted from applying the new configuration. In order to adapt to traffic dynamics in the network which might be caused by many factors i.e. users' mobility, a centralized heuristic re-configuration algorithm called State-Aware Joint Routing and Channel Assignment (SA-JRCA) is proposed in this research based on our re-configuration model. The proposed algorithm re-assigns channels to radios and re-configures flows' routes with aim of achieving a tradeoff between maximizing the network throughput and minimizing the re-configuration overhead. The ns-2 simulator is used as simulation tool and various metrics are evaluated. These metrics include channel-link utilization, channel re-assignment cost, re-routing cost, throughput, and delay. Simulation results show the good performance of SA-JRCA in term of packet delivery ratio, aggregated throughput and re-configuration overhead. It also shows higher stability to the traffic variation in comparison with other compared algorithms which suffer from performance degradation when high traffic dynamics is applied.

Augmented Reality Board Game Framework (증강현실 보드게임 프레임워크)

  • Kim, jin-guk;Lee, jong-weon
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.639-643
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    • 2007
  • The paper presents a framework for developing real-time multi-user board games and applications in augmented reality. Recently, increase the environment to playing game in augmented reality with advancement of computing ability improvement and wireless networking technique of mobile device. While the trend of utilizing this kind of games is creasing, the facts that there is a shortage of games whose contents are attractive to users. In this paper we propose a framework that enables game content developers to develop new game contents base on augmented reality easily and quickly. This framework is an automatic service that can augment in various methods by using the supported marker recognition service. Therefore game contents developers do not need to know about either augmented reality technique or the inner process structure. The framework also supports special functions and various interaction interfaces for augmented reality board game and components of the board game we can implement. These enable developers to accomplish all the necessary components and structures of the board game more easily.

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Design and Implementation of Path Computation Element Protocol (PCEP) - FSM and Interfaces (Path Computation Element 프로토콜 (PCEP)의 설계 및 구현 - FSM과 인터페이스)

  • Lee, Wonhyuk;Kang, Seungae;Kim, Hyuncheol
    • Convergence Security Journal
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    • v.13 no.4
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    • pp.19-25
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    • 2013
  • The increasing demand for fast, flexible and guaranteed Quality of Service (QoS) in core networks has caused to deploy MultiProtocol Label Switching (MPLS) and Generalized MPLS (GMPLS) control plane. In GMPLS control plane, path computation and cooperation processes are one of the crucial element to maintain an acceptable level of service. The Internet Engineering Task Force (IETF) has proposed the Path Computation Element (PCE) architecture. The PCE is a dedicated network element devoted to path computation process and communications between Path Computation Clients (PCC) and PCEs is realized through the PCE Protocol (PCEP). This paper examines the PCE-based path computation architecture to include the design and implementation of PCEP. The functional modules including Finite State Machine (FSM) and related key design issues of each state are presented. In particular we also discuss internal/external protocol interfaces that efficiently control the communication channels.

A Study on Implementation of a VC-Merge Capable High-Speed Switch on MPLS over ATM (ATM기반 MPLS망에서 VC-Merge 가능한 고속 스위치 구현에 관한 연구)

  • Kim, Young-Chul;Lee, Tae-Won;Lee, Dong-Won
    • The KIPS Transactions:PartC
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    • v.9C no.1
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    • pp.65-72
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    • 2002
  • In this paper, we implement a high-speed swatch tilth the function for label integration to enhance the expansion of networks using the label space of routers efficiently on MPLS over ATM networks. We propose an appropriate hardware structure to support the VC-merge function and differentiated services simultaneously. In this paper, we use the adaptive congestion control method such as EPD algorithm in carte that there is a possibility of network congestion in output buffers of each core LSR. In addition, we justify the validity of the proposed VC-merge method through simulation and comparison to conventional Non VC-merge methods. The proposed VC-merge capable switch is modeled in VHDL. synthesized, and fabricated using the SAMSUNG 0.5um SOG process.

A Study on UI Prototyping Based on Personality of Things for Interusability in IoT Environment (IoT 환경에서 인터유저빌리티(Interusability) 개선을 위한 사물성격(Personality of Things)중심의 UI 프로토타이핑에 대한 연구)

  • Ahn, Mikyung;Park, Namchoon
    • Journal of the HCI Society of Korea
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    • v.13 no.2
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    • pp.31-44
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    • 2018
  • In the IoT environment, various things could be connected. Those connected things learn and operate themselves, by acquiring data. As human being, they have self-learning and self-operating systems. In the field of IoT study, therefore, the key issue is to design communication system connecting both of the two different types of subjects, human being(user) and the things. With the advent of the IoT environment, much research has been done in the field of UI design. It can be seen that research has been conducted to take complex factors into account through keywords such as multi-modality and interusability. However, the existing UI design method has limitations in structuring or testing interaction between things and users of IoT environment. Therefore, this paper suggests a new UI prototyping method. In this paper, the major analysis and studies are as follows: (1) defined what is the behavior process of the things (2) analyzed the existing IoT product (3) built a new framework driving personality types (4) extracted three representative personality models (5) applied the three models to the smart home service and tested UI prototyping. It is meaningful with that this study can confirm user experience (UX) about IoT service in a more comprehensive way. Moreover, the concept of the personality of things will be utilized as a tool for establishing the identity of artificial intelligence (AI) services in the future.

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Analysis of the Productivity and Effects of Administration Information System: Focused on KONEPS(Korea Online E-Procurement System) (행정업무시스템의 생산성 및 효과 분석: 나라장터 중심으로)

  • Kim, Hun-Hee;Oh, Changsuk
    • The Journal of Society for e-Business Studies
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    • v.22 no.2
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    • pp.123-136
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    • 2017
  • The evaluation and analysis method of information system (IS) is studied from the system perspective, the user perspective, and the management viewpoint. The detailed analysis method performs qualitative evaluation by user questionnaire or expert opinion. In this study, Measures the productivity and the effect of building administrative information systems. In the previous study, qualitative productivity and universal effect indicators were used, but in this study, quantitative productivity indicators and indicators specific to administrative complaints were selected. KONEPS, an administrative service system, used electronic contract records and information recorded in the intermediate process. The information was converted into the number of days, and the productivity based on the input manpower was calculated. The effect analysis analyzed the questionnaire related to civil affairs, which is the goal of the administrative work system. Each factor was divided into reflective structural variable and formal structural variable, and internal consistency and multi-collinearity were diagnosed. In order to verify the model, the influence of the work was set as a hypothesis, the reliability was verified according to the descriptive statistics method, the influence was measured through the regression analysis, and the model was analyzed by the multiple regression model path coefficient. Model validation methods are Chi-square (df, p), RMR, GFI, AGFI, NFI, CFI and GFI as indicators according to CFA.

Design and Implementation of Telematics Contents Gateway Based on Interoperability (상호운영성 기반의 텔레매틱스 컨텐츠 게이트웨이 설계 및 구현)

  • Kim, Do-Hyun;Min, Kyoung-Wook;Jang, Byung-Tae;Li, Ki-Joune
    • The KIPS Transactions:PartD
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    • v.14D no.2
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    • pp.249-264
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    • 2007
  • As the need for telematics contents services due to the frequent traveling of people is increasing, it is necessary to provide various telematics contents by connecting and integrating current telematics contents which are collected and provided by each individual data provider. However, it is difficult to integrate or exchange the current telematics contents, because the data providers use different telematics contents models. Therefore, we propose a 'telematics contents gateway(TCG); system, which enables to integrate different telematics contents, so that the contents can be interoperable. The TCG can be a solution for several problems in the current telematics contents providing system. First of all, it has been impossible to search the contents without any information about data providers, because of the absence of metadata in the current systems. For this problem, TCG supports a search function based on a web-service technology. Second, TCG provides a common road network model for interoperability, and the model can be a solution to integrate different road network models into the common model. Moreover, integration algorithm for enhancing the correctness of integration will be proposed. In addition, it is designed by multi threads and multi queue structure. The TCG developed with C# on a windows system has been running and we verified that there was no information loss in the integration process. In addition, the speed of content integration and transfer satisfied the requirement of telematics services providers.