• Title/Summary/Keyword: Multi Display Environment

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Design analysis for Head-Up Display by multi-wavelength laser (HUD용 다파장 레이저 광학부품 설계 및 분석)

  • Choi, Hae Woon
    • Laser Solutions
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    • v.17 no.1
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    • pp.17-21
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    • 2014
  • Head up display is in increasing demand for advanced devices in the modern luxury vehicles. It helps drivers focus on driving environment on the road. While HUD technology with LED has advanced, the brightness in daylight can be still an issue to be resolved. Laser light source is a possible solution to overcome the brightness problem and optimal optics design is required for the best performance. Sample design of optics is proposed and detail procedure of lens design evaluation is presented in this paper. The results were characterized by using a ray tracing method and qualitative analysis for spot and DEE is also presented. The overall error or image distortion remained in the target range of $25{\mu}m$ and the simulated image demonstrated possible use in the automotive applications.

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A Study of Unmanned Aerial Vehicle Path Planning using Reinforcement Learning

  • Kim, Cheong Ghil
    • Journal of the Semiconductor & Display Technology
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    • v.17 no.1
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    • pp.88-92
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    • 2018
  • Currently drone industry has become one of the fast growing markets and the technology for unmanned aerial vehicles are expected to continue to develop at a rapid rate. Especially small unmanned aerial vehicle systems have been designed and utilized for the various field with their own specific purposes. In these fields the path planning problem to find the shortest path between two oriented points is important. In this paper we introduce a path planning strategy for an autonomous flight of unmanned aerial vehicles through reinforcement learning with self-positioning technique. We perform Q-learning algorithm, a kind of reinforcement learning algorithm. At the same time, multi sensors of acceleraion sensor, gyro sensor, and magnetic are used to estimate the position. For the functional evaluation, the proposed method was simulated with virtual UAV environment and visualized the results. The flight history was based on a PX4 based drones system equipped with a smartphone.

Implementation of Metaverse Virtual World using Unity Game Engine (유니티 게임엔진을 활용한 메타버스 가상세계 구현)

  • Gang In Lee;Seok Ho Han;Yong-Hwan Lee
    • Journal of the Semiconductor & Display Technology
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    • v.22 no.2
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    • pp.120-127
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    • 2023
  • Recently, metaverse has attracted great attention worldwide with the development of related technologies and the demand for on-tact systems. The ideal metaverse should constitute a virtual world more similar to the realistic society with physical interactions. However, there are many constraints when we construct a virtual world using the existing commercialized metaverse platform. In this paper, we design and implement a university campus-based metaverse which minimizes the constraints, and create a virtual environment maps very similar to the real-world using Unity engine, Photon cloud and Playfab SDK for multi-user accessible to virtual world as a personal avatar. Also, this work includes attractive interaction based on exchange between users. Lastly, we illustrate our implemented metaverse works on Android phone, and it works without difficulty in terms of performance.

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Multi-modal Sense based Interface for Augmented Reality in Table Top Display (테이블 탑 디스플레이 기반 증강현실 구현을 위한 다중 감각 지원 인터페이스)

  • Jeong, Jong-Mun;Yang, Hyung-Jeong;Kim, Sun-Hee
    • Journal of Korea Multimedia Society
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    • v.12 no.5
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    • pp.708-716
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    • 2009
  • Applications which are implemented on Table Top Display are controlled by hands, so that they support an intuitive interface to users. Users feel the real sense when they interact on the virtual scene in Table Top Display. However, most of conventional augmented reality applications on Table Top Display satisfy only visual sense. In this paper, we propose an interface that supports multi-modal sense in that tactile sense is utilized for augment reality by vibrating a physical control unit when it collides to virtual objects. Users can feel the collision in addition to visual scene. The proposed system facilitates tactile augmented reality through an air hockey game. A physical control unit vibrates when it receives virtual collision data over wireless communication. Since the use of tabletop display environment is extended with a tactile sense based physical unit other than hand, it provides a more intuitive interface.

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A Multi-Application Controller for SAGE-enabled Tiled Display Wall in Wide-area Distributed Computing Environments

  • Fujiwara, Yuki;Date, Susumu;Ichikawa, Kohei;Takemura, Haruo
    • Journal of Information Processing Systems
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    • v.7 no.4
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    • pp.581-594
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    • 2011
  • Due to the recent advancement of networking and high-performance computing technologies, scientists can easily access large-scale data captured by scientific measurement devices through a network, and use huge computational power harnessed on the Internet for their analyses of scientific data. However, visualization technology, which plays a role of great importance for scientists to intuitively understand the analysis results of such scientific data, is not fully utilized so that it can seamlessly benefit from recent high-performance and networking technologies. One of such visualization technologies is SAGE (Scalable Adaptive Graphics Environment), which allows people to build an arbitrarily sized tiled display wall and is expected to be applied to scientific research. In this paper, we present a multi-application controller for SAGE, which we have developed, in the hope that it will help scientists efficiently perform scientific research requiring high-performance computing and visualization. The evaluation in this paper indicates that the efficiency of completing a comparison task among multiple data is increased by our system.

Modelling and Synthesis of Emotional Speech on Multimedia Environment (멀티미디어 환경을 위한 정서음성의 모델링 및 합성에 관한 연구)

  • Jo, Cheol-Woo;Kim, Dae-Hyun
    • Speech Sciences
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    • v.5 no.1
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    • pp.35-47
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    • 1999
  • This paper describes procedures to model and synthesize emotional speech in a multimedia environment. At first, procedures to model the visual representation of emotional speech are proposed. To display the sequences of the images in synchronized form with speech, MSF(Multimedia Speech File) format is proposed and the display software is implemented. Then the emotional speech sinal is collected and analysed to obtain the prosodic characteristics of the emotional speech in limited domain. Multi-emotional sentences are spoken by actors. From the emotional speech signals, prosodic structures are compared in terms of the pseudo-syntactic structure. Based on the analyzed result, neutral speech is transformed into a specific emotinal state by modifying the prosodic structures.

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Large-scale Ambient Display Environment for providing Multi Spatial Interaction Interface (멀티 공간 인터랙션 인터페이스 제공을 위한 대규모 앰비언트 디스플레이 환경)

  • Yun, Chang Ok;Park, Jung Pil;Yun, Tae Soo;Lee, Dong Hoon
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.30-34
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    • 2009
  • Recently, systems providing the interaction different according to an interval between a user and the display were developed in order to construct the ambient or the ubiquitous computing environment. Therefore, we propose a new type of spatial interaction system; our main goal is to provide the interactive domain in the large-scale ambient display environment. So, we divide into two zones of interaction dependent on the distance from the interaction surface interactive zone and ambient zone. In interactive zone, the users can approach the interaction surface and interact with natural hand-touch. When the users are outside the range of the interactive zone, the display shows only general information. Therefore, this system offers the various interactions and information to users in the ubiquitous ambient environment.

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Dynamic Retry Adaptation Scheme to Improve Transmission of H.264 HD Video over 802.11 Peer-to-Peer Networks

  • Sinky, Mohammed;Lee, Ben;Lee, Tae-Wook;Kim, Chang-Gone;Shin, Jong-Keun
    • ETRI Journal
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    • v.37 no.6
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    • pp.1096-1107
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    • 2015
  • This paper presents a dynamic retry adaptation scheme for H.264 HD video, called DRAS.264, which dynamically adjusts the retry limits of frames at the medium access control (MAC) layer according to the impact those frames have on the streamed H.264 HD video. DRAS.264 is further improved with a bandwidth estimation technique, better prediction of packet delays, and expanded results covering multi-slice video. Our study is performed using the Open Evaluation Framework for Video Over Networks as a simulation environment for various congestion scenarios. Results show improvements in average peak signal-to-noise ratios of up to 4.45 dB for DRAS.264 in comparison to the default MAC layer operation. Furthermore, the ability of DRAS.264 to prioritize data of H.264 bitstreams reduces error propagation during video playback, leading to noticeable visual improvements.

A Study on the Measurement Method of Spatial Position Compensation for Virtual Reality and Real Space Synchronization (가상현실과 실공간 동기화를 위한 공간 위치보정 측정 방법론에 대한 연구)

  • Park, Kee-Jin;Lee, Byoung-Hwak;Kim, Nam-Hyuk;Yoon, Sung-Ho
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.17 no.6
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    • pp.136-143
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    • 2018
  • Recently, with the rapid development of virtual reality technology, there have been more and more applications of virtual reality technology in various fields. In order to realize a virtual reality, a method of implementing a visualization environment through an HMD (Head Mounted Display) is widely used. However, in the current visualization environment through the HMD, the user feels dizziness when worn, It has the disadvantage of imposing restrictions on. In this study, it is aimed to realize virtual reality visualization environment through multi-screen environment which improves the experience effect of virtual environment by using existing screen instead of visualization through HMD, and compensates for shortcomings of HMD method. In order to realize a multi-screen environment as a highly visualized environment, a technique for matching the spatial position of the multi-screen with the spatial position of the virtual environment is required. To do this, we need an efficient method to precisely measure the position of the space, and we propose a spatial position compensation methodology that can efficiently and precisely measure the position of the real space and reflect it in the virtual environment.

Design of network for data interaction between Robot Agents in Multi Agent Robot System (MARS) (Multi Agent Robot System(MARS)의 Robot Agent 간 정보교환을 위한 네트워크 프로그램 구현)

  • Ko, Kwang-Eun;Lee, Jeong-Soo;Jang, In-Hun;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.17 no.5
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    • pp.712-717
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    • 2007
  • Using home network system including home server, home service robot, a variety of device, it is generally known that application of Multi Agent System for performing variously distributed process that can be occur in home environment, is efficient method. In this system, it is intelligent service robot that a key of human interface and physical service offer Therefore, using application of established multi agent system, we can defined Multi Agent Robot System. In 'open' home environment, between all agent data interaction and cooperation are needed for Multi Agent System offer to user that more efficient service. For this, we focus our attention on define as agent that can autonomic drive and offer to user that physical service robots and, design, suggest the simulator can display that between robot agents communication or between other agents, like home server, and robot agents communication information to user interface.