• 제목/요약/키워드: Movement Recognition

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Dynamic gesture recognition using a model-based temporal self-similarity and its application to taebo gesture recognition

  • Lee, Kyoung-Mi;Won, Hey-Min
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.11
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    • pp.2824-2838
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    • 2013
  • There has been a lot of attention paid recently to analyze dynamic human gestures that vary over time. Most attention to dynamic gestures concerns with spatio-temporal features, as compared to analyzing each frame of gestures separately. For accurate dynamic gesture recognition, motion feature extraction algorithms need to find representative features that uniquely identify time-varying gestures. This paper proposes a new feature-extraction algorithm using temporal self-similarity based on a hierarchical human model. Because a conventional temporal self-similarity method computes a whole movement among the continuous frames, the conventional temporal self-similarity method cannot recognize different gestures with the same amount of movement. The proposed model-based temporal self-similarity method groups body parts of a hierarchical model into several sets and calculates movements for each set. While recognition results can depend on how the sets are made, the best way to find optimal sets is to separate frequently used body parts from less-used body parts. Then, we apply a multiclass support vector machine whose optimization algorithm is based on structural support vector machines. In this paper, the effectiveness of the proposed feature extraction algorithm is demonstrated in an application for taebo gesture recognition. We show that the model-based temporal self-similarity method can overcome the shortcomings of the conventional temporal self-similarity method and the recognition results of the model-based method are superior to that of the conventional method.

Struggle for Social Recognition in Labour Movement (인정투쟁: 한국노동운동과 경계에 선 사람들)

  • Yoo, Bum-Sang
    • Korean Journal of Labor Studies
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    • v.23 no.1
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    • pp.165-195
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    • 2017
  • This paper deals with 'men facing limits of lives' from a perspective of struggle for social recognition. Men facing limits of lives in this paper indicates activists who have dedicated to labor movements since 1970s, and struggle for social recognition means to fight to acquire recognition in terms of love, rights and values, from members of societies. This paper analyzes the process of their failure and frustration in pursuing passion for recognition. They formed democratic labor unions, as an effort for recognition, and this led to foundation of progressive parties. Nonetheless, they are standing on a crossroad between lethargic and depression, while they are pursuing reformation and revolution. Why is their passion cooled down and depression aggravated? This paper argues various rifts both in internal and external realms of labor activists as critical factor of the failure, and suggests communication to heal the rifts as an alternative.

Real-Time Locomotion Mode Recognition Employing Correlation Feature Analysis Using EMG Pattern

  • Kim, Deok-Hwan;Cho, Chi-Young;Ryu, Jaehwan
    • ETRI Journal
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    • v.36 no.1
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    • pp.99-105
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    • 2014
  • This paper presents a new locomotion mode recognition method based on a transformed correlation feature analysis using an electromyography (EMG) pattern. Each movement is recognized using six weighted subcorrelation filters, which are applied to the correlation feature analysis through the use of six time-domain features. The proposed method has a high recognition rate because it reflects the importance of the different features according to the movements and thereby enables one to recognize real-time EMG patterns, owing to the rapid execution of the correlation feature analysis. The experiment results show that the discriminating power of the proposed method is 85.89% (${\pm}2.5$) when walking on a level surface, 96.47% (${\pm}0.9$) when going up stairs, and 96.37% (${\pm}1.3$) when going down stairs for given normal movement data. This makes its accuracy and stability better than that found for the principal component analysis and linear discriminant analysis methods.

Motion recognition LED lamp technology using infrared ray sensor

  • Zouhaier, Muhamud
    • Korean Journal of Artificial Intelligence
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    • v.4 no.1
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    • pp.1-3
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    • 2016
  • These days, citizens are interested in the energy. IT technology needs to develop and to make use of energy effectively and to save energy. In this study, motion recognition LED lamp was used to have good energy efficiency and to be made of environment friendly material. The purpose of development of the lamp was to add motion recognition to LED lamp. In this study, infrared ray sensor's distance measurement was used to develop LED lamp. Most of the lamps were used under dark environment, so that infrared ray sensor was used to perceive movement under dark environment. And, LED lamp with good efficiency and less power consumption was used to increase efficiency. Citizens were interested in perception of the movement to distinguish from conventional type of the lamps.

Movement Pattern Recognition of Medaka for an Insecticide: A Comparison of Decision Tree and Neural Network

  • Kim, Youn-Tae;Park, Dae-Hoon;Kim, Sung-Shin
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.7 no.1
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    • pp.58-65
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    • 2007
  • Behavioral sequences of the medaka (Oryzias latipes) were continuously investigated through an automatic image recognition system in response to medaka treated with the insecticide and medaka not treated with the insecticide, diazinon (0.1 mg/l) during a 1 hour period. The observation of behavior through the movement tracking program showed many patterns of the medaka. After much observation, behavioral patterns were divided into four basic patterns: active-smooth, active-shaking, inactive-smooth, and inactive-shaking. The "smooth" and "shaking" patterns were shown as normal movement behavior. However, the "shaking" pattern was more frequently observed than the "smooth" pattern in medaka specimens that were treated with insecticide. Each pattern was classified using classification methods after the feature choice. It provides a natural way to incorporate prior knowledge from human experts in fish behavior and contains the information in a logical expression tree. The main focus of this study was. to determine whether the decision tree could be useful for interpreting and classifying behavior patterns of the medaka.

Three-dimensional human activity recognition by forming a movement polygon using posture skeletal data from depth sensor

  • Vishwakarma, Dinesh Kumar;Jain, Konark
    • ETRI Journal
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    • v.44 no.2
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    • pp.286-299
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    • 2022
  • Human activity recognition in real time is a challenging task. Recently, a plethora of studies has been proposed using deep learning architectures. The implementation of these architectures requires the high computing power of the machine and a massive database. However, handcrafted features-based machine learning models need less computing power and very accurate where features are effectively extracted. In this study, we propose a handcrafted model based on three-dimensional sequential skeleton data. The human body skeleton movement over a frame is computed through joint positions in a frame. The joints of these skeletal frames are projected into two-dimensional space, forming a "movement polygon." These polygons are further transformed into a one-dimensional space by computing amplitudes at different angles from the centroid of polygons. The feature vector is formed by the sampling of these amplitudes at different angles. The performance of the algorithm is evaluated using a support vector machine on four public datasets: MSR Action3D, Berkeley MHAD, TST Fall Detection, and NTU-RGB+D, and the highest accuracies achieved on these datasets are 94.13%, 93.34%, 95.7%, and 86.8%, respectively. These accuracies are compared with similar state-of-the-art and show superior performance.

Development of a Hand~posture Recognition System Using 3D Hand Model (3차원 손 모델을 이용한 비전 기반 손 모양 인식기의 개발)

  • Jang, Hyo-Young;Bien, Zeung-Nam
    • Proceedings of the KIEE Conference
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    • 2007.04a
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    • pp.219-221
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    • 2007
  • Recent changes to ubiquitous computing requires more natural human-computer(HCI) interfaces that provide high information accessibility. Hand-gesture, i.e., gestures performed by one 'or two hands, is emerging as a viable technology to complement or replace conventional HCI technology. This paper deals with hand-posture recognition. Hand-posture database construction is important in hand-posture recognition. Human hand is composed of 27 bones and the movement of each joint is modeled by 23 degrees of freedom. Even for the same hand-posture,. grabbed images may differ depending on user's characteristic and relative position between the hand and cameras. To solve the difficulty in defining hand-postures and construct database effective in size, we present a method using a 3D hand model. Hand joint angles for each hand-posture and corresponding silhouette images from many viewpoints by projecting the model into image planes are used to construct the ?database. The proposed method does not require additional equations to define movement constraints of each joint. Also using the method, it is easy to get images of one hand-posture from many vi.ewpoints and distances. Hence it is possible to construct database more precisely and concretely. The validity of the method is evaluated by applying it to the hand-posture recognition system.

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A study on Recognition of Inpatient Room Acoustic Pattern for Hospital safety (병원안전을 위한 입원실 음향패턴 인식 관한 연구)

  • Ryu, Han-Sul;Ahn, Jong-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.3
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    • pp.169-173
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    • 2021
  • Currently, safety accidents in hospitals are steadily occurring. In particular, safety accidents of elderly patients with weak immunity, such as nursing hospitals, continue to occur, and countermeasures are needed. Most accidents are caused by patient movement. As a method of reducing safety accidents by analyzing and recognizing the sound of the inpatient room according to the movement of the patient, this paper classifies the sound pattern for sound recognition in the hospital inpatient room using DTW (Dynamic Time Warping), an algorithm applicable to time-series pattern recognition. It was analyzed by applying it to the inpatient room environment.

A Study on Tangible Gesture Interface Prototype Development of the Quiz Game (퀴즈게임의 체감형 제스처 인터페이스 프로토타입 개발)

  • Ahn, Jung-Ho;Ko, Jae-Pil
    • Journal of Digital Contents Society
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    • v.13 no.2
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    • pp.235-245
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    • 2012
  • This paper introduce a quiz game contents based on gesture interface. We analyzed the off-line quiz games, extracted its presiding components, and digitalized them so that the proposed game contents is able to substitute for the off-line quiz games. We used the Kinect camera to obtain the depth images and performed the preprocessing including vertical human segmentation, head detection and tracking and hand detection, and gesture recognition for hand-up, hand vertical movement, fist shape, pass and fist-and-attraction. Especially, we defined the interface gestures designed as a metaphor for natural gestures in real world so that users are able to feel abstract concept of movement, selection and confirmation tangibly. Compared to our previous work, we added the card compensation process for completeness, improved the vertical hand movement and the fist shape recognition methods for the example selection and presented an organized test to measure the recognition performance. The implemented quiz application program was tested in real time and showed very satisfactory gesture recognition results.

Vision-based recognition of a simple non-verbal intent representation by head movements (고개운동에 의한 단순 비언어 의사표현의 비전인식)

  • Yu, Gi-Ho;No, Deok-Su;Lee, Seong-Cheol
    • Journal of the Ergonomics Society of Korea
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    • v.19 no.1
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    • pp.91-100
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    • 2000
  • In this paper the intent recognition system which recognizes the human's head movements as a simple non-verbal intent representation is presented. The system recognizes five basic intent representations. i.e., strong/weak affirmation. strong/weak negation, and ambiguity by image processing of nodding or shaking movements of head. The vision system for tracking the head movements is composed of CCD camera, image processing board and personal computer. The modified template matching method which replaces the reference image with the searched target image in the previous step is used for the robust tracking of the head movements. For the improvement of the processing speed, the searching is performed in the pyramid representation of the original image. By inspecting the variance of the head movement trajectories. we can recognizes the two basic intent representations - affirmation and negation. Also, by focusing the speed of the head movements, we can see the possibility which recognizes the strength of the intent representation.

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