Implementation of Metaverse Virtual World using Unity Game Engine

유니티 게임엔진을 활용한 메타버스 가상세계 구현

  • Gang In Lee (Dept. of Digital Contents, Wonkwang University) ;
  • Seok Ho Han (IT Application Research Center, Korea Electronics Technology Institute) ;
  • Yong-Hwan Lee (Dept. of Digital Contents, Wonkwang University)
  • 이강인 (원광대학교 디지털콘텐츠공학과) ;
  • 한석호 (한국전자기술연구원 IT응용연구센터) ;
  • 이용환 (원광대학교 디지털콘텐츠공학과)
  • Received : 2023.06.13
  • Accepted : 2023.06.21
  • Published : 2023.06.30

Abstract

Recently, metaverse has attracted great attention worldwide with the development of related technologies and the demand for on-tact systems. The ideal metaverse should constitute a virtual world more similar to the realistic society with physical interactions. However, there are many constraints when we construct a virtual world using the existing commercialized metaverse platform. In this paper, we design and implement a university campus-based metaverse which minimizes the constraints, and create a virtual environment maps very similar to the real-world using Unity engine, Photon cloud and Playfab SDK for multi-user accessible to virtual world as a personal avatar. Also, this work includes attractive interaction based on exchange between users. Lastly, we illustrate our implemented metaverse works on Android phone, and it works without difficulty in terms of performance.

Keywords

Acknowledgement

본 논문은 2022학년도 원광대학교의 교비 지원에 의해 수행됨.

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